xboxscene.org forums

OG Xbox Forums => Software Forums => XPort Projects => Topic started by: XPort on August 28, 2004, 11:18:00 AM

Title: Mameox+vmm Current Disussion
Post by: XPort on August 28, 2004, 11:18:00 AM
This is the main discussion thread for the most recent version of MAMEoX+VMM.

Use this thread to do any of the following:

Ask a question about MAMEoX+VMM
Report a bug about MAMEoX+VMM
Submit a feature request for MAMEoX+VMM

Do not use this thread to post about projects other than MAMEoX+VMM.
Do not post questions/bug reports/feature requests without first reading the FAQs for MAMEoX+VMM.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation.  I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects.  If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.

This thread will be pruned/cleaned periodically.  If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
Title: Mameox+vmm Current Disussion
Post by: Likklebaer on August 30, 2004, 08:45:00 AM
Is there any chance that MAMEoX could be made to display games in their correct aspect ratios? Many games just look wrong when stretched to fill the display area. Thankies. happy.gif
Title: Mameox+vmm Current Disussion
Post by: Tulius on August 30, 2004, 09:53:00 AM
:ph34r:  Is it possible to rework only a little the video engine in Mameox? The old Mamex dont suffered from screen tearing problems and seemed a little faster also in effect... Maybe making the screen updates faster, can the emulator gains some more fps in result who knows?  ;) Ah, I will never cease to discuss the importance to implement the flicker filter option not only on this emu, but in all other projects :lol: .  
Title: Mameox+vmm Current Disussion
Post by: fil on August 30, 2004, 09:55:00 AM
please please please can we have flicker filter disable switch, and Simple 2x video filter, to get it looking chunky and sharp, rather than blurred   huh.gif
Title: Mameox+vmm Current Disussion
Post by: Dai_UK on August 30, 2004, 10:30:00 AM
Any chance of implementing the new light gun changes recently made by someone else, they get my sharpshooter to work.

I think you said you wouldn't do this but please consider changing the menu
Title: Mameox+vmm Current Disussion
Post by: Foe-hammer on August 30, 2004, 10:57:00 AM
720p support. beerchug.gif
Title: Mameox+vmm Current Disussion
Post by: xemumanic on August 30, 2004, 02:15:00 PM
What about a per-game setting menu for MAMEoX? That way you could enable/disable a great many number of options for each game, like CPU overclock (Double Dragon is dying for this) VSync, and the like. It'd be a great addtion if it also updated VM.txt with whatever setting you put in the VM options. That way, if yu load up a game that wasn't in VM.txt, and made settings for it, it would automatically be added to VM.txt.
Title: Mameox+vmm Current Disussion
Post by: mikejf on August 31, 2004, 07:31:00 AM
Save states do not load correctlyand mame crashes. This seems to happen mostly when using the cheats.dat. The prior non-vmm version worked fine. Maybe the vmm part isn't being saved in the state file??

Thanks  Mike
Title: Mameox+vmm Current Disussion
Post by: SpudGunMan on August 31, 2004, 05:25:00 PM
what about support for a USB keyboard for extended button mapping and use with keyboard controls for arcade systems.
Title: Mameox+vmm Current Disussion
Post by: Likklebaer on September 01, 2004, 01:45:00 AM
MAMEoX's analogue controls definitely need looking at. Games like Star Wars are so hard to play if one is using the analogue stick since the crosshair just moves too fast. Lightgun games are similarly affected. Adjusting the analogue sensitivity does nothing for the speed and the key/joy speed setting only works for digital inputs.
Title: Mameox+vmm Current Disussion
Post by: Manabyte on September 01, 2004, 02:19:00 PM
I'd like to suggest screenshot support in the "list rom" view like your other emulators.  I know you can currently see screenshots but you can only see one rom title in a time in that view.  
Title: Mameox+vmm Current Disussion
Post by: psxpirate1 on September 01, 2004, 06:17:00 PM
I guess a new Gui is probably out of the question... I love your interface. It's much better looking and alot cleaner. I wonder if the original author would mind it at all...
Title: Mameox+vmm Current Disussion
Post by: kvajnto on September 01, 2004, 08:16:00 PM
Another vote for "per-game setting".
Title: Mameox+vmm Current Disussion
Post by: madmab on September 01, 2004, 09:39:00 PM
I second the request concerning analog input, especially with trackball games.  Further the stick is pushed the faster ball is spinned.

I remember someone mentioning that mame needed a couple more directory slots (for screenshots?) because one dir cannot hold enough for all the games.

I like the individual setting as well, but more for overlays and arcade cabinet.  Some games I dont mind them, but other games the gameplay screen is too small.  An all or nothing does not work well.  Of course I know this can be circumvented by not having the overlays present, but sometimes for kicks I like to turn these on.
Title: Mameox+vmm Current Disussion
Post by: Pistol on September 02, 2004, 09:33:00 AM
Feature request: any chance of supporting HID-compliant USB controllers in your emulators? Long shot I know...
Title: Mameox+vmm Current Disussion
Post by: EBear on September 02, 2004, 11:58:00 AM
Save States anyone? Oh and one more  screenshots directory for those who own more than 4,000 arcade pcbs. beerchug.gif
Title: Mameox+vmm Current Disussion
Post by: midiemulation on September 02, 2004, 03:33:00 PM
Feature Request - Making a text file that Mame would look at before it boots to the main screen indicating a game in this text would make the game autoload when the emulator boots. "internal command line request" PLEASE!!

Thanks for your great work and dedication to the scene!

