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OG Xbox Forums => Software Forums => XPort Projects => Topic started by: jchiar on March 21, 2005, 10:25:00 PM

Title: Z26 Xbox Source Code?
Post by: jchiar on March 21, 2005, 10:25:00 PM
Hi can anyone point me to the xbox Z26 source code? I compiled a version i found and all that i get is a spinning triangle. seem to be a very early version of the source.. anyone, you can even PM me if you like.

I am trying to add support for the atari stella adaptor..

is the xport creator gone from these forums? <
Title: Z26 Xbox Source Code?
Post by: hargle on April 01, 2005, 10:31:00 AM
bump.

All we want to do is help...

 <
Title: Z26 Xbox Source Code?
Post by: madmab on April 14, 2005, 01:34:00 AM
The only source I've ever run across is on xbins.

What I'd like to see is the source for atarixlbox...   :D <
Title: Z26 Xbox Source Code?
Post by: hargle on April 14, 2005, 12:12:00 PM
QUOTE(madmab @ Apr 14 2005, 06:29 AM)
The only source I've ever run across is on xbins.

What I'd like to see is the source for atarixlbox...   :D
*



and the source on xbins for z26x is a pre alpha 0.000000001 version.

There's no emulation going on at all; all that code does is put a spinning triangle on the screen.  I believe it's one of the XDK sample programs, with some .asm files from the z26 emulator thrown in to make it look like it's actually going to do something.  It's either a major goof or a hoax.  The other sources on xbins don't fare much better.  None of them are anywhere near the release level of the .xbe.  :grr:

Considering the emulator parts of these projects are typically GNU public licence, there is now a wee bit of an issue that the source isn't being made available to the public, which it really should be because all we want to do is make it better, togther!