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OG Xbox Forums => Game Hacking => Xbox Game Forums => Halo => Topic started by: Videogamebuyer14 on February 28, 2004, 08:31:00 PM

Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 28, 2004, 08:31:00 PM
Well, I posted the file up at Halomods, so try it out, and let me know what you think.

If you were wondering why I started another post, this is to grab attention, I've worked really hard on this, so please give me your feedback. Also, please read the text I posted at Halomods to also understand what's missing.

THANKS!  biggrin.gif

http://files.halomod...opic.php?t=1335
Title: Halodoom Final Beta V2
Post by: xboxdudeman on February 28, 2004, 08:38:00 PM
Nice job, this looks damn good. REAL damn good. I really have no idea what ou can improve other than what you listed. It's great to play. WTF are you thanking us for? THANK YOU!  biggrin.gif
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 28, 2004, 08:41:00 PM
Good to hear that you are enjoying it, please folks, leave more feedback. biggrin.gif
Title: Halodoom Final Beta V2
Post by: AnThRaX on February 28, 2004, 11:13:00 PM
Really like it but theres some glitches such as by the overshield not in the center but by the ramp over there going towards the one in the middle you can't see anything at all. Anyways nice hack. Think you should make some more weapons.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 08:17:00 AM
That's it? Hasn't anyone else tried it? I put it some serious work into this, and I'd like to see more people trying it. biggrin.gif
Title: Halodoom Final Beta V2
Post by: [-MXB-]xmaniac on February 29, 2004, 08:20:00 AM
I will try it and see what its all about biggrin.gif
Title: Halodoom Final Beta V2
Post by: [-MXB-]xmaniac on February 29, 2004, 08:33:00 AM
The assault rifle is toooo powerful and the shotgun is not powerful enough and it shoots ina stright line dont like that thre needs to be some spread. You really need to move the blocks around so that they actually fit together. Just look at it when you play it. And it lags you need fog. Also you need fog so that when you are ina vehicle on top you dont see the blocks dissapear and fall and die. Besides what you stated that needs to be fixed i see nothing else to be done.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 08:34:00 AM
Thanks for the comments. It is a beta, so don't worry too much, I noticed that was a problem.

user posted image
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 10:21:00 AM
People were complaining of not being able to play CTF, and spaces between the floor, so I tried as best as I can to fix them, so please try this and let me know what you think.

http://home.comcast....BETAv2FIXED.zip
Title: Halodoom Final Beta V2
Post by: [-MXB-]xmaniac on February 29, 2004, 11:10:00 AM
not to be meen but this looks worse come on okok i can understand its a beta so it will get better but as for
QUOTE
People were complaining of not being able to play CTF, and spaces between the floor, so I tried as best as I can to fix them
This is not your best dont say that give yourself more credit than that and keep up the good work man.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 12:29:00 PM
QUOTE ([-MXB-]xmaniac @ Feb 29 2004, 02:10 PM)
not to be meen but this looks worse come on okok i can understand its a beta so it will get better but as for
QUOTE
People were complaining of not being able to play CTF, and spaces between the floor, so I tried as best as I can to fix them
This is not your best dont say that give yourself more credit than that and keep up the good work man.

What's worse about it?  blink.gif
Title: Halodoom Final Beta V2
Post by: Gibby 117 on February 29, 2004, 01:46:00 PM
god people. I dont think they under stand beta. If you say its bad give a reason. So he can fix it.
Title: Halodoom Final Beta V2
Post by: $eEnN|i on February 29, 2004, 02:06:00 PM
i thought it was good except that the panels need a bit more work but that is about it.......and oh the lag problem when evr you look at the whole stage. try adding a bit of fog to help with this
Title: Halodoom Final Beta V2
Post by: Gibby 117 on February 29, 2004, 03:06:00 PM
now adding fog would make the game proscess more infomantion right?
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 03:09:00 PM
biggrin.gif
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 04:41:00 PM
I posted a sort of okay demonstartion of the fog in the level, along with the to be chainsaw. It has alot of power.

http://home.comcast....4/FINALHALO.mpg

Also, a pic of the CTF flags...