Modcase
Title: Mameox+vmm Current Disussion
Post by: sammaza on September 02, 2004, 03:41:00 PM
DUDE!!!!

that's a brilliant idea....

the txt file command line loader for avalaunch...you could have all of your games with screenshots in ava!!!!!!!

omg Xport please look into this,....
Title: Mameox+vmm Current Disussion
Post by: Enkak on September 02, 2004, 08:21:00 PM
QUOTE (madmab @ Sep 3 2004, 01:36 AM)
I'm just tossing out ideas, they are not necessarily requests though.

I dont remember mameox being capable of playing back recorded sessions (from winmame).  But I always thought it'd be kinda cool to have a screen saver function that would randomly playback these sessions.

Also cannot remember if this function is accessible from the "internal" mame engine interface, but mame32 allows you to display history.txt?  Or something like that which shows info about the game and tips, etc.  The ability to see this would be kinda cool.

YES!! History.dat owns and would be so cool. Maybe we can get a way to see the info from that file just below the snaps on the menu like we see them now, just like you can do on MAME 32.

So, you could get the cat list info on the left, snap on the right as usual and below of the screenshot/snap you would get the history.dat info that you could scroll down or up with a touch of the direccional pad or something. love.gif
Title: Mameox+vmm Current Disussion
Post by: onlooker on September 02, 2004, 10:48:00 PM
Here's my feature request of MAMEoX is turbo mode and cpu overclocking. I also suggest better handling of more graphic filters that Xport is known for and maybe a new GUI. Currently MAMEoX AdvanceMAME 2x filter is very choppy and screen tearing gets worst when enabled even with VSYNC on.
Title: Mameox+vmm Current Disussion
Post by: GLiTcH on September 02, 2004, 11:10:00 PM
new GUI
love.gif  xba n neogenesis ones
Title: Mameox+vmm Current Disussion
Post by: stevey5036 on September 03, 2004, 01:04:00 PM
QUOTE (GLiTcH @ Sep 3 2004, 01:13 AM)
new GUI
love.gif  xba n neogenesis ones

whats wrong with the current GUI?
Title: Mameox+vmm Current Disussion
Post by: alexh on September 04, 2004, 01:14:00 PM
QUOTE (Tulius @ Aug 30 2004, 05:49 PM)
ph34r.gif  Is it possible to rework only a little the video engine in Mameox? The old Mamex dont suffered from screen tearing problems

At the ROM list press START to bring up the menu
Select Options menu
Use left and right triggers to navigate to the Video Options
Enable VSYNC and voila tearing gone.

Erm oooh er... well it should do...

but it doesnt sad.gif

Looks like it doesnt work in MameOx v0.84.b3. I am new to this X-box emulator... did it ever work?

Damn
Title: Mameox+vmm Current Disussion
Post by: midiemulation on September 04, 2004, 02:32:00 PM
I have heard of a rumored Avalaunch skin that is designed after Metal Slug - It has multiple games on it and supposidly you can pick of of the games and it will load the emulator and game directly. Maybe someone can verify or deny this. I have spent alot of time working on trying to figure out a way for the game to boot directly on emu load. If anyone has ideas please let me know !! smile.gif
Title: Mameox+vmm Current Disussion
Post by: stevey5036 on September 04, 2004, 07:31:00 PM
QUOTE (nagmine @ Sep 4 2004, 09:06 PM)
the fact that it dosnt look or feel like normal xport emulators.... I remeber the first time i booted up mameox after he updated it.... i was like wha!!?!? wheres xports great gui he has in all his emulators  sad.gif

the mameox emulator isnt an xport emulator. He only added VM settings to it. It isnt his project.
Title: Mameox+vmm Current Disussion
Post by: philbee on September 06, 2004, 12:36:00 PM
feature request: how about autorotation? i have a cocktail cabnet arcade machine and it would be a great feature, like the one on fba-xxx. or maybe some way to let the emu remember which way the game was rotated the last time i played it? thanks for your time.
Title: Mameox+vmm Current Disussion
Post by: phantomfriar on September 07, 2004, 11:09:00 PM
I am new to MameOX and have been absolutely thrilled by the overall performance of this emulator on Xbox, after years of using Mame on the PC.

I totally agree as well with several posts in this thread --

1. Analog controls seem to be spotty in some of the Atari games from the '80s. STAR WARS is nearly impossible to control.

2. The History.dat file would be PERFECT to add.

3. Screen tearing seems to be an issue (PAPERBOY) and the VSNYC doesn't seem to help in this version, either.

4. Any support for cabinet files? Add them to the main menu somehow?

5. Sega's STAR TREK (1983) also seems to be totally unplayable...

Keep up the great work!
Phantomfriar
Title: Mameox+vmm Current Disussion
Post by: ShadowOryan on September 08, 2004, 07:24:00 AM
Dumb Question: Whats the filetype for Mame Roms? .rom?

Thankyou

-Oryan
Title: Mameox+vmm Current Disussion
Post by: gerner on September 08, 2004, 12:02:00 PM
I've just been playing with the latest Mame 32Plus [RAW]men build (here) that plays the latest neo-geo's (like fbaxxx 02.08.04) as well as the standard mame library.  Basically, it rocks  biggrin.gif (and has the nice Mame Plus blue in-game options screen).

I don't know if its feasible or not but I wondered about basing the next big update of MameoX on their code, making MameoX the arcade emulation one-stop-shop.

