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OG Xbox Forums => Game Hacking => Xbox Game Forums => Game Hacking - * Everything Else.* => Topic started by: jclins on July 14, 2004, 03:20:00 AM

Title: Spider-man 2 Ini
Post by: jclins on July 14, 2004, 03:20:00 AM
sad.gif
Title: Spider-man 2 Ini
Post by: HomieJK1 on July 14, 2004, 07:30:00 AM
i want to hack spiderman like you did jclins how do i do that
Title: Spider-man 2 Ini
Post by: supertrolly on July 14, 2004, 12:59:00 PM
could you place the offsets for the flags
Title: Spider-man 2 Ini
Post by: supertrolly on July 14, 2004, 08:07:00 PM
offset is like the address if you have the offset know where to go instead of searching yourself
Title: Spider-man 2 Ini
Post by: Toshido on July 15, 2004, 11:04:00 AM
using evox dtsr i was able to find that 00614608 is the address for ur hero points
Title: Spider-man 2 Ini
Post by: jclins on July 15, 2004, 04:51:00 PM
Okay, I decided to post all the potential flags/ini/strings that I can find:

HERO_POINTS
UPG_MINIMAP_PTS
UPG_IMPACT_WEB_PTS
UPG_HERO_METER_PTS
UPG_2ND_CHANCE_PTS
UPG_SPEED_PTS
UPG_UNDERDOG_PTS
HERO_METER_LEVEL_1
HERO_METER_LEVEL_2
HERO_METER_LEVEL_3
CUR_HERO_METER_LEVEL
CUR_HERO_METER_POINTS
OPT_SCORE_DISPLAY
OPT_CONT_1_RUMBLE
OPT_AUDIO_MODE
OPT_LEVELS_GAME
OPT_LEVELS_MUSIC
OPT_CONT_CONFIG
OPT_INVERT_CAMERA_UD
OPT_INVERT_CAMERA_LR
OPT_EASY_SWINGING
MINI_MAP_ENABLED
ENABLE_WEB_SHOT
ENABLE_WEB_DOME
ENABLE_ADV_WEB_DOME
ENABLE_WEB_GLOVES
ENABLE_ADV_WEB_GLOVES
ENABLE_IMPACT_WEB
ENABLE_ADV_IMPACT_WEB
ENABLE_WEB_COWBOY
ENABLE_WEB_YANK
ENABLE_YANK_MANIP
ENABLE_ZIP_WEB_ATTACK
ENABLE_SWING_CANNONBALL
ENABLE_DIRECTIONAL_ATTACK
ENABLE_DIRECTIONAL_DODGE
DIFFICULTY
RUN_SENSITIVITY
CHAR_REL_MOVEMENT
CRAWL_CHAR_REL_MOVEMENT
SHOW_STYLE_SCORE
HERO_HEALTH

...more to come.
Title: Spider-man 2 Ini
Post by: jclins on July 15, 2004, 04:54:00 PM
...part 3 (549 total):

