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OG Xbox Forums => Software Forums => Xport / Madmab Edition Projects => Topic started by: XPort on August 28, 2004, 11:14:00 AM

Title: Vice64x Current Discussion
Post by: XPort on August 28, 2004, 11:14:00 AM
This is the main discussion thread for the most recent version of Vice64X.

Use this thread to do any of the following:

Ask a question about Vice64X
Report a bug about Vice64X
Submit a feature request for Vice64X

Do not use this thread to post about projects other than Vice64X.
Do not post questions/bug reports/feature requests without first reading the FAQs for Vice64X.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation.  I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects.  If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.

This thread will be pruned/cleaned periodically.  If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
Title: Vice64x Current Discussion
Post by: kimota2004 on August 29, 2004, 04:46:00 PM
A small feature request here, I'm sure this is going to happen sooner or later anyway, but I'd really like to see this updated with the latest UI options and goodies, and a 50hz toggle option from the menu just like in Winuae-X. It would make it so much more convienient to play rather than having to go to the MS Dash to switch back and forth between video modes.

Cheers, this is an awesome emu espesially when u have the whole gamebase thing up and running.  :beer:

This post has been edited by kimota2004: Aug 29 2004, 11:47 PM
Title: Vice64x Current Discussion
Post by: Tanas on August 30, 2004, 04:00:00 AM
Vice version 1.15 has just been released, do you have any plans of updating your excellent ViceX port with the latest source.  smile.gif
Title: Vice64x Current Discussion
Post by: XPort on August 30, 2004, 08:09:00 AM
QUOTE (Tanas @ Aug 30 2004, 07:03 AM)
Vice version 1.15 has just been released, do you have any plans of updating your excellent ViceX port with the latest source.  smile.gif

I don't know what has changed in the core since I originally ported it.  Is there a compelling reason why I should bother?  I've never had a problem running any game in Vice64X and I've never heard a single complaint about compatibility.
Title: Vice64x Current Discussion
Post by: Tanas on August 30, 2004, 09:45:00 AM
- Improved event recording and playback.

** C64 changes
--------------

- Fixed some CPU opcodes.

- Added support for Magic Formel cart (preliminary).

- Improved TFE cart emulation.

- Fixed Final Cartridge III freeze bug.




I know that there are problems with Bruce Lee and maybe some others with the current version, they may have been fixed in the latest build, I give it a good test and let you know.

This post has been edited by Tanas: Aug 30 2004, 04:48 PM
Title: Vice64x Current Discussion
Post by: Retroplay on August 30, 2004, 02:55:00 PM
Support for latest Gamebase64 v2 would be sweet.
Title: Vice64x Current Discussion
Post by: harrylwd on September 01, 2004, 07:04:00 AM
On my harddisk plays vice64x_4 perfectly!
but I made a XISO of Vice64x. And if i start the Dvd-r then i can't find the gamebase files!

can someone help me?
Title: Vice64x Current Discussion
Post by: XPort on September 01, 2004, 09:31:00 AM
QUOTE (harrylwd @ Sep 1 2004, 10:07 AM)
On my harddisk plays vice64x_4 perfectly!
but I made a XISO of Vice64x. And if i start the Dvd-r then i can't find the gamebase files!

can someone help me?

There is a gamebase configuration option that allows you to select the location of the gamebase files.  Have you used it?
Title: Vice64x Current Discussion
Post by: Arakon on September 01, 2004, 03:14:00 PM
a vsync option would be VERY nice.
Title: Vice64x Current Discussion
Post by: XPort on September 01, 2004, 03:29:00 PM
QUOTE (Arakon @ Sep 1 2004, 06:17 PM)
a vsync option would be VERY nice.

A vsync option to do what?
Title: Vice64x Current Discussion
Post by: Arakon on September 01, 2004, 06:16:00 PM
to prevent the rather ugly skipping of the background during scrolling.. it's especially noticable in games like turrican.  
Title: Vice64x Current Discussion
Post by: XPort on September 01, 2004, 08:16:00 PM
VSync would be to correct screen tearing - which does not happen because the video frames are already displayed properly during the vblank period.  If you're saying that gameplay appears to stutter for you in all games, then it must be your configuration because no one else has complained about it.  You're probably using some kind of mis-match of NTSC/PAL.

Title: Vice64x Current Discussion
Post by: madmab on September 01, 2004, 09:33:00 PM
QUOTE (Retroplay @ Aug 30 2004, 10:58 PM)
Support for latest Gamebase64 v2 would be sweet.

Assuming changes were made in the format, I 2nd this one.
Title: Vice64x Current Discussion
Post by: Arakon on September 01, 2004, 10:18:00 PM
I've tried NTSC, PAL, PAL60 modes. the background stuttering is very noticable in those games and happens not only on my xbox. any stage with parallax scrolling shows that very extremely.. it doesn't happen on winVICE and not on the real machine either (take i.e. the flying sequences in turrican 1 or stage 2-1 in the newly released fangame turrican 3).
Title: Vice64x Current Discussion
Post by: Tanas on September 02, 2004, 05:11:00 PM
I've tried Turrican using CCS64 and the tearing in the background scrolling is still there, but the forground scrolling is perfect, just like it is in all other C64 emus including Vice64X. So if the forground scrolling is perfect, I cant see how a VSYNC option would fix the tearing in the background scrolling, when the forground scrolling is already perfect.

