xboxscene.org forums

OG Xbox Forums => Software Forums => XPort Projects => Topic started by: XPort on September 05, 2006, 01:46:00 PM

Title: Pcsxbox V17
Post by: XPort on September 05, 2006, 01:46:00 PM
PCSXBox - PSX Emulator for XBox v17

http://xport.xbox-scene.com/
http://home.t-online...me/PeteBernert/
http://www.pcsx.net

Many thanks to Neverwill for the great new skins!
There is a full-color version also included.  To change to it, go to
Configuration -> Video/Skin Configuration -> Select Skin

What's new:

 - Analog support ( tested on Medievil )
   Go to the game configuration screen, and toggle the controller type
   for controller 1 through 4.

 - Multitap support ( tested on MicroMachines v3 )
   Go to the game configuration screen and toggle "Multitap".


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX,
MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, PokemonMiniX,
Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X
what's next?

Enjoy!
Title: Pcsxbox V17
Post by: yankefish on September 05, 2006, 02:44:00 PM
yesssss i love xport
Title: Pcsxbox V17
Post by: incognegro on September 05, 2006, 02:19:00 PM
hold up! did u say analog support!? blink.gif  biggrin.gif

Thats unbelievable!

Now I just need to find ape escape...
Title: Pcsxbox V17
Post by: law56ker on September 05, 2006, 03:12:00 PM
QUOTE(XPort @ Sep 5 2006, 02:53 PM) *

PCSXBox - PSX Emulator for XBox v17

http://xport.xbox-scene.com/
http://home.t-online.de/home/PeteBernert/
http://www.pcsx.net

Many thanks to Neverwill for the great new skins!
There is a full-color version also included.  To change to it, go to
Configuration -> Video/Skin Configuration -> Select Skin

What's new:

 - Analog support ( tested on Medievil )
   Go to the game configuration screen, and toggle the controller type
   for controller 1 through 4.

 - Multitap support ( tested on MicroMachines v3 )
   Go to the game configuration screen and toggle "Multitap".
Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX,
MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, PokemonMiniX,
Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X
what's next?

Enjoy!


Hey just wondering if this is true analog stick or just the d-pad mapped to the stick. Also if so is both sticks working, I'm not sure on that one cause I thought you said in the past that wasn't possible. Anyways great work I just checked out version 16 last night and was blown away by it. Good job Xport and nice jobe on the skins neverwill. Amazing work.

P.S. If i want to put this on a cd is there anything I have to change to make it work?

This post has been edited by law56ker: Sep 5 2006, 10:27 PM
Title: Pcsxbox V17
Post by: sicknasty413 on September 05, 2006, 02:54:00 PM
xport=beast...

haha:
xport is to emulators as Commodore4eva is to firmware hax0ring  tongue.gif
Title: Pcsxbox V17
Post by: law56ker on September 05, 2006, 02:57:00 PM
QUOTE(sicknasty413 @ Sep 5 2006, 04:01 PM) View Post

xport=beast...

haha:
xport is to emulators as Commodore4eva is to firmware hax0ring  tongue.gif



Yep I think alot of us though xbox emulation was on it's way downhill for the last couple years and with the release of the 360. Thankgod there are great hardworking guys like xport to prove us wrong.
Title: Pcsxbox V17
Post by: yankefish on September 05, 2006, 04:10:00 PM
i just tested with iron man & man-o-war (Heavy Metal) the analog will not work correctly, after selecting it from the game config, and starting game. you cant press start to play game, other than that v17 works fine, keep up the good work
Title: Pcsxbox V17
Post by: Evil Ryu on September 05, 2006, 04:48:00 PM
Has anyone been able to get 'You Don't Know Jack' to work? I tried it again with v16, but it didn't want to work (just hung on the Looking For Memory Cards screen).

Thanks
Title: Pcsxbox V17
Post by: GMSkel on September 05, 2006, 04:57:00 PM
I tried Ape Escape and it just freezes after the screen that says something like 'An analog controller is rquired to play this game'
It turns to a black screen and I've got reset my Xbox.
Tried it with cores 14, 15, 16. HLE and BIOS.