ACTIVE_BLOCK
AI_CRITTER_ACTIVITY
AI_PATH_COLOR
AI_PATH_COLOR_CRITTER
AI_PATH_COLOR_HERO
AI_PATH_DEBUG
ALLOW_BUM_RUSH_DEFENSE
ALLOW_DEFENSE_DURING_ACTION
ALLOW_DISABLE_ERROR
ALLOW_DISABLE_WARNING
ALLOW_FRIENDLY_FIRE
ALLOW_GRAPPLE_HOOK
ALLOW_GRENADE_DEFENSE
ALLOW_GRENADE_OVERRIDE
ALLOW_ITEM_PICKUP
ALLOW_JUMPING
ALLOW_POPUPS
ALLOW_PUTDOWN
ALLOW_REPEAT_ATTACKS
ALLOW_SCREENSHOT
ALLOW_SWING_LOCKON
ALLOW_WARNING_POPUPS
ASSERT_BOX_MARGIN
ASSERT_FONT_PCT_X
ASSERT_FONT_PCT_Y
ASSERT_TEXT_MARGIN
ATTACK_COMBO_CHANCE
ATTACK_GRAPPLE_CHANCE
ATTACK_HEAVY_ATTACK_CHANCE
ATTACK_JUMP_CHANCE
ATTACK_LONG_RANGE_CHANCE
ATTACK_MED_RANGE_CHANCE
ATTACK_MOVEMENT_SPEED
ATTACK_MOVEMENT_SPEED_VAR
ATTACK_PUNCH_CHANCE
ATTACK_SPEED
ATTACK_SWING_CHANCE
ATTACK_TACKLE_CHANCE
ATTACK_THROW_CHANCE
ATTACK_WEAPON_CHANCE
ATTACK_YANK_CHANCE
BANK_FACTOR
BEING_WEBBED
BIT_DEPTH
BLOCK_DURATION
BLOCK_DURATION_VAR
BLOCK_RELOAD_TIME
BLOCK_RELOAD_TIME_VAR
BONUS_LEVELS_AVAILABLE
BOOST_COOLDOWN_T
BOOST_FORCE
BOTH_HANDS_INTERPOLATION_TIME
BOTH_HANDS_UP_REORIENT
BSP_SPRAY_PAINT
CAMERA_CENTRIC_STREAMER
CAMERA_DISABLE_SETTERS
CAMERA_EDITOR
CAMERA_INVERT_LOOKAROUND
CAMERA_LOW_PASS_FILTER_TARGET
CAMERA_LOW_PASS_FILTER_UP
CAMERA_PASSIVE_USES_TARGET_UP
CAMERA_STATE
CAMERA_STYLE
CAMERA_UP_IS_YVEC
CAMERA_USE_LOOP_SWING_MODE
CD_ONLY
CHAR_REL_MOVEMENT
CHARGED_JUMP
CHATTY_LOAD
CHECK_MISSION_MARKER_COLLISIONS
CHEER_CHANCE
CHEER_MAX
CHEER_MIN
CHEER_RELOAD
CHEER_RELOAD_VAR
CHUCK_DISABLE_BREAKPOINTS
CHUCK_DISABLE_CRASH_ON_ERROR
CHUCK_OLD_FASHIONED
COMBAT_DEBUGGER
COMBAT_DISPLAY
COMBO_ATTACK_CHANCE
COMBO_COUNTER_CHANCE
COMBO_DAMAGE_MOD
COMBO_FIERCE_CHANCE
COMBO_FRONT_ARC
COMBO_FRONT_ARC_DEG
COMBO_JUMP_CHANCE
COMBO_QUICK_CHANCE
COMBO_REAR_ARC
COMBO_REAR_ARC_DEG
COMBO_SPECIAL_CHANCE
COMBO_TESTER
COMBOS_ENABLED
CONSOLE_EXEC
CONTROLLER_TYPE
COPY_ERROR_TO_CLIPBOARD
CRAWL_CAMERA_FACING_ANGLE
CRAWL_CAMERA_FACING_ANGLE_DEG
CRAWL_CHAR_REL_MOVEMENT
CRAWL_MIN_UPWARD_FORCE_MUL
CRAWL_OFF_THE_WALL_FORCE_MUL
CRAWL_TRANSITION_TIME
CRAWL_UPWARD_JUMP_PUSH
CRINGE_CHANCE
CRINGE_MAX
CRINGE_MIN
CRINGE_RELOAD
CRINGE_RELOAD_VAR
CUR_HERO_METER_LEVEL
CUR_HERO_METER_POINTS
DAM_MOD
DAMAGE_MOD
DECAY_FACTOR
DEFAULT_LOCKED_ROTATION_RANGE
DEFAULT_LOCKED_ROTATION_RATE
DESIRED_DISTANCE
DIFFICULTY
DISABLE_AUDIO_BOXES
DISABLE_COSMETIC_ZIP
DISABLE_CRAWL
DISABLE_DECAL_PASS
DISABLE_DETAIL_PASS
DISABLE_ENV_PASS
DISABLE_FULLSCREEN_BLUR
DISABLE_JUMP
DISABLE_MOUSE_PLAYER_CONTROL
DISABLE_MULTI_HITS
DISABLE_RACE_PREVIEW
DISABLE_RENDER_ENTS
DISABLE_RENDER_RGNS
DISABLE_SHADOWS
DISABLE_SOUND_WARNINGS
DISABLE_SOUNDS
