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OG Xbox Forums => Software Forums => Xport / Madmab Edition Projects => Topic started by: theultimateinferno on July 14, 2008, 03:19:00 PM

Title: Xbox Emulation Repository
Post by: theultimateinferno on July 14, 2008, 03:19:00 PM
Hi Manabyte, I've been trying to access the site for a few weeks now but with no luck.

I too would be very interested in finding alternative sites/sources for screenshots and boxart suitable for the Xport emulators....

Title: Xbox Emulation Repository
Post by: sotu on July 16, 2008, 06:04:00 PM
If you want screenshot packs/ box art then you should ask our members who posted them on the emulation repository.  Namely Chron Johnson and Guybird.
Title: Xbox Emulation Repository
Post by: Cospefogo on July 20, 2008, 05:21:00 AM
I found a HUUUUUGE source of screenshots here:
No-Intro Screenshot Archive

Enjoy!
Cosme.
Title: Xbox Emulation Repository
Post by: ressurectionx on July 21, 2008, 07:38:00 AM
That no-intro screenshot archive is pretty awesome.  I had to rename almost everything to fit my names, but it was nice not having to download images one at a time anyways.

In the future, if we get video and screenshot previews in tandem on the XPORT and Zsnesbox I will release videos and boxart/title/action/cart artwork packs for most of the emus along with the datfiles to rename your roms to my naming conventions.   It's all right here.... I'm just waiting for the coders to make it possible and for somebody with some artistic abilities to alter existing skins or create new ones that will feature both previews simultaneously and I'll release the packs for everyone.   They're not all done yet, but I have complete sets of Atari 2600, 5200, 7800, Lynx, NES, & Virtual Boy.  I'm currently working on art packs for SNES, Colecovision, Turbo Grafix 16 &  Intellivision, and I plan on getting around to Sega MS/GG and Gameboy/Gameboy Advance last.  They'll be the toughest since they play multiple platforms and a lot of the games have the same name, so I'm saving them for last.  Oh.. and the Gameboy collection is freaking huge so it will take forever.  And someday I'd like to get previews/artwork for all of the working PSX games too, but that compatibility list needs some more work before that will come to pass.

I might work on other systems after all of them are done, but those are my main focus now.

I also have over 10,000 videos for games that came in the mail on 10 DVDs the other day.  I'd be willing to work with those who would fill in the blanks and release complete video sets for all emus too.  I'm not trying to be a bitch by holding all of this hostage.... I'm just trying to give the incentive for us all to work together as a team and get this project done.  Those of you who have taken the time to really work on something for the community know how much freaking work it is and appreciate how much effort others have put into this.

Spread the word.... find somebody who will create skins if the coders make it possible to display both previews at once, and I'll start working with ya'all to bring the most complete preview collection any emu scene has ever seen.

~Rx
Title: Xbox Emulation Repository
Post by: ressurectionx on July 21, 2008, 05:33:00 PM
I don't like good tools naming conventions myself, so they wouldn't work for you because my naming conventions are different.  When I release stuff I will release my dat files, so you have the option of either renaming everything by hand the way you want or you could run your roms through it to match my names.

Unfortunately, I won't be releasing stuff until some things get done though, because then there's no incentive for anyone to do the extra work if I did.  I will release videos when the video previews are added to XPORT emus and people work with me to make the missing videos, like I did with Horscht and Sotu on the SNES videos.  I will release the artwork packs when/if the ability to preview both vids and artwork simultaneously is added to the emulators.   I won't need any other help on the artwork packs when this is done, because I have complete artwork sets.  

I'm looking forward to sharing them with everyone.

~Rx
Title: Xbox Emulation Repository
Post by: Chron Johnson on August 07, 2008, 01:18:00 AM
I might repack the NES box and cart set and let the Screenshot Archive host it.  That set's what I care about.  Made that shit by hand.  Removed the watermarks.  Copy, paste bitch.  Go check RFgeneration right now, they changed all their watermarks to take up like half the box cover now and spatter pixels everywhere, it's hilarious.  Like I'm going to steal them again.  The thing about the others is they're probably just as big a pain in the ass to get working as it is to take their source from The Screenshot Archive and convert it with Lupa's Rename 2000 and mass ZIP tricks.  barenamex doesn't even work on my Vista computer now anyway, the SNES pack was the most popular yet it was the most retarded.  Actually that one's hard to make yourself I guess.  The source material was jacked up too.  Hell it was jacked off.  GBA packs can be made with madmab's heady BAT.  It's all about using the right GoodTools, the old ones that conform to the Screenshot Archive's holdings, in the right order.  Tedious but it's just as tedious to make your ROM names match.  Maybe a little less.  Maybe our host decided it was too much bandwidth to save people the effort.  PreXBoxCopyTool > barenamex