Nice job on the new updates though.
Keep up the good work.
Title: Pcsxbox V17
Post by: digital71 on September 05, 2006, 05:07:00 PM
AWSOME!!! (IMG:style_emoticons/default/biggrin.gif)
Title: Pcsxbox V17
Post by: JLsoft on September 05, 2006, 05:24:00 PM
yankefish, try toggling the SIO IRQ option under CPU Fixes from what you have it on currently...see if that changes anything :/




As for analog support, tried it here in Road Rash - Jailbreak and it works as it should...it's not just mapping D-Pad directions to the stick, it's treating it as an actual Dual Shock/etc, where LThumb L/R is steering (gradual), and RThumb U/D is gas/brake. :)


I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with :P
Title: Pcsxbox V17
Post by: madmab on September 05, 2006, 05:26:00 PM
Well he didn't say dual analog, but then the original pad didn't have any analog on it did it?

Hmmm odd.  I'll have to check this release out.
Title: Pcsxbox V17
Post by: JLsoft on September 05, 2006, 05:49:00 PM
Err, yes he did...and yes, it's working on what I've tried it in so far, which is RR-Jailbreak as above, and Destruction Derby RAW (which has a neat little 3D model of a Dual Shock that animates when you move the thumbsticks around...the right one seems to have left and right reversed though :P)
Title: Pcsxbox V17
Post by: jcautela on September 05, 2006, 06:40:00 PM
Suggestion: Option to switch cores in the GUI

Xport if we have the ability to launch games with different cores, shouldn't there be an option to change cores in the GUI without loading a game? Ex. If I use the 1.6 core alot I wouldn't have to keep waiting for the emu to change cores when loading the game (being able to change the core manually within the emu gui).

It could go in the 'Utilities' menu.

Thanks.
Title: Pcsxbox V17
Post by: guybird on September 05, 2006, 06:22:00 PM
QUOTE(JLsoft @ Sep 5 2006, 06:55 PM) View Post

yankefish, try toggling the SIO IRQ option under CPU Fixes from what you have it on currently...see if that changes anything :/
As for analog support, tried it here in Road Rash - Jailbreak and it works as it should...it's not just mapping D-Pad directions to the stick, it's treating it as an actual Dual Shock/etc, where LThumb L/R is steering (gradual), and RThumb U/D is gas/brake. smile.gif
I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with tongue.gif

Its been sooo long ago, but I believe when the dual shock first came out, Twisted Metal 3 was one of the first games to support it and to use the L3/R3 buttons.  I think that they were used as nothing more than another button that you cuould use your special from.
Title: Pcsxbox V17
Post by: insta on September 05, 2006, 08:14:00 PM
Hey Xport, thanks for all of your hard work.

Could you take a look at the graphical problems in the Oddworld games (Abe's Oddysee and Abe's Exoddus)?  I'm not sure but I believe it could just be a relatively easy fix since it's just a display issue, not a freeze or anything like that.

AFAIK these games have never worked properly with any version of PCSXbox.
Title: Pcsxbox V17
Post by: wantin2mod on September 05, 2006, 09:39:00 PM
Wow!!! (IMG:style_emoticons/default/ohmy.gif)  Things just keep getting better and better!!!! (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/beerchug.gif) I'm new to Pcsx and had a sidenote for cofiguration settings:

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload?        [YES]          [NO]", which could keep a bogus setting from being put on the server.

Just an idea.

With what I've been reading, you are doing an awesome job with this emulator!!!  Thank you so much and PLEASE keep up the good work!!!  We need ya!!! (IMG:style_emoticons/default/biggrin.gif)

This post has been edited by wantin2mod: Sep 6 2006, 04:43 AM
Title: Pcsxbox V17
Post by: madmab on September 05, 2006, 10:03:00 PM
That reminds me.  It would be nice at some point if we could specify where xport emu's look for configuration files.  As well as an explanation on how to get the web side to work with it (source code, whatever).  I don't expect xport's site to be available forever.  Plus it would be useful for people who wanna control the configurations a little more.
Title: Pcsxbox V17
Post by: XPort on September 05, 2006, 10:16:00 PM
QUOTE(law56ker @ Sep 5 2006, 04:43 PM) *
Hey just wondering if this is true analog stick or just the d-pad mapped to the stick. Also if so is both sticks working, I'm not sure on that one cause I thought you said in the past that wasn't possible.
P.S. If i want to put this on a cd is there anything I have to change to make it work?


