I had the exact same problem with my old (faulty?) Maxtor harddrive.
Replaced it with a new Maxtor and the problem was gone.
ok, thanks.. perhaps my hard drive has become fragmented. If I copy everying off the xbox, then back on - would that reduce fragmentation?
Ed
I think a fresh format would most likely help it.
just a small bug--
if the left stick is pressed in while the music control menu is already displayed, it will bring up another menu overlapping the current one. (the menu needs to be closed multiple times if this happens)
Seeing that it has been a while since it got mentioned last, I'd humbly like to second the wish for a VICE64X update including the nifty new menu options and most importantly the very useful "Force PAL50"-switch that were included in a number of the more recent Xport emulators a little bit ago.
That would be really great.
Thanks,
Weblaus.
Hello all,
I am having trouble with Vice64x_v4. Specifically, I can't seem to get this program to run off disc. I have downloaded the application (which seems complete), created an image just as I have for other programs I run off disc (like Kawa or FBA), and burned it to disc. My Xbox simply will not read the disc; giving the usual disc error message, though it reads all others just fine. I'm sure it's a matter of renaming some configuration file, but I'm not familiar with Vice, so I'm stuck. If anyone could help, I'd appreciate it greatly.
If you wish to contact me via email, my address is [email protected].
Thanks for your help!
I have long admired the hard work Xport has put into bringing our fave emulators to Xbox.Without his effort we would only be able to play them on PC which spoils the experience somewhat for me.It really is a dream to be able to see these games as they were intended originally.Thank you so much.
A reason for my entering this post is because while i have always wanted to congradulate Xport for your wondefull ports,i have just the slightest niggle with one aspect of your work that seems to carry over to all projects.It's a flaw that is also shared it seems with Mame ox but not with the snes port of Lantus's.
The issue is sound and mostly i notice this with Vice 64-all versions,b
ut certainly it appears to be the same thing happening with all ports.Let me say however that this is actually somthing people don't seem to be noticing.The sound itself is very clear be it running in NTSC or PAL -(Enigma) and so this is not a complaint about stuttering or anything.It also has absolutely nothing to do with the filters as it is exactly the same no matter what you choose.Having used the original Vice emulator for some time now i can very confidently say that sound is less smooth on the xbox version and it has real trouble with sustained high notes.Just about any game that has these high notes is noticably rough on XboxVice though only if you understand how the sound should be sounding.
With most of these emulators of course the sounds being heard are from less than sophisticated sound chips of the time and so it is less of a big deal but the C64 had such wonderfull sound that to hear these notes kind of flickering up high is a bit upsetting,wincing even.I did wonder if perhaps the sound hardware of the Xbox was to blame but the sid player part of Snes and Vice is spot on with none of the above happening.I am aware of course that this sid player may not be part of the same Vice code so this would be why i hear differences here.
Both myself and a couple of c64 owning pals have all noticed this problem and beetween us we have a total of 6 machines.So while it's clear that this is an issue that most people using these great ports of yours will probably not notice , it most cetainly is still an issue for people that truly know how Vice pc sounds.
Luckily we can still listen to the music from the games and listen to it in a better reproduced way coming from the sid player but we would dearly love this area of your port of Vice to be perfected so the whole experience can be enjoyed more.
many thanks
hope you don't hate me
http://unusedino.de/...vic656x/colors/
I thought you might want to take a look at this, so that you can adjust the colours to display properly on a TV. I was comparing your emulator with the original hardware, and there was quite a difference. Everything I'm using is NTSC, maybe your colours are set to PAL? I'm using both the xbox and the c64 on a 1702 commodore monitor.
Also, the aspect ratio seems to be off.
But it's a great port, otherwise. Thanks for all your hard work!
Recently tried out frodo ,v5 i think and the sound handling although different of course to that of Vice , is sounding nicer than what it does on the Xbox Vice.
Frodo is not quite as great as Vice but for some games at least i can run them on Frodo for much closer sound emulation of output of sound.
It would be interesting to know who handled the sound part of the port for both Frodo and the great snes emulator as sound for these is as good as the original PC emulators and i notice that Lantus is part of the team involved.
Anyway no need to bother now with addressing sound issues it seems.
thanks
I'd like to put in the third vote for a future update to include support for GameBase v2.0. Other than that, the emulator seems perfect to me.
