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OG Xbox Forums => Software Forums => Xbox Homebrew Software => Topic started by: Ecrofirt on May 11, 2004, 02:09:00 PM
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i guess no one is a fan of jDoom?
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I don't know if he still is or not, but Lantus was looking at the DOOM Legacy source code with intentions of porting it...
...but it has been a while since that has been brought up.
Legacy does not support the amazing lighting effects that JDOOM and its offspring do, but it will be supporting Quake 3 models VERY soon, and already supports 3D floors, which would be a great thing to have on the XBOX I think...
...even if we can't get the OpenGl side of things to work.
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i thought i heard lantus say that doom was dead
maybe we should here from him ourselves
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http://www.lantus-x.com/ClassicX/
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That HyperG crap is old, but ya it was what had initially cursed the DOOMX project back in the day, since then Lantus has taken a fresh interest in DOOM. I'm not sure if anything will manifest from it, but he did say a few months back that he was looking into prBOOM and Legacy...
...and I recall at the beginning of the year he told me he was watching Legacy as they work out there bugs in there C++ conversion.
So perhaps somewhere between a RickX bug speed issue fix, a Quake OpenGL update, some Quake 2 bug fixes, Duke 3D bug fixes, Surreal64, and what ever other surprises he may randomly drop upon us...
...we might end up with a port of DOOM in one incartation or another. At this point, though I am a die hard Legacy fanatic, I'd pretty much be happy with anything networkable with Deh and Free Look support.