When's GoodSNES 3.14 coming out.  Or 3.00 for that matter, or 3.10.  And would anyone care about Famicom boxes.  I'm surprised cospefogo isn't more hard for this stuff but he didn't grow up with these NES box covers behind locked glass at the Sears.
Title: Xbox Emulation Repository
Post by: Cospefogo on August 07, 2008, 06:13:00 AM
QUOTE(Chron Johnson @ Aug 7 2008, 04:54 AM) View Post

(...)
When's GoodSNES 3.14 coming out.  Or 3.00 for that matter, or 3.10.  And would anyone care about Famicom boxes.  I'm surprised cospefogo isn't more hard for this stuff but he didn't grow up with these NES box covers behind locked glass at the Sears.


Hey Chron,

Matter of fact I care about this matter - specially the Famicom Boxes - but I really needed to choose
a path for me... Or I became almost-emulator-developer or I became a video-game player.
I used to spend a huge frame of time working on screenshots, skining the emulator guis and so on,
and a absolutely small time playing. This started to worry me.

This also happened when I was a ferocious collector of video-game gadgets. I did notice I was spending all my free time and most of my spare money in buying gaming goods, receiving
mail packages, cleaning the stuff, creating catalogs, organizing, taking pictures, yadda yadda yadda...
and the good old thing of "just playing a video-game" - the purpose of the whole scene - was completely
left behind.

This is why I did not engaged the covers scene.
I would love to have both screenshots and game covers at my setups, but since its
almost impossible to all the game covers for all video-game system out there, I choose
to go only for the traditional game shots.

I like to keep the things on standards, so I went for only screenshots.
This is easy to get for all games out there, even if I need to print one-by-one using
the emulators features.

Anyway, I just write to tell you that I keep on eye on this time to time,
and thanks for remembering me!
smile.gif

Cospefogo.
Title: Xbox Emulation Repository
Post by: Chron Johnson on August 07, 2008, 12:54:00 PM
Same motivation here.  I can't stand to browse the same list of GoodXXX text over and over on my way to playing games.  Attrition sets in and I play less.  Need fat bling to pull you in to each game.  Note that my NES set had every single piece of artwork for the entire USA folder.  Even test carts and special carts and the one that hooks up to the exercise bike.  All complete, no holes for your folder.  That's why destiny is manifest for GoodNES but not for other sets.  Just isn't enough art out there, no one cares enough.  If I could speak Japanese I could find more Famicom art.  I only easily forsee 1/3 easily available in high definition.  Read easily available as mind numbingly difficult to clean but out there.  Quest for pixel perfect emulation is the other half of making emulation enjoyable since you need to not be fuzzy once you click that box.
Title: Xbox Emulation Repository
Post by: Chron Johnson on August 10, 2008, 01:48:00 PM
Anyone know where I can stick these?  I found my backups for the heady NES set but this is over 300 megs of high quality boxes and carts, complete.  I can't email them to people individually as per PM requests.  Screenshot archive's packs seem to max out at 16 megs.
Title: Xbox Emulation Repository
Post by: ultimate509 on August 10, 2008, 06:23:00 PM
QUOTE(Chron Johnson @ Aug 10 2008, 01:24 PM) View Post

Anyone know where I can stick these?  I found my backups for the heady NES set but this is over 300 megs of high quality boxes and carts, complete.  I can't email them to people individually as per PM requests.  Screenshot archive's packs seem to max out at 16 megs.


Hey I know a perfect place you can post these but I dont want to post a link here so respond to me in an a pm..Im sure through word of mouth(pms) it will be accessable to a couple of interested people. cya
Title: Xbox Emulation Repository
Post by: Chron Johnson on August 13, 2008, 10:46:00 PM
Need stable HTTP or FTP hosting that can be enjoyed by all and shared freely.
Title: Xbox Emulation Repository
Post by: e51v50h on August 15, 2008, 06:11:00 AM
I was going to put some box art in my NES, Sega, and SNES emulators but I can't see where to put it. I checked in the Surreal64 emulator because it already has box art loaded in the emulator and it has a folder in there called Media and a folder in that called Box Art, but none of the emulators (NES, Sega, and SNES) have a media folder in them. Do I need to make a Media Folder, and then a Box Art folder inside that? If so, then do I need to change/add something to the .ini file to tell the Emulator where to look? I'm a little confused on how exactly to get this working. unsure.gif

I am just wanting the box art to show up where the screenshots are, nothing really too fancy, just something to see the cover of the game the way I remember them when I bought them years ago. biggrin.gif

Thanks for any help that you can give me!! biggrin.gif

J.
Title: Xbox Emulation Repository
Post by: ressurectionx on August 15, 2008, 06:25:00 PM
you have a huge job ahead of you man.  

