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Tribute WHDLoad edition V1.0 ( XBOX ONLY )
Powered by Xports WinUAEX this special DVD boots directly to Workbench giving you access
to hundreds of Games and Demos using WHDLoad installations which means ....
Ready to run without having to configure any of the games as they run Directly from Workbench.
For those who use Newsbins !!
Version 1.0 of the WHDLoad Edition for Xbox will be up on newsbins this evening.
This Is Version 1.0 and for the moment uses "Bloodwych's Classic WB Full"
Hopefully he will create a specific one for me when he returns but for now this version it works great !!
Plenty of room for updating as well so Version 2 will be better

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this looks really nice! but is there no other place to upload this besides newsgroups?
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QUOTE(BobBorakovitz @ Jul 28 2006, 12:49 PM)

this looks really nice! but is there no other place to upload this besides newsgroups?
Its now available here
alt.binaries.games.xbox
Im willing to post a few through snail mail as i did with Tribute II
alt.binaries.games.xbox
This post has been edited by synchro: Jul 28 2006, 01:46 PM
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can some1 please "upload" it to the "Sky"?
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mmh, does this always boots to the main workbench screen or do i select a game in the xport GUI and than dfirectly goes to that game?
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why not on p2p circuit like emule?
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It boots to an Amiga workbench screen and then you probably double click on the "Games" folder, and then double click on the Letter you want "A-Z", then double click on a folder, and then the icon.
Nice thing about it is they have documentation (and sometimes hints) for most every game.
Hey synchro. Did you just take a bloodwych classic workbench lite and point it to the "Games/Demos" directory that are already on the Amiga Tribute II? Just asking, cause I kinda already did that and it would save me a download.
Thanks..
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QUOTE(madmab @ Jul 28 2006, 09:45 PM)

It boots to an Amiga workbench screen and then you probably double click on the "Games" folder, and then double click on the Letter you want "A-Z", then double click on a folder, and then the icon.
Nice thing about it is they have documentation (and sometimes hints) for most every game.
Hey synchro. Did you just take a bloodwych classic workbench lite and point it to the "Games/Demos" directory that are already on the Amiga Tribute II? Just asking, cause I kinda already did that and it would save me a download.
Thanks..
Works exactly as Madmab stated !!
Its a standalone DVD that will always ( or should ) boot to workbench and should not interfere with any installations you may already have.....And yes basicly its an easy xbox version of the workbench setup that was on my tribute DVD. It contains the workbench ..the demos ...and all the games !!
The DVD is only half full and as stated is version 1.0
Although it is possible to run the WHD stuff on tribute II on xbox its was never intended to do that its also a lot of dir swapping.....This rectifies the situation....Call it an Expansion disk if you like 
I will add to it and improve things .......If it goes down well with the community anyway 
QUOTE(cicciopasticcio @ Jul 28 2006, 09:32 PM)

why not on p2p circuit like emule?
Cuz i dont know how to do that
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how exactly do you burn this iso? I got all the rars & extracted them successfully, get the iso out and load it in Nero and it doesn't recognize the iso. So I thought I'd rebuild it. I loaded it up in CXBoxtool and it did the same thing. What am I doing wrong here and why isn't it like normal xbox .iso files? Is there something I'm missing? (IMG:style_emoticons/default/sad.gif)
Help please, my friend is also having the same exact problem.
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Nevermind, i got it to burn!
But it's really hard to read the text... and a lot of games don't seem to work right.
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I have a registered copy of WHDload. Can this be added to the DVD?
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some time ago i created a tool to create selfbooting HDF files from the usual WHDLOAD Installs, i havent looked at the new autoboot function, but maybe we can get it that way that we create only a HDF for each game and use the workbench for booting and WHDLOAD stuff(right now each game hdf contains the complete whdload files and the needed kickrom)
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QUOTE(gonkle @ Jul 30 2006, 12:26 PM)

some time ago i created a tool to create selfbooting HDF files from the usual WHDLOAD Installs, i havent looked at the new autoboot function, but maybe we can get it that way that we create only a HDF for each game and use the workbench for booting and WHDLOAD stuff(right now each game hdf contains the complete whdload files and the needed kickrom)
That sounds familiar. Is it written for unix systems? Or can us windows user take advantage of it? I could certainly use something like that. I was considering doing what you said anyways and throwing something together.
QUOTE(yadster @ Jul 30 2006, 09:53 AM)