Sorry for the dp but I need to clarify.I select a .tap image then press shift/runstop (like on the old c64) and I get 'PRESS PLAY ON TAPE'.But I cant figure out how to get the emulator to start the tape playing
UPDATE:found out that a few files that are .tap automatically start the tape loading procedure and load fine but I can't get the others that don't automatically load to work.Anyone?
Request for handling d64-images as subdirs
While I appreciate the great deal of work that must have been done on the port to make it work as good as it does now I'm still a little confused about of the controls. E.g. why not make it possible to select a d64 image and enter it like you would do with a directory by pressing 'A'?
My start screen is the Game Select screen where I have all my d64-images listed. Now when I press 'A' on one image the first game inside is loaded as default. Is there any way for me to map things differently so I can browse the contents of it first and only when selecting a game with 'A' would load it up and 'X' would open the game configuration menu? Speaking of which, when I'm in this menu and realize there's no game in this image that I wanna play, slecting 'B' I does not get me back to the Select Game menu but the default game is loaded. This behaviour is quite unintuitive and I'd like to change it.
BTW, how do you use Gamebase64 in conjuction with Vice64X and how do I get to use the run/stop key during gameplay?
Oh please oh please, gamebase v3 support?
Or is there any way you could do this yourself, get the database from some of the gb frontends for the pc or something?
So I take it C64 emulation (updates) is pretty much over right?
There is always hope..
A while back, someone talked about problems getting vice64x to run in 720p mode. No one ever responded and I find that I'm having the same difficulties.
If I run the xbox in 480i/p mode, vice64x works fine. I see that there's a menu option to switch to 720p mode, but when I try that, it tells me that it's not valid. As soon as I enable 720p mode on the xbox and run vice64x, the screen is filled with garbage. I've tried navigating through the menus (remembering the number of ups/downs/clicks) to try to switch to 720p. That doesn't appear to work, either.
Any thoughts at all? Vice64 seems to be ideal, but not if I have to switch the xbox back to 420p mode first.
I think that is a know problem with 1.6 xbox's that only recently was fixed in the recent iterations of x-ports menu system.
Hiya,
I'm one of the developers of the main-stream version of VICE and I would like to merge the Xbox version into the main-stream version, where can I find the source code for the Xbox version though?
Hi,
A little late to the party but have a question which I can't seem to find the answer for:
Is there anywhere where I can set the default game parameters?
I'd like to always use 'True 1541 emulation' and 'Sid Filters' turned off. I find I'm having to manually change this on every disk image I select.
Is there a defaults screen (or in the ini file) where I can change this?
Cheers
One thing I've noticed (in a way I guess it's a bug) is that the top and bottom of the border in NTSC mode is not as thick as in PAL mode. I have the game screen size set to x=0 y=0 maxx=640 maxy=480. PAL mode will render the screen with the typical thick border that nicely fills the screen like a real C64 but NTSC will have a thinner border at the top and bottom. Unless the y position is changed, then the image is drawn at the top of the screen (0, 0) with an unused black area at the bottom.
Now for a small feature request, it would be great if the favorites list could use the game name from GameBase64 (instead of the zip filename) when a game is added to the favorites from GameBase64.
The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that. But I second the request for the GameBase files names in the favourites folder, that would be lovely.
One thing I am keen to bring up regarding the latest few releases (since the big update) is that the sound is broken, since the option for stereo SID was implemented. Other people have noticed this, but very few have commented on it. It's a rather big problem as it makes the sound skip every 20 seconds or so and therefore I'm relegated to use the older versions that only support Gamebase V1. There is also an issue with the screen resizing, when you use the new scaling feature (that criss cross patterned screen) to size up the picture to the correct ratio a little piece of it left on the bottom of the screen making it look really messy. Like I say these flaws are really noticeable and have stopped me and a fair few other C64 fans no doubt, from upgrading to the latest releases. Hopefully you will read this XPort and have a look at it when you have the time as other than these flaws it's one of the most perfect and complete emulators on the Xbox.
Cheers
edit: One more request here actually, please please PLEASE XPort could you possibly add the controls for play, stop, rewind etc with the tape counter from WinVice to enable all us hardcore fans to run multiload games from .TAP files? that would really add the finished polish off to an already outstanding emu!
QUOTE(kimota2004 @ Jun 19 2007, 10:18 AM)