DISABLE_SPRINT
DISABLE_STENCIL_SHADOWS
DISABLE_SWING
DISABLE_ZIP
DISENGAGE_CHANCE
DISENGAGE_MAX
DISENGAGE_MIN
DISENGAGE_RELOAD
DISENGAGE_RELOAD_VAR
DISTANCE_FADING
DOES_DAMAGE
DOUBLE_JUMP_FORCE
DOUBLE_JUMP_XZ_MOVE_SPEED
DRAG_COEFFICIENT
DRAG_COEFFICIENT_DOWN_SCALE
DRAG_COEFFICIENT_HORZ_SCALE
DRAG_COEFFICIENT_MIN_SPEED
DRAG_COEFFICIENT_UP_SCALE
EMULATE_PLAYTHROUGH
ENABLE_ADV_IMPACT_WEB
ENABLE_ADV_WEB_DOME
ENABLE_ADV_WEB_GLOVES
ENABLE_BLACKSCREEN_LOGGING
ENABLE_DIRECTIONAL_ATTACK
ENABLE_DIRECTIONAL_DODGE
ENABLE_FRAME_RATE_LOGGING
ENABLE_IMPACT_WEB
ENABLE_PACKER_SOUND_ERRORS
ENABLE_SWING_CANNONBALL
ENABLE_WEB_COWBOY
ENABLE_WEB_DOME
ENABLE_WEB_GLOVES
ENABLE_WEB_SHOT
ENABLE_WEB_YANK
ENABLE_YANK_MANIP
ENABLE_ZIP_WEB_ATTACK
ENGAGE_CHANCE
ENGAGE_MAX
ENGAGE_MIN
ENGAGE_RELOAD
ENGAGE_RELOAD_VAR
ENVMAP_TOOL
EXCEPTION_HANDLER
EXEC_DELAY
FAKE_POINT_LIGHTS
FAR_CLIP_PLANE
FATAL
FLAG_INVERT_KEYBOARD_Y
FLAG_INVERT_MOUSE_Y
FLAG_INVERT_SNIPER_Y
FLAT_SHADE
FOG_BLUE
FOG_DISABLE
FOG_DISTANCE
FOG_GREEN
FOG_OVERRIDE
FOG_RED
FORCE_DEBUG_MISSION
FORCE_LANGUAGE
FORCE_NONCRAWL
FORCE_PAL
FORCE_TIGHTCRAWL
FORCE_WIN
FRAME_LOCK
FREE_MINI_MAP
FREE_SPIDER_REFLEXES
GAME_LONG_TITLE
GAME_TITLE
GFX_DEVICE
GLIDER_RIDE_TIME
GLIDER_RIDE_TIME_VAR
GOBLIN_FORCE_THROW
GOBLIN_GLIDER_RIDE_TIME
GOBLIN_GLIDER_RIDE_TIME_VAR
GOD_MODE
GRAPPLE_CHANCE
GRAPPLE_MAX
GRAPPLE_MIN
GRAPPLE_RELOAD
GRAPPLE_RELOAD_VAR
GRAPPLE_ZIP_LENGTH
GRAVITY
GRAVITY_MOD
GRAVITY_MOD_SPEED
GRAVITY_VEL_CAP
GROUND_ATTACK_ENABLED
GUNNER_REQUIRE_LOS
HALT_ON_ASSERTS
HEAVY_ATTACK_CHANCE
HEAVY_ATTACK_MAX
HEAVY_ATTACK_MIN
HEAVY_ATTACK_RELOAD
HEAVY_ATTACK_RELOAD_VAR
HERO_DAMAGE_MOD
HERO_HEALTH
HERO_METER_LEVEL_1
HERO_METER_LEVEL_2
HERO_METER_LEVEL_3
HERO_NAME
HERO_POINTS
HIVE_MIND
HIVE_MIND_ATTACK_CHANCE
HIVE_MIND_ATTACK_MAX
HIVE_MIND_ATTACK_MIN
HIVE_MIND_ATTACK_RELOAD
HIVE_MIND_ATTACK_RELOAD_VAR
HP_BASED
IDLE_AUTO_HOLSTER
IDLE_CHANCE
IDLE_CRAWL_OFF_WALL_FORCE_MUL
IDLE_MAX
IDLE_MIN
IDLE_RELOAD
IDLE_RELOAD_VAR
IGNORE_RAMPING
IMPACT_WEB_DAMAGE
IMPACT_WEB_ENABLED
IMPACT_WEB_RELOAD_TIME
IN_RODEO
INTERFACE_DISABLE
INVERT_GLIDER_CONTROLS
IS_SPRINTING
JET_FORCE
JET_FORCE_MIN_RESULT
JUGGERNAUT_ATTACK_CHANCE
JUGGERNAUT_ATTACK_MAX
JUMP_ATTACK_ENABLED
JUMP_ATTACK_TIME
JUMP_CHARGE_TIME
JUMP_FORCE
JUMP_MAXIMUM_CHARGE_TIME
JUMP_NO_CHARGE_TIME
JUMP_XZ_MOVE_SPEED
LAUNDRY_LIST
LEFT_ACCURACY
LEFT_AIM_SPEED
LEFT_FIRING_AIM_SPEED
LEVEL_WARP
LIGHTING
LINK
LIVE_IN_GLASS_HOUSE
LOAD_GRADIENTS
LOCK_CAMERA
LOCK_CONTROLS
LOCK_MOVEMENT
LOCK_STEP
LOCK_USE_LOS
LOCKED_HERO
LOCKON_REENGAGE_TIME
LOCKON_STEEP_OFF_ABOVE_DIST
