QUOTE(yoba @ Jan 7 2009, 02:19 PM)
Many thanks for this Cyguration. I saw your post back in the summer, but didn't have a chance to check it out until the recent holidays. I'm very glad that I did.
I used the hex editing approach back when it first hit the board, but couldn't do all the mods I wanted to (Boba or Jango playable on all levels) because of the limitations on over-writing character names using the hex edit. i.e. You could only replace a playable character with another if the replacement characters 'name' was shorter than the original.
The method Cyguration supplied by-passes these limitations. I now have Boba or Jango playable in every level (including space levels), in story mode and galactic conquest mode.
Who knows when we'll see SW BFIII with the recent demise of Free Radical and development getting turned over to Rebellion.
Anyone who was limited the hex editing approach that's looking to get an improved BF fix might want to give this a try.
Update - I should test everything before shooting my mouth off. The changes caused story mode to crash.
QUOTE(GTTeancum @ Jan 22 2009, 04:18 PM)
As someone who avidly edits SWBF2 PC I can tell you that campaign often references a character more than once for objectives and things, so if you're replacing a name you're gonna get a crash without updating all other references.
Hey Teancum. I've seen your posts around on BF2 mods and found them really helpful.
I fixed my story mode crash after I clued in that Jango wasn't in the Rep side. Duh.
Boba works in the balance of story mode when the later levels flip over from the Rep side to the Imp side.
I think I updated everything else ok. The game hasn't crashed anywhere else...yet.