Yes, it's true analog stick emulation and both sticks work.  I never said it was not possible.  I said an opensource plugin that emulates it would need to be available to implement it.  Turns out that plain, vanilla analog joystick controllers are simpler to implement than a true Dual Shock controller.  I don't know of any other game that requires a Dual Shock other than Ape Escape, and that game just doesn't work in PCSX (see below).  

QUOTE(yankefish @ Sep 5 2006, 05:41 PM) *

i just tested with iron man & man-o-war (Heavy Metal) the analog will not work correctly, after selecting it from the game config, and starting game. you cant press start to play game, other than that v17 works fine, keep up the good work


You're probably mistaking what this analog support is.  This is not mapping the directional buttons to the XBox thumbsticks - this is emulating the analog sticks that appear on analog PSX joypads onto the XBox thumbsticks.  It sounds to me like that Iron Man game does not support analog joypads because that is the exact behavior that happens when you try to use analog joypads on games that don't support it.  (They end up ignoring it altogether.)  FYI, the ability to map directional buttons to the XBox thumbsticks has always been available.  You just need to look at all of the options under "configure controllers".

QUOTE(GMSkel @ Sep 5 2006, 06:28 PM) *

I tried Ape Escape and it just freezes after the screen that says something like 'An analog controller is rquired to play this game'  It turns to a black screen and I've got reset my Xbox.  Tried it with cores 14, 15, 16. HLE and BIOS.


Ape Escape has never worked (to my knowledge) in the Windows version of PCSX.  If anyone has gotten it to work with PCSX, then they should share their exact configuration and what plugins they're using.  The issue is not with the joypad plugin, but rather a core PCSX issue.  I believe it's trying to execute an invalid opcode.  

QUOTE(JLsoft @ Sep 5 2006, 06:55 PM) *
I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with (IMG:style_emoticons/default/tongue.gif)


Good thing you mentioned it because I didn't even know it was missing.  It will be in the next version.

QUOTE(JLsoft @ Sep 5 2006, 07:20 PM) *
(which has a neat little 3D model of a Dual Shock that animates when you move the thumbsticks around...the right one seems to have left and right reversed though (IMG:style_emoticons/default/tongue.gif))


Another good catch.  This is also fixed.

QUOTE(jcautela @ Sep 5 2006, 08:11 PM) *
Xport if we have the ability to launch games with different cores, shouldn't there be an option to change cores in the GUI without loading a game? Ex. If I use the 1.6 core alot I wouldn't have to keep waiting for the emu to change cores when loading the game (being able to change the core manually within the emu gui).


There's no point to changing the core manually because if you want to play a game using 1.6 and you're in 1.5, then you're going to either A) select the game for the first time and you can configure it to be 1.6 at which point it will load 1.6 and then launch the game (or it's already been configured for 1.6) or (IMG:style_emoticons/default/cool.gif) (your way) go to some menu option to manually switch the core, and then go to the game list and launch the game.  With your way, there is an extra step involved - so how does that make anything easier for people?

If your concern is that you want to start off with 1.6 in the first place, then simply load the DEFAULT16.XBE file instead of the DEFAULT.XBE file.

QUOTE(insta @ Sep 5 2006, 09:45 PM) *
Could you take a look at the graphical problems in the Oddworld games (Abe's Oddysee and Abe's Exoddus)?  I'm not sure but I believe it could just be a relatively easy fix since it's just a display issue, not a freeze or anything like that.

AFAIK these games have never worked properly with any version of PCSXbox.


If they display the same problems in the Windows version of PCSX with the same exact plugins (PEOPS soft spu/gpu), then no, I cannot fix it.  If the problems are unique to PCSXBox, then the issue is probably that some drawing segments are skipped when using frameskipping.  Try turning frameskip off and see if the problems go away.  (This will probably make the game very slow - but if it fixes the graphics problems, then that's the issue - and there's nothing I can do about it.)


QUOTE(wantin2mod @ Sep 5 2006, 11:10 PM) *

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload?        [YES]          [NO]", which could keep a bogus setting from being put on the server.


