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OG Xbox Forums => Software Forums => XPort Projects => Topic started by: XPort on February 20, 2006, 05:57:00 PM

Title: Beats Of Ragex V3
Post by: XPort on February 20, 2006, 05:57:00 PM
OpenBORX - Beats of Rage for XBox v3

http://senile.mine.nu/beatsofrage/
http://www.openbor.net/
http://xport.xbox-scene.com

What's New
----------
 - Fixed: bug in "remap" command causing packs to crash while loading models
 - Fixed: multiple sound effects causing nasty static
Title: Beats Of Ragex V3
Post by: BanjoK on February 20, 2006, 06:41:00 PM
That is amazing work XPort. All of us here really appreciate it.
Title: Beats Of Ragex V3
Post by: vicviper74 on February 20, 2006, 07:23:00 PM
Damn skippy. you know if someone really modded the shit out of the code. its could give mugen competition. well maybe not but it still would be possible to make a pretty good one.


really xport im glad you did this now i cam play my xmen on my xbox woohoo
Title: Beats Of Ragex V3
Post by: Nemo1985X on February 20, 2006, 09:04:00 PM
Great news indeed
Thanks again X-Port  biggrin.gif
Title: Beats Of Ragex V3
Post by: enderandrew on February 21, 2006, 01:10:00 AM
The Mugen port has been in the works for ages, with zero release.

XPort starts to work on this, and we get two releases in just a couple days.

Anyone have some recommendations for good, working .paks?
Title: Beats Of Ragex V3
Post by: vision on February 21, 2006, 06:23:00 AM
biggrin.gif Yeaaa!! No more Crunchy noise, U kick A$$ X-port  laugh.gif
Title: Beats Of Ragex V3
Post by: VampX on February 21, 2006, 08:43:00 AM
QUOTE(enderandrew @ Feb 21 2006, 08:41 AM) *

The Mugen port has been in the works for ages, with zero release.

XPort starts to work on this, and we get two releases in just a couple days.

Anyone have some recommendations for good, working .paks?


Thats a stupid thing to stay, for one its not a mugen PORT, he's RECREATING IT OUT OF NOTHING.
actually its not even supposed to be called Mugen cause the only thing Mugen & OpenMugen have
in common is that sakir is aiming for compatability with mugen's character & background storage.

the ENTIRE mugen engine is being recreated from the ground up, CAUSE THERE IS NO SOURCE CODE.
sakir has NOTHING to work with, nothing to "port" he's making it out of NOTHING.

so yeah it pisses me off when people say "damn xport is a good coder he releases so fast not like that mugen guy"
ofcourse xport can release something, HE HAS A SOURCE CODE TO WORK WITH.

so many people here have absolutly no clue about what it takes to program or port something..

to xport : i hope you did not take offense to what i just wrote, i just felt it was unfair towards Sakir who's
spending alot of time to give us back a mugen clone simply because the original creators turned their backs on us and left us with nothing.
i love what you are doing for the xbox scene and i highly respect your programming skills.

i just felt it was unfair to compare porting to creating something out of nothing.

This post has been edited by VampX: Feb 21 2006, 04:45 PM
Title: Beats Of Ragex V3
Post by: alexlexus on February 21, 2006, 09:01:00 AM
damn xport.....
you are the freakin man


big ups to you
Title: Beats Of Ragex V3
Post by: Drama! on February 21, 2006, 09:37:00 AM
Nice work!!  ohmy.gif
Title: Beats Of Ragex V3
Post by: kungpow12345 on February 21, 2006, 01:28:00 PM
I'll be testing my Sailor Moon and Ed Edd n Eddy mods to see if this "remap" command fixes the grab or grab attack problems I had in version2.

