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OG Xbox Forums => Game Hacking => Xbox Game Forums => Halo => Topic started by: Large Dopant white on August 21, 2003, 08:35:00 PM

Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 08:35:00 PM
Not to sound like a ranter, but this is the fucking shit. Instead of editing the temp files in the X: partition (and losing the hacks when you load a different map or game), I've found out how to edit the perminent map files (stored in the map subdirectory of Halo)!

This is what you'll need:
HaloMapItemEditor v1.2.1
Halo ripped onto the HDD (could probably do it from a DVD-R, but you'd have to re-burn each time you apply a different hack)
a Hex editor
basic knowlege of how to apply the hacks so far

All right, first, perform the steps required to get the temp cache file of the level you want to edit.
Change it however you like. Use any hack that suits your whims.
Now, fire up HMIE and load the map you've edited.
Hit the "compress" button. Rename the file to the appropriate map's filename (for instance, if you use the cache file of Blood Gulch [cache003.map], name it "bloodgulch.map", without the quotations).
Go to the subdirectory of "maps" of where Halo is ripped (i.e. F:\Games\Halo\Maps).
Back up the original map first. If you fuck it up, you'll have to re-rip your copy of Halo.
Then, copy your file over. You'll notice it's slightly larger (mine was 23.9MB, size of an unmodified map is 21MB even). You shouldn't have to worry about it, as long as the uncompressed map (i.e. what you pull off of X:) is 47MB (for multiplayer) or 230MB[?] (for single player).
Clear your X:, Y:, and Z: partitions, and start up Halo. Load up the map and notice that your hacks work without editing the temp files! No longer do we need to worry about the cache being cleared and having to re-upload a hacked cache file!
I've tried this with AR bullets -> rockets, flying Ghost (hover) and said Ghost shooting tank shells, and it worked! If it works on the temp files, chances are that the hack works on the perm maps too!
I hope ya'll enjoy it as well as I am! Happy PERMINENT hacking! smile.gif
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 08:43:00 PM
QUOTE (Gillian_Seed @ Aug 22 2003, 05:41 AM)
: O....  I've gotta try this out.  Kudos to you, Large Dopant White.

Confirm or expel ASAP. It'd be wonderful if this isn't some nasty little fluke. Just make sure you back up the original files.
Title: Awsome Motherfucking News! Found Out How To...
Post by: EliteModz on August 21, 2003, 08:50:00 PM
I tried it and my xbox caused a 3 alarm fire, burning a nearby nuclear reactor down, therefore killing about 19,000 people. Man this fulke sucked....I was just sitting there like whoa whats with the green oooz...........god dang man.....Not funny
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 08:50:00 PM
QUOTE (JakeDaGreat @ Aug 22 2003, 05:48 AM)
I think single player files are 247mb...


QUOTE
Halo ripped onto the HDD (could probably do it from a DVD-R, but you'd have to re-burn each time you apply a different hack)


So, if you rip it without DVD-R, you don't have to re-burn every time?

Yeah, because your map files are on the HDD if you've got your copy on the HDD.

QUOTE
I tried it and my xbox caused a 3 alarm fire, burning a nearby nuclear reactor down, therefore killing about 19,000 people. Man this fulke sucked....I was just sitting there like whoa whats with the green oooz...........god dang man.....Not funny

uhh... k....
Title: Awsome Motherfucking News! Found Out How To...
Post by: Videogamebuyer14 on August 21, 2003, 09:02:00 PM
QUOTE (EliteModz @ Aug 22 2003, 05:50 AM)
I tried it and my xbox caused a 3 alarm fire, burning a nearby nuclear reactor down, therefore killing about 19,000 people. Man this fulke sucked....I was just sitting there like whoa whats with the green oooz...........god dang man.....Not funny

You really are retarded.
Title: Awsome Motherfucking News! Found Out How To...
Post by: EliteModz on August 21, 2003, 09:04:00 PM
lmao
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 09:08:00 PM
I'm patiently awaiting Seed to come back with a little electronic confidence, here.... biggrin.gif
Title: Awsome Motherfucking News! Found Out How To...
Post by: Videogamebuyer14 on August 21, 2003, 09:11:00 PM
QUOTE (Large Dopant white @ Aug 22 2003, 05:35 AM)
Not to sound like a ranter, but this is the fucking shit. Instead of editing the temp files in the X: partition (and losing the hacks when you load a different map or game), I've found out how to edit the perminent map files (stored in the map subdirectory of Halo)!

