Many thanks to Neverwill for the great new skins! There is a full-color version also included. To change to it, go to Configuration -> Video/Skin Configuration -> Select Skin
What's new:
- Added buttons for L3/R3/Mode "Mode" only functions in Dual Shock mode.
- Fixed Right Thumbstick X-Axis (was inverted)
- There is now a single directory for saves. If you were using the 1.4 or 1.6 cores to play games, then you should move all of your files/directories from E:\SAVES\PCSXBOX_1.4 and E:\SAVES\PCSXBOX_1.6 to E:\SAVES\PCSXBOX
- Implemented true Dual Shock+rumble support. From the game configuration menu change the "Controller #" to "Dual Shock" to enable it. No, Ape Escape still does not work - it's a core issue, not a Dual Shock issue.
- You cannot use Dual Shock and multitap simultaneously.
- Added option to enable/disable rumble for controllers 1/2
- Added option to increase the rumble amount for controllers 1/2 if the rumble is too light.
- Instructions included on how to set up your own website which can store/serve configuration files: upload_download_configurations_instructions.txt
Title: Pcsxbox V18
Post by: manu_xl on September 21, 2006, 01:54:00 PM
i think we have a version here which may be considered as a decent final one for the current xbox1 ... many thanks xport!!
Title: Pcsxbox V18
Post by: MF29 on September 21, 2006, 02:18:00 PM
Wow, we are talking DualShock now?
What an impressive improvement guys!
Title: Pcsxbox V18
Post by: Timerever on September 21, 2006, 02:51:00 PM
QUOTE(manu_xl @ Sep 21 2006, 08:25 PM)
i think we have a version here which may be considered as a decent final one for the current xbox1 ... many thanks xport!!
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
Title: Pcsxbox V18
Post by: MF29 on September 21, 2006, 02:54:00 PM
MegaMan X 4,5,6 run perfectly, as well as other games.
This post has been edited by MF29: Sep 21 2006, 09:58 PM
Title: Pcsxbox V18
Post by: law56ker on September 21, 2006, 02:56:00 PM
QUOTE(Timerever @ Sep 21 2006, 03:22 PM)
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
Ah and you should be banned as well. Plenty of games run at full speed. Real psx games didn't even run at 60fps. And so what if some games run slow that just the way it is, I really like this emulator and your a jerk for the crap you just blabbered. Thanks for the update xport it's great.
Title: Pcsxbox V18
Post by: manu_xl on September 21, 2006, 03:00:00 PM
@Timerever: plus you forgot to mention the hardware restrictions of an xbox1
Title: Pcsxbox V18
Post by: Timerever on September 21, 2006, 03:05:00 PM
QUOTE(law56ker @ Sep 21 2006, 09:27 PM)
Ah and you should be banned as well. Plenty of games run at full speed. Real psx games didn't even run at 60fps. And so what if some games run slow that just the way it is, I really like this emulator and your a jerk for the crap you just blabbered. Thanks for the update xport it's great.
Oh I should be banned for disagreeing that the current version of pcsxbox isn't like God on Earth? Great................... And yes PSX games didn't run at 60FPS, they normally run at 30FPS but each frame 'doubled' (don't feel like explaining in detail), so when the emulator runs at 40FPS the gamr is infact running at 20FPS. Way cool.
Title: Pcsxbox V18
Post by: nes6502 on September 21, 2006, 02:33:00 PM
QUOTE(Timerever @ Sep 21 2006, 09:22 PM)
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
What a supportive user.
"Working" and "Performance" are not the same thing nor are they related. If you are going to judge based on performance then you need to judge yourself for not having an Xbox with an upgraded CPU. The people who have these are getting fullspeed using this emulator. Or you need to judge the author of the emulator (not the porter) on the efficiency of the code assuming you know how to emulate a PSX on a 733Mhtz CPU.
This emulator plays a tremendous amount of PSX games excellent. Many pushing upper 50's or 60 in FPS department which is just a bonus. If playing games with frameskip is the deal breaker for you then that's your hangup and has nothing to do with this port. Most people are very excited to be able to play PSX games on their Xbox whether it has 1-2 frameskip or not. The port is awesome as are all of Xports ports.
Great job as usual on another excellent update.
Title: Pcsxbox V18
Post by: Timerever on September 21, 2006, 03:12:00 PM
I said what I said because of this:
QUOTE(manu_xl @ Sep 21 2006, 08:25 PM)
i think we have a version here which may be considered as a decent final one for the current xbox1 ... many thanks xport!!
If some users like to play with frameskip, well, whatever floats their boat but this is far from being a decent final version of a PSX emulator. EDIT: And I'm not a pcsxbox user, as I said I only test it for 10 minutes before deleting it again.
This post has been edited by Timerever: Sep 21 2006, 10:13 PM
Title: Pcsxbox V18
Post by: xboxjason on September 21, 2006, 02:43:00 PM
QUOTE(Timerever @ Sep 21 2006, 09:36 PM)
Oh I should be banned for disagreeing that the current version of pcsxbox isn't like God on Earth? Great................... And yes PSX games didn't run at 60FPS, they normally run at 30FPS but each frame 'doubled' (don't feel like explaining in detail), so when the emulator runs at 40FPS the gamr is infact running at 20FPS. Way cool.
No, you should be banned for being a jerk If you don't like it, don't use it, just quit nagging. No one wants to hear someone come here and complain that it isn't good enough, or that it's pointless. If someone surprised you with a present you didn't like, do you tell them everything that's wrong with it, and that they shouldn't bother trying? Just be greatfull and say thanks.
Thanks Xport ~Jason
Title: Pcsxbox V18
Post by: georaldc on September 21, 2006, 02:46:00 PM
QUOTE(Timerever @ Sep 22 2006, 04:43 AM)
I said what I said because of this: If some users like to play with frameskip, well, whatever floats their boat but this is far from being a decent final version of a PSX emulator. EDIT: And I'm not a pcsxbox user, as I said I only test it for 10 minutes before deleting it again.
IMO, I don't think this "decent final" version you want will ever become a reality since as people here have been saying, the emulation is limited by the hardware. As it is now, pcsxbox is a great emulator and runs a lot of the games I like nicely. Again, thanks xport for the updates.
Title: Pcsxbox V18
Post by: Pheidias on September 21, 2006, 03:27:00 PM
Timerever your like the biggest ass ever, even bigger then me. Go hide under a fucking rock and don't come out until you have made your own psx emulator that runs all games as they do on a original ps1 on a 733mhz cpu with 64 mb ram.
Title: Pcsxbox V18
Post by: Timerever on September 21, 2006, 03:50:00 PM
If I don't hail, Xport as the God of us all I'm a jerk and should be banned. Cool. In one word: Meh...
The post below just exemplifies what I said. Meh
This post has been edited by Timerever: Sep 21 2006, 10:54 PM
Title: Pcsxbox V18
Post by: incognegro on September 21, 2006, 03:14:00 PM
wow.....talk about a lack of respect. He dedicated alot of time to do this and you shit on him.
Since when do ppl complain about free shit? And if you don't use it then why complain about it?
BAN HIM!!!
Im just happy for the dual shock support
Title: Pcsxbox V18
Post by: digital71 on September 21, 2006, 04:49:00 PM
Title: Pcsxbox V18
Post by: APE on September 21, 2006, 05:15:00 PM
Any improvement is good news. Few things that crossed my mind reading this thread:
A)The restrictions on an XBox are minimal to say the least. With a Voodoo3 and a p3 850 I was able to play playstation games without an issue of any sort. A Voodoo3 is lesser than a gf2 powerwise (if memory serves), and if I'm not misstaken the XBox's GPU is superior to that of an ordinary GF2. I'm not worried about full speed Playstation emulation across the board, it's just a matter of time.
B)Blah blah don't like the emu? Go get a real playstation and leave the rest of us alone.
C)Am I the only one who can't get games to run off their original disks? I seem to recall bin/cue being required but I thought that was for NeoGenesis.
Title: Pcsxbox V18
Post by: guybird on September 21, 2006, 05:23:00 PM
Thanks for the update. Just wondering, is the dual shock emulation native? Meaning if the game supported dual shock (like say Twisted Metal 3) and it had rumble, will this rumble accordingly? Or do we have to program it in as normal? Thanks again
Title: Pcsxbox V18
Post by: Potato Bob on September 21, 2006, 05:49:00 PM
hrm
Title: Pcsxbox V18
Post by: Potman on September 21, 2006, 05:54:00 PM
nice, thanks xport.