The NTSC border problem exists in the PC version of WinVice so I doubt there's a lot that XPort can do about that
How about automatically vertically centering the screen in NTSC mode then? That would be just as good as it would save me from having to play with the y offset if switching to NTSC mode. So no bug, but a feature request. 
QUOTE
...it's one of the most perfect and complete emulators on the Xbox.
Ah yes, so true.
Hi,
I know this is somewhat covered in the FAQ, but still I would like to request the possibility to see more than a limited number of files in a folder when using the game browser.
I have burned my roms to dvd:s and therefore it's not so easy to rearrange them into subfolders (copying them to the hd wouldn't work either because of the length of the filenames). Reburn? Nooo please 
I guess this is more of a general request but since I just love your VICE port I felt that it would be enough to have it there!
If you mean the limitation of 4096 files per directory, then it's a hardware limitation and nothing can be done about it.
If it's some other limitation, then i don't know, something i must've missed.
Shorty
4096 files is a FatX (xbox filesystem) limitation. Best to split up your games in directories. For example A-B, C-E, etc.
YEs, it is a xbox filesystem limitation.... your problem could also ve related to one of the ISO9660 limitations, Wiki.
I'd say best to just re-burn your CD.
Shorty
I'm uploading updated GB64 v05 screenshots and dat files for Vice64X to xbox.nugnugnug.com
Converting the screenshots was a little tricky because GameBase64 use PNG's now instead of GIF's.
gb64_xboxrename.exe (provided with Vice64X) only supports GIF images so I had to convert all PNG's provided with GB64 v05 to GIF.
I also had to edit the GBC_v05.MDB in Access so screenshots where listed as GIF's.
Nevertheless it's done now and it works fine in Vice64X.
Updated GB dats for Vice64X is included in archive.
Now I just have to wait for the upload to finish.
Couldn't edit my post so here's a temporary link for the GB64 v05 screenshots.
Retroplay, thanks for the screenshots
Retroplay, thanks for the screenshots pack, though I can't see myself using it.
The reason for this is there are some bugs I have noticed with the sound, it tends to skip every 15-20 secs or so regardless of the game you are playing which makes it so annoying to use the later versions, there are a few other bugs with the image resizing mainly but I could live with these if only the sound was stable. Have you not noticed the same bugs as I have in the later versions of Vice64X since the big XPort update or have you found a way around them?. No-one else has seemed to mention it which I find really strange, so I'm stuck using GB v1.
Yeah, thanks for the pictures update. I created ones for all the previous versions. Nice to see the new gamebase out now, finally! I'd approve them over on xbox.nugnugnug but the modules seem to be out of order. So hopefully the will get taken care of by hargle.
QUOTE(madmab @ Sep 6 2007, 04:10 PM)