Xport should be rewarded for the amount of work he's done perfecting the xbox port.
Title: Beats Of Ragex V3
Post by: Gage on February 21, 2006, 02:57:00 PM
Damn it works beautifully. I love you man. I must have good timing. The day before v2 came out i decided to play some BoR. I havent played any in about a year and all of a sudden i downloaded some games. I got it playing on the Dreamcast when I felt how great it would be to play these OpenBoR games on the Xbox. I must be pyschic or something.
Title: Beats Of Ragex V3
Post by: rmase on February 21, 2006, 03:54:00 PM
Thanks X-port, great job!!! wink.gif
Title: Beats Of Ragex V3
Post by: kungpow12345 on February 22, 2006, 09:46:00 AM
I can definitely report that both Sailor Moon and Ed Edd n Eddy both work on the xbox! Now that this great port is working for the xbox, I'll be bringing more of the openbor features into my Sailor Moon releases. Thanks again Xport!
Title: Beats Of Ragex V3
Post by: vision on February 22, 2006, 02:14:00 PM
I ran threw 8 old bor mods that didn't work befor, and they work now biggrin.gif  The Distortion is 95% gone laugh.gif So now I can actually play the mods with the volume up jester.gif  Good Times  pop.gif
Title: Beats Of Ragex V3
Post by: xemumanic on February 22, 2006, 03:13:00 PM
I just wanted to take the time to say welcome to to XPort, as I hadn't yet. Secondly, thanks for this second update, the first had that sound error (there's still a minor click, not as bad as before), and would lock up/not run certain PAKs. Also, the ability to select a PAK to run is great, I no longer have to add x number instances of BoRX with the PAK I want to run.

Good seeing you back, and already youre making the kind of things happen we've all been waiting for for some time.

EDIT: One more thing.........plan to update the site, or does someone else do that for you?

This post has been edited by xemumanic: Feb 22 2006, 11:14 PM
Title: Beats Of Ragex V3
Post by: BanjoK on February 22, 2006, 05:57:00 PM
BOR Revolution is back. DcSteve makes the following statement.

We are back, and with it, we bring a 3-player release of Kirby's OpenBOR. If this gets a lot of positive feedback, Kirby will make a 4-player version as well.


The website is as follows.

http://borrevolution.vg-network.com/

This post has been edited by BanjoK: Feb 23 2006, 01:58 AM
Title: Beats Of Ragex V3
Post by: irishwhip on February 22, 2006, 09:28:00 PM
Has anyone got the chrono killer pak working?
i get "command line 'single' not understood in level order"
the demo version works, but not the completed pak.
Title: Beats Of Ragex V3
Post by: Thraxen on February 22, 2006, 10:21:00 PM
QUOTE(irishwhip @ Feb 22 2006, 09:59 PM) *

Has anyone got the chrono killer pak working?
i get "command line 'single' not understood in level order"
the demo version works, but not the completed pak.


Works for me... unless I just have the demo.  I haven't actually played very far into it though.  How can I tell if it's the demo or complete version without playing through?
Title: Beats Of Ragex V3
Post by: irishwhip on February 23, 2006, 07:55:00 AM
the demo only has three playable characters, and link and chrono chat about it being a demo in the intro.
full pak is on bor revolution, the demo is available at the gp32 site (forgot the address for that one)
Title: Beats Of Ragex V3
Post by: Nemo1985X on February 23, 2006, 11:12:00 AM
QUOTE(Thraxen @ Feb 22 2006, 10:52 PM) *

Works for me... unless I just have the demo.  I haven't actually played very far into it though.  How can I tell if it's the demo or complete version without playing through?


I can confirm that Chrono Killer doesn't work..
Also found that Kill Ryu Vol.2 , has missing sound files , also MK Konquest , has the same problem it will freeze when searching for the intro (inside the .PAK). So now I'm looking into the file structure of a .PAK file , maybe you'll only have to rename a few lines to get those games up and running .

This post has been edited by Nemo1985X: Feb 23 2006, 07:13 PM
Title: Beats Of Ragex V3
Post by: WermX on February 23, 2006, 11:24:00 AM
Thanks for the release whore.
Title: Beats Of Ragex V3
Post by: Kirby2000 on February 23, 2006, 12:31:00 PM
MK Konquest doesn't use OpenBOR. It actually uses its own custom version of BOR done by Gitanno. It will not load with OpenBOR, DarkBOR, BORHed or original BOR.

