QUOTE(VoxAngel @ Nov 26 2005, 12:16 AM)

#1. Which version of KotOR (1 or 2) For K2, an override folder should be in the game directory. For K1, it goes where the game stores it's saves.
#2. Check the size of the graphic files. Xbox textures should be no larger than 256x256. Anything larger will ultimately choke the box to death.
OOOOO! I'm using Kotor 1.
So where do I put it, with the UDATA?
QUOTE(VoxAngel @ Nov 26 2005, 07:34 AM)

Create the folder like so:
E:/TDATA/4c410003/Override/
Yeah, I figured it out. First time it froze while loading a new game for some reason, but then it worked.
Absolutely awesome. I got a new character lizard type guy and put in a few weapon mods....I don't know if it will work but I haven't had an glitches, and the 6 crystals I'm suposed to get on Taris worked...so looks good.
QUOTE(digital71 @ Dec 3 2005, 08:47 PM)

Your problem is that the vader mod has a new model in it. PC KotOR models are not compatable with Xbox KotOR.
Good point digital. It's really unfortunate that we're running on 64MB of RAM considering the technology available out there can be put to immense use on the Xbox.