I have a registered copy of WHDload. Can this be added to the DVD?
You'd have to copy the files to your xbox so that you can drop your whdload.key file somewhere where it could be seen. You can probably get away with just copying the .hdf file to your xbox and setting up the .cfg file to poin to the DVD.
This post has been edited by madmab: Jul 31 2006, 12:27 AM
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QUOTE(madmab @ Jul 31 2006, 12:56 AM)

That sounds familiar. Is it written for unix systems? Or can us windows user take advantage of it? I could certainly use something like that. I was considering doing what you said anyways and throwing something together.
You'd have to copy the files to your xbox so that you can drop your whdload.key file somewhere where it could be seen. You can probably get away with just copying the .hdf file to your xbox and setting up the .cfg file to poin to the DVD.
Yes its for linux/unix bash only atm, maybe i can write down the concept/steps and you can convert it to the windows shell, also wouldnt be that hard to code it in C, if i had the time for this.
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Ye this workbench wasnt really ideal for the this disk but it did contain everything needed to run WHD and other installs......If some of the games dont work then it could be a number of reasons....ie...Winuaex doesnt run them....you need the key to register or some may need to have configerations altered as this is really a 1200 workbench...Some may need to be a500 or a500+ but you can manually change the roms if required.
The problem is how many of us have ever tried all these games in one hit like this to see what works and what doesnt ???
I will try to do better on version 2 (IMG:style_emoticons/default/unsure.gif)
QUOTE(BobBorakovitz @ Jul 29 2006, 09:03 PM)

how exactly do you burn this iso? I got all the rars & extracted them successfully, get the iso out and load it in Nero and it doesn't recognize the iso. So I thought I'd rebuild it. I loaded it up in CXBoxtool and it did the same thing. What am I doing wrong here and why isn't it like normal xbox .iso files? Is there something I'm missing? (IMG:
style_emoticons/default/sad.gif)
Help please, my friend is also having the same exact problem.
The common tool for ISO is really DVD Decrypter or record now max....Its made in UDF mode so it can be read on a PC as well.....i prefer this so i can copy the games back or add more...makes life easier but its unlikely you will be able to extract the ISO directly....but once burnt to a DVD you dont need to....just pop it in your PC (IMG:style_emoticons/default/smile.gif)
This post has been edited by synchro: Aug 1 2006, 01:10 AM
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BobBorakovitz you could always us ISObuster to extract the files from the iso file and then rebuild it in xbox format if you want to.
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QUOTE(gonkle @ Jul 31 2006, 04:20 AM)