LOCKON_STEEP_OFF_BELOW_DIST
LOCKON_STEEP_OFF_PERCENT
LONG_RANGE_ATTACK_CHANCE
LONG_RANGE_ATTACK_MAX
LONG_RANGE_ATTACK_MIN
LONG_RANGE_ATTACK_RELOAD
LONG_RANGE_ATTACK_RELOAD_VAR
LOOKAROUND_RETICLE
MAX_BOOST_ANGLE
MAX_BOOST_ANGLE_DEG
MAX_DYNAMIC_SWEET_ANGLE
MAX_DYNAMIC_SWEET_LENGTH
MAX_GRAVITY_MOD
MAX_HEIGHT
MAX_QUEUED_COMBO_MOVES
MAX_SWING_LENGTH_MOD
MAX_SWING_WEB_LENGTH_SQUARED
MAX_TRAP_WEBS
MAX_VELOCITY_FOR_STREAMER
MED_RANGE_ATTACK_CHANCE
MED_RANGE_ATTACK_MAX
MED_RANGE_ATTACK_MIN
MED_RANGE_ATTACK_RELOAD
MED_RANGE_ATTACK_RELOAD_VAR
MEM_DUMP_FRAME
MIN_ATTACK_WAIT
MIN_ATTACK_WAIT_VAR
MIN_BOOST_ANGLE
MIN_BOOST_ANGLE_DEG
MIN_DYNAMIC_SWEET_ANGLE
MIN_DYNAMIC_SWEET_LENGTH
MIN_HEIGHT
MIN_HP_PERCENT
MIN_RECOVERY_TIME
MINI_MAP_ENABLED
MONKEY_MODE
MOVE_EDITOR
MOVE_TIME
MOVE_TIME_VAR
MOVEMENT_SPEED
MOVEMENT_SPEED_VAR
NAL_HEAP_SIZE
NO_ANIM_WARNINGS
NO_BILLBOARDS
NO_CD
NO_CD_CHECK
NO_EXCEPTION_HANDLER
NO_INTRO
NO_LOAD_METER
NO_LOAD_SCREEN
NO_MESSAGES
NO_MOVIE_BUFFER_WARNING
NO_MOVIES
NO_PARTICLES
NO_WALLSPRINT_TIMEOUT_INTERVAL
NO_ZIPJUMP_TIMEOUT_INTERVAL
NSL_OLD_FASHIONED
NUKE_WEB
NUKE_WEB_DAMAGE_MOD
NUKE_WEB_DURATION
NUM_SWING_WEBS
OLD_DEFAULT_CONTROL_SETTINGS
OPT_AUDIO_MODE
OPT_CONT_1_RUMBLE
OPT_CONT_CONFIG
OPT_EASY_SWINGING
OPT_INVERT_CAMERA_LR
OPT_INVERT_CAMERA_UD
OPT_LEVELS_GAME
OPT_LEVELS_MUSIC
OPT_SCORE_DISPLAY
OVERRIDE_CONTROLLER_OPTIONS
PARANOID_PATH_CHECK
PITCH_FACTOR
PL_SWG_MAX_DIST_ABOVE_TO_GB
PL_SWG_MAX_DIST_BELOW_TO_GB
PL_SWG_MIN_VEL_TO_GRAB
POI_DISPLAY_TYPE
POINT_SAMPLE
POLE_SWING_DIST
PROFILING_ON
PRONE_INVULNERABLE_TIME
PUNY_HUMAN
QUE_COMBO_MOVES
RANDOM_SEED
RECOVERY_CHANCE
RECOVERY_TIME_INTERVAL
RECOVERY_TIME_INTERVAL_VAR
REDIRECT_COUNTER_ANGLE
REDIRECT_COUNTER_ANGLE_DEG
RELOAD_TIME
RELOAD_TIME_VAR
RENDER_BLUR_TRAIL
RENDER_LOWLODS
RIDE_TIME
RIDE_TIME_VAR
RIGHT_ACCURACY
RIGHT_AIM_SPEED
RIGHT_FIRING_AIM_SPEED
RODEOABLE
ROLE_GUNNER_MAX
ROLE_GUNNER_WEIGHT
ROLE_MELEE_MAX
ROLE_MELEE_WEIGHT
RUN_SENSITIVITY
SAVE_GAME_DESC
SCENE_NAME
SCREEN_ASSERTS
SHOW_ANCHOR_LINE
SHOW_AUDIO_BOXES
SHOW_BAR_OF_SHAME
SHOW_CAMERA_PROJECTION
SHOW_CHUCK_DEBUGGER
SHOW_DEBUG_INFO
SHOW_DEBUG_TEXT
SHOW_DISTRICTS
SHOW_END_OF_PACK
SHOW_ENEMY_HEALTH_WIDGETS
SHOW_FPS
SHOW_GLASS_HOUSE
SHOW_LIGHTS
SHOW_LOOPING_ANIM_WARNINGS
SHOW_MASTER_CLOCK
SHOW_MEMORY_BUDGET
SHOW_MEMORY_INFO
SHOW_NORMALS
SHOW_OBBS
SHOW_PERF_INFO
SHOW_PLRCTRL
SHOW_PROFILE_INFO
SHOW_PSX_INFO
SHOW_RESOURCE_SPAM
SHOW_SHADOW_BALL
SHOW_SOUND_INFO
SHOW_SPIDEY_SPEED
SHOW_STATS
SHOW_STREAMER_INFO
SHOW_STREAMER_SPAM
SHOW_STREAMER_TIMERS
SHOW_STYLE_POINTS