Impossible?
Title: Mameox+vmm Current Disussion
Post by: sammaza on September 08, 2004, 04:07:00 PM
yeah i dont expect all of these improvements to come from Xport but i hope he updates to the .87 core when it hits...there have been many driver improvements and the possibility of some preliminar hyperneogeo 64 games...so i dont mind waiting for a big core update ....maybe wait untill  .88 even
Title: Mameox+vmm Current Disussion
Post by: Dantesinferno29 on September 09, 2004, 01:20:00 AM
I have been using this emulator for quite a while as of late, and I can only see a couple things that could use improving..one, would it be possible to have better resolution in the rotated mode? I noticed a lot of blurring, and I play lots of shoot-em-up games in this mode. I also second a vote for some overclocking, all those psikyo shooting gems look beautiful, as they should, but run slow. Oh..and is there any way to fix the error you get when trying to play the Raiden Fighters games? I know they don't run perfectly yet...but it would still be nice to be able to play them in the future. Keep up the great work!!
Title: Mameox+vmm Current Disussion
Post by: iRA on September 09, 2004, 07:03:00 AM
I've a question about the lightgun in MameoX. Whenever I shoot my whole TV flashes white. It hapens on different TV's. I have the same problem in FCEultra.
Anyone know what's causing this?
Title: Mameox+vmm Current Disussion
Post by: stevey5036 on September 09, 2004, 04:55:00 PM
QUOTE (madmab @ Sep 9 2004, 12:48 AM)
Dumb indeed,   laugh.gif

But to answer your question, there is no standard extension for MAME ROMS.  They could be practically anything, but are usually named after the location on the PCB or the name written on the chip dumped.

Most MAME "games" contain several ROMS as well.

its not dumb.

the roms come in zip format, then when you want to run the rom the files are extracted. as for those files that are inside the zip, it really depends on the game.
Title: Mameox+vmm Current Disussion
Post by: stevey5036 on September 10, 2004, 09:08:00 PM
QUOTE (madmab @ Sep 10 2004, 02:26 AM)
Uh, there is alot of stuff that comes in .zip format, so it is hardly inclusive to MAME.  

My guess would be the poster of the original question was thinking MAME roms would have specific extensions like other console system ROMS, like .smc, .gb, .gbc, .n64, etc.  They don't.  In addition, one zip contains many ROM.  So there is no such thing as a ROM persay, but a group of ROMs.

So although not apparent to someone who has not used mame, it does become quickly obvious once one does start using mame.

roms are in zip format. the ROM FILES are in the zip and the extension of the ROM FILES can differ. i hope thats clear enough.
Title: Mameox+vmm Current Disussion
Post by: zero5 on September 13, 2004, 04:27:00 AM
Does graduis4 work with mameox  ?
Title: Mameox+vmm Current Disussion
Post by: desertboy on September 14, 2004, 05:53:00 AM
QUOTE (iRA @ Sep 9 2004, 03:06 PM)
I've a question about the lightgun in MameoX. Whenever I shoot my whole TV flashes white. It hapens on different TV's. I have the same problem in FCEultra.
Anyone know what's causing this?

That's how the lightgun works

QUOTE
The computer normally uses one of two different techniques to figure out whether or not the gun is pointed at the target when the user pulls the trigger:

The computer blanks the screen and then paints just the target object white. If the photodiode senses darkness after one vertical retrace signal and then light after the next, the computer assumes that the gun is pointed at the target and scores a hit.

The computer blanks the screen and then paints the entire screen white. It takes time for the electron beam to trace the entire screen while painting it white. By comparing the signal coming from the photodiode with the horizontal and vertical retrace signals, the computer can detect where the electron beam is on the screen when the photodiode first senses its light. The computer counts the number of microseconds that pass between the time the horizontal and vertical retrace signals start and the time the photodiode first senses light. The number of microseconds tells the computer exactly where on the screen the gun is pointing. If the calculated position and the position of the target match, the computer scores a hit.
Title: Mameox+vmm Current Disussion
Post by: IronChefAmerica on September 16, 2004, 07:12:00 AM
A control scheme for a spinner would be awesome!

Star Trek, Heavy Barrel, Tron, etc...
Title: Mameox+vmm Current Disussion
Post by: phantomfriar on September 17, 2004, 10:20:00 AM
PAPERBOY is pretty glitchy as well -- sound stutters and controls are out of whack.

cheers guys!
Phantomfriar
Title: Mameox+vmm Current Disussion
Post by: DooDahMan on September 20, 2004, 03:37:00 PM
QUOTE (phantomfriar @ Sep 8 2004, 07:12 AM)
5. Sega's STAR TREK (1983) also seems to be totally unplayable...

Glad you mentioned this. Now I know it's not just me. A few other vector games seem to lock up after loading. One being Star Wars. At least for me that is.
Title: Mameox+vmm Current Disussion
Post by: CDESIGN404 on September 22, 2004, 04:00:00 AM

New mame version out !!! mame o.87


[Arcade] Mame v0.87
Posté à 00:09 par Jets - Source : Emu-France  
Encore une nouvelle version de Mame dont voici les améliorations depuis 0.86u5:

General Improvements:

- Small update to the Kaneko drivers [Sebastien Volpe]
- correct dipswitches for bonkadv
- galpanib protection moved to machine\kaneko16.c, and sandscrp uses it
- merged read/write memory maps for the 3 galpanic sets
- Support 16 Joystick buttons [Norix]
- 8-way input fix for some mappy.c games (grobda, motos, phozon)
- These games were set to 4-way input in the previous update. [anonymous]
- Various Improvements [Angelo Salese]

vamphalf.c
improvements to vamphalf making it almost playable* it actually
is now playable thanks to further improvements from others (see
below)

yumefuda.c
temporarly patched eeprom check,fixed the graphics bankswitching
& added sound in Yumefuda.I don't have added controls yet so it
isn't playable.

acommand.c
Preliminary driver for Alien Command.Doesn't work yet...

gstriker.c
Very preliminary MCU emulation for World Cup '94.Hangs in
various places since I don't have worked on them yet...