Title: Pcsxbox V18
Post by: Potman on September 21, 2006, 07:10:00 PM
just a tip: in configure controller, then "change joypad mappings", then "change game mappings", turn off emu15(up), emu16(down), emu17(left), and emu18(right)... or else u'll get a jerky analog control (using the dual shock option). then decrease "change analog stick sensitivity" number down to 1. (the analog control were shitty in final fantasy 8 but after changing the control settings to these settings, the analog control got alot better).
This post has been edited by Potman: Sep 22 2006, 02:11 AM
Title: Pcsxbox V18
Post by: xboxjason on September 21, 2006, 08:27:00 PM
QUOTE(Timerever @ Sep 21 2006, 10:21 PM)
If I don't hail, Xport as the God of us all I'm a jerk and should be banned. Cool. In one word: Meh...
The post below just exemplifies what I said. Meh
No, a simple "Thanks" would suffice, and a lot less "
QUOTE(Timerever @ Sep 21 2006, 09:22 PM)
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
Title: Pcsxbox V18
Post by: micbic on September 21, 2006, 09:48:00 PM
QUOTE
A)The restrictions on an XBox are minimal to say the least. With a Voodoo3 and a p3 850 I was able to play playstation games without an issue of any sort. A Voodoo3 is lesser than a gf2 powerwise (if memory serves), and if I'm not misstaken the XBox's GPU is superior to that of an ordinary GF2. I'm not worried about full speed Playstation emulation across the board, it's just a matter of time.
You can not play all games full speed on that machine. It just doesnt.
QUOTE
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
Newsflash asshole, we dont give a fuck what you do. If you dont like the emulator dont use it and dont complain about something that you are getting for free. People like you are the reason xbox homebrew has such a bad reputation
Title: Pcsxbox V18
Post by: madmab on September 21, 2006, 09:56:00 PM
Man... release a great emu and all the lewzers start coming out from under their rock. Crawl back under yer rock and when you come up with a better PSX emulator feel free to come out again. Oh and while your at it, we could use a full speed N64 emu, and what the heck, since we don't have it a dreamcast emu would be nice as well. (IMG:style_emoticons/default/sleeping.gif)
Anyways thanks x-port this is kinda what I was hoping for, I got a couple games I wanna try the true dual analog on. The website thing alone is a worthy addition as well!! (IMG:style_emoticons/default/pop.gif) To bad about ape escape.. (IMG:style_emoticons/default/sad.gif) Oh well..
See ya!!!
Title: Pcsxbox V18
Post by: APE on September 21, 2006, 10:25:00 PM
QUOTE(micbic @ Sep 21 2006, 08:19 PM)
You can not play all games full speed on that machine. It just doesnt.
You misunderstand. I know it doesn't play them all fullspeed but based on the fact that my little old box is actually worse hardware (once you factor in the overhead Windows98 had along with the fact the emulator had to run on god knows what hardware) full speed, that I fully believe the XBox to be capable of full speed emulation across the board. It's only a matter of time before it's perfected. Closed platform+virtually no overhead that isn't the emulator+game data=very good chance of perfection. Xport is doing a wonderful job and can only see this getting better.
This post has been edited by APE: Sep 22 2006, 05:25 AM
Title: Pcsxbox V18
Post by: law56ker on September 21, 2006, 10:39:00 PM
QUOTE(APE @ Sep 21 2006, 10:56 PM)
You misunderstand. I know it doesn't play them all fullspeed but based on the fact that my little old box is actually worse hardware (once you factor in the overhead Windows98 had along with the fact the emulator had to run on god knows what hardware) full speed, that I fully believe the XBox to be capable of full speed emulation across the board. It's only a matter of time before it's perfected. Closed platform+virtually no overhead that isn't the emulator+game data=very good chance of perfection. Xport is doing a wonderful job and can only see this getting better.
Ah well someone probably would have to make an emulator from scratch, get coding:)
Title: Pcsxbox V18
Post by: jcautela on September 22, 2006, 06:42:00 AM
Thanks for everything. Finally we have fully emulated controlers (dual shock+rumble+L3/R3) natively!!!!!!
I'm content now as everything is functioning and working like a real playstation, and isn't that the goal in the end?
After years of dev you've got it to the point of perfection.
That ass who complained about his games not running full speed never mentioned that they all played well enough to enjoy them...
Title: Pcsxbox V18
Post by: tabsaid on September 22, 2006, 08:38:00 AM
Really quite shocking that people would complain about this emulator. Think about it for a second. Your microsoft xbox is playing sony playstaion games. I think its an amazing feet, and every version keeps getting better. Anyway thanks for your work xport. Countless # of people love it for every ass that complains. I must have ripped atleast 70 of my psx discs and all games work atleast 90% with alittle tweaking. I really don't understand what people are bitching about.
Title: Pcsxbox V18
Post by: compton on September 22, 2006, 08:45:00 AM
I love you guys!!!
this is by far my favorite XPORT app, and now with the recent mad updates it feels like the xbox 1 is very much alive still.
i was in love with this program back in v. 11, now it is just amazing (duelshock.)
Title: Pcsxbox V18
Post by: Timerever on September 22, 2006, 08:45:00 AM
It's nice to see how I haven't really insulted anyone (check every post if you doubt) but eveyryone calls me an asshole, a jerk and a looser, and to make things even funnier I get someone telling me that:
QUOTE(micbic @ Sep 22 2006, 04:19 AM)
People like you are the reason xbox homebrew has such a bad reputation
Yeah it's people like me that are ruining the homebrew scene, not everyone else around here that insults anyone who has a diferent opinions from theirs. Funky.
And all I said was that this statement was incorrect:
QUOTE(manu_xl @ Sep 21 2006, 08:25 PM)
i think we have a version here which may be considered as a decent final one for the current xbox1 ... many thanks xport!!
No, it's not a decent final version, a decent final version would be an emulator that runs most of the games at full speed. That doesn't mean that Xport did a bad job (never said that, check the posts), it means that there is still plenty of room to improve.
Title: Pcsxbox V18
Post by: Pheidias on September 22, 2006, 09:01:00 AM
Timerever do you even read your own posts? You said that if xport couldn't do a emu that emulated perfect why have/do it at all....And since everyone that read your post took it as one big ass insult towards the people that made this happen in the first place I think you should learn how to fomulate your gratitude towards them better...
Title: Pcsxbox V18
Post by: XPort on September 22, 2006, 09:19:00 AM
QUOTE
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
You seem to be mistaking a "right" to post your opinion with it being necessary to do so. You can argue semantics insofar as what you said is not insulting or mean, but I think you have to agree that it's much closer to those than being kind or supportive. I think it's also easy to see how what you said is not even constructive criticism. You were simply complaining - so why did you bother to post it? No one's saying you're not entitled to an opinion, but, really, what good can come of posting something like that? I'm not insulted or offended (although I did roll my eyes when I read your posts), but I felt that I should say something because I think you should re-evaluate how you interact with people. There are better ways to express the kind of opinion that you felt the need to express.
Title: Pcsxbox V18
Post by: Beelzebud on September 22, 2006, 09:52:00 AM
Title: Pcsxbox V18
Post by: Timerever on September 22, 2006, 10:45:00 AM
QUOTE(XPort @ Sep 22 2006, 03:50 PM)
You seem to be mistaking a "right" to post your opinion with it being necessary to do so. You can argue semantics insofar as what you said is not insulting or mean, but I think you have to agree that it's much closer to those than being kind or supportive. I think it's also easy to see how what you said is not even constructive criticism. You were simply complaining - so why did you bother to post it? No one's saying you're not entitled to an opinion, but, really, what good can come of posting something like that? I'm not insulted or offended (although I did roll my eyes when I read your posts), but I felt that I should say something because I think you should re-evaluate how you interact with people. There are better ways to express the kind of opinion that you felt the need to express.
Ok, that was a rough way to say it but I was pissed cause I saw at the compatibility topic that:
QUOTE
Thunder Force V Perfect System JAP Yes, 100% - jammi
I was like: "Yeah, shooting goodness!" and then 40FPS, and right after that someone says pcsxbox is a decent final version. It was a bit annoying (IMG:style_emoticons/default/biggrin.gif)
This post has been edited by Timerever: Sep 22 2006, 05:45 PM
Title: Pcsxbox V18
Post by: nes6502 on September 22, 2006, 11:31:00 AM
QUOTE(Timerever @ Sep 22 2006, 05:16 PM)
Ok, that was a rough way to say it but I was pissed cause I saw at the compatibility topic that:
Thunder Force V Perfect System JAP Yes, 100% - jammi
I was like: "Yeah, shooting goodness!" and then 40FPS, and right after that someone says pcsxbox is a decent final version. It was a bit annoying
That 100% does not refer to speed. It refers to emulation quality compared to how the game runs on a real PSX (graphics, audio, etc... but not the speed of the emulation).
