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OG Xbox Forums => Game Hacking => Xbox Game Forums => Half Life 2 => Topic started by: Prodigy074 on September 26, 2006, 11:29:00 AM

Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on September 26, 2006, 11:29:00 AM
LYNX - BETA8

Features
-> Script editing
-> Script injecting (regardless of the size)

-> XZP Reading (now sorted)
-> Double-clicking recognised filetypes will extract and open them
-> XZP extracting/injecting (regardless of the size)

-> Viewing of references within map
-> Multiple map support (note: if the map is already open, nothing will happen)
-> Ability to enable/disable Lynx as the default editor for .bsp's
-> Level Info
-> List of recent files
__________
Script Editor

This comes with 2views... (each view has open/save options as well as inject back into the map)

Normal View
This loads the script into a textbox for your editing pleasure. It also has a find/replace feature to make life just that bit easier  tongue.gif

IPB Image

Grouped View
Imagine the script for a moment, it is broken up into lots of classes with brackets {}. Within each bracket is always a 'classname'.. many of these can be the same so the 'grouped' view.. groups them  ph34r.gif

IPB Image

Click on a classname and the rest of the classes properties will come up on the right as in the pic. Right-clicking will allow you to add/rename/remove the classname/property you clicked on.
The last feature of this is the drag-drop (thanks for the idea anthony!). If you have at least 2maps open, you can drag any node from one map.. to another!  

Note: When re-injecting your script, if it is bigger.. lynx can add it to the end of the map, if its smaller lynx can add blanks. So in other words.. Lynx will inject regardless of the size! and it all works ingame too (well; adding blanks may not.. hey giv me a break; its still a beta  happy.gif )
______________
XZP Editor - ty Andrew Koester for the document on the structure of the XZP!


IPB Image

The xzp's are located in your cache after playing half-life2. They were originally zipped up ._xz's on your disc. The main xzp is called zip0_xbox as it is basically a library of all the textures/models/scripts/sounds ingame. The other xzp you will find in your cache is zip0_xbox_'lang'; this contains all the character's talking parts in english.

They both follow the same structure just with different content... so Lynx can open both  cool.gif

Lynx can extract files from the libraries, as well as inject back in (even its bigger/smaller  wink.gif )

As you can see from the picture; lynx will show the folders at the top and then the files below, also foreach file it will show its icon if it is a recognised filetype, else you'll see the liitle grey man. One final thing is that double-clicking a recognised filetype will extract it and then open it up.
__________
Settings

Be sure to check this out as it has options to make life easier

IPB Image

Thats it for now, feedback is appreciated :0

-> Download

This app needs .net framework2 to work, so if u do get an error, get it here: http://msdn.microsof...es/default.aspx

and lastly.. we need to figure out the mdl format guys! You can find the .mdl's in the xzp; if i get some kindof document on this i could make a converter so we can open them in modelling apps (liek milkshape/3dmax etc)  cool.gif
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: vide0bug13 on September 29, 2006, 12:55:00 PM
yes!!!, ive been waiting muhaha.gif
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on September 29, 2006, 03:51:00 PM
QUOTE(vide0bug13 @ Sep 29 2006, 08:02 PM) View Post

yes!!!, ive been waiting muhaha.gif

 smile.gif
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Drilus on October 02, 2006, 11:00:00 AM
This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released.  (IMG:style_emoticons/default/smile.gif)
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on October 02, 2006, 12:09:00 PM
QUOTE(Drilus @ Oct 2 2006, 06:07 PM) View Post

This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released.  smile.gif


why thank you  smile.gif
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Kalamadea on October 02, 2006, 05:13:00 PM
With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on October 02, 2006, 11:53:00 PM
QUOTE(Kalamadea @ Oct 3 2006, 12:20 AM) View Post

With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.


it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow sad.gif

We really need to find out how these files inside the xzp work, then we could  smile.gif
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Kalamadea on October 03, 2006, 02:52:00 PM
QUOTE(Prodigy074 @ Oct 2 2006, 11:00 PM) *

it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow (IMG:style_emoticons/default/sad.gif)

We really need to find out how these files inside the xzp work, then we could  (IMG:style_emoticons/default/smile.gif)

I mean, like using custom .mdl models from the pc version.

