| QUOTE (Gillian_Seed @ Aug 22 2003, 05:41 AM) |
| : O.... I've gotta try this out. Kudos to you, Large Dopant White. |
| QUOTE (JakeDaGreat @ Aug 22 2003, 05:48 AM) | ||
I think single player files are 247mb...
So, if you rip it without DVD-R, you don't have to re-burn every time? |
| QUOTE |
| I tried it and my xbox caused a 3 alarm fire, burning a nearby nuclear reactor down, therefore killing about 19,000 people. Man this fulke sucked....I was just sitting there like whoa whats with the green oooz...........god dang man.....Not funny |
| QUOTE (EliteModz @ Aug 22 2003, 05:50 AM) |
| I tried it and my xbox caused a 3 alarm fire, burning a nearby nuclear reactor down, therefore killing about 19,000 people. Man this fulke sucked....I was just sitting there like whoa whats with the green oooz...........god dang man.....Not funny |
| QUOTE (Large Dopant white @ Aug 22 2003, 05:35 AM) |
| Not to sound like a ranter, but this is the fucking shit. Instead of editing the temp files in the X: partition (and losing the hacks when you load a different map or game), I've found out how to edit the perminent map files (stored in the map subdirectory of Halo)! This is what you'll need: HaloMapItemEditor v1.2.1 Halo ripped onto the HDD (could probably do it from a DVD-R, but you'd have to re-burn each time you apply a different hack) a Hex editor basic knowlege of how to apply the hacks so far All right, first, perform the steps required to get the temp cache file of the level you want to edit. Change it however you like. Use any hack that suits your whims. Now, fire up HMIE and load the map you've edited. Hit the "compress" button. Rename the file to the appropriate map's filename (for instance, if you use the cache file of Blood Gulch [cache003.map], name it "bloodgulch.map", without the quotations). Go to the subdirectory of "maps" of where Halo is ripped (i.e. F:GamesHaloMaps). Back up the original map first. If you fuck it up, you'll have to re-rip your copy of Halo. Then, copy your file over. You'll notice it's slightly larger (mine was 23.9MB, size of an unmodified map is 21MB even). You shouldn't have to worry about it, as long as the uncompressed map (i.e. what you pull off of X:) is 47MB (for multiplayer) or 230MB[?] (for single player). Clear your X:, Y:, and Z: partitions, and start up Halo. Load up the map and notice that your hacks work without editing the temp files! No longer do we need to worry about the cache being cleared and having to re-upload a hacked cache file! I've tried this with AR bullets -> rockets, flying Ghost (hover) and said Ghost shooting tank shells, and it worked! If it works on the temp files, chances are that the hack works on the perm maps too! I hope ya'll enjoy it as well as I am! Happy PERMINENT hacking! |
| QUOTE (Videogamebuyer14 @ Aug 22 2003, 06:11 AM) |
| Worked for me! Bravo! Make a tut! |
| QUOTE |
| Naw, I'm just kiddin, but It sounds like a great idea. |
| QUOTE |
| But, do you realize that you'll never be able to play Internet Halo again. However, it'd be better if you only edited the SP maps. |
| QUOTE (Large Dopant white @ Aug 22 2003, 06:12 AM) | ||||||
Really? OH YEAH! CONTRIBUTION TO THE SCENE!!!! I'M L33+!
You damn bastard! I'll gut you! j/k
That's why you make a PPF file and distribute it to all the ppl you want to play with. That, or revert back to the original map if you want to play stock. |
| QUOTE (Flagg3 @ Aug 22 2003, 01:29 PM) | ||
Your absolutely right about that. Good Job! One thing, the compress feature is still buggy, so if people are experiencing problems with the maps just keep in mind that the compress feature isn't stable yet. Flagg |
| QUOTE (Large Dopant white @ Aug 22 2003, 01:19 AM) |
| Yeah, as long as both are full copies, i.e. have a seperate maps subdir... in other words, just having 2 diff XBE's in the root won't keep the maps stock on one and modded on the other. EDIT: It might still affect the unmodified maps on your other copy of Halo if you don't clear the X:, Y:, and Z: partitions before loading the unmodded copy... it'll load from the cache first, remember. This works in the inverse - use the unmodded version and then switching to the modded version without clearing the cache would make the maps play as stock (remember, it'll look in the X:, Y:, and Z: partitions first). You could either use boXplorer to delete 'em, or simply load a different map than the one you plan to play (i.e. load Hang 'Em High, exit, then load your modded version of Bloodgulch), as choosing another map will clear the cache. Someone really needs to hack the XBE so that the cache goes in a different partition than normal (say, Y: instead of X:), so you can have two copies of Halo and not worry about clearing the cache each time you want to play Halo stock (just make it point to a different partition to save and load the temp map files). |
| QUOTE (Large Dopant white @ Aug 23 2003, 05:10 AM) |
| Go to http://huge.dyndns.org/halo and go to the files section. It should be there. |