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OG Xbox Forums => Game Hacking => Xbox Game Forums => GTA - Grand Theft Auto => Topic started by: jp110099 on April 10, 2006, 04:24:00 PM

Title: Making A Better Cheetah In Vc
Post by: jp110099 on April 10, 2006, 04:24:00 PM
I've been trying to edit the Cheetah in Vice City to make it a faster, more powerful car.  The only problem is its almost impossible to turn when flooring it, and if you go off a big jump it will flip over and slide forever.  Is there any way to give it perfect handling and never flip over?  Also, when i tried to mke the PCG really fast it just spins out, would that be easier to edit? This is what i currently have in the handling.cfg file:

CODE
CHEETAH         1000000.0 2.0 4.5 1.4 0.0 0.1 -0.3  70  1.4 1 0.50 5 9999999.0 1500.0 F P 101000.1  0.48 0 30.0  2.2  0.20 0.40 0.0 105000 0.25 -0.16 0.5 0.3        1008181        0  0


Thanks a lot.

This post has been edited by jp110099: Apr 10 2006, 11:29 PM
Title: Making A Better Cheetah In Vc
Post by: 82_Z28 on April 10, 2006, 07:37:00 PM
I know of a good thread to check out
http://forums.xbox-scene.com/index.php?showtopic=460676

Ozy's Cheetah handling is GREAT
CODE
ZR350 140000000.0 297900000.7 2.0 0.0 0.2 -0.1 70 1.0 1.0 0.51 5 1999.0 100.0 10.0 R P 23.1 0.52 0 30.0 1.2 0.10 0.0 0.31 -0.15 0.5 0.0 0.24 0.0 45000 0 C00000 1 1 0
Title: Making A Better Cheetah In Vc
Post by: jp110099 on April 11, 2006, 12:45:00 PM
thanks, i also tried this code for the PCJ that you posted in another forum, but it didn't make it work for some reason:

CODE
BF400 500.0 200.0 4.5 0.0 0.05 -0.09 103 1.4 1.9 0.48 5 1900.0 600.0 5.0 F P 30.0 0.50 0 35.0 0.85 0.15 0.0 0.15 -0.20 0.5 0.0 0.0 0 10000 1000000 0 1 1 4
Title: Making A Better Cheetah In Vc
Post by: jp110099 on April 11, 2006, 12:55:00 PM
QUOTE(82_Z28 @ Apr 10 2006, 09:37 PM) View Post

I know of a good thread to check out
http://forums.xbox-s...howtopic=460676

Ozy's Cheetah handling is GREAT
CODE
ZR350 140000000.0 297900000.7 2.0 0.0 0.2 -0.1 70 1.0 1.0 0.51 5 1999.0 100.0 10.0 R P 23.1 0.52 0 30.0 1.2 0.10 0.0 0.31 -0.15 0.5 0.0 0.24 0.0 45000 0 C00000 1 1 0




I tried that but its for GTA:SA, and so is the motorcycle one.  So is there anyway to make it work for VC?
Title: Making A Better Cheetah In Vc
Post by: 82_Z28 on April 11, 2006, 03:13:00 PM
opps, my bad, I just copy and pasted it from the old thread.  i guess Ozy posted the wrong one  (IMG:style_emoticons/default/blink.gif)
anyway heres the working one for the cheetah for VC
CODE
CHEETAH         10000000.0 2.0 4.5 1.4 0.0 0.1 -0.3  70  1.4 1 0.50 5 5500000.0 31.0 R P 101000.1  0.48 1 30.0  2.2  0.20 0.40 0.0 105000 0.25 -0.16 0.5 0.3        1008181        0  0


sorry about the mix up

This post has been edited by 82_Z28: Apr 11 2006, 10:14 PM
Title: Making A Better Cheetah In Vc
Post by: jp110099 on April 11, 2006, 05:47:00 PM
QUOTE(82_Z28 @ Apr 11 2006, 05:13 PM) View Post

opps, my bad, I just copy and pasted it from the old thread.  i guess Ozy posted the wrong one  blink.gif
anyway heres the working one for the cheetah for VC
CODE
CHEETAH         10000000.0 2.0 4.5 1.4 0.0 0.1 -0.3  70  1.4 1 0.50 5 5500000.0 31.0 R P 101000.1  0.48 1 30.0  2.2  0.20 0.40 0.0 105000 0.25 -0.16 0.5 0.3        1008181        0  0


sorry about the mix up



Thanks a lot, but would making ti accelerate faster cause any problems?  Also, are there any files for the PCJ?  Thanks again.
Title: Making A Better Cheetah In Vc
Post by: 82_Z28 on April 11, 2006, 07:57:00 PM
well on a couple runs i got it going so fast it got stuck in a light post  blink.gif
other than that, its fine.
as for the PCJ, I don't know of any, but you can create em easily with a handling editor.
Title: Making A Better Cheetah In Vc
Post by: jp110099 on April 13, 2006, 05:22:00 PM
QUOTE(82_Z28 @ Apr 11 2006, 10:04 PM) View Post

well on a couple runs i got it going so fast it got stuck in a light post  blink.gif
other than that, its fine.
as for the PCJ, I don't know of any, but you can create em easily with a handling editor.



I tried to make the PCK fast, but it just spins out and goes nowhere.  What handling editors are you talking about and for the PCJ, do I just raise the traction?  Thanks, you've been more than helpful.
Title: Making A Better Cheetah In Vc
Post by: 82_Z28 on April 14, 2006, 02:00:00 AM
heres a good editor:
http://www.invisionb...t=ST&f=39&t=174


and yes you'll want to tweak the traction to improve your grip on launches.
Title: Making A Better Cheetah In Vc
Post by: Ozy on May 21, 2006, 03:09:00 AM
CODE
CHEETAH        10000000.0 2.0 4.5 1.4 0.0 0.1 -0.3  70  1.4 1 0.50 5 5500000.0 31.0 R P 101000.1  0.48 0 30.0  2.2  0.20 0.40 0.0 105000 0.25 -0.16 0.5 0.3  1008181  0  0


That was for VC and GTA3. I do have one for SA but I didn't remember posting it untill I searched.

From Topic http://forums.xbox-s...howtopic=351147

CODE
ZR350 140000000.0 297900000.7 2.0 0.0 0.2 -0.1 70 1.0 1.0 0.51 5 1999.0 100.0 10.0 R P 23.1 0.52 0 30.0 1.2 0.10 0.0 0.31 -0.15 0.5 0.0 0.24 0.0 45000 0 C00000 1 1 0


From topic http://forums.xbox-s...howtopic=460676

Was for SA. However both lines are old. I have updated and better versions on my xbox but I can't be bothered getting it out. It's being in the cupboard for months, ever since the DVD failed on me.

QUOTE(jp110099 @ Apr 12 2006, 12:54 AM) View Post

Thanks a lot, but would making ti accelerate faster cause any problems?  Also, are there any files for the PCJ?  Thanks again.


No problem in increasing acceleration, just don't go too far otherwise it will move like a nuclear bomb has hit it, lol.