- Implements the LEDs in "copsnrob" [Stefan Jokisch]
- Fixed res_net.h related crash in Strike Bowling [Jarek Burczynski]
- Improvements to Paint and Puzzle, game is almost playable [Nicola Salmoria]
- Taito F3 Improvements [Bryan McPhail]
Recalhorn now up to a playable standard. This game exposed some bugs in the
way the sprite renderer handled the special command bits (ie, the sprite
list jump command occurs _after_ the current sprite has been processed, not
before, plus bankswitch & global positioning flags can be set on the same
sprite - they aren't exclusive, all makes perfect sense from a hardware
point of view). These fixes really should be put into taito_f2 and hybrid
f3 games as well, though I doubt it will make any visual difference.

Command War is playable too, except for the fact a layer doesn't seem to
disappear when in the fighting sequence, and it's offset by 8 pixels in the
movement sequence.
- Rohga driver Improvements [Bryan McPhail]
Rohga - Despite massive amounts of time spent on writing trojan's to probe
the protection this still isn't complete. The game hangs at the end of
level 5. A quick look at decoprot.c should reveal just how nasty this game
is... Graphics emulation is complete but the priority register never seems
to be written properly (protection?) so some things look wrong.

Schmeiser Robo - Not working 100%. The game puts graphics info through the
protection chip so in this case the game looks wrong even though the
gameplay is actually running correctly. Uses a strange double buffer
feature of the protection chip that the Deco games don't (seem to) use.
- Truco Clemente driver [Ernesto Corvi]
This is as good I could get it working...
Problems:
- Wrong Colors
- Audio is not 100% yet, I think.

The board is definitely a conversion of some other board. My guess is a
Pacman-style board, since
some of the addresses match (watchdog, etc). Maybe somebody more
familiar with those type
of boards can figure out if they used the same color proms (I tried the
MsPacman ones, and didn't
match).
- SPI background Decryption improvements [Ville Linde]
- Fixed mrtnt colours (verified to use pacman proms) [vernimark]
- Hyperstone core fixes [Tomasz Slanina, Pierpaolo Prazzoli]
Tomasz Slanina
- Added "undefined" C flag to shift left instructions

Pierpaolo Prazzoli
- Added interrupts-block for delay instructions
- Fixed get_emu_code_addr
- Added LDW.S and STW.S instructions
- Fixed floating point opcodes

New Clones supported or promoted from GAME_NOT_WORKING status:

- Super Pang (Japan) [Nicola Salmoria]
set was decrypted, game now working

New Games supported or promoted from GAME_NOT_WORKING status:

- Wizz Quiz [Pierpaolo Prazzoli]
- Miss Bingo [Brian Troha]
- Recalhorn [Brian McPhail]
may crash on hi-score screen
- Command War [Brian McPhail]
still some clipping / layer problems
- Vamp 1/2 [Angelo Salese, Pierpaolo Prazzoli]
first working hyperstone based game
Truco Clemente [Ernesto Corvi]
some graphical problems (see notes above)

New Non-Working games / clones supported:

- Alien Command [Angelo Salese]
parts of the hardware still unemulated
- Schmeiser Robo [Bryan McPhail]
protection issues

For a new mameox version?

Thanks in advance Xport...
Title: Mameox+vmm Current Disussion
Post by: Dantesinferno29 on September 22, 2004, 12:35:00 PM
A new Mamox version of .87 would be GREAT!
Title: Mameox+vmm Current Disussion
Post by: CDESIGN404 on September 22, 2004, 01:01:00 PM
nobody wants it to be released for the xbox?
Title: Mameox+vmm Current Disussion
Post by: Sir Auros on September 23, 2004, 06:59:00 PM
I burned MAMEoX to DVD and it hangs up after loading a game. It'll say "loading complete," but not go into the game or let me back into the GUI. Have the right X2 bios and it worked once before when I burned it to a CDR.
Title: Mameox+vmm Current Disussion
Post by: Koitsu on September 26, 2004, 10:26:00 PM
how long do you wait? give a game 2 minutes after it says 'loading complete' to make sure it's not simply slow as hell.
Title: Mameox+vmm Current Disussion
Post by: tekn0 on October 04, 2004, 09:36:00 PM
mame 84 does not support moonwalk.zip and paperboy works fine
Title: Mameox+vmm Current Disussion
Post by: dark.shark on October 14, 2004, 08:20:00 AM
Hi,
i've mame installed on my xbox HD and i want to play the roms burned on a DVD, there's a way to set up mame to read from a dvd path?  huh.gif
Title: Mameox+vmm Current Disussion
Post by: bullis on October 17, 2004, 06:18:00 PM
HI:
I can get a second roms directory for split de roms? Be cause the roms cuantity is more than 4000? (this is the maxim in fat 32).
Tanks a lot.
Title: Mameox+vmm Current Disussion
Post by: hackerpii on October 17, 2004, 09:19:00 PM
XPort,

Would be nice to see your VM support working with Mame 0.87 core.