This is what you'll need:
HaloMapItemEditor v1.2.1
Halo ripped onto the HDD (could probably do it from a DVD-R, but you'd have to re-burn each time you apply a different hack)
a Hex editor
basic knowlege of how to apply the hacks so far

All right, first, perform the steps required to get the temp cache file of the level you want to edit.
Change it however you like. Use any hack that suits your whims.
Now, fire up HMIE and load the map you've edited.
Hit the "compress" button. Rename the file to the appropriate map's filename (for instance, if you use the cache file of Blood Gulch [cache003.map], name it "bloodgulch.map", without the quotations).
Go to the subdirectory of "maps" of where Halo is ripped (i.e. F:GamesHaloMaps).
Back up the original map first. If you fuck it up, you'll have to re-rip your copy of Halo.
Then, copy your file over. You'll notice it's slightly larger (mine was 23.9MB, size of an unmodified map is 21MB even). You shouldn't have to worry about it, as long as the uncompressed map (i.e. what you pull off of X:) is 47MB (for multiplayer) or 230MB[?] (for single player).
Clear your X:, Y:, and Z: partitions, and start up Halo. Load up the map and notice that your hacks work without editing the temp files! No longer do we need to worry about the cache being cleared and having to re-upload a hacked cache file!
I've tried this with AR bullets -> rockets, flying Ghost (hover) and said Ghost shooting tank shells, and it worked! If it works on the temp files, chances are that the hack works on the perm maps too!
I hope ya'll enjoy it as well as I am! Happy PERMINENT hacking! smile.gif

Worked for me! Bravo! Make a tut!
Naw, I'm just kiddin, but It sounds like a great idea. biggrin.gif

But, do you realize that you'll never be able to play Internet Halo again. However, it'd be better if you only edited the SP maps.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 09:12:00 PM
QUOTE (Videogamebuyer14 @ Aug 22 2003, 06:11 AM)
Worked for me! Bravo! Make a tut!

Really? OH YEAH! CONTRIBUTION TO THE SCENE!!!! I'M L33+!



















QUOTE
Naw, I'm just kiddin, but It sounds like a great idea. biggrin.gif

You damn bastard! I'll gut you! tongue.gif
j/k

QUOTE
But, do you realize that you'll never be able to play Internet Halo again. However, it'd be better if you only edited the SP maps.

That's why you make a PPF file and distribute it to all the ppl you want to play with. That, or revert back to the original map if you want to play stock.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Videogamebuyer14 on August 21, 2003, 09:21:00 PM
QUOTE (Large Dopant white @ Aug 22 2003, 06:12 AM)
QUOTE (Videogamebuyer14 @ Aug 22 2003, 06:11 AM)
Worked for me! Bravo! Make a tut!

Really? OH YEAH! CONTRIBUTION TO THE SCENE!!!! I'M L33+!



















QUOTE
Naw, I'm just kiddin, but It sounds like a great idea. biggrin.gif

You damn bastard! I'll gut you! tongue.gif
j/k

QUOTE
But, do you realize that you'll never be able to play Internet Halo again. However, it'd be better if you only edited the SP maps.