Also, I'm thinking, custom skins?
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on October 04, 2006, 12:13:00 AM
meh i dont see pc to xbox workin, but you could try it
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Kalamadea on October 04, 2006, 02:44:00 PM
Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?

This post has been edited by Kalamadea: Oct 4 2006, 09:45 PM
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on October 04, 2006, 02:52:00 PM
QUOTE(Kalamadea @ Oct 4 2006, 09:51 PM) View Post

Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?

well mayb they use the same extensions and contain the same content, but i believe the way they're laid ut is different
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Kalamadea on October 05, 2006, 02:39:00 PM
Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on October 05, 2006, 03:23:00 PM
QUOTE(Kalamadea @ Oct 5 2006, 09:46 PM) View Post

Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.

yea ok, my aims prodigy074
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: BOmbS on October 05, 2006, 09:43:00 PM
Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done (IMG:style_emoticons/default/biggrin.gif)
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Kalamadea on October 06, 2006, 01:34:00 PM
QUOTE(BOmbS @ Oct 5 2006, 08:50 PM) View Post

Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done biggrin.gif

Sure, I need some more beta testers though, anybnody interesetd at all other than Prodigy?
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Hashmire420 on October 08, 2006, 10:52:00 PM
Well i might be getting the game in a few days so if you need more testers i would be more than willing to give it a shot.  And just so you know, the mdl files are the same for xbox and pc.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Hashmire420 on November 18, 2006, 09:50:00 AM
Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: Prodigy074 on November 24, 2006, 01:28:00 PM
QUOTE(Hashmire420 @ Nov 18 2006, 06:57 PM) View Post

Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.

thanks, fixed a coup of bugs and re-uplaoded
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: THEKIDD on November 25, 2006, 05:16:00 AM
how is this goin anybody found anything(does anything work from the pc 1)
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: theperfekt001 on May 30, 2007, 05:46:00 PM
Updated download link...
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: moonmaster1 on December 10, 2009, 01:29:00 AM
try eurasia.nu, you'll have to register but they are just as good as xbins.

If you find lynx there, come on back and let us know how it works.

HL2 mods would be crazy awesome.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: xbill on September 11, 2010, 09:55:00 PM
A few simple edits and you can leave the xzps extracted and hack the files all you want - not just in the cache, either.
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: D1Hazel on September 12, 2010, 12:34:00 AM
Could you reupload Lynx, please?
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: CrysisLTU on March 28, 2011, 07:59:00 AM
Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire...4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes"            "1024"
"MaxDxLevel"            "81"
"DxLevel"            "81"
"ConVar.mat_antialias"         "1"
"ConVar.mat_picmip"         "1"
"ConVar.mat_parallaxmap"      "1"
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: yougottabecrazy on April 05, 2011, 02:21:00 PM
QUOTE(CrysisLTU @ Mar 28 2011, 02:59 PM) View Post

Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire...4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes"            "1024"
"MaxDxLevel"            "81"
"DxLevel"            "81"
"ConVar.mat_antialias"         "1"
"ConVar.mat_picmip"         "1"
"ConVar.mat_parallaxmap"      "1"


Ideally, some edits could make the game run faster, despite looking worse, right?
I'm kinda pissed at some of the laggier moments...

Anyone have an idea what version of the Source engine this port is based on? Maybe HL1 source could be injected? ((Or I'm hopeful.))
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: XTecuterX73 on April 21, 2011, 10:18:00 PM
anyone still messing with this?
Title: Lynx :: Half Life 2 Editor :: Beta8
Post by: XTecuterX73 on April 26, 2011, 12:04:00 PM
so what all can you really do with this? i cant even get it to run on my pc at all. and about the v.9 editor, is it better than this one? any info would be appreciated.