I attempted to upgrade your .84+VM to .87 but I didn't do something right. However I ran across this post yesterday. Maybe you or someone else knows enough to finish it up. Only problem is it is missing the VMM you added sad.gif

QUOTE
Quick update for anyone whose interested...

Uploaded my latest source (MAMEoX087) to the FBA-XXX djohng site. Based it on 0.84.3 with minor source changes for lightguns, MAME087 and VCCMAME087.

No, it's not complete. Try compiling and it errors out on the xbox controls portion (the last section)

The control source in MAME was changed drastically in 0.85. So the MameoX controls have to be re-written. Since most of my programming background is non-XBox related this will probably take longer than I expected; though I am making progress...albeit slowly since I have to learn the structure of mameox as it compares to the mame controls, while changing it.

Mostly xbox_keyboard.cpp and xbox_joystickmouse.cpp require the changes.

Link to source is at http://www.thraxen.c...u1/mameox87.zip

-djohng
Title: Mameox+vmm Current Disussion
Post by: pagancow on October 20, 2004, 10:20:00 PM
I'm not sure if this is a bug in a mame driver, but Rampart 3 player version only has dials for 2 players, the third player can only push his button, but not move his curser around.

I am looking forward to a .87 release of Mameox
Title: Mameox+vmm Current Disussion
Post by: zero5 on October 21, 2004, 06:57:00 AM
;)  we all looking forward to it  :lol:  
Title: Mameox+vmm Current Disussion
Post by: Rion on October 22, 2004, 12:46:00 PM
Support for more then one ScreenShot folder.
Problem: No more then 4000 files in an Fatx directory.
So there are alot of Screenshots missing..

Title: Mameox+vmm Current Disussion
Post by: majahfl on November 02, 2004, 10:15:00 AM
Bug?

Getting "Run and Gun" to work with MameOX
Works fine (after initialising EEPROM) until you actually play a game...then it halts...after waiting 10 minutes...it plays at 10 times the speed. Tried every combination of VMM settings
Title: Mameox+vmm Current Disussion
Post by: Tulius on November 09, 2004, 10:32:00 AM
Hummm... maybe the quick mame updates make this emu particulary hard to keep work in it regulary,,, we`re already in MAME 0.88u3 version :0 in PCs.
 
 Anyone here achieve to calibrate your guns to play Lethal Enforcers II correctly?
 By all Xbox emus out there this one really needs a option to disable flicker filter to get rid of the ugly blur when playing in a monitor or a progressive TV.
Title: Mameox+vmm Current Disussion
Post by: Artibatirae on November 17, 2004, 11:14:00 PM
A feature I would love to see, and is sadly missing from many MAME variants, is the ability to set the Home/Arcade dipswitch for NeoGeo games. Mameox in particular needs it as the XBox, after all, is a console.
After playing Garou and it works damn near perfectly thanks to the VMM, it was a bit of a bummer to find out that it was locked to Arcade mode.
Other than that, it's a pretty damn awesome emulator, as are all the other "X-Ports". happy.gif Keep up the good work, and thanks!
Title: Mameox+vmm Current Disussion
Post by: fil on November 22, 2004, 04:03:00 PM
does anyone know what directory should be inputed in settings when the emulator is run from the HD, and the roms are on DVD?

on xport emulators it is R:, and other emulators its A: and in boxplorer it shows as D:

my roms are on the DVD under \MAMEoX\roms

so ive tried :-

A:\MAMEoX\roms
R:\MAMEoX\roms
D:\MAMEoX\roms

and none of these seem to get the roms to show up in the list

any help would be appreciated

This post has been edited by fil: Nov 23 2004, 12:06 AM
Title: Mameox+vmm Current Disussion
Post by: Chaos_X on November 23, 2004, 09:33:00 AM
Ultimate Mortal Kombat 3 runs perfectly when you turn the sound off, but when you turn the sound on, it runs like crap. I've tried messing with the virtual memory options, has anyone had success running umk3 with sound on ?
Title: Mameox+vmm Current Disussion
Post by: zero G on November 24, 2004, 05:41:00 AM
dunno if this is allready possible
I would like to sort the roms into genre subfolders  
Title: Mameox+vmm Current Disussion
Post by: pagancow on November 30, 2004, 10:11:00 PM
Suguesting for next version:

The thumbstick should act as a trackball/mouse.  Right now in the current version it acts as a digital stick (only 8 directions).  Doing this would make more of the trackball games act properly (and then we could adust sensitivity in mame)

Basically almost all of the trackball games are close to impossible to play.  The steering wheel games act okay though.

Also, I know this would be a lot of work, but getting the emulator to look like the rest of your emulators.  I like the xport style alot, its very clean and is just easier to use.  



Title: Mameox+vmm Current Disussion
Post by: galaga on December 06, 2004, 05:06:00 PM
Is it possible to play Baku Baku Animal on mameox vmm? The setings are in the vm.txt file but it just loads to a black screen?
Title: Mameox+vmm Current Disussion
Post by: galaga on December 06, 2004, 05:42:00 PM
Is it possible to keep the ROM settings (such as number of times played, "Strongly Liked, Liked , Average Etc") when you upgrade to the new Mameox VMM from an older Mame? It seems to keep some of this infomation, but allocated to the incorrect roms.
Title: Mameox+vmm Current Disussion
Post by: pancakelizard on December 21, 2004, 05:03:00 PM
heres the deal, i put mameox on drive f and the roms on drive g
the rom path is g:\roms\mame cuz that's where they are located
the drive path apparently is where the issue is.