Yes its for linux/unix bash only atm, maybe i can write down the concept/steps and you can convert it to the windows shell, also wouldnt be that hard to code it in C, if i had the time for this.
Sure.. Go ahead and list it here.. use the "Code" BB Code and maybe some comments to explain what is going on. I know a bit of kornshell so I might be able to figure it out. (IMG:style_emoticons/default/wink.gif)
Thanks
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here we go.
this coipies the files, the hdf gets created with a different script.
dont know if you find a way to simulate the 2nd one because I can mount
hdf files directly onto my system, but i can do the work if we have a concept running.
EDIT: looks awfull, im trying to find the login data from my signature avvount and upload the scripts there.
CODE
#!/bin/bash
#
# This script unpacks the lzx file
# copies the neccesary data for a bootable affs and also parses the Readme for a needed kickstart image and copies one if needed
# it also creates a game.bat wich calls whdload to start the slave file, it is runs from the startup-sequence in folder C
# to madmab and syncro
# the idea with teh xport autoboot feature is to have always the workbench hdf to load the game from dh1, so
# we need to have always the same name for the file/script that boots the game,
# in winuaeX we have to assign hd0 for the WB and dh1 for the game
echo unpacking data
/home/gonkle/Desktop/HDF/unlzx *
#unzip *
WD=$(pwd)
find -type d -maxdepth 1 -noleaf | while read dir; do
if ( ls "$dir"/*.[sS][lL][aA][vV][eE] 2> /dev/null ); then
echo "changing to folder "$dir""
cd "$dir"
echo "copying the neccesary data"
# cleandisk contains a minimal workbench, only the files needed to boot
# this can be skiped when using a second HD for the WB
cp -pr /home/gonkle/Desktop/HDF/cleandisk/* .
#can also be skipped
echo "checking for kickstart image"
if grep -qE "[Kk][Ii][Cc][Kk]34005.[Aa]500" [Rr][Ee][Aa][Dd][Mm][Ee]; then cp -pr /home/gonkle/Desktop/HDF/cleandisk_kicks/kick34005.A500* Devs/kickstarts/; fi
if grep -qE "[Kk][Ii][Cc][Kk]40068.[Aa]1200" [Rr][Ee][Aa][Dd][Mm][Ee]; then cp -pr /home/gonkle/Desktop/HDF/cleandisk_kicks/kick40068.A1200* Devs/kickstarts/; fi
if grep -qE "[Kk][Ii][Cc][Kk]40068.[Aa]4000" [Rr][Ee][Aa][Dd][Mm][Ee]; then cp -pr /home/gonkle/Desktop/HDF/cleandisk_kicks/kick40068.A4000* Devs/kickstarts/; fi
# here is the game.bat, this should be called while booting, it assigns the slave to whdload
echo "creating the game.bat"
SLAVE="*.[sS][lL][aA][vV][eE]"
echo C:ADD44k > S/Startup-Sequence
echo C:whdload $SLAVE preload >> S/Startup-Sequence
chmod a+rwx -R *
#here i copied the manuals and readmes, usefull since xport has a textviewer in his emus.
cp [Rr][Ee][Aa][Dd][Mm][Ee] /media/Daten/amiga/HDFREADME/"$dir".txt
cp [Dd][Oo][Cc][Ss] /media/Daten/amiga/HDFMANUAL/"$dir".txt
cp [Mm][Aa][Nn][Uu][Aa][Ll] /media/Daten/amiga/HDFMANUAL/"$dir".txt
cp [Ii][Nn][Ss][Rr][Uu][Cc][Ii][Oo][Nn][Ss] /media/Daten/amiga/HDFMANUAL/"$dir".txt
cd "$WD"
else
# this was for non whdload install
mv "$dir" -f /media/Daten/amiga/Games_-_WHDLOAD/OTHERS/
# mv "$dir".lzx /media/Daten/amiga/Games_-_WHDLOAD/OTHERS/
fi
done
rm -r C Devs T S game.bat
./make_uscore.sh
exit 0
here is the script that copies the content to the hdf files,
i had to use preformated hdf files that get choosen by size of the install
CODE
#!/bin/bash
#
# This script creates hdf files from folders where it is run
# it checks for the size and gives each game a hdf file where it fits in
# Need preformated hdf files because I havent found a way to format loop devices under linux, for now
#
# This must be run as root or with 'sudo ./this_file.sh'
#WORKPATH="/home/gonkle/Desktop/HDF/WORK"
WORKPATH="/media/Daten/amiga/Games_-_WHDLOAD/INSTALLS"
MOUNTPATH="/home/gonkle/Desktop/HDF/WORK_TMP"
find -maxdepth 1 -type d | while read dir; do
SIZE=$(du -s $dir | awk '{print $1}')
if (( "$SIZE" < "1024" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/1mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "1024" && "$SIZE" < "2048" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/2mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "2048" && "$SIZE" < "3072" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/3mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "3072" && "$SIZE" < "4096" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/4mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "4096" && "$SIZE" < "5120" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/5mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "5120" && "$SIZE" < "6144" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/6mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "6144" && "$SIZE" < "8192" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/8mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "8192" && "$SIZE" < "10240" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/10mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "10240" && "$SIZE" < "12288" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/12mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
if (( "$SIZE" > "12288" && "$SIZE" < "16384" )); then
cp /home/gonkle/Desktop/HDF/Empty_HDF/16mb.hdf $WORKPATH/$dir.hdf
chmod a+rwx $WORKPATH/$dir.hdf && chgrp users $WORKPATH/$dir.hdf && chown gonkle $WORKPATH/$dir.hdf
mount -o loop -t affs $WORKPATH/$dir.hdf $MOUNTPATH/MOUNT/
cp -p -r $dir/* $MOUNTPATH/MOUNT/
chmod a+rwx -R $MOUNTPATH/MOUNT/*
umount $MOUNTPATH/MOUNT
echo "done $dir"
rm -r $dir
fi
done
#rm MOUNT.hdf
rm *.info
mv *.lzx /media/Daten/amiga/Games_-_WHDLOAD/DONE/
exit 0
This post has been edited by gonkle: Aug 4 2006, 03:45 PM
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Ok I read thru most of it and have a pretty good idea of what is going on. Like you said the 2nd part may be a little difficult. (IMG:style_emoticons/default/laugh.gif) I'm not sure how hard it will be to get the size of a directory under DOS, but that might be possible.
Are there winblows/dos based tools that allow manipulation of .hdf files? I'm not really familar with PC based Amiga tools at all. Is there a place I can look around to find some?
I take it the preformatted .hdf files already have the needed workbench files?
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QUOTE(madmab @ Aug 4 2006, 09:32 PM)