In all of XPORTs emus, the screenshots are in E:\Screenshots and the emu you're using.  There is a different folder for every game and the folder name needs to match the rom name or it won't show up.  

SNES previews are quite a bit different, those are in the "artwork" folder inside the emu.

Wait about a week and I will have released the Zsnesxbox artwork/vids pack and you can just run your roms through my datfile and the names will all match up.
Title: Xbox Emulation Repository
Post by: Horscht on August 17, 2008, 05:40:00 AM
some 1-click filehoster like megauload, sendspace etc. would probably be best.
Title: Xbox Emulation Repository
Post by: geezup on August 17, 2008, 07:16:00 PM
hey there guys!

I'm the webmaster of the No-intro Screenshot Archive.

If some of you are willing to continue the XBOX screenshots project, we will be happy to give you a hand and host the files either for direct download on our server, or on our premium Rapidshare account (so no deletion), as we were happy to let the Xbox emulation repository guys to use our screenshots.

I already sent an email to another member of the Xbox Emulation Repository when i found it was gone (i recently purchased a second hand Xbox -never had one before!- , so i rushed there to check the stuff) but got no reply. I think i also talked to Chron Johnson in the past but didn't have his email, so can't contact him about this matter. I just found this thread checking our site stats and referals.

So again, if you are interested, please contact me. You can PM me or just use the contact form in our web site. I can include FATX renaming options in our renaming application, but some of you will have to teach me a few things about FATX renaming, since i'm still a newbee with the Xbox.

Cheers!
Title: Xbox Emulation Repository
Post by: madmab on August 18, 2008, 04:03:00 AM
QUOTE(geezup @ Aug 17 2008, 09:52 PM) View Post

hey there guys!

I'm the webmaster of the No-intro Screenshot Archive.

If some of you are willing to continue the XBOX screenshots project, we will be happy to give you a hand and host the files either for direct download on our server, or on our premium Rapidshare account (so no deletion), as we were happy to let the Xbox emulation repository guys to use our screenshots.

I already sent an email to another member of the Xbox Emulation Repository when i found it was gone (i recently purchased a second hand Xbox -never had one before!- , so i rushed there to check the stuff) but got no reply. I think i also talked to Chron Johnson in the past but didn't have his email, so can't contact him about this matter. I just found this thread checking our site stats and referals.

So again, if you are interested, please contact me. You can PM me or just use the contact form in our web site. I can include FATX renaming options in our renaming application, but some of you will have to teach me a few things about FATX renaming, since i'm still a newbee with the Xbox.

Cheers!

Well I was involved in creating screenshots for the emulation repository based off of most of the no-intro sets as well as gamebase for non no-intro stuff ( Atari ST, Amiga, C64 ).  I stuck mostly to older and computer systems.

Chron Johnson did a fair amount of stuff.  Especially related to box art for several systems.  I forget exactly which but I'm sure he could tell you.

Hargle was responsible for the creation of the Xbox Emulation Repository although it was hosted by someone else.  I dont recall which sets he was involved in.

The biggest problem was the upload module was always having problems so keeping it up-to-date was nearly impossible.  I have backups of everything I created and some stuff created by the other guys that I download, although I'm not sure how "out of date" the downloaded stuff is.

Anyways I know that Hargle has been really busy but you might be able to contact him.  I certainly appreciate the offer we could use all the help we can get.  I could upload the sets I created to you.  Plus people might not be happy with my file renaming choices (but with 41 characters there is only so much that can be done).  Although I'm not sure if I'd be able to update them anytime soon.  Most of my attention has been focused on modifying the emulators themselves now that x-port has released the code.

Just give us a buzz and well see what we can come up with.  It'd be certainly nice to have your tool xbox compatible.  I've always been a big fan of the no-intro sets, as well as the gamebase setups for the systems I mentioned because they focus on the good stuff.