This post has been edited by Tanas: Sep 3 2004, 01:48 PM
Title: Vice64x Current Discussion
Post by: edwardar on October 05, 2004, 02:07:00 AM
I have a problem navigating games in the gamebase collection:

Let's say I want to play Mood (a C64 Doom clone!), so I go to the gamebase 'M' directory and start scrolling down with the right trigger button.  The first 100 or so games scroll very quickly, but when I get to something like 'Microprose Soccer' then the scrolling becomes much, much slower.  It then takes about 5 minutes to scroll down as far as Mood.

Has anyone else had this problem?

One workaround could be to have the left and right digital pad skip between second letters of games when in gamebase mode, i.e. ma... mb... mc... etc.

Ed
Title: Vice64x Current Discussion
Post by: Retroplay on October 05, 2004, 06:11:00 AM
QUOTE (edwardar @ Oct 5 2004, 10:10 AM)
I have a problem navigating games in the gamebase collection:

Let's say I want to play Mood (a C64 Doom clone!), so I go to the gamebase 'M' directory and start scrolling down with the right trigger button.  The first 100 or so games scroll very quickly, but when I get to something like 'Microprose Soccer' then the scrolling becomes much, much slower.  It then takes about 5 minutes to scroll down as far as Mood.

Has anyone else had this problem?

One workaround could be to have the left and right digital pad skip between second letters of games when in gamebase mode, i.e. ma... mb... mc... etc.

Ed

I had the exact same problem with my old (faulty?) Maxtor harddrive.
Replaced it with a new Maxtor and the problem was gone.
Title: Vice64x Current Discussion
Post by: edwardar on October 05, 2004, 08:32:00 AM
ok, thanks.. perhaps my hard drive has become fragmented.  If I copy everying off the xbox, then back on - would that reduce fragmentation?

Ed
Title: Vice64x Current Discussion
Post by: kimota2004 on October 05, 2004, 08:50:00 AM
I think a fresh format would most likely help it.
Title: Vice64x Current Discussion
Post by: fj4 on October 05, 2004, 02:50:00 PM
just a small bug--
if the left stick is pressed in while the music control menu is already displayed, it will bring up another menu overlapping the current one. (the menu needs to be closed multiple times if this happens)
Title: Vice64x Current Discussion
Post by: weblaus on October 31, 2004, 02:16:00 PM
Seeing that it has been a while since it got mentioned last, I'd humbly like to second the wish for a VICE64X update including the nifty new menu options and most importantly the very useful "Force PAL50"-switch that were included in a number of the more recent Xport emulators a little bit ago.

That would be really great.

Thanks,
Weblaus.
Title: Vice64x Current Discussion
Post by: WarriorNine on November 11, 2004, 09:07:00 PM
Hello all,

I am having trouble with Vice64x_v4. Specifically, I can't seem to get this program to run off disc. I have downloaded the application (which seems complete), created an image just as I have for other programs I run off disc (like Kawa or FBA), and burned it to disc. My Xbox simply will not read the disc; giving the usual disc error message, though it reads all others just fine. I'm sure it's a matter of renaming some configuration file, but I'm not familiar with Vice, so I'm stuck. If anyone could help, I'd appreciate it greatly.

If you wish to contact me via email, my address is [email protected].

Thanks for your help!
Title: Vice64x Current Discussion
Post by: Adropacrich2 on November 24, 2004, 09:16:00 PM
I have long admired the hard work Xport has put into bringing our fave emulators to Xbox.Without his effort we would only be able to play them on PC which spoils the experience somewhat for me.It really is a dream to be able to see these games as they were intended originally.Thank you so much.

A reason for my entering this post is because while i have always wanted to congradulate Xport for your wondefull ports,i have just the slightest niggle with one aspect of your work that seems to carry over to all projects.It's a flaw that is also shared it seems with Mame ox but not with the snes port of Lantus's.

The issue is sound and mostly i notice this with Vice 64-all versions,b love.gif ut certainly it appears to be the same thing happening with all ports.Let me say however that this is actually somthing people don't seem to be noticing.The sound itself is very clear be it running in NTSC or PAL -(Enigma) and so this is not a complaint about stuttering or anything.It also has absolutely nothing to do with the filters as it is exactly the same no matter what you choose.Having used the original Vice emulator for some time now i can very confidently say that sound is less smooth on the xbox version and it has real trouble with sustained high notes.Just about any game that has these high notes is noticably rough on XboxVice though only if you understand how the sound should be sounding.


With most of these emulators of course the sounds being heard are from less than sophisticated sound chips of the time and so it is less of a big deal but the C64 had such wonderfull sound that to hear these notes kind of flickering up high is a bit upsetting,wincing even.I did wonder if perhaps the sound hardware of the Xbox was to blame but the sid player part of Snes and Vice is spot on with none of the above happening.I am aware of course that this sid player may not be part of the same Vice code so this would be why i hear differences here.

Both myself and a couple of c64 owning pals have all noticed this problem and beetween us we have a total of 6 machines.So while it's clear that this is an issue that most people using these great ports of yours will probably not notice , it most cetainly is still an issue for people that truly know how Vice pc sounds.

Luckily we can still listen to the music from the games and listen to it in a better reproduced way coming from the sid player but we would dearly love this area of your port of Vice to be perfected so the whole experience can be enjoyed more.


many thanks

hope you don't hate me




Title: Vice64x Current Discussion
Post by: uiibaa on November 30, 2004, 09:52:00 AM
http://unusedino.de/...vic656x/colors/

I thought you might want to take a look at this, so that you can adjust the colours to display properly on a TV.  I was comparing your emulator with the original hardware, and there was quite a difference.   Everything I'm using is NTSC, maybe your colours are set to PAL?  I'm using both the xbox and the c64 on a 1702 commodore monitor.  