Ok I read thru most of it and have a pretty good idea of what is going on. Like you said the 2nd part may be a little difficult. (IMG:
style_emoticons/default/laugh.gif) I'm not sure how hard it will be to get the size of a directory under DOS, but that might be possible.
Are there winblows/dos based tools that allow manipulation of .hdf files? I'm not really familar with PC based Amiga tools at all. Is there a place I can look around to find some?
I take it the preformatted .hdf files already have the needed workbench files?
nope, thy get copied in the first script, but it doenst really matter when they get added.
One problem you will get is that AmigaOS and Linux are case sensitive and windows dont,
because some Installs contain files/folders with the same name but different cases.
I have no idea if there are cmd tools for amiga fs. maybe you can isntall cygwin, that gives you a bash under windows.
If I have time this weekend i will test the autoboot feature by changing the startuo-sequence of my WB disk to load a game.bat from dh1 and report if its working right.
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QUOTE(gonkle @ Aug 5 2006, 02:27 AM)

nope, thy get copied in the first script, but it doenst really matter when they get added.
One problem you will get is that AmigaOS and Linux are case sensitive and windows dont,
because some Installs contain files/folders with the same name but different cases.
I have no idea if there are cmd tools for amiga fs. maybe you can isntall cygwin, that gives you a bash under windows.
If I have time this weekend i will test the autoboot feature by changing the startuo-sequence of my WB disk to load a game.bat from dh1 and report if its working right.
Oops I meant to say workbench boot files... (IMG:style_emoticons/default/biggrin.gif)
Not the kickstart files used by WHDload..
I might need a little help with acquiring a WHDload ready bootable .adf file. When I created one myself it seemed to have problems crashing. Whereas the setup in the ClassicWB seems to work just fine.
cygwin might help but it won't help me overcome the problem of mounting an .hdf file. (IMG:style_emoticons/default/wink.gif)
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it would help if we find someone who knows the amiga commandline, maybe we can edit the startup-sequence in that way that it always starts whdload with the *.slave from dh1.
So we can pack the whdinstalls without modfying into a hdf file.
I just tried to rename the *.slave into game.salve and start it with c:whdload dh1:game.slave,
but that didnt work, because it couldnt find the diskimages on dh1
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QUOTE(gonkle @ Aug 5 2006, 07:26 AM)

it would help if we find someone who knows the amiga commandline, maybe we can edit the startup-sequence in that way that it always starts whdload with the *.slave from dh1.
So we can pack the whdinstalls without modfying into a hdf file.
I just tried to rename the *.slave into game.salve and start it with c:whdload dh1:game.slave,
but that didnt work, because it couldnt find the diskimages on dh1
It's been a while but I don't think the amiga command line uses the * symbol.
#? is the appropriate designation. So it would be #?.slave
But I'm not sure if "c:whdload dh1:#?.slave" would work or not.
I completely forget how commandline variables work. (IMG:style_emoticons/default/laugh.gif)
But let me get this straight about your script. It simply copies the whd files over to the .hdf file. The actual workbench files for booting are in a seperate .adf file?