Title: Xbox Emulation Repository
Post by: geezup on August 18, 2008, 04:43:00 AM
Hey madmab ! smile.gif

I talked to you in the past too smile.gif I think i need a RAM upgrade so i don't forget nicknames, lol... smile.gif

OK, so FATX is 41 chars long. Please, all people interested in this, post your renaming suggestions. What renaming scheme were you using madmab ? Let's see what can be done to make our tool xbox compatible and keeping everybody happy smile.gif

Cheers!
Title: Xbox Emulation Repository
Post by: madmab on August 18, 2008, 05:24:00 AM
Whoops I meant 42 characters.  This includes the extension so effectively you are limited to 39 characters.

For me what I did is the following.

The order of preference

Game name (obviously)
Year released
Developer/Distributer

I would usually split up different regions in different directories so I did not concern myself with region that much since the directory name infered the region.  USA, JAP (or JP if jap is offensive), EUR, etc.

Sometimes with games that have sequels I would put the numbers (1, 2, 3).  Epecially for the 1st of the sequel since it typically does not have one and it sorts better.

I would remove subtitles if they took up too much space.  (ex.  Donkey Kong 2- Diddy's Kong Quest).

I tried not to remove spaces if I didn't have to.  It messes up sorting and is hard to read.

Sometimes I would put the year and distributer in the same parens (1981 Nintendo), instead of (1981) (Nintendo).  Either that or remove the space between the two )(.

There are certain characters the xbox doesn't like so I would try and replace them somehow.  I think + is one of them so I would replace it with the word "plus" if it would fit.

That's the basics.  Japanese games are the toughest cause the names tend to be REALLLL LLLLOONGG and I know nothing about the language.  Other killers are multi-packs.

That's mostly from memory, but that is the basics.  With 39 characters you just basically take what you can get.  Goodtools actually have an xbox rename option, but I never really liked the results.

The biggest catch?  How x-port emu's look for screenshots.  The directory name matches the ROM name and screenshots are typically named 0001.png, although technically it does not matter.  There were difference in opinions on which number should represent what.  For example 0001 - Title, 0002 - Screen, 0003 - Box Art, 004 - Cartridge.  Some preferred, for example, the box art first.

I did write a batch file that would ask what the user preferred.  Since the name doesn't really matter they could probably be named Title.png,Screen.png, etc.  Although at some point I may modify the x-port emu's to actually sort the screenshot directory.

Is there a place that lists the typical no-intro specs?

Title: Xbox Emulation Repository
Post by: geezup on August 18, 2008, 06:21:00 AM
Using the (year - developer) will eat many characters ! Isn't the game name the most important thing ? That way mostly the whole romset will be properly named. Plus, i don't see having the year and developer info useful at all. We all wanna play the games and don't care that much about the developer and when it was released, don't we ? smile.gif

No-intro naming is as follows :

Adventures of Tintin, The - Prisoners of the Sun (Europe) (En,Fr,De,Es) -> Multi4

You can see the region and languages if the rom is multilanguage. If not multi, only the country/region is used:

Dragon Ball Z - Ultime Menace (France) --> French only

Also (Proto), (Beta), etc are added when needed :

Addams Family, The - Pugsley's Scavenger Hunt (USA) (Beta) --> English only, beta

In the No-intro Screenshot Archive we use the rom CRC, so anytime this naming convention changes, we can easily rename from the rom CRC to the proper game name.

My suggestion would be creating different folders for different regions (USA, Japan, Europe, France, etc), inside those, and place the roms there named using the whole name cropped to 39+3 chars and ignoring year/developer.
Title: Xbox Emulation Repository
Post by: madmab on August 18, 2008, 07:45:00 AM
ok.  That's cool.  Now that I'm home, looking at the xbox stuff I did with the no-intro sets I pretty much did not include a year or developer and for some reason left the region there.  laugh.gif

I think the year/developer stuff makes more sense with older systems like the 2600, 7800, 5200, Colecovision, Intellivision because region was not as a big issue as back then.  So while working on these I went thru the trouble of adding year and developer.  When it comes to emulation on those systems region does not usually matter much and I typically place PAL and NTSC stuff in their own directories (for 2600 and 7800).

Maybe a good compromise is year/developer for older systems only and either give the user the option of removing the year and developer.

That is assuming you were gonna create a utility that would convert from current no-intro set names to xbox format.  If not and they are done manually then maybe give full name priority and maybe the rest second priority.

I always found the year and developer useful myself.  The developer is useful on titles when the name is the same.  Plus a gamer may find they like, for example, Activision games so it makes it easier to find said titles.  Year in my mind is more of a perspective thing but probably serves no other purpose.