Also, the aspect ratio seems to be off.  

But it's a great port, otherwise.  Thanks for all your hard work!
Title: Vice64x Current Discussion
Post by: Adropacrich2 on February 01, 2005, 09:57:00 PM
Recently tried out frodo ,v5 i think and the sound handling although different of course to that of Vice , is sounding nicer than what it does on the Xbox Vice.

Frodo is not quite as great as Vice but for some games at least i can run them on Frodo for much closer sound emulation of output of sound.

It would be interesting to know who handled the sound part of the port for both Frodo and the great snes emulator as sound for these is as good as the original PC emulators and i notice that Lantus is part of the team involved.

Anyway no need to bother now with addressing sound issues it seems.

thanks
Title: Vice64x Current Discussion
Post by: JAZ on February 02, 2005, 02:20:00 AM
I'd like to put in the third vote for a future update to include support for GameBase v2.0. Other than that, the emulator seems perfect to me.
Title: Vice64x Current Discussion
Post by: theLurch on February 15, 2005, 06:08:00 PM
Sorry for the dp but I need to clarify.I select a .tap image then press shift/runstop (like on the old c64) and I get 'PRESS PLAY ON TAPE'.But I cant figure out how to get the emulator to start the tape playing
Title: Vice64x Current Discussion
Post by: theLurch on February 19, 2005, 10:48:00 AM
UPDATE:found out that a few files that are .tap automatically start the tape loading procedure and load fine but I can't get the others that don't automatically load to work.Anyone?
Title: Vice64x Current Discussion
Post by: Chetwood on April 17, 2005, 05:34:00 AM
Request for handling d64-images as subdirs

While I appreciate the great deal of work that must have been done on the port to make it work as good as it does now I'm still a little confused about of the controls. E.g. why not make it possible to select a d64 image and enter it like you would do with a directory by pressing 'A'?

My start screen is the Game Select screen where I have all my d64-images listed. Now when I press 'A' on one image the first game inside is loaded as default. Is there any way for me to map things differently so I can browse the contents of it first and only when selecting a game with 'A' would load it up and 'X' would open the game configuration menu? Speaking of which, when I'm in this menu and realize there's no game in this image that I wanna play, slecting 'B' I does not get me back to the Select Game menu but the default game is loaded. This behaviour is quite unintuitive and I'd like to change it.

BTW, how do you use Gamebase64 in conjuction with Vice64X and how do I get to use the run/stop key during gameplay?
Title: Vice64x Current Discussion
Post by: Jetset Willy on July 09, 2005, 12:46:00 AM
Oh please oh please, gamebase v3 support?
Title: Vice64x Current Discussion
Post by: Jetset Willy on July 09, 2005, 04:27:00 PM
Or is there any way you could do this yourself, get the database from some of the gb frontends for the pc or something?
Title: Vice64x Current Discussion
Post by: AbRASiON on January 03, 2006, 07:55:00 PM
So I take it C64 emulation (updates) is pretty much over right?

Title: Vice64x Current Discussion
Post by: kimota2004 on February 09, 2006, 02:54:00 PM
There is always hope..  biggrin.gif
Title: Vice64x Current Discussion
Post by: Worped on April 04, 2006, 05:45:00 PM
A while back, someone talked about problems getting vice64x to run in 720p mode.  No one ever responded and I find that I'm having the same difficulties.

If I run the xbox in 480i/p mode, vice64x works fine.  I see that there's a menu option to switch to 720p mode, but when I try that, it tells me that it's not valid.  As soon as I enable 720p mode on the xbox and run vice64x, the screen is filled with garbage.  I've tried navigating through the menus (remembering the number of ups/downs/clicks) to try to switch to 720p.  That doesn't appear to work, either.

Any thoughts at all?  Vice64 seems to be ideal, but not if I have to switch the xbox back to 420p mode first.
Title: Vice64x Current Discussion
Post by: madmab on April 05, 2006, 08:33:00 PM
I think that is a know problem with 1.6 xbox's that only recently was fixed in the recent iterations of x-ports menu system.
Title: Vice64x Current Discussion
Post by: blackystardust68 on April 18, 2006, 08:48:00 AM
Hiya,

I'm one of the developers of the main-stream version of VICE and I would like to merge the Xbox version into the main-stream version, where can I find the source code for the Xbox version though?
Title: Vice64x Current Discussion
Post by: lordsnipe on February 27, 2007, 04:02:00 PM
Hi,

A little late to the party but have a question which I can't seem to find the answer for:

Is there anywhere where I can set the default game parameters?

I'd like to always use 'True 1541 emulation' and 'Sid Filters' turned off. I find I'm having to manually change this on every disk image I select.

Is there a defaults screen (or in the ini file) where I can change this?


Cheers

Title: Vice64x Current Discussion
Post by: Prowler on June 18, 2007, 06:58:00 PM
One thing I've noticed (in a way I guess it's a bug) is that the top and bottom of the border in NTSC mode is not as thick as in PAL mode.  I have the game screen size set to x=0 y=0 maxx=640 maxy=480.  PAL mode will render the screen with the typical thick border that nicely fills the screen like a real C64 but NTSC will have a thinner border at the top and bottom.  Unless the y position is changed, then the image is drawn at the top of the screen (0, 0) with an unused black area at the bottom.

Now for a small feature request, it would be great if the favorites list could use the game name from GameBase64 (instead of the zip filename) when a game is added to the favorites from GameBase64.
Title: Vice64x Current Discussion
Post by: kimota2004 on June 19, 2007, 07:42:00 AM
The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that. But I second the request for the GameBase files names in the favourites folder, that would be lovely.