There are more problems than just that.  I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore.  Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that.  There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.
Title: Pcsxbox V17
Post by: guybird on September 05, 2006, 10:18:00 PM
As nice as it is for just "anyone" to upload their config to the site, I don't see how that helps in eliminating bad configs.  Honestly I'd rather see it as a site that's moderated by someone who tests the settings then ups the working config to the site.  I mean once you get a site fillled with known GOOD configs, that would eliminate all of the "how to get X game to work?" threads/posts.
Title: Pcsxbox V17
Post by: Grudge on September 06, 2006, 12:01:00 AM
im with guybird if there was a moderator(s) to the site that tested setting it would work really well, especially if they werent put for dl til they were tested... but then again there would probably need to be a good number of mods on this page as a psx iso set would be a lot harder to come by than a snes romset.....
Title: Pcsxbox V17
Post by: Harlock_Gbase on September 06, 2006, 01:30:00 AM
Multitap support?? Oh my god!! XPort you're great! Will test it with Teambuddies asap.
Title: Pcsxbox V17
Post by: Timerever on September 06, 2006, 02:13:00 AM
By analog support you don't mean Dual Shock isn't it? Being Dual Shock analog stick + rumble.

Anyway that was never my grip with PCSXbox, it's the softare GPU render, I know it's not your fault but until you manage to get a hold a some hardware plungin like NextGL it's simply too slow. Anyway thanks for your support.
Title: Pcsxbox V17
Post by: law56ker on September 06, 2006, 02:59:00 AM
QUOTE(XPort @ Sep 5 2006, 10:47 PM) *


There are more problems than just that.  I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore.  Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that.  There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.

I agree it should be cleaned up and started fresh.
Title: Pcsxbox V17
Post by: mironicus on September 06, 2006, 03:01:00 AM
I am very new to this but... does Pcsxbox support Rumble?
Title: Pcsxbox V17
Post by: Foe-hammer on September 06, 2006, 03:28:00 AM
As far as the save state functioning better now, there still is a problem of when you save under a slot it doesn't show up as being used, but says it's still open eventhough there is a saved picture next to it.  Also some saves will not load, and just acts like if i didn't try to load it at all (it doesn't do anything; not hanging or locking up).  I'm using the 'new savestate' option, and have not tried with it disabled yet.

FYI 720p cannot use any graphic filters for games to run smoothly when the FRAME SKIP is off.  With FRAME SKIP is on the background is rather choppy in games.  I gather the xbox CPU is to blame (733MHz is just not enough).  If only pcsxbox could get just 5 more FPS, because then 720p plus the least taxing software filter -superscale2x- could be used without frame rate issues.
Title: Pcsxbox V17
Post by: Harlock_Gbase on September 06, 2006, 03:46:00 AM
multitap functionality does work somehow in teambuddies. At least i can get 4 controllers into the game, but when the round starts everything gets very laggy. Don't know if it's the multitap or the compatibility of the game though....

ah yes, and when i start the emu it still says version 1.5 in the main menu
Title: Pcsxbox V17
Post by: G-King on September 06, 2006, 04:23:00 AM
XPort Can You Could Add ??

Normal Cd-r Read to emulator

and 32 bit's Color

(IMG:style_emoticons/default/smile.gif)
Title: Pcsxbox V17
Post by: guybird on September 06, 2006, 05:27:00 AM
QUOTE(mironicus @ Sep 6 2006, 04:32 AM) *

I am very new to this but... does Pcsxbox support Rumble?

Yes, but probably not in the way you're thinking.  It doesn't have "automatic" support built in, but it can be "programmed" in by playing with the rumble settings attached to cheats.  So basically you can program in your own rumbles, even for games that never supported it in the first place.  For a tutorial that explains this more, check out this thread.
Title: Pcsxbox V17
Post by: yankefish on September 06, 2006, 05:58:00 AM
QUOTE(JLsoft @ Sep 5 2006, 06:55 PM) *

yankefish, try toggling the SIO IRQ option under CPU Fixes from what you have it on currently...see if that changes anything :/
As for analog support, tried it here in Road Rash - Jailbreak and it works as it should...it's not just mapping D-Pad directions to the stick, it's treating it as an actual Dual Shock/etc, where LThumb L/R is steering (gradual), and RThumb U/D is gas/brake. (IMG:style_emoticons/default/smile.gif)
I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with (IMG:style_emoticons/default/tongue.gif)