That's why you make a PPF file and distribute it to all the ppl you want to play with. That, or revert back to the original map if you want to play stock.

lol had you going, did I? Hopefully someone'll try it out, tho. I hate the cache editing, takes too long, and when some bastard switches levels, all that work is gone.  laugh.gif
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 09:56:00 PM
I guess you could do one of the software exploits, load Halo, then the map, reset, and put the unmodded copy of Halo in... it'd run off of the cache files then. At that point, however, you may as well get a modded copy of Halo running the exploit.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 10:04:00 PM
Not to be a post whore, but the next thing to be done has to be adding new map selections. I'll give a shot at it, but I'm so far from being a l33+ haX0r it isn't funny.
Title: Awsome Motherfucking News! Found Out How To...
Post by: ImpulseAdidas on August 21, 2003, 10:08:00 PM
yes finally!! I have two halo games on the xbox. One of it for hacked sayings and the original on the drive. Now if i just hack one of them the other one (original) won't be affected right?? because it doesn't use cache and its permanent. so the unmodified one should work perfectly. i'll try this now. thanks.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 21, 2003, 10:19:00 PM
Yeah, as long as both are full copies, i.e. have a seperate maps subdir... in other words, just having 2 diff XBE's in the root won't keep the maps stock on one and modded on the other.

EDIT: It might still affect the unmodified maps on your other copy of Halo if you don't clear the X:, Y:, and Z: partitions before loading the unmodded copy... it'll load from the cache first, remember. This works in the inverse - use the unmodded version and then switching to the modded version without clearing the cache would make the maps play as stock (remember, it'll look in the X:, Y:, and Z: partitions first).
You could either use boXplorer to delete 'em, or simply load a different map than the one you plan to play (i.e. load Hang 'Em High, exit, then load your modded version of Bloodgulch), as choosing another map will clear the cache.
Someone really needs to hack the XBE so that the cache goes in a different partition than normal (say, Y: instead of X:), so you can have two copies of Halo and not worry about clearing the cache each time you want to play Halo stock (just make it point to a different partition to save and load the temp map files).
Title: Awsome Motherfucking News! Found Out How To...
Post by: ImpulseAdidas on August 21, 2003, 10:39:00 PM
so if i redirect the path for temp saves for the modded one, i would be able to have two totally diffrent games right. one stock the other modified. how can you redirect saves to the cache. this seems easy.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Sephiroth311 on August 21, 2003, 11:06:00 PM
lol Videogamebuyer14, theres a name I havent heard for a while.
Hows the xbox cases coming VGB?

LOL
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 01:34:00 AM
Hrm.... no one else tried it yet?
Title: Awsome Motherfucking News! Found Out How To...
Post by: *Death_modder* on August 22, 2003, 08:26:00 AM
I cant get this to work. Ive tried compressing the map and replacing the one on my xbox with the hacked one but whenever I load the map it says the disc im using is damaged or dirty which is impossible because Halo is on the hd. Im using a PAL xbox with PAL Halo and the right offsets for the version. Ive only tried replacing projectiles so far, but does anyone know a reason for this? Thanks.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 09:08:00 AM
Flagg3- Alot of people kept saying they wanted to make perminent changes to the maps. Since no one else seemed to have said anything, I wanted to bring it to the attention of the people who wanted to use such a feature. I just assumed not enough people used HMIE or were adventurous enough to try out the compress button.
Death_modder- that's wierd. Try out your hacked map the 'normal' way first (i.e. in the temp partitions), if the hack works then, retry the whole compression thing.
Title: Awsome Motherfucking News! Found Out How To...
Post by: *Death_modder* on August 22, 2003, 10:35:00 AM
I just tried the normal way of manually hex editing and FTPing to the xbox then I tried using Cartographer. No effect. Every time Halo loads up it recaches the files to X: instead of reading the files already there. It used to cache to Y: but now it doesnt, maybe this is the problem (though I doubt it). Anyone got any ideas? Thanks.
Title: Awsome Motherfucking News! Found Out How To...
Post by: rob1309 on August 22, 2003, 11:36:00 AM
QUOTE (Flagg3 @ Aug 22 2003, 01:29 PM)
QUOTE (Large Dopant white @ Aug 22 2003, 05:08 PM)
Flagg3- Alot of people kept saying they wanted to make perminent changes to the maps. Since no one else seemed to have said anything, I wanted to bring it to the attention of the people who wanted to use such a feature. I just assumed not enough people used HMIE or were adventurous enough to try out the compress button.