One thing I am keen to bring up regarding the latest few releases (since the big update) is that the sound is broken, since the option for stereo SID was implemented. Other people have noticed this, but very few have commented on it. It's a rather big problem as it makes the sound skip every 20 seconds or so and therefore I'm relegated to use the older versions that only support Gamebase V1.  There is also an issue with the screen resizing, when you use the new scaling feature (that criss cross patterned screen) to size up the picture to the correct ratio a little piece of it left on the bottom of the screen making it look really messy. Like I say these flaws are really noticeable and have stopped me and a fair few other C64 fans no doubt, from upgrading to the latest releases. Hopefully you will read this XPort and have a look at it when you have the time as other than these flaws it's one of the most perfect and complete emulators on the Xbox.  love.gif

Cheers

edit: One more request here actually, please please PLEASE XPort could you possibly add the controls for play, stop, rewind etc with the tape counter from WinVice to enable all us hardcore fans to run multiload games from .TAP files? that would really add the finished polish off to an already outstanding emu!
Title: Vice64x Current Discussion
Post by: Prowler on June 19, 2007, 07:40:00 PM
QUOTE(kimota2004 @ Jun 19 2007, 10:18 AM) View Post

The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that

How about automatically vertically centering the screen in NTSC mode then?  That would be just as good as it would save me from having to play with the y offset if switching to NTSC mode.  So no bug, but a feature request. smile.gif

QUOTE
...it's one of the most perfect and complete emulators on the Xbox.  love.gif

Ah yes, so true.
Title: Vice64x Current Discussion
Post by: tomalars on September 01, 2007, 01:19:00 PM
Hi,

I know this is somewhat covered in the FAQ, but still I would like to request the possibility to see more than a limited number of files in a folder when using the game browser.

I have burned my roms to dvd:s and therefore it's not so easy to rearrange them into subfolders (copying them to the hd wouldn't work either because of the length of the filenames). Reburn? Nooo please smile.gif

I guess this is more of a general request but since I just love your VICE port I felt that it would be enough to have it there!
Title: Vice64x Current Discussion
Post by: shorty on September 01, 2007, 01:56:00 PM
If you mean the limitation of 4096 files per directory, then it's a hardware limitation and nothing can be done about it.

If it's some other limitation, then i don't know, something i must've missed.

 Shorty
Title: Vice64x Current Discussion
Post by: madmab on September 01, 2007, 08:18:00 PM
4096 files is a FatX (xbox filesystem) limitation.  Best to split up your games in directories.  For example A-B, C-E, etc.
Title: Vice64x Current Discussion
Post by: shorty on September 01, 2007, 08:46:00 PM
YEs, it is a xbox filesystem limitation.... your problem could also ve related to one of the ISO9660 limitations,  Wiki.

I'd say best to just re-burn your CD.

 Shorty
Title: Vice64x Current Discussion
Post by: Retroplay on September 04, 2007, 10:44:00 AM
I'm uploading updated GB64 v05 screenshots and dat files for Vice64X to xbox.nugnugnug.com

Converting the screenshots was a little tricky because GameBase64 use PNG's now instead of GIF's.
gb64_xboxrename.exe (provided with Vice64X) only supports GIF images so I had to convert all PNG's provided with GB64 v05 to GIF.
I also had to edit the GBC_v05.MDB in Access so screenshots where listed as GIF's.
Nevertheless it's done now and it works fine in Vice64X.
Updated GB dats for Vice64X is included in archive.
Now I just have to wait for the upload to finish.
Title: Vice64x Current Discussion
Post by: Retroplay on September 05, 2007, 10:59:00 AM
Couldn't edit my post so here's a temporary link for the GB64 v05 screenshots.
Title: Vice64x Current Discussion
Post by: Tanas on September 05, 2007, 05:27:00 PM
Retroplay, thanks for the screenshots smile.gif
Title: Vice64x Current Discussion
Post by: kimota2004 on September 06, 2007, 03:35:00 AM
Retroplay, thanks for the screenshots pack, though I can't see myself using it.

The reason for this is there are some bugs I have noticed with the sound, it tends to skip every 15-20 secs or so regardless of the game you are playing which makes it so annoying to use the later versions, there are a few other bugs with the image resizing mainly but I could live with these if only the sound was stable. Have you not  noticed the same bugs as I have in the later versions of Vice64X since the big XPort update or have you found a way around them?. No-one else has seemed to mention it which I find really strange, so I'm stuck using GB v1.  sad.gif
Title: Vice64x Current Discussion
Post by: madmab on September 06, 2007, 08:34:00 AM
Yeah, thanks for the pictures update.  I created ones for all the previous versions.  Nice to see the new gamebase out now, finally!  I'd approve them over on xbox.nugnugnug but the modules seem to be out of order.  So hopefully the will get taken care of by hargle.
Title: Vice64x Current Discussion
Post by: hargle on September 06, 2007, 09:02:00 AM
QUOTE(madmab @ Sep 6 2007, 04:10 PM) View Post

Yeah, thanks for the pictures update.  I created ones for all the previous versions.  Nice to see the new gamebase out now, finally!  I'd approve them over on xbox.nugnugnug but the modules seem to be out of order.  So hopefully the will get taken care of by hargle.


as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve.  The file never made it.  Sorry.  I hope you can try it again, otherwise I'll go grab the files myself when I am at home.

madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu.  If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)
Title: Vice64x Current Discussion
Post by: Retroplay on September 06, 2007, 11:35:00 AM
QUOTE(hargle @ Sep 6 2007, 05:38 PM) View Post

as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve.  The file never made it.  Sorry.  I hope you can try it again, otherwise I'll go grab the files myself when I am at home.

madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu.  If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)


Hmm  blink.gif
I'll try again, hopefully it'll work this time.  happy.gif


QUOTE(kimota2004 @ Sep 6 2007, 12:11 PM) View Post

Retroplay, thanks for the screenshots pack, though I can't see myself using it.