Yeah, thanks for the pictures update. I created ones for all the previous versions. Nice to see the new gamebase out now, finally! I'd approve them over on xbox.nugnugnug but the modules seem to be out of order. So hopefully the will get taken care of by hargle.
as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve. The file never made it. Sorry. I hope you can try it again, otherwise I'll go grab the files myself when I am at home.
madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu. If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)
QUOTE(hargle @ Sep 6 2007, 05:38 PM)

as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve. The file never made it. Sorry. I hope you can try it again, otherwise I'll go grab the files myself when I am at home.
madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu. If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)
Hmm
I'll try again, hopefully it'll work this time.
QUOTE(kimota2004 @ Sep 6 2007, 12:11 PM)

Retroplay, thanks for the screenshots pack, though I can't see myself using it.
The reason for this is there are some bugs I have noticed with the sound, it tends to skip every 15-20 secs or so regardless of the game you are playing which makes it so annoying to use the later versions, there are a few other bugs with the image resizing mainly but I could live with these if only the sound was stable. Have you not noticed the same bugs as I have in the later versions of Vice64X since the big XPort update or have you found a way around them?. No-one else has seemed to mention it which I find really strange, so I'm stuck using GB v1.

Never had any issues like that with any versions of Vice64X or Gamebase64.
The only problem I've encountered so far is that Enforcer - Fullmetal Megablaster from the Gamebase set doesn't work even if truedrive emulation is enabled (works in newer VICE versions).
But other versions of the game are available and they work fine.
Really?
Could you just do me a massive favour and next time you play a game just leave the music running and pay special attention to it for say 30 seconds or so to make sure the sound isn't skipping?
I don't know what the hell could be going on.
Any ideas anyone?
Nope, no skipping in music here.
Is your XBOX running in NTSC mode ?
QUOTE(hargle @ Sep 6 2007, 11:38 AM)

as I posted on nugnugnug (just a few seconds ago) there's nothing in the upload queue to approve. The file never made it. Sorry. I hope you can try it again, otherwise I'll go grab the files myself when I am at home.
madmab, you should still be able to get to the updownload module, just click 3rd party from the admin menu. If that doesn't work, I will have to look into it for you. (let me know-we should prolly take this to PM)
Whoops tried uploading, but seems I'm having a password reset issue (no email sent).
Oh well...
QUOTE(Retroplay @ Sep 6 2007, 09:37 PM)

Nope, no skipping in music here.
Is your XBOX running in NTSC mode ?
Oh God no, how wrong would that be! I do remember seeing another person on here who mentioned it, I really don't know it is, maybe I'll try to delete everything, all the saves the whole lot, and then re-install it.
Retroplay, thanks for you're help.
You're welcome.
Most C64 games where made for PAL machines, so I suspected that it was probably because of an NTSC issue.
Same thing applies to WinUAEX btw, most Amiga games are PAL too.
QUOTE(kimota2004 @ Sep 7 2007, 10:05 PM)

OK I'm gonna try what said, can I just ask you what version you're using Retroplay to be sure. Is it the latest build?
Yes.
Right, I deleted every single trace of the old Vice64X ver.4 I had on the xbox, all the saves, screenshots the whole lot. Reinstalled the newest version 7 on both my 1.2 and 1.6 Xbox's and I'm still greeted with the sound skip, it;s very minor but very annoying. IT's just a tiny little stutter in the music and as the SID is such a wonderful chip it's a shame to have it happen.
I really quite sure it's not my Xbox and it's a bug of the emulator, it has to be it can't be anyhing else as I'm using the same version as you on a PAL Xbox in 50hz.
It's such a shame that other people haven't notcied this, but if you have can you please just confirm it here so I don't think I'm going totally mad. If we don't mention it, it will never get fixed, and I would love to have GB v5 on my Xbox and take advantage of all the goddies that the newest XPort UI offers.
XPort if you're reading this could you just check it out please if you have the time.
Thanks a lot.
I also get skipping in the sound, it's definitely a bug in the emulator.
While playing creatures last night, i kept an open ear for the skipping while i was at the title screen (looping music) and yes, every now and again (~1 minute) there is an ever so slight skip, not enough to spoil the enjoyment though.
I'll have to try some other stuff to see if i get it all the time.
Shorty
That's odd.
I loaded Last Ninja 1,2,3,Remix and Tiger Mission and left them running each for 15-20 minutes and I got no skipping whatsoever.
It's a pity the sound skipping wasn't discovered in an earlier version of ViceX, maybe then there would have been a much better chance that X-Port would have fixed the problem.
Ok forget me.... i tried last ninja I and II last night, and they play fine, while creatures still has a little skip, must just be that games programming.
Shorty
It was mentioned Tanas, but XPort moved on really quick to another emulator. Last Ninja (1/remix/2/3) was one of the games I tried it out on, all the games my end have that annoying stutter. I don't know what kind of setup you have, but if you have the sound coming out through an external amplifier it's a lot more easier to notice, also if you ever use a set of headphones it's unmissable.
I don't mean to bring it up and annoy you so you're consciously looking out for it & spoiling your enjoyment, so I'm sorry for that.
It seems that some games have some skipping afterall on my setup aswell.
I tried the new Tiger Mission +10 crack from Wanderer/The Crypt and I get skipping in that, but the old Yeti crack works fine.
Ok, so it seems there is some problem i guess.
Does everyone have the same infrequent (around 1 minute i think) very short skip that i do?
As i said, it's not bad enough to bother me.
Shorty
On average it's around every 20 to 40 seconds odd. It happens with whatever games I'm playing. Sometimes it does take a little longer like a minute or so before I notice the stutter.
I've found that the sound doesn't stutter when running games in NTSC, so it's obviously a timing issue when running in PAL.
A strange thing about running game in NTSC it that it might fix the sound problem, but now it's the scrolling that stutters... weird.
Try the Great Giana Sisters and you will see what I mean.
And can anyone tell me why I cant edit my posts?
I think there's a time limit for editing posts.
Yeah I know all too well that nasty NTSC stutter, it's one of the main reasons I like playing C64 on the Xbox with a TV set because the PC versions suffer the same on modern day monitors. There was a hacked version of Vice64 going about that smoothed things up a little, but it leads to other complications and bugs, so it becomes a real pain in the arse as it were.
I've always had problems getting games to run in NTSC mode, I found hardly any of them compatible, I don't know why this is, but while I'm here what are you're favourite C64 games?
QUOTE(kimota2004 @ Sep 11 2007, 11:21 PM)