This post has been edited by nes6502: Sep 22 2006, 06:32 PM
Title: Pcsxbox V18
Post by: madmab on September 22, 2006, 12:08:00 PM
QUOTE(Timerever @ Sep 22 2006, 12:16 PM)
Ok, that was a rough way to say it but I was pissed cause I saw at the compatibility topic that: I was like: "Yeah, shooting goodness!" and then 40FPS, and right after that someone says pcsxbox is a decent final version. It was a bit annoying (IMG:style_emoticons/default/biggrin.gif)
lol... compatibility lists are shit... Can't blame you for being upset over that one.
Moving on (just so you don't think I'm addressing you specifically).
If anybody remembers, in the past it was said we would not even see dual analag support (much less vibration support), yet here we are. I do not really keep up with PC emulators much less Pcsx, but has that thing even been updated since the last major update of Pcsxbox?
Title: Pcsxbox V18
Post by: madmab on September 22, 2006, 01:00:00 PM
Just a suggestion for x-port but if you could modify the save/load state screens so they actually specify which one your doing, that would be great. If the "always bring up save state screen" is on, it's easy to forget which combo you pushed (ltr-black, or ltr-white). Changing those screens would be great. (IMG:style_emoticons/default/biggrin.gif)
I noticed the mp3 music volume goes back to full when I exit a game. I remember you said you were gonna have it remember the volume.
For everyone else. If you use the dual analog controls in a game you might wanna un-map the volume controls off of the right stick or you will be wondering why the volume keeps changing. (IMG:style_emoticons/default/laugh.gif)
This post has been edited by madmab: Sep 22 2006, 08:08 PM
Title: Pcsxbox V18
Post by: wizzel on September 22, 2006, 01:52:00 PM
Title: Pcsxbox V18
Post by: madmab on September 22, 2006, 02:16:00 PM
Nevermind my comment about the mp3 volume. Turns out since I had the analog keys mapped to volume, I was "unknowingly" changing the volume from within the game. (IMG:style_emoticons/default/laugh.gif)
Title: Pcsxbox V18
Post by: madmab on September 22, 2006, 05:33:00 PM
The file extension filter still gets cleared when using the screenshot viewer utility.
I'd also like to see the ability to map a toggle to the frame limiter to a button. Either that or make it an in-game menu option. The reason being. Some games run much faster with it OFF, but then the video gets all out of wack for movie play back, which it is better when set to ON.
The vibration functionality is kinda hit or miss. In some games it works pretty dandy. In other games, no amount of adjusment does any justice, it just barely flutters. I suppose that is due to differences in how the PS1 vibration functions compared to the xbox.
This post has been edited by madmab: Sep 23 2006, 12:35 AM
Title: Pcsxbox V18
Post by: shivathediva on September 23, 2006, 02:27:00 PM
ok guys just updated the emu on the box and i still have some minor glitches in a game. Was wondering if it was my settings or the emu just aint 100%yet. First crash bandicoot 3 seems to have some glitches in the water worlds and some other parts of the game. the water worlds are the worst so im using them as a example. I think th eproblem lays in the layering because everything is pushed back. and it some parts you seem to dissappear (which at first is kinda kewl but does get frustrating) anyway i was just checking to see if anyone has played the game before and not had it do that and share some config advice..
Title: Pcsxbox V18
Post by: alebrige on September 23, 2006, 02:41:00 PM
Hi everybody
I was just wondering if anybody has found the best configuration to run Valkyrie Profile in these new Pcsxbox version(s). I've tried a couple of different combinations myself, but none of them have seen to make any difference in performance. I would really like to be able to play this game running somewhat smoothly. I've searched for some original copies but the prices are insane. I saw one copy selling for $250.
Title: Pcsxbox V18
Post by: Deoser on September 23, 2006, 08:01:00 PM
Ok I need serious help lol.
I had v11, and today I went to look for a new version. So today I download v18. But inside the zip, NOTHING IS IN FOLDERS!! So how am I supposed to know what file goes where.
Now all I have on my xbox is an empty playstation folder. With 3 empty folder's inside. the bios folder,skins folder, and cd images folder.
Can someone please tell me which files need to go where and in what place.
And I stoll have the sprite folder from the old version with all the images sorted. from folder 0 to 5.
(Oh yeh an also. I did lot's of searching for a tutorial on this. And I still havn't found anything. And it's been so long since I put version v11 on my xbox that I forgot how I figured it out or where i got it form lol.)
This post has been edited by Deoser: Sep 24 2006, 03:02 AM
Title: Pcsxbox V18
Post by: alebrige on September 23, 2006, 08:26:00 PM
hi Deoser I'm a noob, but I just upgraded to V18 succesfully so I'll try and narrate what I did and see if it helps
-first of course I downloaded the Pcsxbox v18 from xbins. If you got it from somewhere else, I recommend you get it fom there -then I just right clicked the file and selected "extract to pcsxbox v18". That was using winrar, depnding on what compression software you're using that can be a little different. After that everything was sorted into it's respective folder. Something I noticed is that if you double click the zip file it will list all the files but will not separate them in folders, just do the step mentioned first and it'll work fine. -went into ftp and replaced the files and voila it worked
hope this helps
Title: Pcsxbox V18
Post by: Deoser on September 23, 2006, 08:31:00 PM
Thanks, haha how stupid of me T_T.
I tried just extracting it and it created the folder's and stuff lol.
Dam you WinZip!!! lol
Title: Pcsxbox V18
Post by: kgonepostl on September 23, 2006, 08:45:00 PM
I love you x-port! A lot of people don't realize how much your work impacts the scene. When I offer to mod a friends xbox they always ask about emulators. And without emulators they would not let me mod their box. And without your work they would never get around to knowing other great apps such as xbmc as well.
Your work is a gateway for n00bs to see the magic which is "the scene". Maybe I over complimented you but I don't feel I did.
Keep on pwn1n.
Title: Pcsxbox V18
Post by: shivathediva on September 23, 2006, 10:03:00 PM
i know the emus 4 the xbox are awesome i got all the basic systems goin even nes duckhunt (with gun) liek i said tho my fav ps1 game is crash and in crash 3 warped in the water level the graphics are a bit scewy, has anyone else experienced this? maybe there is a fix im missing somewhere
Title: Pcsxbox V18
Post by: kgonepostl on September 23, 2006, 10:42:00 PM
QUOTE(shivathediva @ Sep 23 2006, 10:34 PM)
i know the emus 4 the xbox are awesome i got all the basic systems goin even nes duckhunt (with gun) liek i said tho my fav ps1 game is crash and in crash 3 warped in the water level the graphics are a bit scewy, has anyone else experienced this? maybe there is a fix im missing somewhere
Holy dogshit! Are you telling me you can use xbox lightguns for games like duckhunt!?????
Title: Pcsxbox V18
Post by: El Noel on September 24, 2006, 06:28:00 AM
QUOTE(Timerever @ Sep 21 2006, 09:22 PM)
Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.
Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.
Hey dude, I'm not sure if you've ever played on a PSX, but very few 3D games ran at 60fps anyway. It wasn't until the advent of the DC that consoles were capable of solid, 60fps 3D.
Some games actually run smoother than if they were played on a real PSX, such as Wing Commander IV and Parappa the Rapper. Many other games are perfectly playable, and if the odd stutter in music or the occasional frame dropped is too much for you then maybe you ask for too much?
Anyway, try disabling XA sound processing in Thunderforce V. It works great then.
This post has been edited by El Noel: Sep 24 2006, 01:29 PM
Title: Pcsxbox V18
Post by: jcautela on September 24, 2006, 10:21:00 AM
* Disable CD-DA: Will disable CD audio.
Wouldn't that make the psx game 'mute' and remove the audio completely? Or is it just a fix and all the audio is intact when the fix is enabled?
Thanks.
Title: Pcsxbox V18
Post by: noselessmonk on September 24, 2006, 02:08:00 PM
LOL at the million questions asked when you want to change video modes...especially the "Are you telling the truth?" part. Never tried changing video modes before. Any way, keep up the great work.
Title: Pcsxbox V18
Post by: shivathediva on September 24, 2006, 02:34:00 PM
QUOTE(kgonepostl @ Sep 24 2006, 12:13 AM)
Holy dogshit! Are you telling me you can use xbox lightguns for games like duckhunt!?????
yea i got the gun working on the nes sys no problem and its pretty simple ill get the the name of the emu and post it,
ok updated its fceultra you can search these forums and find it pretty easily thats how i got it going
This post has been edited by shivathediva: Sep 24 2006, 09:35 PM
Title: Pcsxbox V18
Post by: Foe-hammer on September 25, 2006, 04:13:00 AM
Great job, and thanks again xport.