Regardless.  I could probably go thru what I did and remove the country info.  One thing I did do and forgot to mention is on (EUR) titles with multiple languages I did try to leave that info if possible.

I guess the question is if you had in mind a utility to do the initial renaming to xbox from current no-intro standards or were you thinking do all renaming manually.  I never really liked the goodset xbox names.  I did mine manually cause I was concerned about legibility, sorting order.

Anyways it's your site, sets, and standards.  So just point the way and we'll see what we come up with!
Title: Xbox Emulation Repository
Post by: ressurectionx on August 18, 2008, 08:03:00 AM
Hey geezup,

I prefer not having any information in the file name myself and just having a good set of game names.  Am I correct in assuming that the no-intro sets have all of the "(U), (E), (J), [!], etc... " in the file name?

Any chance I could host my datfiles and artwork there as an alternative set that strips all of the info out and only has the game name?  I'm not done with them, and it will probably be a few months before I am, but it would be nice to have a place to host it that direct links could be given instead of using torrents or something else that can only be word of mouth around here.

I plan on having sets for all of the working games for the major systems on the Box (All Nintendo, Atari, Sega, PSX, Intellivision, Colecovision, etc)

Thanks,
~Rx
Title: Xbox Emulation Repository
Post by: madmab on August 18, 2008, 05:29:00 PM
Sure no problem.  Take your time.  I have a 1 week vacation coming up myself.  Go ahead and give that a shot.  I"m very familar with how your archives work (thanks for the reminder, though).  It's just been a couple years since I worked on my sets.  But I did design them to be useable with your tools.

Anyways for the most part it should work.  You need to keep in mind that certain characters are "unacceptable" to the xbox filesystem.  I'm always forgetting what they are but the PC tool barenameX may be useful to you for determing that.  Run it and point it to a directory that contains your renamed ROMS.  The 2nd issue would be games with secondary titles like I mentioned earlier some of them can get rather long in name.

After running your tool, though, in theory most of the names should be pretty good.  Perhaps a manual scan, rename, after running the toolwould do the trick.  Then it would be a matter of creating .dat files specifically for the xbox.

Oh and one last thing.  There is a quirk in x-port emu's where if the 42nd character is a space it creates problems and I think if the filename has a period in it there can be problems as well (for example ms. pacman, h.e.r.o.).  I fixed those issues on atarixlbox, a7800x, and the soon to be released adamx but it may be a while before the fix is integrated back into all the rest.

Actually one other last thing.  I'm not sure what kind of interest you guys had in the latest movie preview fad.  There has been some work lately involved in creating/converting movie previews for the emu's that currently support it.  Problem is movies can be rather large so you may not be interested.  smile.gif
Title: Xbox Emulation Repository
Post by: BonusJz on August 18, 2008, 06:12:00 PM
QUOTE
You need to keep in mind that certain characters are "unacceptable" to the xbox filesystem. I'm always forgetting what they are but the PC tool barenameX may be useful to you for determing that.


Here they are:

" ' * $#@!?><
Title: Xbox Emulation Repository
Post by: Cospefogo on August 19, 2008, 06:10:00 AM
WOW!
Its wonderful to see the pace the things are going!

VERY NICE GUYS.
Keep the the thing growing healthy!

geezup --> Thank you for your interest on the Xbox matter!
I am sure we will have nice results from this collaboration!

Regarding the characters that FATX does not accept,
BonusJZ forgot one - the most important I believe:

BonuzJZ said:
" ' * $#@!?><

And I add:
, (The comma)
So we can't have this --- Legend of Zelda, The.nes --- for example.

Cospefogo.
Title: Xbox Emulation Repository
Post by: ressurectionx on August 19, 2008, 07:46:00 AM
QUOTE(geezup @ Aug 18 2008, 05:47 PM) View Post

(U), (E), (J), [!] is for Cowering's GoodXXXX. No-intro goes for the full region name (USA), (Europe)... but yeah, that is included in the file name. Check the examples i posted in a previos post.

The thing is we don't host DAT files even for our own packs. We provide the CRC named images and the renaming tool. Using the tool and the no-intro DAT files, it will create the properly named images. So the deal here will be more or less the same. Taking our CRC named packs, and the no-intro DAT file, it will create FATX compliant images (and folder structure, since that is needed).

We'll see what is easier, if hosting the already renamed packs, or just the tool and CRC named packs, The CRC idea is just in case the no-intro naming convention changes, that way you don't need to rename everything (manually... no other chance, unless you have the original CRC named images). That CRC is the rom CRC, so it doesn't matter if the rom name changes, we can create the new name with just the rom CRC and the DAT file. Anyway, for systems that are not included in the no-intro database, yeah, we can host the full packs.