but while I'm here what are you're favourite C64 games?
Off the top of my head..
Creatures
Creatures II
Supercars
Wonder Boy In Monsterland
Slicks
Mayhem In Monsterland
Rastan
Gouhls and Ghosts
Hunchback
Bomb Jack
I know i'm missing loads...
Shorty
QUOTE(kimota2004 @ Sep 12 2007, 12:21 AM)

What are you're favourite C64 games?
Last Ninja 1, 2, 3 & Remix
Tiger Mission
Bruce Lee
Barbarian 1 & 2 (Palace)
Ghosts 'n' Goblins
Batman the Movie
Salamander
Joe Gunn
Bone Cruncher
Just to name a few..
Thanks for them lists, they look good. There's a few games there I haven't played like this Tiger Mission you keep talking about Retroplay, I'll have to try these out! Cheers
Some of my faves.
Ant Attack, although not as good as the Speccy version.
Great Giana Sisters
Wizball
Mr Do!
Mr Do's Castle
Ms Pacman, By far the best conversion on any of the old 8bits.
Donkey Kong, Atarisoft
Armalyte
Rocketball
Bruce Lee
Monty on the run
Head over Heels
Friday 13th
Bounder
Commando
Ghost n' Goblins
Creatures 1&2
Super Zaxxon
To name but a few.
Is there a place to get a converted Gamebase Version 5 Database for Vice64X?
You can get them here...
http://www.megaupload.com/?d=BI4P1P54
You can thank Retroplays for them.
QUOTE(Tanas @ Sep 13 2007, 01:43 PM)

You can get them here...
http://www.megaupload.com/?d=BI4P1P54You can thank Retroplays for them.
Thanks, I'm sure I can use those as well, but I was talking about the 3 files needed so it knows what's in the collection. The files are: GAMES.DAT, GENRES.DAT, and PUBLISHERS.DAT.
*Sticks foot in mouth*
Nevermind, I finished downloading and noticed they were there. Thanks
Hi, I'm having problems with the virtual keyboard in Vice64x v7.
It only works the first time Vice64x is started after deleting the E:\SAVES\VICE64X folder. At all other times (even with no configuration changed from default) the virtual keyboard seems to work fine (sound and all) but no keypresses reach the emulator. Keys mapped to the controller behaves the same way.
I'm running it on a ndure-softmodded v1.6 xbox with unleashx as dashboard.
Any help is appreciated.
Never heard of a problem like this before, have you tried deleting the main save save and installing again?
I have now done some more research regarding the virtual keyboard problem.
When run, Vice64x creates a file X:\WIN_POS.VKM that contains the keyboard mappings. this file is normally 7668 bytes long. After a run with broken virtual keyboard behaviour, this file is 0 bytes.
If X:\WIN_POS.VKM file is deleted, then the first run will always have a working virtual keyboard. So there is no need to remove E:\SAVES\VICE64X folder to trigger the working run as I wrote before.
Successive runs will have a non-working virtual keyboard if the gamebase folder contains the too many files. the gamebase5 screenshot pack (announced earlier in this thread) + the matching game images will trigger this situation. The gamebase5 screenshot pack alone will not.
Possibly your hard drive is near full?
Or do you have a hard drive bigger than 250gb (If you don't do it right you can get corruption)?
Shorty
QUOTE(bryceone @ Sep 14 2007, 07:39 AM)