I have two questions, if you don't mind:
1) Is it possible to put 'frame skip' on auto, instead of always on? I just noticed that mameox had this option.
2) If one were to get their CPU upgraded in the xbox would it help improve pcsxbox's frame rates?
Title: Pcsxbox V18
Post by: tsukiiori on September 25, 2006, 11:17:00 AM
Hi 'verybody !
Great job with this project, guys... Very impressive...
Nearly all the games I've tested run 100%... And sometimes even better than on a real PSX... (IMG:style_emoticons/default/happy.gif)
Well, I've a question about WipeOut 3 special edition. Has anyone been able to run this game without a flaw about the music ??
For 2 years, I followed all the different versions of PCSXBOX and saw lotta improvements, version after version... A few versions ago, the info about wo3se, in the compatibility list was : Yes, in BIOS Mode Only. 75% Speed, No Music.
Now, PCSXBOX can run the game at the full original speed, without noticeable slowdown... But the behaviour with musics is quite strange : Tracks are perfectly played during the intro or while the game displays the menus... But as soon as the 3D engine is used (during the game or the automatic demos), the music freeze every seconde and is played twice... (kinda choppy, kinda repeated...)
I tested with all the different core versions, and tried all the combinaisons of settings... I tried with different "images" (3 different "bin" formats from 3 different softwares, 2 different 'iso" from 2 different softwares - each time with purely PSX-specific settings) to avoid the slightest doubt about the images... And the music flaw is still present...
The best result (perfect speed - perfect music as long as possible, this means in all none-3D screens...) for the settings I found is :
1) Bios mode : Bios file (freeze or just keep loading without success, after the intro, in HLE used) 2) Core version : 1.5 3) GPU plugin version : 1.16 4) SPU plugin version : 1.9 5) All graphics fixes are "OFF" (no really a problem about the frameskip, but the framelimit MUST be set to "OFF", in order to have music correctly played in the intro/menu (in a word in all none-3D screens...). 6) All CPU fixes are "OFF". 7) The only important setting in the SPU fixes is "Sound Timer Method"; it must be put to "ORIGINAL" (or else, the music is choppy even in the none-3D screens). 8) Throttle method : both mode can be used, there is no difference - the music problem is still present... 9) Settings about memory cards are to related... 10) Set graphics filter : "NONE" (best speed - but doesn't seem to interfere with the music problem, unless if core is version 1.6... using a graphics filter with core=1.6 makes the game crash as soon as the filter is set...)
Changing the video settings (force 50 Hz, soften display, etc...) when the game is loaded doesn't change anything about the music prob...
I hope giving you the result of my researches can help you to improve the next version of PCSXBOX, or at least to understand other problem(s) that may be related to the one I'm experiencing with WO3SE (IMG:style_emoticons/default/happy.gif)
Are other PCSXBOX users trying to fix problems with WO3SE ? I'd be pleased to share info about it...
Thanks again And C U...
Title: Pcsxbox V18
Post by: Thraxen on September 25, 2006, 05:17:00 PM
QUOTE(jcautela @ Sep 24 2006, 10:52 AM)
* Disable CD-DA: Will disable CD audio.
Wouldn't that make the psx game 'mute' and remove the audio completely? Or is it just a fix and all the audio is intact when the fix is enabled?
Thanks.
It generally just kills the background music in games where the PSX played audio tracks directly off the CD during gameplay. So if you have a game where the background music is choppy or is causing the game to slow down this option can help.
Title: Pcsxbox V18
Post by: Timerever on September 25, 2006, 05:32:00 PM
@tsukiiori:
Wip3out uses Redbook audio for in-game (or as you call it, the 3D engine) so: either your game image is a ISO file without track info and in this case try using some app to do a BIN rip with a CUE sheet
or
pcsxbox doesn't support Redbook audio for that game.
I remember having trouble with that game music when I tried it on ePSXe but since I didn't care about the game I just trew the game away (not a original disk, mid you) and never tested it further.
Title: Pcsxbox V18
Post by: Thraxen on September 25, 2006, 06:27:00 PM
QUOTE(Timerever @ Sep 25 2006, 06:03 PM)
@tsukiiori:
Wip3out uses Redbook audio for in-game (or as you call it, the 3D engine) so: either your game image is a ISO file without track info and in this case try using some app to do a BIN rip with a CUE sheet
or
pcsxbox doesn't support Redbook audio for that game.
I remember having trouble with that game music when I tried it on ePSXe but since I didn't care about the game I just trew the game away (not a original disk, mid you) and never tested it further.
It supports it, otherwise he wouldn't be hearing it at all. There are quite a few games where the background music (redbook audio in this case) will get choppy or skip/repeat while action is occuring in the game. You really only have two options if you want to play the game... 1) Just put up with the audio glitches, or (2) use the Disable CDDA option to kill the background music. IMO, it's best to just kill the background music if it annoys you. I either just play without the background music or turn on my own background music (radio, whatever...).
Title: Pcsxbox V18
Post by: Timerever on September 26, 2006, 02:27:00 AM
Nope that's not what he said, he says:
QUOTE(tsukiiori @ Sep 25 2006, 05:48 PM)
But the behaviour with musics is quite strange : Tracks are perfectly played during the intro or while the game displays the menus... But as soon as the 3D engine is used (during the game or the automatic demos), the music freeze every seconde and is played twice... (kinda choppy, kinda repeated...)
The menu music isn't Redbook if I remember correctly, so his problem is either a bad rip without audio tracks info or pcsxbox lack of compatibility with this game.
And BTW:
QUOTE(tsukiiori @ Sep 25 2006, 05:48 PM)
Now, PCSXBOX can run the game at the full original speed, without noticeable slowdown...
Humm? pcsxbox is getting faster? If so then it's something other than GPU optimization since the changelogs say nothing about changes to it.
Title: Pcsxbox V18
Post by: El Noel on September 26, 2006, 04:58:00 AM
I wish I could test it. Like Wipeout 2097, Worms Armageddon and Worms World Party, I have never got Wip3out to work at all. It's only the games I want most that refuse to bypass the loading screen...
Title: Pcsxbox V18
Post by: darkstalker on September 26, 2006, 01:31:00 PM
QUOTE(Timerever @ Sep 26 2006, 03:58 AM)
Nope that's not what he said, he says:
The menu music isn't Redbook if I remember correctly, so his problem is either a bad rip without audio tracks info or pcsxbox lack of compatibility with this game. And BTW:
Humm? pcsxbox is getting faster? If so then it's something other than GPU optimization since the changelogs say nothing about changes to it.
The menu music is the exact same music as played in-game, played the same way. The issue here is that the game is playing its sound buffer faster than it can fill it, causing the glitchiness.
Title: Pcsxbox V18
Post by: tsukiiori on September 26, 2006, 03:13:00 PM
Hi again 'verybody !
Thanks for your answers and for sharing your experience about WO3Se on PCSXBOX ^^
Maybe I have to give some more details about what I observed...
@Timerever : I use ISO and CUE/BIN formats for WO3Se and tested the different images with Daemon Tools and ePSXe. The iso images encapsuled the audio tracks, so I could play musics without problems. The ISO image I used on PCSXBOX can play music too (without solving the glitch...), but you're right, it's easier to work with BIN format (I had to try several different settings before obtaining ISO images able to contain audio tracks...)
I search on the web to find other CUE files, on order to compare with the CUE I created. The other users who sent me their own CUE obtained the very same CUE file, whereas they're using different softwares. This is why I think this is not a problem about audio tracks info. The issue is probably PCSXBOX lacking of compatibility with this game T___T
About PCSXBOX getting faster, I had speed problems until v13 got avaliable. PCSXBOX v13 improve a lot the ingame speed. But as the music problem were still quite important, I didn't tried to change the settings to gain more speed. The musics played really better with v15 (or v16, I dont remember, sorry... ^^) So, I went deeper into the settings for graphics and speed... And got aware that WO3SE is now far more faster...
I have on original WO3 disk and played it on my PSTwo system. As WO3SE is just WO3 with more "bonuses" (the game engine wasn't changed...), I think ingame speed is the same in WO3 than in WO3SE. If this is true, I can tell that WO3SE is running faster on PCSXBOX than on a real PSX system... And it's really more lovely, thank to the graphics filters (well... Don't use a far too "CPU/RAM greedy" filter, or else, the speed won't be so high...)
@Thraxen : You're right ^^ Musics are so slaughtered that it's truly a pure sadistic experience to play WO3SE without disabling CDDA... In a way disabling CDDA allow us to save at least the FX sounds... But a WipeOut game without music is like a JetSetRadio/SOTN/ResidentEvil/ThunderForce with no sound T__T Music is an important part in the gaming experience...