user posted image
Title: Halodoom Final Beta V2
Post by: LESTAT on February 29, 2004, 04:57:00 PM
uhm this mod does what,,, and enhances what,, and blah and blah,, nice wireframe
if you want people to add another patch/hack to a game that is probably already patch/hacked beyond playability you best post some pic's and a list of wtf it is.
500 man hours,, sorry to hear that,, yet glad to see your dedication, but halo is dead,, i dont care about the LIVE figures and whatever but HALO has turned into a hackers paradise,, pretty much the Counter Strike of the xbox online world.


please if you want people to try it start by telling us what in the world it is.. beside some pic's of a tv screen showing a flag that says doom.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 04:59:00 PM
dry.gif
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on February 29, 2004, 05:48:00 PM
laugh.gif

And please, more positive thinking, folks.

http://files.halomod...p?p=13609#13609
Title: Halodoom Final Beta V2
Post by: orangerhino on February 29, 2004, 10:44:00 PM
I just downloaded the final fixed version, but it's too late for me to try it now. I'll try it out tomorrow when I have more time. It sounds like its getting even better than I thought it would. Thanx for all your hard work on this project. I know that when your done converting all the levels (MP and SP) to Doom levels, I'm gonna compress them all and save them as a new game called HaloDoom on my Xbox as a seperate game from Halo. It'll definately make me want to play single player again.
Title: Halodoom Final Beta V2
Post by: [-MXB-]xmaniac on March 01, 2004, 08:55:00 AM
biggrin.gif I really love this mod.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on March 01, 2004, 12:49:00 PM
Yup, but I won;t be doing all of the levels, that take forever.

I'm obviously doing the library, but tell me some other levels.

Please, no abbreviations, the full name.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on March 01, 2004, 08:07:00 PM
happy.gif

Title: Halodoom Final Beta V2
Post by: okayama on March 01, 2004, 09:25:00 PM
Go ahead and laugh, but I'm going to ask the question anyway. Are these .ppf's for the xbox or PC. The reason I ask is, I remember right around the time the PC game was being released. People were saying you couldn't do this on the Xbox. Well I have kept up with any of the Halo hacking since then, and it doesn't really say in any of the posts I've been reading.
Title: Halodoom Final Beta V2
Post by: orangerhino on March 02, 2004, 06:29:00 AM
This is for XBOX dude. They've been hacking Halo on XBOX way before it was for PC...
Title: Halodoom Final Beta V2
Post by: FunkmaztafoX on March 02, 2004, 09:23:00 AM
laugh.gif .

For those of you wondering me and SplitboXer tested this mod on xbconnect and it ran smooth as ever.

I'll test it some more when i get more time.
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on March 02, 2004, 03:30:00 PM
QUOTE (FunkmaztafoX @ Mar 2 2004, 12:23 PM)
looking real good videogamebuyer. a lot's changed since the first release....for the better.

A few things that IMO should be fixed up, but you're the maker, not me.
-Nades are too powerful, IMO. I'd like to nade/jump myself across the gap in the platforms in the middle but that's nearly impossible.
-Do something with the platform near the OS cave. It's got a ramp that comes down onto it but quite tedious to get onto..make them flush or something.
-The platform that (when looking from blue) comes down at an angle almost to the ground to the right of the rocket launcher in the middle. Why does it "almost" come all the way down?
-The shotguns on the platform once you port from red base aren't visible, only the "wood" looking material is.
-I know MC runs faster, but was his jump decreased at all? It seems like it's real hard to hit the jump when you want.  Vehicles all run perfect, lots of fun to drive fast on the platforms.  You should make race checkpoints on them  laugh.gif .

For those of you wondering me and SplitboXer tested this mod on xbconnect and it ran smooth as ever.

I'll test it some more when i get more time.

Great, I added the fog in mind of tedious multiplayer, just like good old doom days. biggrin.gif
Title: Halodoom Final Beta V2
Post by: darth_jarret on March 15, 2004, 11:21:00 AM
Just curious would HCE work on this mod?
Title: Halodoom Final Beta V2
Post by: Videogamebuyer14 on March 15, 2004, 07:59:00 PM
QUOTE (darth_jarret @ Mar 15 2004, 02:21 PM)
Just curious would HCE work on this mod?

Of course. What could you possibly want to add though?  jester.gif