Thanks, I'm sure I can use those as well, but I was talking about the 3 files needed so it knows what's in the collection. The files are: GAMES.DAT, GENRES.DAT, and PUBLISHERS.DAT.
Hi!
I uploaded the 3 files and the games. Most games are working, some like Turrican 2 are not. The zip files are in place and everything looks ok, but they are not shown in the list.
Does anybody have the same problem?
Ok, i never saw it was x.
That, and that it's only 250, means it can't be what i said.
Another suggestion though, the x partition is used as a cache type of thing for varios games and apps, sometimes it may not be cleared, if an app want's to write anything to it when it's full, it'd cause something like what you describe.
Shorty
QUOTE(shorty @ Oct 17 2007, 03:07 PM)

Ok, i never saw it was x.
That, and that it's only 250, means it can't be what i said.
Another suggestion though, the x partition is used as a cache type of thing for varios games and apps, sometimes it may not be cleared, if an app want's to write anything to it when it's full, it'd cause something like what you describe.
Shorty
That may be it, but the X-partition is almost empty in the situations I have seen this problem.
My guess is that my gamebase dir triggers some situation within vice64x that makes it forget to close the X:\WIN_POS.VKM file properly (or makes the close operation fail or something like that).
The story so far:
The bad virtual keyboard is triggered by the existance of a zero sized file X:\WIN_POS.VKM. This happens also if the X-partition is otherwise empty.
If the file doesn't exist then the virtual keyboard will work, regardless of the content of the gamebase dir.
This file is generated by running vice64x. Normally it should have a size of 7668 bytes but will be zero sized if the gamebase dir in the vice64x dir is totally empty or contains too many files (gambase5 screenshot + games).
Please note that a clean install (it has some sample files in it's gambase dir) will work when run repeatedly since it will write the WIN_POS.VKM file with the correct size.
The only way to make the virtual keyboard work for me (with gamebase 5 data) is to remove the (zero sized) WIN_POS.VKM file from the X-partition before every launch of vice64x.
QUOTE(molten_universe @ Oct 15 2007, 03:06 PM)

