QUOTE(Lokie @ Jan 8 2006, 04:54 AM)

Hi, wondered how this was going? Had any luck on the animation?
Sorry for the delayed response. Haven't really had time to dive into this.
I tried to dibble into the animation script a bit more and i found that the "floating" animation shares the same properties with the werewolf motion (EF60091 and 0D48332) found in the actual ESP. Does anybody know how to transpose 2 different values and have them sit within the same file without corrupting the surrounding ones? This is a lot of work.
QUOTE(darth_turtur @ Dec 6 2005, 01:49 PM)

The animation on it is so bad that when I mount my horse, the horse is now treated as a pair of pants or set of greaves. So guess what, my so-called bad-ass character is riding his horse PANTSLESS!
That is very strange; on the PC, it does equip a pair of pants that looks like a saddle with legs. These replace the player's legs, otherwise they would poke through the horse (you can't script animations on the player). The horse itself is a creature and should walk, run, and die like any creature.