What i can do is add some options so you can choose if you want to add some extra info to the file name.

What do you think ?
I'll try to create a modified version of our renaming app to do this so you guys can check it out, and starting with that we can add more options or whatever is needed.

Also, please don't expect anything really soon. I'm taking exams soon and have a little prob with my intestines, so somedays i can't barely move due to pain. Hopefully i can have something usable by the end of September.

Meanwhile, let me know what you think and keep ideas coming smile.gif


Sorry man.. I keep getting them mixed up all the time.  cool.gif

Thing is, long before I even knew there were tools (about 2 years ago) I started work on renaming every single game I had by hand.  This work was excrutiating at first because a lot of the systems I was using the goodtools sets and I had to delete the clones I wasn't going to use, rename the files I was going to use, and then rezip everything.  Then there were some systems I already had working roms for from the years of painstaking single rom collecting all the way back in the late 90's (I remember taking a few zip disks to college and downloading roms one by one off of websites back in the days before roms were removed from most websites)

Now that I can see the silver lining, I'm pretty happy with it all.  I love my naming conventions and they don't have any "(xxxxx)" stuff at all.  I realize that everybody has their own preferences though, and that many people might like to see where the game comes from too.  If we had 256 characters to work with, I would probably have kept all of that info on the rom name, but since we're limited to 42 characters I opted to go with just the rom name and I have different folders in my collection.

For example:

Roms\Nintendo\Nes\
\(1) US-English roms
\(2) Translated roms
\(3) Foreign roms
\(4) Untranslated roms
\Non-Working roms

(these aren't the exact names, because I'm not at my system, but you get the point....)

I just point the emulator to the NES folder and then you can select what you're looking for from there.  Even better is how you can make a favorites list from roms in any one of those folders and the list has the full name of the game (and only some have to be shortened to make the short filename cut).

I then make the datfile for people to run their roms through to match my names and then they can use my artwork (boxart/carts/title/action) as well as the videos which all have the same name.  They're all thouroughly tested being that I'm so obsessive about this, and that's the reason why it's taking me so long to release much because I want them perfect before I do.

To get an idea of how I name them you can check out this thread and take a look at the spreadsheets I've been working on:

http://forums.xbox-s...howtopic=657689

Nice thing about these lists is they'll have full compatibility ratings with the XBox emus as well when they're all complete.  As you can see, much of that legwork has been done already. (many thanks to Horscht for all of his work with SNES and the NES as well)

Let me know what you think.  I don't know if you have the capacity or the desire to host videos too, but I will have most of the videos for these games to (all of them for SNES thanks to Horscht, Sotu and Croc.).  

Really cool stuff man.  You wouldn't believe how cool it is to have dual previews for every single SNES game on a 51" TV....  cool.gif

Take your time and good luck with school.  I got my hands full and I'm not ready to do most of this yet anyways.  I'd love to share my work with the community though.  I figure if anybody is as obsessive compulsive as I am, they probably have more productive things to direct that energy towards than tweaking the Box.  Why do the extra work if it's already done, right?  (I ask myself that all the time since you guys did most of what I've done, even if it was different).

Now we have two different options to use if you'd like to host them when they're ready.

Regards,
~Rx
Title: Xbox Emulation Repository
Post by: madmab on August 19, 2008, 06:14:00 PM
Yeah I guess it would be 38 + period + 3 character extension.
Title: Xbox Emulation Repository
Post by: ressurectionx on August 20, 2008, 06:56:00 AM
Cool geezup.  I'll be doing all the movies for the major systems (converted vids from emumovies) and trying to get others to help finish the sets like they did for SNES.  You'd have to rename them to your file names though for your own set, since they will all have my file names.

I also have a lot of manuals, but they have water marks on them for the most part.  Maybe you guys already have better sets?   XBox can't do PDF files though, so they need to be converted to JPG files and put in folders with the game name.  So far, ZSnesxbox is the only emu that has a user friendly way of displaying game manuals.

Oh, and I always drop the ", The" from all of my games.  My thought is even if we could use a comma it kinda looks ugly and on long file names (which a lot of the games are) the "The" is just taking up valuable real estate.

~Rx
Title: Xbox Emulation Repository
Post by: Cospefogo on August 20, 2008, 07:28:00 AM
QUOTE(ressurectionx @ Aug 20 2008, 10:32 AM) View Post

Oh, and I always drop the ", The" from all of my games.  My thought is even if we could use a comma it kinda looks ugly and on long file names (which a lot of the games are) the "The" is just taking up valuable real estate.