Hi!
I uploaded the 3 files and the games. Most games are working, some like Turrican 2 are not. The zip files are in place and everything looks ok, but they are not shown in the list.
Does anybody have the same problem?
Works fine for me, are you sure your zips have the right filenames ?
I`m glad that the "stutter" has been detected by more people now; I mentioned it around the time vicex v7 was released. But only got one reply at the time. In my case the stutter also exists if i put my xbox in ntsc mode, so that doesn`t solve it for me.
Also I mentioned at the time that it crashes so now an then, especially when tangling with the background playlist.
Not much hoping, but i hope that it will be fixed some time, Still playing c64 a lot, and SiD sound is simply very briljant! (In a 80s kind of way)
sounds very nice and fun. now where can i download it at? ive been googling forever and not finding it. hook me up, man.
Hey Guys!
I need help definitely...
I am really inclined to taste this emulator after having hours of fun with WinUAEX but
as much as I try I am not able to run *ANY* games. I did download a bunch of ZIPED files
from some place in the web and Vice64x opens them perfectly.
It show the C64 basic thing, the run command, the game gets loaded but here I get the problem.
After the load 100% of the games I tried present a "SCENE SCREEN" with cracker information,
trainer options and so on. And in ALL cases I need to press something to really start a game.
Somtimes it is RUN/STOP command.
Sometimes it is SPACE BAR.
Sometimes I need to answer a question with Y/N (unlimited lives, unlimited ammo, etc etc)
But in ALL cases, NONE of my input works!
I bring to the screen the VIRTUAL KEYBOARD and it does not work.
I tried to map things like RUN STOP to BACK BUTTON, tried to map SPACE to X, Y, A...
Tried to swap joysticks... nothing.
What am I doing wrong?
Looks like the virtual keyboard is broken.
Mr. Retroplay?
Madmab?
RessurrectionX?
Xport?
Anyone?
Cospefogo.
Hey man,
If I remember right, I didn't have any of that intro screen hacker crap on mine.... at least for the most part. 64 is an emu I've barely dove in, but I got that flying taxi game and some others to work for a friend of mine who really loved his C64 back in the day. Why don't you try different roms without that stuff. I recommend finding an no-intro set if there is one. (no-intro means no introductory hacker crap like that.)
Later,
~Rx
Hey R,
Yes, I did think about NO-Intro, but - at least on amiga - these "untouched" original
games has a lot of copy protection, and this way you can't play without the correct
passwords and keys provided back then in the manuals and official documents.
I did got a huge Amiga set in the past and I abandoned the emulator because
most of the games were asking for "look on the manual chapter 3, page 2, line 12, word 15".
Luckly later a friend shared with me a bunch of ADFs and HDFs and finally I was abl
to play the wonderful AMIGA stuff.
This morning I decided to try Vice64x for the first time and got many
nice games (around 150 plataformers)... but then the problems started.
Anyone knows if the C64 games had those kinda "copy protection" stuff on most
of the games? I know were to get the complete NO-Intro thing, I just need
to know if I will be able to use it. (Well, it worth a try!)
Thanks R,
Let's see what the other guys can say about my problem.
PS. I forgot to mention, in some games (Like GIANA, TURRICAN) I got also
several pages with text presenting the game history, tips, blá blá blá and I can
even navigate thru these pages... but no way to exit them and really get into
the game.
Cospefogo.
For some reason:
EVERYTHING IS WORKING NOW!
I don't know what I did, but after my lunch I did turn on the Xbox back again
and tried for the second time and all the games I picked are working! Very strange...
The virtual keyboard is fine again.
I loved GOONIES!
One thing I did notice:
I use everything on POINT FILTERING, very very sharp, with flicker in ZERO.
When I call the virtual keyboard, the screen get some kind of blur, like flicker 1,
and to make the graphics to be sharp again the only way is to exit the game and
re-enter.
The correct aspect ratio resolution I found to run the games without distortions is: 768x544.
(I am running on a NTSC TV, 480i, 720x480 mode = ON [equal to 10x11 pixel ratio = ON])
Incredible games.
Loved the ones I played until the moment.
Cospefogo.
Good to hear you got it sorted out Cospefogo.
I've been away for a few days and was not able to answer your question.
Anyway, SPACE bar is used to skip cracktros and in some rare cases the firebutton on the joystick.
Btw if you happen to have the GameBase 64 v05 collection you can use it with Vice64X.
I made updated dats and converted all the screenshots to XBOX format some time ago.
You can get the files here.
I included a readme with info in the archive.
Also you mentioned untouched/unaltered Amiga games, these games are IPF images and you can't use them with WinUAEX because the emulator don't recognize IPF images.
Me and some other members of EAB requested that the guys at The Software Preservation Society (SPS), formerly the Classic Amiga Preservation Society (CAPS) made an XBOX port of their WinUAE plugin, but that never happened.
Anyway, that's not important as long as WHDLoad games work.
Is the source available for this plugin for IPF files? Or is it one of those .dll file thingies?
Yeah I think the source is available, just check the link I posted above.
Look for the Developer Distribution.
GameBase64 v07 is now running in Vice64X.
Download here.
Contains v07 dats and screenshots for Vice64X.
Instructions are included in archive.
GameBase64 v08 available for XBOX. 
Download here
Contains v08 dats and screenshots.
Instructions included as usual in archive.