The reason for this is there are some bugs I have noticed with the sound, it tends to skip every 15-20 secs or so regardless of the game you are playing which makes it so annoying to use the later versions, there are a few other bugs with the image resizing mainly but I could live with these if only the sound was stable. Have you not  noticed the same bugs as I have in the later versions of Vice64X since the big XPort update or have you found a way around them?. No-one else has seemed to mention it which I find really strange, so I'm stuck using GB v1.  sad.gif


Never had any issues like that with any versions of Vice64X or Gamebase64.  blink.gif
The only problem I've encountered so far is that Enforcer - Fullmetal Megablaster from the Gamebase set doesn't work even if truedrive emulation is enabled (works in newer VICE versions).
But other versions of the game are available and they work fine.  smile.gif
Title: Vice64x Current Discussion
Post by: kimota2004 on September 06, 2007, 01:42:00 PM
blink.gif Really?

Could you just do me a massive favour and next time you play a game just leave the music running and pay special attention to it for say 30 seconds or so to make sure the sound isn't skipping?

I don't know what the hell could be going on.  ohmy.gif

Any ideas anyone?
Title: Vice64x Current Discussion
Post by: Retroplay on September 06, 2007, 02:01:00 PM
Nope, no skipping in music here.
Is your XBOX running in NTSC mode ?
Title: Vice64x Current Discussion
Post by: madmab on September 06, 2007, 05:57:00 PM
QUOTE(hargle @ Sep 6 2007, 11:38 AM) View Post

as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve.  The file never made it.  Sorry.  I hope you can try it again, otherwise I'll go grab the files myself when I am at home.

madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu.  If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)
Whoops tried uploading, but seems I'm having a password reset issue (no email sent).  laugh.gif  Oh well...

Title: Vice64x Current Discussion
Post by: kimota2004 on September 07, 2007, 06:24:00 AM
QUOTE(Retroplay @ Sep 6 2007, 09:37 PM) View Post

Nope, no skipping in music here.
Is your XBOX running in NTSC mode ?


Oh God no, how wrong would that be! I do remember seeing another person on here who mentioned it, I really don't know it is, maybe I'll try to delete everything, all the saves the whole lot, and then re-install it.

Retroplay, thanks for you're help.
Title: Vice64x Current Discussion
Post by: Retroplay on September 07, 2007, 12:09:00 PM
You're welcome.  smile.gif
Most C64 games where made for PAL machines, so I suspected that it was probably because of an NTSC issue.
Same thing applies to WinUAEX btw, most Amiga games are PAL too.
Title: Vice64x Current Discussion
Post by: Retroplay on September 07, 2007, 01:46:00 PM
QUOTE(kimota2004 @ Sep 7 2007, 10:05 PM) View Post

OK I'm gonna try what said, can I just ask you what version you're using Retroplay to be sure. Is it the latest build?


Yes.
Title: Vice64x Current Discussion
Post by: kimota2004 on September 08, 2007, 06:33:00 AM
Right, I deleted every single trace of the old Vice64X ver.4 I had on the xbox, all the saves, screenshots the whole lot. Reinstalled the newest version 7 on both my 1.2 and 1.6 Xbox's and I'm still greeted with the sound skip, it;s very minor but very annoying. IT's just a tiny little stutter in the music and as the SID is such a wonderful chip it's a shame to have it happen.

I really quite sure it's not my Xbox and it's a bug of the emulator, it has to be it can't be anyhing else as I'm using the same version as you on a PAL Xbox in 50hz.

It's such a shame that other people haven't notcied this, but if you have can you please just confirm it here so I don't think I'm going totally mad. If we don't mention it, it will never get fixed, and I would love to have GB v5 on my Xbox and take advantage of all the goddies that the newest XPort UI offers.

XPort if you're reading this could you just check it out please if you have the time.

Thanks a lot.
Title: Vice64x Current Discussion
Post by: Tanas on September 08, 2007, 07:26:00 AM
I also get skipping in the sound, it's definitely a bug in the emulator.
Title: Vice64x Current Discussion
Post by: shorty on September 08, 2007, 02:57:00 PM
While playing creatures last night, i kept an open ear for the skipping while i was at the title screen (looping music) and yes, every now and again (~1 minute) there is an ever so slight skip, not enough to spoil the enjoyment though.  smile.gif

I'll have to try some other stuff to see if i get it all the time.

 Shorty
Title: Vice64x Current Discussion
Post by: Retroplay on September 09, 2007, 08:22:00 AM
That's odd.
I loaded Last Ninja 1,2,3,Remix and Tiger Mission and left them running each for 15-20 minutes and I got no skipping whatsoever.  blink.gif
Title: Vice64x Current Discussion
Post by: Tanas on September 09, 2007, 06:54:00 PM
It's a pity the sound skipping wasn't discovered in an earlier version of ViceX, maybe then there would have been a much better chance that X-Port would have fixed the problem.  sad.gif
Title: Vice64x Current Discussion
Post by: shorty on September 09, 2007, 10:55:00 PM
Ok forget me.... i tried last ninja I and II last night, and they play fine, while creatures still has a little skip, must just be that games programming.