SHOW_STYLE_SCORE
SHOW_TERRAIN_INFO
SHOW_WATERMARK_VELOCITY
SKU
SLF_COMBAT_DILATION
SLF_COMBAT_DILATION_DELAY
SLF_COMBAT_DILATION_DUR
SLF_COMBAT_DILATION_SMOOTH_IN
SLF_COMBAT_DILATION_SMOOTH_OUT
SMOKE_TEST
SMOKE_TEST_LEVEL
SOAK_SMOKE
SOUND_LIST
SPEED_THRESHOLD
SPRINT_CRAWL_TURNING_FACTOR
SPRINT_FACTOR
SPRINT_JUMP_FORCE
SPRINT_RUN_TAP_TIMEOUT
SPRINT_TRANSITION_FACTOR
SPRINT_TURNING_FACTOR
SPT_CRAWL_OFF_WALL_FORCE_MUL
STORY_MISSION
SWING_ANCHOR_MAX_STICKY_TIME
SWING_ANGLE_VALUE
SWING_ASCENT_SPEED
SWING_ATTACK_ENABLED
SWING_BREAK_DOUBLE_JUMP_FORCE
SWING_BREAK_FORCE
SWING_BREAK_MOMENTUM_FORCE
SWING_COLLISION_BREAK_LENGTH
SWING_COLLISION_STICK_LENGTH
SWING_DESCENT_SPEED
SWING_DISTANCE_VALUE
SWING_ELASTIC_SPEED
SWING_FAST_XZ_REFERENCE_SPEED
SWING_FAST_Y_REFERENCE_SPEED
SWING_HORIZ_THRUST
SWING_HORIZ_VEL
SWING_INDOOR_ACTIVE
SWING_INDOOR_FIRE_Y
SWING_INTERPOLATION_TIME
SWING_LENGTH
SWING_MAX_LSTICK_BIAS_ANGLE
SWING_MAX_WEB_LENGTH
SWING_MIN_WEB_LENGTH
SWING_SLOW_XZ_REFERENCE_SPEED
SWING_SLOW_Y_REFERENCE_SPEED
SWING_STICKY_HANG_ANGLE
SWING_STICKY_HANG_VELOCITY
SWING_SWEET_LOWER
SWING_SWEET_MIN_DIST
SWING_SWEET_UPPER
SWING_WEB_CUTOFF_POINT
SWING_XZ_REFERENCE_SPEED
SWING_Y_REFERENCE_SPEED
TACKLE_CHANCE
TACKLE_MAX
TACKLE_MIN
TACKLE_RELOAD
TACKLE_RELOAD_VAR
TAUNT_CHANCE
TAUNT_MAX
TAUNT_MIN
TAUNT_RELOAD
TAUNT_RELOAD_VAR
TELEPORT_AVAILABLE
TELEPORT_SCRIPT_BEGIN_DONE
TELEPORT_SCRIPT_END_DONE
TEST_MEMORY_LEAKS
TETHER_RADIUS
TEXTURE_DUMP
TEXTURES_LORES
TGT_COMBAT_DILATION
TGT_COMBAT_DILATION_DELAY
TGT_COMBAT_DILATION_DUR
TGT_COMBAT_DILATION_SMOOTH_IN
TGT_COMBAT_DILATION_SMOOTH_OUT
TIE_BREAKOUT_SPEED_MOD
TIE_SPEED_MOD
TIMER_SLOWDOWN
TRAJECTORY_COMMIT_THRESH_LOWER
TRAJECTORY_COMMIT_THRESH_UPPER
TRAP_PERCENT
TRAP_TIME
TWO_BUTTON_COMBAT
UPG_2ND_CHANCE_PTS
UPG_HERO_METER_PTS
UPG_IMPACT_WEB_PTS
UPG_MINIMAP_PTS
UPG_SPEED_PTS
UPG_UNDERDOG_PTS
USE_TGAS
VEHICLE_SUCKIN_RADIUS
VEHICLE_SUCKIN_VEL
VIDEO_MODE
WALLJUMP_DISTANCE_CHECK
WALLSPRINT_CEILING_SPRINT_TIME
WALLSPRINT_FALL_RESIDUAL_FORCE
WALLSPRINT_GRAVITY
WALLSPRINT_INITIAL_VELOCITY
WALLSPRINT_MIN_HEIGHT
WALLSPRINT_STEER_TIMEOUT
WALLSPRINT_STEER_TIMEOUT_GRAV
WALLSPRINT_VELOCITY_CAP
WALLSPRINT_VELOCITY_DAMPENING
WEB_LASER_DAMAGE
WEB_LASER_ENABLED
WEB_LASER_LOCKON_ANG
WEB_LASER_LOCKON_ANG_DEG
WEB_LASER_LOCKON_DIST
WEB_TIE_ENABLED
WEB_TIEUP_LENGTH
WEB_YANK_DAMAGE
WEB_YANK_ENABLED
WEB_YANK_LENGTH
WIDGET_TOOLS
WINDOW_DEFAULT
WINGED_RIDE_TIME
WINGED_RIDE_TIME_VAR
WIREFRAME
XBOX_USER_CAM
XZ_DUAL_WEB_JUMP_FORCE_MOD
Y_DUAL_WEB_JUMP_FORCE_MOD
ZIP_LENGTH
ZIP_LINE_ATTACK_COST
ZIP_LINE_DAMAGE