But, hey..Wait !! There is a solution to get perfect musics !! O_o Just put the WO3SE disk in another audio CD player while playing the game on PCSXBOX !! (IMG:style_emoticons/default/jester.gif) ...Until PCSXBOX is able to play the musics without the glitches... ^^
@El Noel : I also tested PCSXBOX with WO3. And the results are the same as WO3SE : full speed but music problems... To play WO3, BIOS mode is needed. And remember to disable frame limite. I experienced the same problem (game refusing to bypass the loading screen) with WO3 and WO3SE (and other games) while using bad ISO format... This is why, as Timerever suggested, it's easier to use BIN format. Try again with a CUE/BIN generated by CDRWin (Alcohol is also not bad...) for example, and it should work...
To play WO2097, I used the same method and settings : BIN format of a PAL version, BIOS MODE and disabling the frame limit. I have on original WO2097 disk and compared the game running on PSTwo and PCSXBOX... Just like WO3/WO3SE, WO2097 runs faster (and is more beautiful...) on PCSXBOX (IMG:style_emoticons/default/happy.gif)
@Darkstalker : Your analysis seems to perfecly confirm what I observed... I mean this is EXACTLY the SAME problem you can obtain while changing the settings for the sound buffer size, in different ePSXe sound plugins. Excellent info Darkstalker ^^ Thanks a lot ^^ By the way, is there a way to change the sound buffer size in PCSXBOX ? Oooooh PCSXBOX-guys, pliiiiiiiiiiiiz... Is it possible to include this new setting in a next PCSXBOX version ?? (IMG:style_emoticons/default/wink.gif)
Little by little, answers (solutions ?) are appearing... o_O Thanks again everybody...
C U soon...
Title: Pcsxbox V18
Post by: Potman on September 26, 2006, 04:02:00 PM
turn off frame limiter... isnt that supposed to speed a game up faster than normal? isnt it possible to fix the frame limiter to increase the speed abit higher to match the original speed (not the same speed as when the frame limiter's off, cuz it's too fast) ?
Title: Pcsxbox V18
Post by: Timerever on September 26, 2006, 05:01:00 PM
I keep wearing from random people that turning off Frame Limiter makes the game run faster but that's not how it should be, Frame Limiter should only take effect when the number of rendered frames are over 60 per second. Anyone care to explain why everybody says it's faster without FL?
Title: Pcsxbox V18
Post by: Potman on September 26, 2006, 05:34:00 PM
try testing some games with fl off, it does seem to go faster, for example in vagrant story with fl off the main character runs too fast, also the cutscenes' too smoothy fast. same thing to chrono cross, and others.
Title: Pcsxbox V18
Post by: Thraxen on September 26, 2006, 06:22:00 PM
QUOTE(Timerever @ Sep 26 2006, 02:58 AM)
Nope that's not what he said, he says:
The menu music isn't Redbook if I remember correctly, so his problem is either a bad rip without audio tracks info or pcsxbox lack of compatibility with this game.
No, it's probably redbook audio. Twisted Metal 2 is the same way. The music skips during gameplay. I assume this is due to the emulator being overtaxed trying to run the game and it can't read the audio track from the image file smoothly. Then if you enable the Disable CDDA option the background music goes away.
QUOTE(Timerever @ Sep 26 2006, 05:32 PM)
I keep wearing from random people that turning off Frame Limiter makes the game run faster but that's not how it should be, Frame Limiter should only take effect when the number of rendered frames are over 60 per second. Anyone care to explain why everybody says it's faster without FL?
I used to think it couldn't hurt the game speed either so I always left it on. But then just last week I was testing out Battle Arena Toshinden and the game was running too slow... slower than the real game played on a PSX. But after I turned that option off it started running faster. Sometimes it runs faster than the real game, but that's better than too slow unless it's ridiculously fast.
This post has been edited by Thraxen: Sep 27 2006, 01:26 AM
Title: Pcsxbox V18
Post by: madmab on September 26, 2006, 09:06:00 PM
Believe it or not turning frame limiter off will make a game run faster, but not necessarily faster than 60fps... BUT having it off can mess up in game video playback. Hence my "request" to either let us map a key to the framelimiter (ON/OFF) and/or add it to the menu options when the right analog stick is clicked.
Funny you should all mention the sound buffer. I was thinking the very same thing myself that maybe adjusting or being able to adjust the sound buffer might help in games where the audio skips alot.
Title: Pcsxbox V18
Post by: georaldc on September 26, 2006, 11:30:00 PM
Try removing the frame limit in chrono cross and you'll notice that the intro (which normally runs very slow) runs much better, though as potman said, some parts of the game (like the world map and FMVs) run way faster than normal.
Title: Pcsxbox V18
Post by: El Noel on September 27, 2006, 06:40:00 AM
QUOTE(madmab @ Sep 27 2006, 03:37 AM)
Believe it or not turning frame limiter off will make a game run faster, but not necessarily faster than 60fps... BUT having it off can mess up in game video playback. Hence my "request" to either let us map a key to the framelimiter (ON/OFF) and/or add it to the menu options when the right analog stick is clicked.
The FMV scenes in Wing Commander IV ran far too choppy until I disabled frame limit. Problem is, the game runs faster now! Not so fast as to make the game unplayable but it's certainly a bit harder. It's also much smoother too, which is why a "select how much to limit the frames" option would be very welcome if there are any future releases of PCSXbox in the works.
Title: Pcsxbox V18
Post by: Timerever on September 27, 2006, 07:00:00 AM
Yep it's true, turning Frame Limit off does speed up the emulation, yet it's just around 5 FPS maily on game menu's. It doesn't really help me at all, I need solid 60 FPS emulation since I'm not playing slow RPG's like Final Fantasy. I am, or should I rather say I want, to play fast moving shmups like Einhänder or Thunder Force and these games need ever single frame they can get.
Title: Pcsxbox V18
Post by: Thraxen on September 27, 2006, 10:55:00 PM
QUOTE(Timerever @ Sep 27 2006, 07:31 AM)
Yep it's true, turning Frame Limit off does speed up the emulation, yet it's just around 5 FPS maily on game menu's. It doesn't really help me at all, I need solid 60 FPS emulation since I'm not playing slow RPG's like Final Fantasy. I am, or should I rather say I want, to play fast moving shmups like Einhänder or Thunder Force and these games need ever single frame they can get.
You just need to get yourself a real PSX. Both of those games are playable on PCSXBox, but you clearly want perfection... which is simply hard to come by on an emulator, especially PCSXBox.
Title: Pcsxbox V18
Post by: Timerever on September 28, 2006, 03:11:00 AM
QUOTE(Thraxen @ Sep 28 2006, 05:26 AM)
You just need to get yourself a real PSX. Both of those games are playable on PCSXBox, but you clearly want perfection... which is simply hard to come by on an emulator, especially PCSXBox.
I didn't say I want perfection, I want speed, I sometimes play these games on ePSXe + NextGL plugin and while somethings are obviously messed (but not that much) I'm still happy with it because I get 60FPS all the times. But this is getting repetitive, Xport knows that pcsxbox is slow and he will, if possible, make it faster.
Title: Pcsxbox V18
Post by: rodney12 on September 28, 2006, 09:11:00 PM
hi i just installed v18 and i`m trying to get ff8 to work. the format is .CDZ i thought it was suppose to be a bin and cue. i tried renaming the cd files to .BIN and it just freezes on the loading screen. is there a way to convert that to the right format or am i doing something wrong. thank you
Title: Pcsxbox V18
Post by: Koitsu on September 29, 2006, 02:06:00 AM
i only skimmed over these 5 pages, but i'm pretty sure no one asked this question. possibly because the answer's staring me right in my face..
when i edit a skin, where is the option to save my changes? it used to be easy to save to the settings.ini, but i can't find where that option is anymore.
btw, to the post above mine, CDZ images are compressed BIN files. i believe you have to find something to uncompress your game back to BIN and then it should play. at least as well as it normally plays, yeah?
This post has been edited by Koitsu: Sep 29 2006, 09:07 AM
Title: Pcsxbox V18
Post by: El Noel on September 29, 2006, 10:25:00 AM
QUOTE(Timerever @ Sep 27 2006, 01:31 PM)
Yep it's true, turning Frame Limit off does speed up the emulation, yet it's just around 5 FPS maily on game menu's. It doesn't really help me at all, I need solid 60 FPS emulation since I'm not playing slow RPG's like Final Fantasy. I am, or should I rather say I want, to play fast moving shmups like Einhänder or Thunder Force and these games need ever single frame they can get.
Just disable XA sound processing for both... okay so you have to play without music but they'll run far smoother. Or just buy a Saturn.