 Shorty
Title: Vice64x Current Discussion
Post by: kimota2004 on September 10, 2007, 04:03:00 AM
It was mentioned Tanas, but XPort moved on really quick to another emulator. Last Ninja (1/remix/2/3) was one of the games I tried it out on, all the games my end have that annoying stutter. I don't know what kind of setup you have, but if you have the sound coming out through an external amplifier it's a lot more easier to notice, also if you ever use a set of headphones it's unmissable.

I don't mean to bring it up and annoy you so you're consciously looking out for it & spoiling your enjoyment, so I'm sorry for that.
Title: Vice64x Current Discussion
Post by: Retroplay on September 10, 2007, 12:26:00 PM
It seems that some games have some skipping afterall on my setup aswell.
I tried the new Tiger Mission +10 crack from Wanderer/The Crypt and I get skipping in that, but the old Yeti crack works fine.  blink.gif
Title: Vice64x Current Discussion
Post by: shorty on September 10, 2007, 08:43:00 PM
Ok, so it seems there is some problem i guess.

Does everyone have the same infrequent (around 1 minute i think) very short skip that i do?
As i said, it's not bad enough to bother me.

 Shorty
Title: Vice64x Current Discussion
Post by: kimota2004 on September 11, 2007, 11:09:00 AM
On average it's around every 20 to 40 seconds odd. It happens with whatever games I'm playing. Sometimes it does take a little longer like a minute or so before I notice the stutter.
Title: Vice64x Current Discussion
Post by: Tanas on September 11, 2007, 01:26:00 PM
I've found that the sound doesn't stutter when running games in NTSC, so it's obviously a timing issue when running in PAL.
Title: Vice64x Current Discussion
Post by: Tanas on September 11, 2007, 02:04:00 PM
A strange thing about running game in NTSC it that it might fix the sound problem, but now it's the scrolling that stutters... weird.
Try the Great Giana Sisters and you will see what I mean.


And can anyone tell me why I cant edit my posts?
Title: Vice64x Current Discussion
Post by: kimota2004 on September 11, 2007, 02:36:00 PM
I think there's a time limit for editing posts.

Yeah I know all too well that nasty NTSC stutter, it's one of the main reasons I like playing C64 on the Xbox with a TV set because the PC versions suffer the same on modern day monitors. There was a hacked version of Vice64 going about that smoothed things up a little, but it leads to other complications and bugs, so it becomes a real pain in the arse as it were.
Title: Vice64x Current Discussion
Post by: kimota2004 on September 11, 2007, 03:45:00 PM
I've always had problems getting games to run in NTSC mode, I found hardly any of them compatible, I don't know why this is, but while I'm here what are you're favourite C64 games?
Title: Vice64x Current Discussion
Post by: shorty on September 11, 2007, 05:21:00 PM
QUOTE(kimota2004 @ Sep 11 2007, 11:21 PM) View Post
but while I'm here what are you're favourite C64 games?


Off the top of my head..

Creatures
Creatures II
Supercars
Wonder Boy In Monsterland
Slicks
Mayhem In Monsterland
Rastan
Gouhls and Ghosts
Hunchback
Bomb Jack

I know i'm missing loads...

 Shorty
Title: Vice64x Current Discussion
Post by: Retroplay on September 12, 2007, 11:29:00 AM
QUOTE(kimota2004 @ Sep 12 2007, 12:21 AM) View Post

What are you're favourite C64 games?


Last Ninja 1, 2, 3 & Remix
Tiger Mission
Bruce Lee
Barbarian 1 & 2 (Palace)
Ghosts 'n' Goblins
Batman the Movie
Salamander
Joe Gunn
Bone Cruncher

Just to name a few..
Title: Vice64x Current Discussion
Post by: kimota2004 on September 12, 2007, 12:20:00 PM
Thanks for them lists, they look good. There's a few games there I haven't played like this Tiger Mission you keep talking about Retroplay, I'll have to try these out! Cheers
Title: Vice64x Current Discussion
Post by: Tanas on September 12, 2007, 07:04:00 PM
Some of my faves.

Ant Attack, although not as good as the Speccy version.
Great Giana Sisters
Wizball
Mr Do!
Mr Do's Castle
Ms Pacman, By far the best conversion on any of the old 8bits.
Donkey Kong, Atarisoft
Armalyte
Rocketball
Bruce Lee
Monty on the run
Head over Heels
Friday 13th
Bounder
Commando
Ghost n' Goblins
Creatures 1&2
Super Zaxxon

To name but a few.

Title: Vice64x Current Discussion
Post by: bryceone on September 13, 2007, 01:19:00 PM
Is there a place to get a converted Gamebase Version 5 Database for Vice64X?
Title: Vice64x Current Discussion
Post by: Tanas on September 13, 2007, 03:07:00 PM
You can get them here...

http://www.megaupload.com/?d=BI4P1P54

You can thank Retroplays for them.
Title: Vice64x Current Discussion
Post by: bryceone on September 13, 2007, 11:03:00 PM
QUOTE(Tanas @ Sep 13 2007, 01:43 PM) View Post

You can get them here...

http://www.megaupload.com/?d=BI4P1P54

You can thank Retroplays for them.


