xboxscene.org forums

OG Xbox Forums => Game Hacking => Xbox Game Forums => Game Hacking - * Everything Else.* => Topic started by: rob1309 on April 04, 2005, 12:02:00 PM

Title: Splinter Cell : Chaos Theory Mods?
Post by: rob1309 on April 04, 2005, 12:02:00 PM
that'd be cool but one hard setting to play on
hell i'd like to be able to save the multiplayer settings cuz it always defaults back to shit settings for dm and have to enable all the stuff each boot
Title: Splinter Cell : Chaos Theory Mods?
Post by: mrjkwik on April 04, 2005, 09:34:00 PM
look into xbsf.umd in a text editor.  that looks like it has some editable stuff in it.  same with dynamicxbox.umd.  not saying they work.  but a lot of stuff in there looks like it "could" be changed.  i've tried a small edit to dynamicxbox.umd but it didnt work.  but thats as far as i've messed with it.
Title: Splinter Cell : Chaos Theory Mods?
Post by: IronestMaiden on April 05, 2005, 11:50:00 AM
mrjkwik please dude shut teh fuck up i dont want you to ruin another sys link game for what "new knowledge" you think you have come up with.i honestly think people shouldnt even fuck with the game.when a thread like this arrives its just asking for how to do i cheat not how to make mods,so before this turns into another gr2 dont say anything ok
Title: Splinter Cell : Chaos Theory Mods?
Post by: mrjkwik on April 05, 2005, 08:05:00 PM
hey maiden, if all your worried about is cheating, spring some loot for a live membership, or host your own rooms.  none of my post were "for cheating".  they were for, sorry, let me check what this thread is called again, oh, game hacking.  even frohans got that afterwards.  he was even part of the site helping for awhile.  

and its hard to ruin games that conatain so many glitches.  hell, almost the whole splintercellpt thread isnt even hacking, but about glitching.  so goes games.  there isnt a perfect one.  if the game was that hackable/moddable, however you want to refer to it, it would be in that thread.  i doubt this game is that different.

and your personal attack on me is completely uncalled for.  your language is juvenile.  your reaction is ridiculous.  so no, its not ok.  you really wanna hash this out, you can find me on aol with the same name.  but it certainly isnt appreciated.  i definately didnt ruin gr2.  nor did i claim to find anything new.  he asked.  i answered.  i dont even think the stuff works, which, if you had taken a minute to chill and read my response accurately, instead of flipping out, you would have seen that i said as much.

if you really wanna see what we've been working on, all you gotta do is go to our site.  none of it has to do with cheating.  so chill out.
Title: Splinter Cell : Chaos Theory Mods?
Post by: mrjkwik on April 06, 2005, 01:21:00 AM
wasn't trying to threadjack for a bitchfest energybb.  he can respond all he likes.  i stated my peace.  i told him how he can talk to me about it outside of here.  it's that simple for me.

as far as putting mp weapons into the single player campaign, i really dont think it can be done.  it would require different animations for sam that probably aren't in there graphically.  

and if you look at the files that can be opened in a text editor, they each have totally different looking formats.  i think each gametype runs on a different engine.  cant say i'm sure though.  i havent looked that in depth at it.  but they suggest it.  it looks like everything in the default folder is the single player stuff.  and in there splintercell3xbox.ini says

QUOTE
Protocol=unreal
ProtocolDescription=Unreal Protocol


the multiplayer stuff looks to be in the adv folder.  xbsbf.umd in that folder says

QUOTE
Protocol§(513)=shadowstrike
ProtocolDescription§(514)=shadowstrike Protocol


thats why i dont think the two are interchangable.  not sure what else you can do with it.