| QUOTE (dr.no @ Oct 4 2003, 09:18 AM) |
| Good idea imho. What about using .xml as a basis for those files? |
| QUOTE (eXentric @ Oct 4 2003, 09:46 AM) |
| Cartographer supports this, in theory. However, I chose to limit your choices when it comes to Class Type and Element Type. There is a reason for this. Cartographer uses the Class Type and Element Types in an object model to look up the images and descriptions of each object. These entries are stored in resource tables. The Class Type isn't used too extensively right now, but the idea was to allow plugins to specify the class of object that they can modify and Cartographer would automatically filter plugins based on the item that was selected. This has never been implemented. The item type, obviously, is a little more important to Cartographer. This is how we determine which image (not fully implemented) and description to display on the screen. Cartographer could be modified in three ways: 1. Someone gives me a list of every possible class ("Vehicle", "Projectile", etc) and every possible element ("Wounded Marine Sitting", etc) and I can allow those values to be used in the XML. 2. I allow you to put whatever you want in the Class and Element attributes. However, the item will loose any future plugin functionality and Cartographer will not be able to display an image or description for the item (except for, possibly, a supplied name) if Cartographer doesn't know the values you supply. 3. Make it so that even the elements images and text can be stored as part of the CTG file. This would require a lot of re-work and would loose multi-spoken-language support. I still haven't seen any interest expressed in the translation of Cartographer to another spoken lanuage, so this may be a mute point. (Solution #3 still does not address the plugin problem inherent to #2). Cartographer would be quite a bit larger with this soltion, because the images would be stored in base64 encoding (rather then in binary resources). Any other suggestions are welcome. Solution #1 is obviously preferable, but I don't know if anyone wants to take the time (lord knows I didn't). Solution #2 would also work, with some limitations in future expansion. Solution #3 requires quite a re-working of the engine, but I could do it also. It does seem like the least beneficial option, however... |
| QUOTE |
| 1. Someone gives me a list of every possible class ("Vehicle", "Projectile", etc) and every possible element ("Wounded Marine Sitting", etc) and I can allow those values to be used in the XML. |
| QUOTE (CaicedoLuis @ Oct 4 2003, 08:04 PM) |
| i could make it generate a PPF. i did have the same prob it patched the first 3 or so cahces correctly and worked but then after that it didnt work i tried to fix that but couldnt find the problem |
| QUOTE (CaicedoLuis @ Oct 4 2003, 08:32 PM) |
| everyone post ur AIM/AOL so we can go into a chatroom and talk about a universal format EDIT - Forgot to post my AIM! CaicedoLuisA |
| QUOTE |
| Hmm....so, up at the top we'd need something like this |
| QUOTE (CaicedoLuis @ Oct 5 2003, 04:47 PM) |
| i could make Map Patcher allow the user to open more files. if u can make the files and send them to me. |
| QUOTE |
| Btw, eXentric, the Summaries are not absolutely necessary, right? |
| QUOTE (eXentric @ Oct 7 2003, 12:18 AM) |
| Thats fine with me. xorange, If you ever want to work together and make a comprehesive list of Classes and (at least) names for the items, I could have Cartographer editing all items in a very short amount of time. I'm just a little proud (maybe too proud) of the user interface and how stupidly simple Cartographer is to use. I dont want to loose that. So, I dont think I'll really be updating items until I can get nice and pretty class names and at least decent names for the items rather then their path names (/vehicles/warthog/whatever/whatever). Sorry, not trying to crash the party... |
| QUOTE (eXentric @ Oct 7 2003, 12:21 AM) |
| CaicedoLuis, just ourt of curiosity: If I were to provide you with a really really simple object library at some point to read the same XML file format easily, would you consider integrating it? Just trying to think ahead. |
| QUOTE |
| Here's where I'm at so far... |
| QUOTE |
| Then it's time to write nice little summaries for each element class & type and try to capture more representative images, right? |
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| I'm so selfish. hehe |
| QUOTE (eXentric @ Oct 12 2003, 07:16 PM) |
| Any news here guys? Seems like this one's gathering a little dust I've been busy on other things myself too. I've been looking at the Halo PC map format too. I'm hoping we can get the output files for Halo PC... NEWay, just checkin in. Talk to you l8r eXe |
| QUOTE (eXentric @ Oct 12 2003, 07:16 PM) |
| Any news here guys? Seems like this one's gathering a little dust I've been busy on other things myself too. I've been looking at the Halo PC map format too. I'm hoping we can get the output files for Halo PC... NEWay, just checkin in. Talk to you l8r eXe |
| QUOTE (CaicedoLuis @ Oct 16 2003, 04:03 PM) |
| i havent had the internet for a while but im back!!!!!!!!!!! w00t im working on map patcher slowly but surely |
| QUOTE (CaicedoLuis @ Oct 20 2003, 09:05 PM) |
| xorange i need those pal files then i can give you a beta |