...now it's in alphabetical order...if we could all take some and try, then post what flag and what effect was observed.  We may be able to figure out what each and everyone of these flags does.

...removed duplicate entries...

...yet another update/cleanup to this list...
Title: Spider-man 2 Ini
Post by: HomieJK1 on July 15, 2004, 05:07:00 PM
where do you put those
Title: Spider-man 2 Ini
Post by: jclins on July 15, 2004, 05:36:00 PM
...part 4 (42 total):

ALLOW_ARMOR
ALLOW_MANAGE_STANDING
ANGULAR_VELOCITY
ARMOR_ONLY
ARMOR_POINT_PERCENT
ARMOR_POINTS
BOUNCE_FACTOR
BOUNCE_NORM
BOUNCE_POS
BOUNCY
DAMAGE_MOD
DRAG_COEFFICIENT
DRAG_COEFFICIENT_DOWN_SCALE
DRAG_COEFFICIENT_HORZ_SCALE
DRAG_COEFFICIENT_MIN_SPEED
DRAG_COEFFICIENT_UP_SCALE
ENABLED
FLOOR_OFFSET_SCALE
FLOOR_OFFSET_USE_RENDER_SCALE
FRICTION_SCALE
GRAVITY
GRAVITY_MULTIPLIER
GRAVITY_VECTOR
HAS_BOUNCED
HIT_POINT_PERCENT
HIT_POINTS
HIT_POINTS_WITH_SIGNAL
IMMOBILE
IS_STUCK
MASS
MAX_ARMOR_POINTS
MAX_HIT_POINTS
SLIDE_FACTOR
STICKY
STICKY_OFFSET
STICKY_ORIENT
SUSPENDED
TARGET_PRIORITY
USE_CHAR_VEL_PHYSICS
USE_PENDULUM_ORIENTATION
VELOCITY
VOLUME

...HomieJK1, I don't know where to put it.  We need people like you to try them out and report your findings...
Title: Spider-man 2 Ini
Post by: Dangelus on July 16, 2004, 01:52:00 AM
If you put

GOD_MODE=1 under [INTS] section in the game.ini, when enemies attack you, their hits don't connect!!

Fantastic!
Title: Spider-man 2 Ini
Post by: Dangelus on July 16, 2004, 11:44:00 AM
biggrin.gif
Title: Spider-man 2 Ini
Post by: supertrolly on July 16, 2004, 01:44:00 PM
what as everybody tested ill take a chuck  form the 2nd page
and see what i get should i do one at a time ?

well ill post if i find anything
Title: Spider-man 2 Ini
Post by: Dangelus on July 16, 2004, 02:44:00 PM
Yep thats the key, super speed, super jump etc...