If I remember correctly Gitanno released DOS, Windows and DC versions, but could not port to Xbox as the source was not available at the time. Now it is, I'm sure he'll be quite interested in making an Xbox version for his mod.

I'll have to investigate Kill Ryu 2 myself.

Title: Beats Of Ragex V3
Post by: rmase on February 24, 2006, 08:57:00 AM
Hmm, Final fight Apocalypse weapons edition, Beat of fighting and Final fight DC still don't work....

This post has been edited by rmase: Feb 24 2006, 05:01 PM
Title: Beats Of Ragex V3
Post by: XPort on February 25, 2006, 08:40:00 AM
QUOTE(rmase @ Feb 24 2006, 10:28 AM) *

Hmm, Final fight Apocalypse weapons edition, Beat of fighting and Final fight DC still don't work....


Have you tested those with OpenBOR for the PC?  If yes, then direct me to where I can get them and I'll take a look.
Title: Beats Of Ragex V3
Post by: rmase on February 25, 2006, 02:31:00 PM
QUOTE
Have you tested those with OpenBOR for the PC? If yes, then direct me to where I can get them and I'll take a look.


No i did not test them with Openbor PC (i only tested them on Dreamcast and they play perfectly). I downloaded these mods months ago from BOR revolution. So i tought they would work cause they don't need the newest version of Openbor (the're pretty old).

Anyways, if your still interested...Here are the links:

Final Fight Apocalypse Weapons Edition:
http://www.megaupload.com/nl/?d=Q5J63MPW

Beat of fighting:
http://www.megaupload.com/nl/?d=TGX80WOZ

Final fight DC:
http://www.megaupload.com/nl/?d=NYBR4597

Title: Beats Of Ragex V3
Post by: Nemo1985X on February 25, 2006, 02:50:00 PM
QUOTE(rmase @ Feb 25 2006, 03:02 PM) *

No i did not test them with Openbor PC (i only tested them on Dreamcast and they play perfectly). I downloaded these mods months ago from BOR revolution. So i tought they would work cause they don't need the newest version of Openbor (the're pretty old).

Anyways, if your still interested...Here are the links:

Final Fight Apocalypse Weapons Edition:
http://www.megaupload.com/nl/?d=Q5J63MPW

Beat of fighting:
http://www.megaupload.com/nl/?d=TGX80WOZ

Final fight DC:
http://www.megaupload.com/nl/?d=NYBR4597



I believe those games use the "DarkBor" engine which , is a fork on OpenBor which , is a fork on BOR.
I think...
Title: Beats Of Ragex V3
Post by: The Noob on February 25, 2006, 06:56:00 PM
Has anybody got Vampires Rage or Tails Final Fight to work? They both freeze up for me while they load. Or is Tails FF the same as Final Fight DC?
Title: Beats Of Ragex V3
Post by: vision on February 25, 2006, 08:39:00 PM
Anything by tails uses the Darkbor engine so unless someone opens the pak and delete or rename the darkbor spicific commands your shi% out of luck. Unless Xport create yet another port of bor but use the source from Opendarkbor (which is a combo of openbor and darkbor). But let's give Xport a break. maybe U can ask tails to convert it to openbor. I think most of the code is intack except the MP bar and the alt idle for when the player evergy is very low.  (IMG:style_emoticons/default/smile.gif)

This post has been edited by vision: Feb 26 2006, 04:40 AM
Title: Beats Of Ragex V3
Post by: enderandrew on February 26, 2006, 12:20:00 AM
Can anyone recommend good working paks?
Title: Beats Of Ragex V3
Post by: rmase on February 26, 2006, 05:00:00 AM
QUOTE
Anything by tails uses the Darkbor engine so unless someone opens the pak and delete or rename the darkbor spicific commands your shi% out of luck


Ok, i did not know that

QUOTE
Has anybody got Vampires Rage or Tails Final Fight to work? They both freeze up for me while they load. Or is Tails FF the same as Final Fight DC?



Yep, Tails FF is the same as FF DC