Nah dude still not working, maybe this games doesnt support, i have no idea, hopefully next version can addess this, i love this game, give me a pm about source of game 4 testing xport
Title: Pcsxbox V17
Post by: jtom617 on September 06, 2006, 08:05:00 AM
great work.  (IMG:style_emoticons/default/pop.gif)
Title: Pcsxbox V17
Post by: deathx88 on September 06, 2006, 11:14:00 AM
xport, is it possible to name the saves folder to one name for all the cores, so we can use the same savestates and memory cards for all cores



and does anyone know if you can get the old memory card saves to work on the this emulator
Title: Pcsxbox V17
Post by: Retroplay on September 06, 2006, 11:50:00 AM
QUOTE(deathx88 @ Sep 6 2006, 06:45 PM) *
does anyone know if you can get the old memory card saves to work on the this emulator

I transferred my memcard saves to the new ones with Memory Card manager.
Works like a charm.  (IMG:style_emoticons/default/smile.gif)
Title: Pcsxbox V17
Post by: GMSkel on September 06, 2006, 12:58:00 PM
I tried Analog support with Resident Evil 2 Dual Shock Version and Resident Evil 1 Dual Shock Version, but they wouldn't respond to the controller.
They loaded up fine and I could get in and out of the Emulator menu, but when I pressed a button that corresponded to the game, nothing happened.
Title: Pcsxbox V17
Post by: digitalhaack1981 on September 06, 2006, 01:06:00 PM
does anyone know how to get Arc the Lad 2 to play, i've checked the old compatability chart, and some says the collection wont play and some say it does.  I have version 14 up through 16, haven't updated to 17 yet, but I can't get past the emulators loading screen.  Also, I've gotten monkey hero to load, but it has no music, but the music plays on my pc version of epsxe,,  so I don't know if pcsx can't handle it or what, same for arc the lad 2.  Arc 1 & 3 play okay, so I don't know what the difference is.
Title: Pcsxbox V17
Post by: yankefish on September 06, 2006, 03:13:00 PM
GMSkel, im having the same problem as you, i select analog in the game config, set whateva cpu fixes i desire, then i press B to load game. game loads fine, when screen says press start i try nothing happens, when i set controller back to standard everything works fine as usual, im trying to get heave metal to work
Title: Pcsxbox V17
Post by: madmab on September 06, 2006, 03:25:00 PM
QUOTE(deathx88 @ Sep 6 2006, 12:45 PM) *

xport, is it possible to name the saves folder to one name for all the cores, so we can use the same savestates and memory cards for all cores
and does anyone know if you can get the old memory card saves to work on the this emulator


I agree it makes configuration confusing the way it is set up.  I was thinking about this last night.  I don't think sharing the saves folder will really create any type of problem  All the emu's have the same configuration options.

As for the analog support.  It's a hit or miss thing.  For example it didn't work for me in Gran Turismo.  :cry:  But it worked fine in several other games.  Also keep in mind that some older PSX games never even knew about the analog pad.

Oh, and the left/right controls for the right pad are reversed.  NO not your left, MY left!!  (IMG:style_emoticons/default/laugh.gif)

As for compatibility lists.  I've never placed much stock in em unless they were submitted by someone who knows what they are doing.  There are a few factors that can make a perfectly playable game unplayable and unless you know what your doing a game can look unplayable at first.


QUOTE(Harlock_Gbase @ Sep 6 2006, 05:17 AM) *

ah yes, and when i start the emu it still says version 1.5 in the main menu


1.5 refers to the pcsxbox CORE, not the version of the emulator itself which is mostly a shell around the emulator CORE.


This post has been edited by madmab: Sep 6 2006, 10:21 PM
Title: Pcsxbox V17
Post by: XPort on September 06, 2006, 03:54:00 PM
Yes, I'll probably consolidate the save dirs back into one.  I'm really sure what I was thinking with that - it would be very unlikely for someone to want to play the same game in more than one core - they'll just use the one that works best.

Can someone put together a list of games that support an analog controller?
Title: Pcsxbox V17
Post by: JLsoft on September 06, 2006, 04:46:00 PM
XPort,
http://www.mobygames.com/attribute/sheet/a...buteId,138/p,6/ ("Analog" support...I don't know if there is a list of stuff that was for the rare Analog-only gamepad (see below))

http://www.mobygames.com/attribute/sheet/a...buteId,137/p,6/ (Dual Shock "Vibration" support)


----


I think that the problem some of you are having with certain games -might- be that those games are checking for something specific relating to the Dual Shock controller that's not present on the original Analog gamepad (SCPH-1150/SCPH-1180), which was out before the Dual Shock and didn't feature rumble.  This is just a theory though :)  This could account for some contradictions and semi-support showing up in games, like in Gran Turismo 2 it'll show Analog as being "N/A" in the options, yet analog steering works fine in-game.