Title: Pcsxbox V18
Post by: Timerever on September 29, 2006, 12:12:00 PM
QUOTE(El Noel @ Sep 29 2006, 04:56 PM)
Just disable XA sound processing for both... okay so you have to play without music but they'll run far smoother. Or just buy a Saturn.
I did turn off all sound processing but it didn't help.
Title: Pcsxbox V18
Post by: dragon_788 on October 02, 2006, 04:32:00 PM
Heya Xport, awesome work, i'm still sitting on v16 as I haven't updated to the latest yet, but I was just wondering if you've done any testing with Wild Arms (the first one) or SaGa Frontier (also the first). I got Wild Arms up and running (a new image probably helped) but after progressing so far along the story line I've found that I can't create new spells at the magic guild (related game menu pops up and emulator freezes), or buy any equipment that can be equipped on a character currently in the party (again game menu pops up and freezes). I also have run into a place where a similar crash occurs in the storyline itself and I haven't found a way aroun dit. I haven't tested SaGa Frontier on the new builds yet, but I'm hoping it works and can actually get into the game now. Harvest Moon: Back to Nature, works well on the v14-16 cores, but saving to the 3rd slot (the game only shows 3 in SNES style) seems to cause a crash quite often. I'm not sure if its just saving to the memory card in general or what, but since using only save states I haven't had the crashing issue. These are a couple games I would kill to play on the Xbox, not sure if its a port related incompatibility or just something the original PCSX couldn't do, cheers on the incredible selection of ports you've made available and also your willingness to share them with us.
Title: Pcsxbox V18
Post by: Thraxen on October 02, 2006, 06:16:00 PM
QUOTE(dragon_788 @ Oct 2 2006, 05:03 PM)
Heya Xport, awesome work, i'm still sitting on v16 as I haven't updated to the latest yet, but I was just wondering if you've done any testing with Wild Arms (the first one) or SaGa Frontier (also the first). I got Wild Arms up and running (a new image probably helped) but after progressing so far along the story line I've found that I can't create new spells at the magic guild (related game menu pops up and emulator freezes), or buy any equipment that can be equipped on a character currently in the party (again game menu pops up and freezes). I also have run into a place where a similar crash occurs in the storyline itself and I haven't found a way around it.
How far into the game are the Wild Arms bugs? I recently started playing that on PCSXBox but have really only just started and am not far into the game. BTW, Wild Arms was one of my favorite PSX games too. The previous version of PCSBox wouldn't even load the game, so at least we are headed the right direction. I'd like to get to the where are to see if there is a way around these bugs.
This post has been edited by Thraxen: Oct 3 2006, 01:18 AM
Title: Pcsxbox V18
Post by: Koitsu on October 08, 2006, 07:16:00 PM
SaGa Frontier's much better. you'll need to use 1.4 so the music's speed won't blitz past your ears. i've made a new save mcd, but i've also used my original saves thanks to that dexdrive (greatest creation evarr), and they work fine. the main problem is that text that was said by someone earlier is often left as a residue for the next person to say something. at least it works. i've been playing a lot of old JP games even from '94, and many more work, too. good stuff
Title: Pcsxbox V18
Post by: ricflairandy on October 10, 2006, 07:17:00 AM
anyone managed to get tekken 3 or metal gear solid running well on it?
Title: Pcsxbox V18
Post by: dragon_788 on October 10, 2006, 01:25:00 PM
Thraxen: I've been having issues in the first city where the three characters meet. [spoiler]Sorta spoiler, there is a fair and during it demons come and its after beating the head demon the game froze on me.[/spoiler] I also had issues like I mentioned before with creating spells and buying upgrades, going to upgrade to the latest version soon and retest though.
Koitsu: Thanks a ton for that info, I've got the original disk for Saga Frontier so I *could* play it on my PS2, but I like playing it through my Xbox a lot better b/c of savestates and being able to switch to another game very easily without swapping disks all the time.
Title: Pcsxbox V18
Post by: Retroplay on October 10, 2006, 01:38:00 PM
QUOTE(Thraxen @ Oct 3 2006, 01:47 AM)
How far into the game are the Wild Arms bugs? I recently started playing that on PCSXBox but have really only just started and am not far into the game. BTW, Wild Arms was one of my favorite PSX games too. The previous version of PCSBox wouldn't even load the game, so at least we are headed the right direction. I'd like to get to the where are to see if there is a way around these bugs.
It happens everytime you try to attach new spells to your crests and when you try to equip new armor and weapons. Please let us know if you find a way around this problem. (IMG:style_emoticons/default/smile.gif)
Title: Pcsxbox V18
Post by: El Noel on October 11, 2006, 04:17:00 AM
QUOTE(ricflairandy @ Oct 10 2006, 01:48 PM)
anyone managed to get tekken 3 or metal gear solid running well on it?
If you disable XA sound processing then Tekken 3 runs pretty well. No music but still sound effects. The music sucked anyway (IMG:style_emoticons/default/smile.gif)
Title: Pcsxbox V18
Post by: Thraxen on October 11, 2006, 11:06:00 PM
QUOTE(Retroplay @ Oct 10 2006, 02:09 PM)
It happens everytime you try to attach new spells to your crests and when you try to equip new armor and weapons. Please let us know if you find a way around this problem. (IMG:style_emoticons/default/smile.gif)
Well, I finally encountered one of the crashes. I didn't have any problem buying and equiping new weapons and armor, but the game crashed everytime I tried to buy more ammunition for my ARM. I tried over a dozen different settings configurations and never found one that would let me buy the ammo without crashing (IMG:style_emoticons/default/sad.gif)
Title: Pcsxbox V18
Post by: Retroplay on October 12, 2006, 12:52:00 PM
QUOTE(Thraxen @ Oct 12 2006, 06:37 AM)
Well, I finally encountered one of the crashes. I didn't have any problem buying and equiping new weapons and armor, but the game crashed everytime I tried to buy more ammunition for my ARM. I tried over a dozen different settings configurations and never found one that would let me buy the ammo without crashing (IMG:style_emoticons/default/sad.gif)
This game has some peculiar issues, I can buy ammo and upgrades for my ARM just fine. (IMG:style_emoticons/default/huh.gif) I'm using the US version ripped from an original disc btw.
Title: Pcsxbox V18
Post by: alexh on October 15, 2006, 07:56:00 AM
Great Emulator, I am playing Medal of Honour and Medal of Honour underground with Dualshock... very cool
This post has been edited by alexh: Oct 15 2006, 03:07 PM
Title: Pcsxbox V18
Post by: XboxHKZ on October 22, 2006, 09:21:00 PM
If only now we could get all the RPG's to run perfectly! I still have yet to get Xenosaga, Xenogears, FFVII-VIII, and many others to properly work. Some will work to a point, and others have so many problems that it removes the enjoyment of the game. I also think that the configuration download section of the emulator really needs a cleaning. Most of those don't work, and are missnamed. I do agree that this release is great, don't get me wrong but I just want to play my classic RPG's on my xbox, and think it would be nice to have them all work properly. I don't know enough about emulation and what not to decide weather this is actually possible, but it definatly would be nice. I know many of you out there agree with me too. We should all post a thread asking them if they would be willing to come up with a permanent solution for our RPG addict needs!!!! lol
(I know someone reading this is going to post: Here's your solution, buy a playstation. ) lol
Title: Pcsxbox V18
Post by: Scoobysnaxx on October 23, 2006, 08:24:00 AM
QUOTE(XboxHKZ @ Oct 23 2006, 03:52 AM)
I also think that the configuration download section of the emulator really needs a cleaning. Most of those don't work, and are missnamed. I do agree that this release is great, don't get me wrong but I just want to play my classic RPG's on my xbox, and think it would be nice to have them all work properly.
QUOTE(XPort @ Sep 21 2006, 08:09 PM)
- Instructions included on how to set up your own website which can store/serve configuration files: upload_download_configurations_instructions.txt
I've got a setup for configs, in fact it's at configs.xbox.nugnugnug.com
The php end of it appears to be working. If you type in the config requests as documented in the emulator in the URL, it appears to work. However, the emulator only allows you to put an IP address into the configuration, and I sorta think this is where the communication breakdown happens.
216.55.169.229 is the IP address for configs.xbox.nugnugnug.com However, it's also the same IP address for just plain ole xbox.nugnugnug.com, xmugen.nugnugnug.com along with a couple band websites I run and a few other domains that I have no control over.
So this is more of a networking question I think. How can just an IP address get translated by "the internets (you know, that series of tubes)" into going into the proper subdomain to get to the configs?
Anyway, I think that's what the problem is, and thank you for bringing it back to the top of my mind so perhaps we can get it rolling again.