i've tried \device\harddrive0\partition1 up to 6 and everytime i try to refresh the rom list so i can play a game it never seems to find them

i'm running version 0.84.3b, does this verison not support drive g or whats the problem and how do i fix it?
Title: Mameox+vmm Current Disussion
Post by: pancakelizard on December 22, 2004, 03:20:00 PM
come on someone has to know
Title: Mameox+vmm Current Disussion
Post by: c0rderr0y on January 06, 2005, 11:24:00 AM
anyone else want to see this updated to version .90 ? a lot of new rom sets have been available since the new year.....
Title: Mameox+vmm Current Disussion
Post by: Prican24 on January 06, 2005, 09:06:00 PM
at this rate, you're better off waiting till 1.0 comes out since these updates are coming out quick hehe
Title: Mameox+vmm Current Disussion
Post by: psxpirate1 on January 07, 2005, 06:38:00 PM
I'd have to agree with updating Mame to .90  There are enough new roms there to warrant an update.
Title: Mameox+vmm Current Disussion
Post by: Big_Peb on January 07, 2005, 07:42:00 PM
Does anyone know what to do about mame roms missing files? They sometimes loaded in mame-x but don't in mameox.
Title: Mameox+vmm Current Disussion
Post by: Prican24 on January 08, 2005, 12:46:00 AM
QUOTE(Big_Peb @ Jan 7 2005, 10:37 PM)
Does anyone know what to do about mame roms missing files? They sometimes loaded in mame-x but don't in mameox.
*


you must understand mamex is based on mame 67 so chances are the rom was changed in the mameox you are using.
Title: Mameox+vmm Current Disussion
Post by: Jontox on January 31, 2005, 05:56:00 PM
Hi Xport and well done as usual.

VMM has been a huge improvement.
Why not improve VMM implementation and surpass Kawa-x in Neogeo Emulation ?
That will improve indirectly sound emulation as well.

Is actually Mameox emulating Neogeo roms better than kawa-x ?

The best progress would be to definetely forget kawa-x and launch Mameox instead when needed  :)

P.S.: It's not that I hate Kawa-x, it's just that I think it's a pity that its sources remain hidden. Better forget this sad story...

Additional graphic filters would increase enjoyment.

a Mameox fan,

Jontox

This post has been edited by Jontox: Feb 1 2005, 02:00 AM
Title: Mameox+vmm Current Disussion
Post by: The Noob on February 01, 2005, 03:15:00 PM
QUOTE(Jontox @ Feb 1 2005, 12:26 AM)
Why not improve VMM implementation and surpass Kawa-x in Neogeo Emulation ?

Probably because FBA-XXX has already surpassed Kawax.

All I'm dreaming of is a romset update. That and a way to organise my roms all over again after it is updated.
Title: Mameox+vmm Current Disussion
Post by: Jontox on February 02, 2005, 04:09:00 PM
QUOTE(The Noob @ Feb 1 2005, 09:45 PM)
Probably because FBA-XXX has already surpassed Kawax.
*



I thought sound glitches were due to VMM corruption...
Don't know if you have noticed them in FBA-XXX

This post has been edited by Jontox: Feb 3 2005, 12:09 AM
Title: Mameox+vmm Current Disussion
Post by: Tanas on February 21, 2005, 07:03:00 AM
It cant be true can it ?  sad.gif   that X-PORT has confirmed that its impossible for MAMEoX to be updated any more, due to a code change in main core which has something to do with the controller code.
Title: Mameox+vmm Current Disussion
Post by: Tulius on February 21, 2005, 11:12:00 AM
WHAT??? Where did you hear that? Can anyone confirm this? blink.gif
Cant be ohmy.gif
Title: Mameox+vmm Current Disussion
Post by: aL BeasTie on February 21, 2005, 02:30:00 PM
if it's true it's damn shame, perhaps someone can make a rollback patch to turn a .89 romset into a .67 romset.  I've been using a .57/.59 set, so I was looking forward to having my new .89 set and getting an update
Title: Mameox+vmm Current Disussion
Post by: lowenergy on February 21, 2005, 04:32:00 PM
If existing versions of MAMEoX are still being updated with new features, etc., then I'd love to see an option to turn off the flicker-filter (ala SNES9X) to simulate a more authentic, low-res display.

I understand that some people have already done this with their own non-distributed compiles, but it'd be a nice feature for those of us without any compiler experience.
Title: Mameox+vmm Current Disussion
Post by: Peeveen on February 22, 2005, 08:54:00 AM
Whenever I play a game with analog controls ... for example Star Wars, or if I load up a lightgun game and try to play using the thumbstick ... I can never get the cursor into the corners of the screen. It's like there's an elliptical region that it can move in, and it almost covers the screen, but not quite ... if the stick could move another couple of millimetres, it'd reach. And yes, I've tried messing about with the controller settings in MAMEoX, but I can't get it to work. In case it makes any difference, I'm using an old style xbox controller (one of the big guys, not the S-type).