Thanks, I'm sure I can use those as well, but I was talking about the 3 files needed so it knows what's in the collection.  The files are: GAMES.DAT, GENRES.DAT, and PUBLISHERS.DAT.
Title: Vice64x Current Discussion
Post by: bryceone on September 13, 2007, 11:29:00 PM
*Sticks foot in mouth*

Nevermind, I finished downloading and noticed they were there.  Thanks
Title: Vice64x Current Discussion
Post by: zagon on October 05, 2007, 10:50:00 AM
Hi, I'm having problems with the virtual keyboard in Vice64x v7.
It only works the first time Vice64x is started after deleting the E:\SAVES\VICE64X folder. At all other times (even with no configuration changed from default) the virtual keyboard seems to work fine (sound and all) but no keypresses reach the emulator. Keys mapped to the controller behaves the same way.

I'm running it on a ndure-softmodded v1.6 xbox with unleashx as dashboard.

Any help is appreciated.
Title: Vice64x Current Discussion
Post by: kimota2004 on October 06, 2007, 08:57:00 AM
Never heard of a problem like this before, have you tried deleting the main save save and installing again?
Title: Vice64x Current Discussion
Post by: zagon on October 07, 2007, 06:00:00 AM
I have now done some more research regarding the virtual keyboard problem.

When run, Vice64x creates a file X:\WIN_POS.VKM that contains the keyboard mappings. this file is normally 7668 bytes long. After a run with broken virtual keyboard behaviour, this file is 0 bytes.

If X:\WIN_POS.VKM file is deleted, then the first run will always have a working virtual keyboard. So there is no need to remove E:\SAVES\VICE64X folder to trigger the working run as I wrote before.

Successive runs will have a non-working virtual keyboard if the gamebase folder contains the too many files. the gamebase5 screenshot pack (announced earlier in this thread) + the matching game images will trigger this situation. The gamebase5 screenshot pack alone will not.
Title: Vice64x Current Discussion
Post by: shorty on October 14, 2007, 04:28:00 PM
Possibly your hard drive is near full?

Or do you have a hard drive bigger than 250gb (If you don't do it right you can get corruption)?

 Shorty
Title: Vice64x Current Discussion
Post by: molten_universe on October 15, 2007, 06:30:00 AM
QUOTE(bryceone @ Sep 14 2007, 07:39 AM) View Post

Thanks, I'm sure I can use those as well, but I was talking about the 3 files needed so it knows what's in the collection.  The files are: GAMES.DAT, GENRES.DAT, and PUBLISHERS.DAT.


Hi!

I uploaded the 3 files and the games. Most games are working, some like Turrican 2 are not. The zip files are in place and everything looks ok, but they are not shown in the list.

Does anybody have the same problem?
Title: Vice64x Current Discussion
Post by: shorty on October 17, 2007, 06:31:00 AM
Ok, i never saw it was x.

That, and that it's only 250, means it can't be what i said.

Another suggestion though, the x partition is used as a cache type of thing for varios games and apps, sometimes it may not be cleared, if an app want's to write anything to it when it's full, it'd cause something like what you describe.

 Shorty
Title: Vice64x Current Discussion
Post by: zagon on October 17, 2007, 11:58:00 AM
QUOTE(shorty @ Oct 17 2007, 03:07 PM) View Post

Ok, i never saw it was x.

That, and that it's only 250, means it can't be what i said.

Another suggestion though, the x partition is used as a cache type of thing for varios games and apps, sometimes it may not be cleared, if an app want's to write anything to it when it's full, it'd cause something like what you describe.

 Shorty

That may be it, but the X-partition is almost empty in the situations I have seen this problem.

My guess is that my gamebase dir triggers some situation within vice64x that makes it forget to close the X:\WIN_POS.VKM file properly (or makes the close operation fail or something like that).

The story so far:

The bad virtual keyboard is triggered by the existance of a zero sized file X:\WIN_POS.VKM. This happens also if the X-partition is otherwise empty.

If the file doesn't exist then the virtual keyboard will work, regardless of the content of the gamebase dir.

This file is generated by running vice64x. Normally it should have a size of 7668 bytes but will be zero sized if the gamebase dir in the vice64x dir is totally empty or contains too many files (gambase5 screenshot + games).

Please note that a clean install (it has some sample files in it's gambase dir) will work when run repeatedly since it will write the WIN_POS.VKM file with the correct size.

The only way to make the virtual keyboard work for me (with gamebase 5 data) is to remove the (zero sized) WIN_POS.VKM file from the X-partition before every launch of vice64x.
Title: Vice64x Current Discussion
Post by: Retroplay on October 24, 2007, 12:30:00 PM
QUOTE(molten_universe @ Oct 15 2007, 03:06 PM) View Post

Hi!

I uploaded the 3 files and the games. Most games are working, some like Turrican 2 are not. The zip files are in place and everything looks ok, but they are not shown in the list.

Does anybody have the same problem?


Works fine for me, are you sure your zips have the right filenames ?
Title: Vice64x Current Discussion
Post by: Asphodel on March 06, 2008, 06:54:00 AM
I`m glad that the "stutter" has been detected by more people now; I mentioned it around the time vicex v7 was released. But only got one reply at the time. In my case the stutter also exists if i put my xbox in ntsc mode, so that doesn`t solve it for me.
Also I mentioned at the time that it crashes so now an then, especially when tangling with the background playlist.

Not much hoping, but i hope that it will be fixed some time, Still playing c64 a lot, and SiD sound is simply very briljant! (In a 80s kind of way)
Title: Vice64x Current Discussion
Post by: osmorphyus on October 18, 2008, 08:07:00 PM
sounds very nice and fun.  now where can i download it at?  ive been googling forever and not finding it.  hook me up, man.
Title: Vice64x Current Discussion
Post by: Cospefogo on November 09, 2008, 09:05:00 AM
Hey Guys!