Title: Pcsxbox V18
Post by: El Noel on October 29, 2006, 02:22:00 AM
QUOTE(Timerever @ Sep 27 2006, 01:31 PM)
Yep it's true, turning Frame Limit off does speed up the emulation, yet it's just around 5 FPS maily on game menu's. It doesn't really help me at all, I need solid 60 FPS emulation since I'm not playing slow RPG's like Final Fantasy. I am, or should I rather say I want, to play fast moving shmups like Einhänder or Thunder Force and these games need ever single frame they can get.
Sorry to bring this up again but I've just had another look at my settings and the following will give you excellent frame-rates on these two games using v18.
Thunderforce V - 1.6 core, 1.16 GPU, 1.9 SPU, all CPU fixes OFF including frameskip/limit, sound=original in the SPU fixes menu. This makes the framerate rock-solid but you can go one better by sacrificing the music and disabling XA sound processing in the CPU menu and turning XA sound OFF in the SPU menu. Try both and let me know how you get on...
Einhander - identical settings although you must disable XA sound processing/turn XA sound OFF as the music skips.
This post has been edited by El Noel: Oct 29 2006, 10:23 AM
Title: Pcsxbox V18
Post by: El Noel on November 11, 2006, 06:26:00 AM
Forgot to mention for the above games: SPU fixes should be set for reverb and interpolation to none/fastest.
Title: Pcsxbox V18
Post by: Timerever on November 13, 2006, 04:40:00 PM
QUOTE(El Noel @ Oct 29 2006, 10:53 AM)
Sorry to bring this up again but I've just had another look at my settings and the following will give you excellent frame-rates on these two games using v18.
What the heck is excellent frame rates? There's only 60FPS (NTSC/PAL60 games)/50FPS (PAL) or everything else, being everything else just plain awfull. But I think I've explained this before.
QUOTE(El Noel @ Oct 29 2006, 10:53 AM)
Thunderforce V - 1.6 core, 1.16 GPU, 1.9 SPU, all CPU fixes OFF including frameskip/limit, sound=original in the SPU fixes menu. This makes the framerate rock-solid game
You mean 50FPS rock solid no? And before you ask this is was only released in NTSC zones (why is that I dunno, Europe is just plain discriminated I guess)
QUOTE(El Noel @ Oct 29 2006, 10:53 AM)
but you can go one better by sacrificing the music and disabling XA sound processing in the CPU menu and turning XA sound OFF in the SPU menu. Try both and let me know how you get on...
Einhander - identical settings although you must disable XA sound processing/turn XA sound OFF as the music skips.
Another NTSC only release, same nice 50FPS fun at best.
I swear that one of this days I'll just get my lazy butt out of this chair and will test to these games on the Dreamcast PSX emulator, and if they run faster I'll spend the rest of that week laughing out loud at PCSXbox. Really.
Title: Pcsxbox V18
Post by: nes6502 on November 13, 2006, 06:09:00 PM
QUOTE(Timerever @ Nov 14 2006, 12:11 AM)
What the heck is excellent frame rates? There's only 60FPS (NTSC/PAL60 games)/50FPS (PAL) or everything else, being everything else just plain awfull. But I think I've explained this before. You mean 50FPS rock solid no? And before you ask this is was only released in NTSC zones (why is that I dunno, Europe is just plain discriminated I guess)
I guess you really meant 50FPS rock solid (IMG:style_emoticons/default/tongue.gif) Another NTSC only release, same nice 50FPS fun at best. I swear that one of this days I'll just get my lazy butt out of this chair and will test to these games on the Dreamcast PSX emulator, and if they run faster I'll spend the rest of that week laughing out loud at PCSXbox. Really.
Why don't you just use a real PSX? I mean you can pick one up for $20.00. Then you'll get your 60FPS. Stop complaining about a project you've done nothing to contribute to. PCSXBox is one of the finest emulators out there. Just because you have this OCD over 60FPS doesn't mean you should chime in every chance you get with your negativity.
Title: Pcsxbox V18
Post by: Timerever on November 14, 2006, 02:00:00 AM
QUOTE(nes6502 @ Nov 14 2006, 02:40 AM)
Why don't you just use a real PSX? I mean you can pick one up for $20.00. Then you'll get your 60FPS. Stop complaining about a project you've done nothing to contribute to.
I'm not complaining, if you cared to check my last post about this issue was in 29 September 2006, like almost 2 months ago, it's that other dude, El Noel, that keeps nagging about it. Plus even if I knew how or wanted to contribute to the project I couldn't since Xport likes to keep the source closed and to himself dispite using GPL licenced sources from everything he can lay his hand on... just nice.
Title: Pcsxbox V18
Post by: XPort on November 14, 2006, 06:57:00 AM
QUOTE(Timerever @ Nov 13 2006, 07:11 PM)
I swear that one of this days I'll just get my lazy butt out of this chair and will test to these games on the Dreamcast PSX emulator, and if they run faster I'll spend the rest of that week laughing out loud at PCSXbox. Really.
After skimming over your posts it seems that the majority of them are condescending, mocking, of a complaintive nature, or just otherwise rude. No, in the particular case above you are not complaining - but it's definitely not a nice thing to say - that you'll be LOL at PCSXBox.
QUOTE(Timerever @ Nov 14 2006, 04:31 AM)
Plus even if I knew how or wanted to contribute to the project I couldn't since Xport likes to keep the source closed and to himself dispite using GPL licenced sources from everything he can lay his hand on... just nice.
Now you are complaining (while simultaneously being rude). I've already explained in great detail in another thread my plans for source release and the reasons why I have not already done so.
I think your avatar is very appropriate for you. It looks like a scowling pissant that's just about ready to crap all over anything whenever the opportunity presents itself. I also think that you seem to have all the qualities of tool who has nothing nice to say about anything.
Note that I didn't actually call you a pissant or a tool. You just need to read carefully.
And about me complaining, yeah that's true, but hardly news. I don't post about working stuff, if the stuff is working I'll just use it and shut up, so yes all the my posts you'll ever read will be complaints. Some suggestions may pop up once in a while but complaining posts are more likely. Anyway I'll have another shot at PSCXbox, but this time with G-Darius (NTSC-J) that is listed on the compatibility list as 100% working but I'm not holding my breath.
Title: Pcsxbox V18
Post by: Timerever on November 15, 2006, 06:25:00 AM
Nope, G-Darius runs at ~45FPS. Oh well I'm too busy with my Dreamcast anyway so I'm not worried about it and there's always the PC for that.
Title: Pcsxbox V18
Post by: Vlcice on November 15, 2006, 09:22:00 PM
Has anyone used Legend of Mana with PCSXbox? I've been able to get it for the most part working well, but I was wondering if anyone had any particular settings to recommend. It runs quickly enough, but there's some occasional sound hiccuping in the sequenced music. Unlike some people here (*cough*) I'm entirely willing to tolerate some frameskipping, but the skipping in the sequenced music is something I'd like to reduce as much as I can.
My current settings are:
SCPH1001 BIOS 1.6 core (it appears a bit faster than 1.5) CPU fixes: all off
GPU plugin 1.16 Graphics fixes: everything off except "use old frame skipping," "frameskip" and "Framelimit."
SPU plugin 1.9 SPU fixes: "XA sound" on (the game doesn't use it anywhere, so disabling it wouldn't give a speed boost), "XA speed fix" off, "reverb" simple, "interpolation" none, "wait CPU action" off, IRQ off, "sound timer meathod" threaded.
The graphics are set to no software filtering and point hardware filtering.
Title: Pcsxbox V18
Post by: El Noel on November 16, 2006, 12:56:00 PM
What I meant by "rock-solid" is exactly that - rock-solid - i.e. no frame-skipping. The game plays plenty fast enough (although for some reason is doesn't run as smoothly on my friend's Xbox) to be enjoyable. You're just being pedantic while I'm trying to be helpful. If you didn't like my advice then simply don't heed to it. But don't lambast me for it; that just makes you look like an ungrateful pr!ck. I didn't have to get up off of my arse and look at my settings for the benefit (or should I say ingratitude?) of someone else. Fortunately I know that not all users here behave like spoilt brats who aren't satisfied with anything other than breaking their parents' bank balance by demanding the most expensive trainers. I will continue to be helpful to others when I can.
This post has been edited by El Noel: Nov 16 2006, 08:58 PM
Title: Pcsxbox V18
Post by: crimsonfreak on December 03, 2006, 08:41:00 PM
put tombi onto my xbox and when i tried to play it, it worked at first until it got to the load screen then it froze...
Please help me...
Title: Pcsxbox V18
Post by: danielcooper on December 17, 2006, 08:25:00 PM
One of my favorite games, a japanese (ntsc-j) games doesn't work at all. It's called Tobal 2. Now, I now the image is fine since it WILL RUN on my PC emulator. And I know that Tobal kinda ran on version 13 and 14 though it was completely unplayable (the menus were distorted and so were the gameplay screens, only FMV was workable but you couldn't play the game).
