| QUOTE |
Here's what you have all been waiting for. The tutorial for making vehicles fly, in any level, multiplayer or singleplayer. Here's what you are going to do: 1-Explanation) Decide which vehicles you want to fly. If you want the WartHog or Scorpion to fly, you have to swap their physics with the Ghost's physics. 1-Offsets) For Bloodgulch Warthog: 02340658 (Replace with 407F8F80) Scorpion: 023414D8 (Replace with 407F8F80) For other levels you will have to look up the raw offset of the Ghost's physics, and replace it with the raw offset for WartHog and Scorpion using that level's index as your offset guide. 2-Explanation) Now you have add some code to the vehicles' metadata which was stolen from the Banshee. At the bottom there are two sets of code to splice in. One of them lets you hover without falling when you are not moving. The No Hover code is more like the Banshee because you actually fall if you are not moving or pressing backwards. Take your pick. This will replace some metadata for the vehicles you have chosen to make fly. 2-Offsets) For Bloodgulch Ghost: 02885894 (Replace with one of the sets of code at the bottom) WartHog: 0283465C (Replace with one of the sets of code at the bottom) Scorpion: 0286729C (Replace with one of the sets of code at the bottom) 3) Now you can fly the vehicles. I did find a small side effect; if a vehicle gets flipped, it is much harder to get it flipped over the right way, but is possible if you just keep trying, or if you throw grenades at it. I haven't been able to try this hack out in all the levels, but I did get to play a four player game with all flying vehicles in Bloodgulch, and it is so much fun. There's nothing quite like an airborne tank-dogfight. Can't wait to try flying to the top of the Hang 'Em High building. Thanks for waiting, and enjoy! -David Mauro A big thanks to Pfhorslayer for hacking the map files! Also I am trying to get MC flying. I have had some mild successes, but not the time to perfect it. If someone wants to take this and run with it to get MC flying, that would be great! Hover: 05 00 00 00 AE 47 61 3E 00 00 00 00 6F 12 03 3C 6F 12 83 3C F9 0F C9 3F 00 00 00 00 00 00 00 00 CD CC 4C 3E No Hover: 05 00 00 00 AE 47 61 3E 8F C2 F5 3C 6F 12 03 3C 6F 12 83 3C F9 0F C9 3F 00 00 00 00 00 00 00 00 CD CC 4C 3E |
| QUOTE (skeen @ Aug 19 2003, 09:45 PM) |
| Damn I'm confused! I'm trying to get the vehicles flying in Sindwinder. I got the metadata for the physics in Sindwinder Ghost (26d2ab8) 10 14 8F 80 Scorpion (26d1e58) 48 86 8D 80 Warthog (26d0fd8) 14 9F 8A 80 So I made it past step 1 in the tutorial. What I don't understand is how you find the offsets for step 2. I think my problem is I don't understand is this; (offset to metadata + 2F4) - (offset to metadata + 318) And how this equals these offsets. Ghost: 02885894 - 028858B8 WartHog: 0283465C - 02834680 Scorpion: 0286729C - 028672C0 |
| QUOTE |
| search for the metadata for the 'Vehicle' (not the physics, not the collision, or any of that other stuff). |
| QUOTE (cexe @ Aug 19 2003, 11:25 PM) | ||
what i dont understand is "metadata for vehicle", pleaze quote the index item so i can see which index item your looking at and getting the offsets from. i am trying to make ghost fly in damnation. if successful, i will post a ppf at elite-modz.com |
| QUOTE (blaze_1ne @ Aug 19 2003, 07:47 AM) |
| because bloodgulch is fucking awesome... |