Agreed.

The same for me.
Legend of Zelda, The.nes --- becomes --- Legend of Zelda.nes

And I do remember...
On my actual setup, even by having the roms separated in region folder,
I still keep the (U), (J), (E) in the and of the name.
I am used to look at it and I miss something when I remove!

Cospefogo.
Title: Xbox Emulation Repository
Post by: ressurectionx on August 20, 2008, 07:56:00 AM
QUOTE(Cospefogo @ Aug 20 2008, 03:04 PM) View Post

Agreed.

The same for me.
Legend of Zelda, The.nes --- becomes --- Legend of Zelda.nes

And I do remember...
On my actual setup, even by having the roms separated in region folder,
I still keep the (U), (J), (E) in the and of the name.
I am used to look at it and I miss something when I remove!

Cospefogo.



Glad you agree on that  cool.gif

Goodsets will be for you then my man.  Not my particular style, showing the country of origin.  If it's good enough to have in my system (particularly my favorites list) the region means nothing to me.  I used to keep the tags at the beginning, but I've since changed it and removed all of them.  Originally because I wanted to use that space better in getting more full names in there, but now I think it just looks a ton better.

I'm pretty excited about having a place to host my work and I love the idea that there will be two very different styles for people to choose from when this is finished, whenever we do it.

~Rx
Title: Xbox Emulation Repository
Post by: guybird on August 20, 2008, 12:31:00 PM
I don't know if it's still needed/wanted, but I still have all of my original packs plus some that were never uploaded to the site.  I also have tons of US/EUR/JAP SNES covers where I tried to make a HQ pack for it.  Let me know if you need anything from me: [email protected].
Title: Xbox Emulation Repository
Post by: Pytzamarama on September 04, 2008, 05:25:00 AM
The only bad thing about the XBOX is the damned FATX

And although we can get over it in the consola naming conventions,the real big trouble is the computer disc equipped systems (Amiga,Atari ST),the ones that span over one disk (they finnish like _disk(1 of 13) etc)

Now,ss far as the topic...
I would suggest that we all start with the same rom packs (good,tosec etc).So can first make a list of ALL  the emulated systems and the rom pack to use for each.
Then we build and run the same renaming batches for each (so we have the same rom names)
Finnaly we start taking screenshots or rename the existing ones.

In the end we will have full emulators-rom-screenshots packs.
Title: Xbox Emulation Repository
Post by: VampX on September 10, 2008, 08:15:00 AM
QUOTE(Pytzamarama @ Sep 4 2008, 02:01 PM) View Post

The only bad thing about the XBOX is the damned FATX


Amen brother, a-fucking-men.

I wish someone could like.. reverse engineer the original xbox bios or something and then reprogram it
so that the xbox could run on ntsf or something like that, anything that allows for larger filenames would be a welcome addition.

Title: Xbox Emulation Repository
Post by: ressurectionx on September 10, 2008, 08:32:00 AM
QUOTE(VampX @ Sep 10 2008, 03:51 PM) View Post

Amen brother, a-fucking-men.

I wish someone could like.. reverse engineer the original xbox bios or something and then reprogram it
so that the xbox could run on ntsf or something like that, anything that allows for larger filenames would be a welcome addition.



I know you're just as frustrated as I am with that prohibition by now as I am VampX, but the stench of the sarcasm dripping from the end of that post is staggering.   cool.gif

That being said, I'll get to work on it right away....

Wish me luck,
~Rx

Pytzamarama,

I'm not making fun of you at all man.  Just getting a good laugh cause Vamp usually brings one.  You're dealing with my pain in the ass about systems like that now.  Most of those are before my time too so I haven't really spent much time on them myself.  

If you guys are doing a project here though, I implore you to look at my stickied thread first.  (just click the banner in my sig).   A ton of this work is done already (artwork mostly by me, and videos converted from emumovies, and tons done by other friends I've made here).

You guys are welcome to link to the thread here if you want a place for people to download it if you like it.  I'd just prefer that you link to my thread if you aren't changing anything though.  That way it gets more exposure for help with work on the project.

In the future, preferably when everything is complete, if there's a way for the repository to host this stuff in a more user-friendly manner, I wouldn't have any objections for them being hosted elsewhere if I was allowed in the project to make sure that proper thanks are given where they're do and that all the other instructions and things were handled right.

