QUOTE(Retroplay @ Jan 26 2007, 03:36 PM)

I don't know if this still occur in v11 because I've not had the chance to try it yet but here goes.
When taking a screenshot it always saves it in a folder named "gamedata" in the screenshots folder on E:\, not in the respective folder for the game.
I then have to manually move the screenshots to the correct folders after exiting DOSXbox.
I've actually never used DOSXBOX before, or even played any DOS games, but usually in most emulators there is a cfg.txt ot path(s).txt where you can change the default directories for stuff like that.
QUOTE(harlekin @ Jan 26 2007, 08:35 PM)

I can confirm the screenshot problem too.
Instead of saving them to */GAMENAME/ Dosxbox saves them to */gamedata/ and yes, this does effect v11 as well.
Also the pictures beside the games aren't displayed in the launch or favourites menu anymore, if that game hasn't already a folder from previous Dosxbox versions.
The same problem seems to be related to savefiles where no dir */GAMENAME/ seems to be created if it doesn't already exist. Im not quite sure about that, but I had all sorts of problems with the savefiles and found myself in the situation that I had to delete savefiles for GAME.exe's and GAME.dos's using the black button, because i couldn't find them elsewhere (certainly not in my savegame dir, and the savegame management utilitiy, but somehow(and somewere) the config of the game was saved). Also what's the whole thing about configuring the *.dos files seperatly of the game itself? And where would those savefiles be stored at?
There seems to be a major flaw to the whole GAMENAME.dos idea, as it stands right now.
I just found out, that newly created savegame folders aren't stored in E:/SAVES/DOSXBOX/*gamename* (savegame path not customized), instead they will be created as E:/SAVES/*gamename*. When I deleted them, the folders where empty, im not sure if thats because I've deleted the cfg files using the black button, or if simply no files got writen in there.
The screenshot problem will be fixed in v12.
As mentioned in v10, all configuration data for all games will have to be redone - which is probably what's causing your confusion. Any new configurations are saved correctly (albeit in a different location). They are saved under E:/SAVES/DOSXBOX/FULL/PATH/TO/GAMENAME.EXT. If you put your games in the /DOSFILES directory alongside the DEFAULT.XBE, then the path to the savefiles will probably be something like E:/SAVES/DOSXBOX/DOSFILES/GAMENAME.EXT/. The only way they could be saved to someplace other than underneath E:/SAVES/DOSXBOX is if you changed your default save path.
QUOTE(enderandrew @ Jan 29 2007, 08:18 AM)

What about all the patches from:
http://vogons.zetafl...pic.php?t=9306=Some of the patches include DirectX hardware scaling, the ability to mount zip files, etc.
Hardware scaling has been a feature in all my projects from nearly the beginning (adjust screen size). Mounting ZIP files would cause a number of problems. Everything else is either already in DosBox-stable or in DosBox-CVS. If it's not in the stable release, however, I'd rather not add it to the XBox version.
QUOTE(Smothermunchie @ Jan 29 2007, 12:00 PM)

I almost always have my mouse sensitivity set to 1 and even that can be too fast at times.
Anyway, if I bring up the virtual keyboard and then escape out of it, the mouse cursor screams across the screen at 100 miles an hour until it resets back to the low setting (it usually takes around 3 to 4 seconds).
It seems like every time I bring up the virtual keyboard, DosXbox loses the mouse setting (I'm just using a regular Xbox controller) and after I escape out of the keyboard it tries to reconfigure the mouse again.
Is there a way for it to "lock on" to my settings without this always happening?
Also, is there a way to change the mouse sensitivity back and forth during a game? There are a few games where I would like the mouse to move normally but at certain times I would like the cursor to move extremely slow (like cutting an incision in the game Life or Death 2).
I'll look into making the bottom threshold slower. Unfortunately, in order to optimize speed, the mouse will behave like you described with the on-screen-keyboard. And no there is no way to flip between mouse sensitivities, but I'll look into adding it to the In Game Options menu.