Anyone know what I'm doing wrong?
Title: Mameox+vmm Current Disussion
Post by: BritneysPAIRS on March 02, 2005, 05:19:00 AM
Hi there just massively updated your Vm version of MAMEoX .......... we have done quite a few of the requests form here and sourceforge would love a hand with a few of the harder things if you could lend us a hand we would greatly appreciate it smile.gif

PS version is MAMEdOX

* Changes

1    Added Favorites as filter option and made it top liked option
2    Changed color of background behind rom lists
3    Reskined
4    Changed save game location (was 4d414d45 now 4d414d46 ) so you can have old and new running side by side
5    Changed saved game Icon
6    Added Super Trio game
7    Added Back button to change sort method ( by name , manufactures, liked etc) and displayed this at top of screen
8    Fixed Screenshots aspect ratios and sizing in skins
9    Added Screenshots by rom name or from parent rom and put it into options to select
10  Added Flicker Filter adjustment in options
11  Added Soften On/Off in options.
12  Put keys most used onto front page
13  Renamed some text to make for easier reading
13  Added Hiscores saving
14  Updated categories of roms
15  Added cheats
16  Remapped keys for games that couldn’t be played because keys were not setup (without adjusting them)
17  Added samples
18  Added Artwork bezels etc
19  Added tested Vm.txt and changed option to optimise rom memory usage and loading times
20  Debug.log logging removed
21  Standard settings changed to be more closer to real world wants
22  Most of Dats finished (Thanks to Ebs thats a real mission)
23  Added Favorites to be a diff color so you can tell them at a glance and an option to turn it on and off
24 option to turn off all warnings
25 Press be to add to fav / delete from fav


Would be great to here from you please PM me if you like the direction and can help even a little........ cheers

we would love to do this

***** Dreams

***** UI requests *****

Suppress ALL notices or error messages (press OK to continue) needs to go
Favorite list (semi there now)
Support for History.dat in UI not in game will kill memory
Command line support (XPort has written notes on this)
Amount of time played stats for games
Button configuration/rearrangement in UI
Adding an additional screenshots directory (not needed with Screenshots from Clones may look into it)
Recursive rom directory searching
Update Help
Sort out Vsync problems
Add a "change rom title" File
Light gun compatibility fixes

***** Driver requests *****

Before MAMEoX.72 for MK1 MK2 MK3 Rampage world tour NBA Jam and Narc or sound dissabled for these games both ways will make it play way faster
90 drivers (looks virtually impossible may just try to add new games as there isnt many new ones that will run on xbox)
Full romcenter clm dats (mostly there)
add radien fighters games / turbo outrun / thunderblade
fix broken Light Gun support
Title: Mameox+vmm Current Disussion
Post by: Exdeath on March 11, 2005, 11:48:00 PM
The mame roms to need to be on split set, merged set or non merged set, to work on mameox???

This post has been edited by Exdeath: Mar 12 2005, 07:49 AM
Title: Mameox+vmm Current Disussion
Post by: Chindogg on March 12, 2005, 12:35:00 AM
It would be nice to be able to manually change the folder paths via ini file instead of through the emulator. Also using the neogenesis gui would be much cleaner. User friendliness is what would make Mameox awesome. Right now its such a pain to get all of the roms to work properly or configure properly...
Title: Mameox+vmm Current Disussion
Post by: Hopeful on March 12, 2005, 07:13:00 AM
QUOTE(Chaos_X @ Nov 23 2004, 04:03 PM)
Ultimate Mortal Kombat 3 runs perfectly when you turn the sound off, but when you turn the sound on, it runs like crap. I've tried messing with the virtual memory options, has anyone had success running umk3 with sound on ?
*



Very good improvement on MAMEoX. I would say when it comes to arcade this is the best. A spectacular addition would be some kind of hack for running MK3 games smoothly or when extra ram is soldered in, a way to use that to smooth out games if that's possible.  That would be even more icing. Either way, totally appreciated decentness to this port.
Title: Mameox+vmm Current Disussion
Post by: Pash91 on October 17, 2005, 11:35:00 AM
Double Post... sorry

This post has been edited by Pash91: Oct 17 2005, 06:37 PM
Title: Mameox+vmm Current Disussion
Post by: Pash91 on October 17, 2005, 11:36:00 AM
If someone could please PM me how to easily change the settings in the options menu by telling me which textfile contains these options, I would much appreciate it, I am using: MAMEoX_v0.84.b3_Lightgun
Title: Mameox+vmm Current Disussion
Post by: wavetwister on June 23, 2006, 09:48:00 PM
ok hi all i just got a hold of the mameoX 128 plus from your ftp service and it says in its supported game list that it handles samurai showdown 4 and 5 well when i try to load them it says that i am low on virtual memory and cant load it all others in the serries work fine though please help.
Title: Mameox+vmm Current Disussion
Post by: nes6502 on June 23, 2006, 09:14:00 PM
QUOTE(wavetwister @ Jun 24 2006, 04:19 AM) View Post

ok hi all i just got a hold of the mameoX 128 plus from your ftp service and it says in its supported game list that it handles samurai showdown 4 and 5 well when i try to load them it says that i am low on virtual memory and cant load it all others in the serries work fine though please help.


Use FBA-XXX or FBA-XXX Pro for those two if you can't get them working in Mame128.
Title: Mameox+vmm Current Disussion
Post by: Chunk_1970 on June 24, 2006, 04:34:00 PM
Please Please Please...

Add command line support for MAMEoX...Thats all I'll ever ask for
Title: Mameox+vmm Current Disussion
Post by: BobBorakovitz on June 30, 2006, 01:25:00 PM
I second that request!

There's a new wip project that's been announced in the python scripting forum for rom launching straight from XBMC.  Here's the link:  http://forums.xbox-scene.com/index.php?sho...p;#entry3512464

The reason MAME is so important, is that an XBOX can be used VERY nicely inside of a home arcade cabinet, but an arcade cabinet needs arcade games!  It's not that we can't just use your menu, but integration is key with a project of this sort.  

I also want to thank you personally for the command-line support in your other emulators, I think you're the only one who has added that feature so far.  So, thanks for jump-starting the whole thing!