Check out the Xtras... you'll like em,
~Rx


EDITED TO ADD:  Most of the renaming is done on about 13 emulators now.  I've got them renamed within the 42 limit and in a way where the first game in a series shows up before the second (ie:  Duck Tales is named Duck Tales I so it shows up before Duck Tales II)

You guys do the Amegia and ST and systems like that that I haven't done and I'm happy to add them.  I wanted to do that all myself eventually, but to see enthusiasm from somebody else who might be able and willing to help with such tedious tasks is pretty exciting.  After doing around 3 or 4 thousand games, and all the artwork, I know full well the project that lay before you.

Full credit where it's due as always.  Good luck.

Hope to see you on board soon,
~Rx
Title: Xbox Emulation Repository
Post by: Retroplay on September 11, 2008, 01:28:00 PM
QUOTE(ressurectionx @ Sep 10 2008, 05:08 PM) View Post

You guys do the Amegia and ST and systems like that that I haven't done and I'm happy to add them.


What's an Amegia ?... oh wait.. Amiga. tongue.gif
Is it really worth making any previews for WinUAEX, IIRC Xport disabled music in the menu because of RAM limitations.
So wouldn't video previews be out of the question aswell ?
It would be sweet tho, WinUAEX is one of my favourite emulators (ZsneXbox being the other).  love.gif
Title: Xbox Emulation Repository
Post by: VampX on September 11, 2008, 01:53:00 PM
QUOTE(ressurectionx @ Sep 10 2008, 05:08 PM) View Post

but the stench of the sarcasm dripping from the end of that post is staggering.   cool.gif



What sarcasm?
Title: Xbox Emulation Repository
Post by: madmab on September 12, 2008, 01:43:00 AM
QUOTE(Retroplay @ Sep 11 2008, 04:04 PM) View Post

What's an Amegia ?... oh wait.. Amiga. tongue.gif
Is it really worth making any previews for WinUAEX, IIRC Xport disabled music in the menu because of RAM limitations.
So wouldn't video previews be out of the question aswell ?
It would be sweet tho, WinUAEX is one of my favourite emulators (ZsneXbox being the other).  love.gif


Well I was involved in creating screenshots for the emulation repository based off of gamebase for non no-intro stuff ( Atari ST, Amiga, C64 ). I stuck mostly to older and computer systems.

I chose gamebase for the ST and Amiga because they pick the sets that actually work.  laugh.gif  Unlike that potluck called Tosec.  I also was working on a set based off of a popular front end for Amiga games but the name slips my mind.  I really need to look into that front end and see if they ever updated it.

But you hit the nail on the head.  As much as I'd love to add vid previews for my second favorite computer system, the amiga, X-port had removed the music because of RAM issues.  It is possible, though, that those issues were created by the multiple codecs that the player used.  But I'm not really sure.

Memory limitations is an area I am not very well acquainted with when it comes to programming the xbox.


Title: Xbox Emulation Repository
Post by: Cospefogo on September 13, 2008, 07:12:00 AM
Well,

FAT-X for me was never a real problem.
I agree it turns out file name of games with long names into a mess,
but anyway - the game is still playable.

It could be a problem if I had to rename all the 10.000 roms one by one,
adjusting every single name to fit inside the 42 characters policy, but it was really
NOT the case.

Everytime I needed to upload stuf t my Xbox I used the a program (don't remember
the name now) that renamed everything for me on a nice and quick way.
You can choose to "eat" spaces before "cutting out" letters from the name of
the file and many other options.

Long named games were automatically converted to things like this:
Downtown-NekketsuKoushinKyoku-Sorey(J)
DragonBallZGaiden-SaiyaJinZetsumets(J)
GanbareGoemonGaiden-KietaOugonKiser(J)
HokutonoKen4-ShichiseiHakenDen-Hoku(J)

Well... I agree it is ugly, but works,
and after all I did not need to rename game by game, one by one.

Cheers,
Cospefogo.

Title: Xbox Emulation Repository
Post by: ressurectionx on September 13, 2008, 09:06:00 PM
Don't worry.  I've done them all by hand and will release the datfiles at one point or another.  They look much better than what that tool does, without a doubt.

Of course, I don't like leaving the (J) or whatever junk at the end of the romnames, so it might not be for everybody.
Title: Xbox Emulation Repository
Post by: VampX on September 15, 2008, 07:33:00 AM
QUOTE(VampX @ Sep 11 2008, 10:29 PM) View Post

What sarcasm?



Whaaaaaaat sarcasm?  blink.gif