Your absolutely right about that.  Good Job!

One thing, the compress feature is still buggy, so if people are experiencing problems with the maps just keep in mind that the compress feature isn't stable yet.

Flagg

yea i saw that button and thought hellll no, can't be what i think it is lol
specially since no1 ever talked about it
Title: Awsome Motherfucking News! Found Out How To...
Post by: rocketman121 on August 22, 2003, 11:38:00 AM
QUOTE (Large Dopant white @ Aug 22 2003, 01:19 AM)
Yeah, as long as both are full copies, i.e. have a seperate maps subdir... in other words, just having 2 diff XBE's in the root won't keep the maps stock on one and modded on the other.

EDIT: It might still affect the unmodified maps on your other copy of Halo if you don't clear the X:, Y:, and Z: partitions before loading the unmodded copy... it'll load from the cache first, remember. This works in the inverse - use the unmodded version and then switching to the modded version without clearing the cache would make the maps play as stock (remember, it'll look in the X:, Y:, and Z: partitions first).
You could either use boXplorer to delete 'em, or simply load a different map than the one you plan to play (i.e. load Hang 'Em High, exit, then load your modded version of Bloodgulch), as choosing another map will clear the cache.
Someone really needs to hack the XBE so that the cache goes in a different partition than normal (say, Y: instead of X:), so you can have two copies of Halo and not worry about clearing the cache each time you want to play Halo stock (just make it point to a different partition to save and load the temp map files).

Not all true i think. Because halo names which ever map you load first cache003.map(i only tired it in multi) So then if you load HeH it will make it cache004.map.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 02:22:00 PM
Well, as mentioned, the compress feature on HMIE is a bit buggy. Personally, I've only really screwed with BG a whole lot since last night.... I guess you could keep trying under the assumption that you *maybe* messed up a hack, but it's just as likely that the compression screwed it up.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Generallee02 on August 22, 2003, 02:36:00 PM
all work perfectly if i replace them as edited cache files. So i'm sure it's the compression that's messed up.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 05:21:00 PM
I'm gonna give a shot at Halo Map Expander and see if that helps with the other maps. I know it doesn't work with BG, but maybe it'll work with the other ones.
Anyone try this with the single player maps? I'm gonna give a shot at it myself by the end of tonight.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 08:10:00 PM
Go to http://huge.dyndns.org/halo and go to the files section. It should be there.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 08:10:00 PM
QUOTE (Large Dopant white @ Aug 23 2003, 05:10 AM)
Go to http://huge.dyndns.org/halo and go to the files section. It should be there.

Gah, shit, it isn't.... I'll send it to you through email in a little.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 08:38:00 PM
As far as I can tell, Halo Map Expander doesn't correctly expand or compress maps. In the former, it tacks on about a tenth of a megabyte of garbage, and in the latter, it probably does something similar (disc is dirty message). HMIE is the best chance we have, and until the compression's fixed, we're kind of screwed on some of the other maps.
EDIT: Shit, the version I have is a 'cygwin conversion'... it might've been broken upon compilation. I'm gonna whip out Visual Studio and try compiling it myself, to see if it works.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 22, 2003, 10:29:00 PM
Yeah, it seems like HaloMapExtractor is completely fucking broken, at least the build I got. Unfortunately, I cannot find my copy of Visual Studio, so I can't compile the sources (they're available at huge.dydns.org/halo). If someone could compile 'em and email me at [email protected] with the binary, that'd be sweet. Then we can see if it's just the Cygwin build, or the code itself, that breaks the de/compression.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Generallee02 on August 23, 2003, 02:07:00 AM
i'd like this working fully cause i would really love to not have to keep copying the edited maps to the x,y, or z drive and then swap when i want to play others.
Title: Awsome Motherfucking News! Found Out How To...
Post by: Large Dopant white on August 28, 2003, 04:53:00 PM
Hey, all... again! Anyone got the source for Halo Map Expander, as it was taken down from the site? I want to try it on a native Linux environment.