I need help definitely...
I am really inclined to taste this emulator after having hours of fun with WinUAEX but
as much as I try I am not able to run *ANY* games. I did download a bunch of ZIPED files
from some place in the web and Vice64x opens them perfectly.

It show the C64 basic thing, the run command, the game gets loaded but here I get the problem.
After the load 100% of the games I tried present a "SCENE SCREEN" with cracker information,
trainer options and so on. And in ALL cases I need to press something to really start a game.

Somtimes it is RUN/STOP command.
Sometimes it is SPACE BAR.
Sometimes I need to answer a question with Y/N (unlimited lives, unlimited ammo, etc etc)

But in ALL cases, NONE of my input works!
I bring to the screen the VIRTUAL KEYBOARD and it does not work.
I tried to map things like RUN STOP to BACK BUTTON, tried to map SPACE to X, Y, A...
Tried to swap joysticks... nothing.

What am I doing wrong?
Looks like the virtual keyboard is broken.

 sad.gif  sad.gif  sad.gif

Mr. Retroplay?
Madmab?
RessurrectionX?
Xport?
Anyone?

Cospefogo.
Title: Vice64x Current Discussion
Post by: ressurectionx on November 09, 2008, 09:17:00 AM
Hey man,

If I remember right, I didn't have any of that intro screen hacker crap on mine.... at least for the most part.  64 is an emu I've barely dove in, but I got that flying taxi game and some others to work for a friend of mine who really loved his C64 back in the day.  Why don't you try different roms without that stuff.  I recommend finding an no-intro set if there is one. (no-intro means no introductory hacker crap like that.)

Later,
~Rx
Title: Vice64x Current Discussion
Post by: Cospefogo on November 09, 2008, 09:33:00 AM
Hey R,

Yes, I did think about NO-Intro, but - at least on amiga - these "untouched" original
games has a lot of copy protection, and this way you can't play without the correct
passwords and keys provided back then in the manuals and official documents.

I did got a huge Amiga set in the past and I abandoned the emulator because
most of the games were asking for "look on the manual chapter 3, page 2, line 12, word 15".
Luckly later a friend shared with me a bunch of ADFs and HDFs and finally I was abl
to play the wonderful AMIGA stuff.

This morning I decided to try Vice64x for the first time and got many
nice games (around 150 plataformers)... but then the problems started.

Anyone knows if the C64 games had those kinda "copy protection" stuff on most
of the games? I know were to get the complete NO-Intro thing, I just need
to know if I will be able to use it. (Well, it worth a try!)

Thanks R,
Let's see what the other guys can say about my problem.

PS. I forgot to mention, in some games (Like GIANA, TURRICAN) I got also
several pages with text presenting the game history, tips, blá blá blá and I can
even navigate thru these pages... but no way to exit them and really get into
the game.

Cospefogo.
Title: Vice64x Current Discussion
Post by: Cospefogo on November 09, 2008, 11:37:00 AM
For some reason:
EVERYTHING IS WORKING NOW!

I don't know what I did, but after my lunch I did turn on the Xbox back again
and tried for the second time and all the games I picked are working! Very strange...
The virtual keyboard is fine again.

I loved GOONIES!

One thing I did notice:
I use everything on POINT FILTERING, very very sharp, with flicker in ZERO.
When I call the virtual keyboard, the screen get some kind of blur, like flicker 1,
and to make the graphics to be sharp again the only way is to exit the game and
re-enter.

The correct aspect ratio resolution I found to run the games without distortions is: 768x544.
(I am running on a NTSC TV, 480i, 720x480 mode = ON [equal to 10x11 pixel ratio = ON])


Incredible games.
Loved the ones I played until the moment.

Cospefogo.
Title: Vice64x Current Discussion
Post by: Retroplay on November 13, 2008, 11:26:00 AM
Good to hear you got it sorted out Cospefogo.
I've been away for a few days and was not able to answer your question.
Anyway, SPACE bar is used to skip cracktros and in some rare cases the firebutton on the joystick.

Btw if you happen to have the GameBase 64 v05 collection you can use it with Vice64X.
I made updated dats and converted all the screenshots to XBOX format some time ago.
You can get the files here.
I included a readme with info in the archive.

Also you mentioned untouched/unaltered Amiga games, these games are IPF images and you can't use them with WinUAEX because the emulator don't recognize IPF images.
Me and some other members of EAB requested that the guys at The Software Preservation Society (SPS), formerly the Classic Amiga Preservation Society (CAPS) made an XBOX port of their WinUAE plugin, but that never happened.
Anyway, that's not important as long as WHDLoad games work. wink.gif
Title: Vice64x Current Discussion
Post by: madmab on November 13, 2008, 12:45:00 PM
Is the source available for this plugin for IPF files?  Or is it one of those .dll file thingies?
Title: Vice64x Current Discussion
Post by: Retroplay on November 13, 2008, 01:02:00 PM
Yeah I think the source is available, just check the link I posted above.
Look for the Developer Distribution. smile.gif
Title: Vice64x Current Discussion
Post by: Retroplay on February 20, 2010, 11:29:00 AM
GameBase64 v07 is now running in Vice64X. smile.gif

Download here.
Contains v07 dats and screenshots for Vice64X.

Instructions are included in archive.
Title: Vice64x Current Discussion
Post by: Retroplay on September 09, 2011, 02:14:00 PM
GameBase64 v08 available for XBOX. wink.gif

Download here
Contains v08 dats and screenshots.

Instructions included as usual in archive.