Now, if there is some trick I'm missing to get this game to work, then somebody please tell me. However, the compatibility list is erronous. It says Tobal 2 works and this simply isn't true, at least not for version 18.
I'm not sure if this is true of all the import japanese playstation games. But in the case of Tobal 2, it just hangs on the black screen, causing the xbox to lock up.
Oh well, that's my suggestion. I think it would be cool if in a future revision there was some way to get this game to work. Tobal 2 is easily one of the top 20 PS games of all time.
Thanks again for all the hard work!
Title: Pcsxbox V18
Post by: Iakupo on December 19, 2006, 08:52:00 PM
I too have not been able to get Tombi to work. I used isobuster to reip it to my laptop and then ftped it over in .bin and .cue format.
I think I have tried every combination of settings possible to get it to work but to no avail. It is a PAL version (I'm in Australia) yet it is said to work in the compatability list, is this only for the NTSC version?
Are there a set of settings that will magicallt make it work?
I also can't get Tombi 2 to work.
Both of them go to the loading screen, almost crash go to the xport loading screen and then hang, any help that can begiven will be much appreciated.
Title: Pcsxbox V18
Post by: manu_xl on January 10, 2007, 06:15:00 PM
there's no need to open a new thread for this so i post my question in here. Dark-Alex (some refer to him as God of the PSP kingdom) has created a custom firmware for the psp which has unlocked the official psx emulator of sony which emulates almost each psx title. is there any possibility this could help psx emulation in general? results of the emulation are astonishing (IMG:style_emoticons/default/smile.gif)
just a question ...
Title: Pcsxbox V18
Post by: stircrazie on January 12, 2007, 04:57:00 AM
just downloaded mk2, japan's version, for the psx and it was a psp hack. i extracted the iso from that psp program and got it to run on my xbox (psx emulator). the program extracts the image of the game. never thought i would see that version of mk on my ps1, also it boots up on my original psx(modded) if only we could get doom or syphon filter to work on the xbox.
Title: Pcsxbox V18
Post by: manu_xl on January 12, 2007, 06:52:00 AM
it's not about the iso. it is about the firmware with the psx emulator integrated. and if we would be able to extraxt the emu part and use it for psx emulation in general?
Title: Pcsxbox V18
Post by: Vlcice on January 12, 2007, 09:52:00 AM
The Xbox uses very different hardware from the PSP. That emulator could not simply be used on the Xbox, so I don't think it will affect PCSXbox or any other emulators at all.
Title: Pcsxbox V18
Post by: Smothermunchie on March 10, 2007, 03:46:00 PM
It's probably a little late in mentioning this, I just had the courage as of yesterday to finally give this build a try for the first time.
I am so impressed, it's seriously my favorite emulator by far.
Seriously, 10 times better than anything I could have dreamed.
Title: Pcsxbox V18
Post by: neal73 on March 15, 2007, 09:40:00 AM
I must be doing something real stupid - try as I may I can't get all but one of my games to run on this. Can anyone confirm that G-Police and RR Revolution work ok on this, and if so what settings do I need to run them?
I've read the readme and FAQ but it doesn't appear that I'm doing anything other than they say and I'm running v18.
Title: Pcsxbox V18
Post by: lfcdanny13 on May 06, 2007, 03:45:00 AM
Title: Pcsxbox V18
Post by: scotty_ne-pas on May 13, 2007, 07:50:00 PM
Thanks Xport for the awesome work that you do for the emu community, hats off to you!! much appreciated
Title: Pcsxbox V18
Post by: redrum331 on June 02, 2007, 03:10:00 PM
I need help with the screen because after the game starts up and starts to play through the far right of the screen is all stretched out and i cant make out whats over there
Title: Pcsxbox V18
Post by: cricri_pingouin on July 20, 2007, 05:25:00 AM
Thanks XPort! I never really wanted to run a PSX emu on the XBox, but I can't think of a better opportunity to play Devil Dice again. Cheers!
Title: Pcsxbox V18
Post by: mathy2007 on August 14, 2007, 11:04:00 AM
Thanks XPort for this emulator
Has anyone tried playing netplay games over the internet for this emulator?? my brother and i have command and conquer retaliation and tried to play over netplay. Using the 1.6 core. Surprised with the outcome, once the netplay was connected, i could control both mine and my brothers game, its like he could sit back and watch me playing a game, there was no individual actions, mine simply controled his.
Has anyone else had this result with the netplay and how could we fix this from happening? What is the port number that pcsxbox uses for internet connection?
Thanks Mathy
Title: Pcsxbox V18
Post by: shorty on August 15, 2007, 09:38:00 PM
I think that's the idea, it's not like system link... it's for playing split screen games, as such, you'd be able to control his and he'd be able to control yours, one would have to play with controller 1 and the other with controller 2.
However, i've never tried it so don't take this as fact.
Shorty
Title: Pcsxbox V18
Post by: Paradox32 on August 16, 2007, 01:51:00 AM
Thanx Xport for this and all the other superb emulators, great to see you keep the faith in Xbox1 and not abandon it, like so many others seem to have.
Title: Pcsxbox V18
Post by: Speedy2K7 on August 18, 2007, 09:27:00 PM
hi, look at my new post, if this is gonna be the "Final" We need lightgun support!!! I'm willing to do the work, learn XC/+++, etc... Lets make the xbox, all it can be!
Title: Pcsxbox V18
Post by: Ipeeformoney on August 27, 2007, 11:17:00 AM
Hi Xport (and fellow communiteers).
I find myself typing this sort of stuff all the time, being a guy from many other scenes (game addons, music and bot programming to name a few). How does ANYONE have the nerve to push any emulator developer around? It's his spare time going into it, and for those of you who don't know about coding, it's damn hard work! It can take hours or even days pinpointing a specific error, the time for fixing it set aside. If you want to use an emu, be happy about what it can do, and ask politely if the kind Mr. Xport would consider your request in his sleepless nights of coding. There's no sense in debating his answers or trying to bully him into doing it.
Secondly, the code is his own (or it will be when he rewrites it (referring to Xport's pinned post on the subject)), and therefore you have no right to call him names when he wont spill it.
Without him, there would be no PCSXbox! So suck it in.
To Xport: I can't imagine how many hours combined you've spent on these emus. I can't say I envy you (IMG:style_emoticons/default/smile.gif) Thanks for all you've done for the xbox-scene. You answer politely, and you are generally in a good mood. Trust me I know about nagging people... Don't let 'em get to you. There are many people here who respect your work, and admire your enthusiasm and your addiction...erh, additions. I hope you have fun doing what you do.
Keep up the incredible work.
Sincerely...
Title: Pcsxbox V18
Post by: XTecuterX73 on August 30, 2007, 07:53:00 AM
Hey xport, i don't know if this is possible, but if you happen to update pcsxbox to 19, could you perhaps include a fix for triple play 2001? The game loads fine but i have tested 3 different verified working cd iso image and bin/cue and all result in random freezing and crashing after only 1 or 2 at-bats!
I tried everything, all 3 cores, and all gpu and spu plugins. Just thougt i'd give my 2 cents as this is a great game to play and strongly dislike baseball games.
XX-73
Title: Pcsxbox V18
Post by: J_mo on September 03, 2007, 08:04:00 AM
QUOTE(cricri_pingouin @ Jul 20 2007, 01:25 PM)
Thanks XPort! I never really wanted to run a PSX emu on the XBox, but I can't think of a better opportunity to play Devil Dice again. Cheers!
Help please!! I know the list says devil dice doesnt seem to work, but i've got the PAL-version and it just freezes at the start screen... Ive already tried several settings but nothing seems to work! Does anybody have a clue??
Its really important, because i've spend a lot of money for it to play it on xbox because i dont have a PSX (IMG:style_emoticons/default/sad.gif)
Title: Pcsxbox V18
Post by: Maniaczek on September 04, 2007, 12:34:00 PM
When I'm trying run a game by shortcut like this:
CODE
f:\Programiki\PCSXbox v18\default.xbe
f:\Programiki\Arcade Icons\psxwormswp.png f:\Programiki\PCSXbox v18\psxcds\Worms World Party.bin
all i've got is a black screen with sound of runnig game. That is only with PCSXbox v18 (no mater if i use default.xbe default14.xbe default16.xbe). With v13 everything is going fine. Any idea?
This post has been edited by Maniaczek: Sep 4 2007, 07:35 PM
Title: Pcsxbox V18
Post by: ploggy on September 24, 2007, 12:53:00 PM
Is there anyway to get Rayman 2 working. I checked the compatibility list, it says it hasn't been tested