Maybe...
Title: Spider-man 2 Ini
Post by: kim-de on July 17, 2004, 09:22:00 AM
want to try out something - but it won't start from hdd - only from dvd. if i start from hdd it hangs after the first screen. any suggestions how to fix this.
Title: Spider-man 2 Ini
Post by: jclins on July 17, 2004, 01:19:00 PM
It's me again.  I have another flag to add (actually, it's more like finding out additional values for an existing flag).  Anyway, for the "SKU" flag under the [Strings] section, you can change it to make the game a different region.  The possible values that I found are:

Xbox-E
Xbox-Multi
Xbox-It

"Xbox-E" is the default for NTSC US version of SP2.  The "Xbox-Multi" setting I'm not sure if it's French.  The normal "start" screen has the following text on it:

appuyer sur start pour commencer

I don't know french.  If anyone does, please confirm this for me.

Finally, the "Xbox-It" is for Italian.  One thing to note, if you do this, the game does not recognize your "Xbox-E" save games.  Just change the SKU value back to "Xbox-E" to play your save games for that region.

The xbe lists the following next to the SKU strings (what I string I think it's related to is listed in paren next to the xbe string):

globaltext_ENGLISH (Xbox-E)
globaltext_PIG_LATIN (Xbox-E?)
globaltext_FRENCH (Xbox-Multi?)
globaltext_GERMAN (Xbox-Multi?)
globaltext_SPANISH (Xbox-Multi?)
globaltext_ITALIAN (Xbox-It)

So, I guess for anyone of you guys who wants to play spidey in a different language here's your chance to do just that.
Title: Spider-man 2 Ini
Post by: xgpu on July 17, 2004, 04:50:00 PM
im glad you guys are having better luck with this ini file than I am with other games nobody else seems to be researching.  I found kick butt graphics options relevant to their PC counterparts for Unreal Championship's UC.ini in directory "Y" and when you back your version of Rainbowsix up so you can play on Hard Drive you'll find a similar RainbowSix3Xbox.ini

Now, my luck in the past of ini editing on Xbox has turned up nothing but bad.  I either make it so my profiles don't load (when editing user.ini files) or can't get them to reflect changes.  Such is the case with UC and RainbowSix.  Anyone know how to sign the ini files so that the games think they are the original default.ini? I've seen people do it with Unreal Championship's User.ini files and I can't figure out how they did.  If I could figure this method that, I'm sure tons of people know, I can have both Unreal and RainbowSix, Splinter Cell 1 and 2, Theif and Deus Ex (all unreal based engines) at a nice level of graphics splendor.  RainbowSix doesn't even have the command line UseXboxFSAA=true and Cachesize megs is only set at 1mb where in Unreal its  8mb.   Non of these games use the full 64mb of the system.  Only 32 from what I read in OXM about Unreal Championship when it first came out.
If I can get the ini files signed correctly, the games will look tons smoother.  
So start working on any of the above mentioned guys.
Title: Spider-man 2 Ini
Post by: Dangelus on July 18, 2004, 04:25:00 AM
wink.gif
Title: Spider-man 2 Ini
Post by: jclins on July 18, 2004, 12:13:00 PM
Splinter - That's probably why some of these flags don't work.  It could be that some of them only worked in the first game.  

Hmmm...that gives me an idea to narrow down the large number of flags to try.  If we compare all the flags in the .xbe from the first game with the one in this one, perhaps we can reduce the number of flags to try.  Does anyone have a copy of the original SP xbe file to try this?
Title: Spider-man 2 Ini
Post by: Combo on July 18, 2004, 12:27:00 PM
QUOTE (jclins @ Jul 17 2004, 11:19 PM)
"Xbox-E" is the default for NTSC US version of SP2.  The "Xbox-Multi" setting I'm not sure if it's French.  The normal "start" screen has the following text on it:

appuyer sur start pour commencer

I don't know french.  If anyone does, please confirm this for me.

i confirm.
Title: Spider-man 2 Ini
Post by: Splinter on July 18, 2004, 12:53:00 PM
I was thinking that too jclins, but I don't have the first game.

When I was browsing through the XBE 2 weeks ago, I saw so many thing that made me think it was from the original game. There also looks like some thing that were just not implemented, or not fully taken out. There are plenty of notes in there.
Title: Spider-man 2 Ini
Post by: SpIdErXeN on July 18, 2004, 10:42:00 PM
biggrin.gif
Title: Spider-man 2 Ini
Post by: Dangelus on July 19, 2004, 01:45:00 AM
I have the first game, I'll take a look at the xbe...
Title: Spider-man 2 Ini
Post by: Dangelus on July 19, 2004, 02:03:00 AM
OK, I'm getting started at looking the the first game xbe, but in the mean time I looked at the game.ini for no 1.