Thanks for considering this feature!
Title: Mameox+vmm Current Disussion
Post by: underworlderZer0 on September 05, 2007, 03:42:00 PM
I think I might have the answer to this, but I'll try and ask anyway.

I've installed MameOX+vm, put all of my rom .zips into a file on my xbox, and changed the default rom directory to that file.

All of the games show up on the MameOX rom list, however, when I try to load a rom, I get an error message telling me the emulator can't find any of the files that are in the zip.

Example: I try to run pac-man, and I get an error telling me:

pacman.6e NOT FOUND
pacman.6f NOT FOUND
pacman.6h NOT FOUND
pacman.6j NOT FOUND
pacman.5e NOT FOUND
pacman.5f NOT FOUND
82s123.7f NOT FOUND
82s126.4a NOT FOUND
82s126.1m NOT FOUND
82s126.3m NOT FOUND

ERROR: required files are missing, the game cannot be run.

Then, when I look at what is in the pacman.zip, all it has are pacman.6e, pacman.6f, pacman.6h, and pacman.6j.

My guess is that I have the wrong romset. Is there an older xbox Mame emulator that will work for me?

Maybe I'm missing some of the emulator files?

Or should I be looking for a different romset (I'm worried I'm treading on thin ice here, but a bit of direction would be appreciated)?
Title: Mameox+vmm Current Disussion
Post by: BonusJz on September 05, 2007, 03:59:00 PM
You don't have full rom and emulator tell you exactly what you are missing (you should really read sticked topic in emulators tread (IMG:style_emoticons/default/wink.gif) ) and more precisely you need parent rom (from the names of files i think you have only jap version of rom)

This post has been edited by BonusJz: Sep 5 2007, 11:06 PM
Title: Mameox+vmm Current Disussion
Post by: underworlderZer0 on September 05, 2007, 04:13:00 PM
D'oh! As I feared, I have been made to look like a n00b by not searching the forum for an answer before asking. Thanks for the quick reply, though.

Disregard my last post. I'd edit it, but it's apparently too late.

This post has been edited by underworlderZer0: Sep 5 2007, 11:14 PM
Title: Mameox+vmm Current Disussion
Post by: coreslump on September 07, 2007, 03:54:00 AM
Command line support would be absolutely MAGNIFICENT! The usefulness to be able to organize my games in my dashboard any way I want is HUGE. I second that all I ever will ask is for starting a rom from the command line. Email or PM me and I'll even send you some cash through PayPal!
Title: Mameox+vmm Current Disussion
Post by: coreslump on September 08, 2007, 06:15:00 AM
Cmd line support is working!!!
http://forums.xbox-scene.com/index.php?showtopic=620771
Title: Mameox+vmm Current Disussion
Post by: bigdumbhead on December 26, 2007, 02:42:00 PM
A problem that I seem to have is that, whereas the current version of MAMEoX is based upon an older MAME release, only about a half of the rom files that are available will work.  By that I mean, what I do is go to the proper sources for the "right" romsets for the newest release of MAME, and download those, and while they're exactly what the latest PC version of MAME is looking for, they are incompatible with the version of MAME that was used to make MAMEoX, and when I try to run them in MAMEoX I get an error message about them being invalid sets, that certain required files cannot be found, and the emulator will quit back to the romlist.
  I don't know what might offer a solution apart from updating the version of MAME at the core of MAMEoX.  Since I can see no way to acquire the old romsets, which are required by MAMEoX, I can't figure how to get a majority of the games that I want to play to work with MAMEoX.
Title: Mameox+vmm Current Disussion
Post by: Moonkeeper on December 27, 2007, 09:15:00 PM
QUOTE(bigdumbhead @ Dec 26 2007, 04:42 PM) View Post

A problem that I seem to have is that, whereas the current version of MAMEoX is based upon an older MAME release, only about a half of the rom files that are available will work.  By that I mean, what I do is go to the proper sources for the "right" romsets for the newest release of MAME, and download those, and while they're exactly what the latest PC version of MAME is looking for, they are incompatible with the version of MAME that was used to make MAMEoX, and when I try to run them in MAMEoX I get an error message about them being invalid sets, that certain required files cannot be found, and the emulator will quit back to the romlist.
  I don't know what might offer a solution apart from updating the version of MAME at the core of MAMEoX.  Since I can see no way to acquire the old romsets, which are required by MAMEoX, I can't figure how to get a majority of the games that I want to play to work with MAMEoX.


Get something called clrmamepro. After that, get the .084dat file. The .084 dat file is at the xbox emulator repository (I can mention that place I hope?). From there, whenever you get a set of roms, run them through clrmamepro. I can't tell you where to get the roms, but not every source uses the same version of roms. Running multiple available sets through clrmamepro will net you about 80% - 85% of the roms as playable.
Title: Mameox+vmm Current Disussion
Post by: bigdumbhead on December 28, 2007, 11:57:00 AM
Thanks for the tip, Moonkeeper.  I'll give it a shot, though I'm having trouble finding romsets for much older versions of MAME.

I really do hope that Xport might see it worthwhile to update his MAME to a newer release, if the process isn't too demanding of his time.  There have been quite a few games given support in newer versions that hadn't support in the older version (it's .84 or .85 I think?  Now MAME is up to 1.22 I think).  And not just newer arcade games, but also old arcade games that had encryption or security that wasn't emulated yet, like Sega's classic "Gain Ground."

Anyway, thanks again Moonkeeper, I'll do what I can with clrmame and the latest romsets.