I also tried Apocalypse (lots of graphics screwups but controls fine, Robotron 2084/Smash TV-like layout) and Arcade Party Pack out here, which has semi-emulated versions of 720° (LThumb acts like the spinny arcade stick...so great! :D) and Smash TV, where the analog sticks work as they should (aside from RThumb having reversed L/R like XPort confirmed :P)





[EDIT: Added 2nd link]

This post has been edited by JLsoft: Sep 6 2006, 11:57 PM
Title: Pcsxbox V17
Post by: wantin2mod on September 06, 2006, 08:39:00 PM
QUOTE(wantin2mod @ Sep 5 2006, 09:10 PM) *

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload?        [YES]          [NO]", which could keep a bogus setting from being put on the server.

QUOTE(XPort @ Sep 5 2006, 09:47 PM) *

There are more problems than just that.  I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore.  Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that.  There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.

QUOTE(law56ker @ Sep 6 2006, 02:30 AM) *

I agree it should be cleaned up and started fresh.

A dump of the server to give the configuration data a clean slate would be nice, at the same time I don't know who would have the chance to test each and every iso config setting. This being the case, false and possible malicious settings could be uploaded anyway causing frustration for the user.

Maybe the best thing is for a thread/list to be started of "Updated and Working PCSX Config Settings" and let those who need correct settings for an iso read up and find the information themselves.
In the end, a little more time spent reading yet in trade, a properly functioning iso.

"Reading frees the mind". (and gives joy in a properly playing iso)
Title: Pcsxbox V17
Post by: madmab on September 06, 2006, 08:49:00 PM
QUOTE(JLsoft @ Sep 6 2006, 06:17 PM) *

XPort,
http://www.mobygames.com/attribute/sheet/a...buteId,138/p,6/ ("Analog" support...I don't know if there is a list of stuff that was for the rare Analog-only gamepad (see below))


Wow.. That's alot of games.  The dual analog support aint half bad.  There are just a few games that must be looking for something that Pcsxbox does not emulate in the dual analog.  But so far I've had more hits than misses.  I need to stick some sports game on there and see how the multi-tap stuff works.

As for the download/upload configuration stuff.  I say put it in the hands of the user.  Allow us to specify where we want it to look.  I'm sure there are some people out there that have the time an energy to set proper configurations.  For example something like atari800xl would be great for me cause I'm familar enough with the machine to know what works and doesn't work.

I personally do not like publically submitted compatibility lists.  For reasons listed above.  Alot of time people do not know what they are doing and give false reports.  Either that or not enough information.  It is usually just a case of not understanding how the original machine works.  That is just my personal opinion.  I've seen alot of stuff reported as not working at all but when I try it, it's just fine.



This post has been edited by madmab: Sep 7 2006, 03:55 AM
Title: Pcsxbox V17
Post by: G-King on September 07, 2006, 03:33:00 AM
Problem


Analog Doesn't Work In Metal Gear Solid (PAL)
Title: Pcsxbox V17
Post by: madmab on September 07, 2006, 04:50:00 AM
Has the gameshark database always been a part of Pcsxbox?  I'm just asking cause this if the first time I bothered really using it.  It's nice to have all those codes in place.  Especially one for "Grand Theft Auto London" which just "happens" to disable the cd swap check.

I guess that makes that entry in the compatibility list here on xbox-scene forums incorrect.
Title: Pcsxbox V17
Post by: G-King on September 07, 2006, 07:15:00 AM
XPort Please add  

SWITCH TO BIT COLOR
 16 > 32 bit
AND 32 > 16

And Add Normal CD read option

in emulator (IMG:style_emoticons/default/smile.gif)

Pcsxbox v18


This post has been edited by G-King: Sep 7 2006, 02:16 PM
Title: Pcsxbox V17
Post by: madmab on September 07, 2006, 07:40:00 AM
Is it just me or is G-king beginning to sound like a broken record.

Speaking of performance.  If you leave old frame skipper off, frame skip on, and frame limiter off you'll get a BIG boost in speed.