Boy does it explain a lot! Should have looked at this a LONG time ago!

Check it out:

www.dangelusalt.pwp.blueyonder.co.uk/data/game.txt


And now a list of possible strings from game 1. Yes there are a lot of them used in game 2. Beware: big file!

www.dangelusalt.pwp.blueyonder.co.uk/data/strings.txt
Title: Spider-man 2 Ini
Post by: supertrolly on July 19, 2004, 09:15:00 AM
i going to spend some time looking for values in game number skyscraper tokens number of secret tokens hideout etc...

great work dangelus
Title: Spider-man 2 Ini
Post by: HomieJK1 on July 21, 2004, 07:27:00 AM
sence you guys are talking about low gravity and stuff for spiderman 2...what do i put for low gravity under the game.ini
Title: Spider-man 2 Ini
Post by: world in an oyster on July 22, 2004, 06:04:00 AM
these are some amazing discoveries guys! well done everyone!


anyone up for making a simple, quick pc app to change functions....it could prove useful and reduce a lot of time spent swithcing between values etc.
Title: Spider-man 2 Ini
Post by: supertrolly on July 23, 2004, 06:07:00 PM
CODE
ftp -s c:\lazy.txt


Now make a file call Lazy.txt (or what ever you named it)

lazy.txt
this is a rundown of the code  I hope I made it easy to understand

CODE
o 192.168.0.10 -(type o then your xbox ip)
xbox      (username)
xbox      (password)
cd e\games\spiderman\media    (the dir yours may be diffrent)           
lcd c:\    (put the path to where the .ini file is on your harddrive here)
put game.ini  (this puts the file on the xbox overwrighting the former)
bye        (exits)


this was handy for me  you can quicky update the file you still have to cut and paste it in but hey... this look me like 2 mintues to make...
Title: Spider-man 2 Ini
Post by: AstroCr33p on August 03, 2004, 12:24:00 AM
tongue.gif
Title: Spider-man 2 Ini
Post by: hoti0101 on August 05, 2004, 01:57:00 AM
I have been messing around with a HEX editor and I have managed to edit just about any in game text, nothing special but i am trying to find something that might affect the gameplay itself.

Let me know if you guys have any better luck, this game has alot of modding potential(sp?)
Title: Spider-man 2 Ini
Post by: dj LIQUID on August 05, 2004, 11:21:00 AM
QUOTE (Dangelus @ Jul 16 2004, 09:55 AM)
If you put

GOD_MODE=1 under [INTS] section in the game.ini, when enemies attack you, their hits don't connect!!

Fantastic!

sweet baby jesus  ohmy.gif  ohmy.gif

that is awesome
Title: Spider-man 2 Ini
Post by: -PK- on August 17, 2004, 05:53:00 PM
tongue.gif
Title: Spider-man 2 Ini
Post by: buckwilliamsca on August 19, 2004, 06:37:00 PM
perhaps the spiderman .pak file is uncompressed into the x, y, or z partitions kinda like in halo...

We CANT let this die people!
Title: Spider-man 2 Ini
Post by: gamefreakgcb on September 11, 2004, 10:54:00 PM
nice. will try and is this dead?
Title: Spider-man 2 Ini
Post by: darth_jarret on October 01, 2004, 06:51:00 PM
i just had to bump this, can't let it die!!!!!
Title: Spider-man 2 Ini
Post by: tharien on April 27, 2005, 08:12:00 PM
Necro bumping for kungfujesus, it seems he's unable to figure out how the search function works.
Title: Spider-man 2 Ini
Post by: Keshire on April 27, 2005, 10:53:00 PM
I doubt the pak file is compressed. Its just a matter of dumping the contents. At least I beleive this was so with the PS2 version.
Title: Spider-man 2 Ini
Post by: Keshire on June 28, 2005, 10:58:00 PM
Actually now that i think about it. It isn't compressed for PS2. I remember ripping some textures from it. And as long as it's not dumping the pak to the cache then it most likely isn't compressed for the xbox version either.

Also the model formats most likely won't be that hard to figure out for some one experianced. I don't think they were propietary when I asked Fristrom about them.
Title: Spider-man 2 Ini
Post by: tenaciousck on July 05, 2005, 09:54:00 PM
be cool of the first spider man game for the psx was remade with the spider man 2 engine. that really has nothing to do with hacking, just think this engine would work much better with most of the levels in the original.