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OG Xbox Forums => Software Forums => Xbox Homebrew Software => Topic started by: dracflamloc on March 03, 2004, 05:45:00 PM

Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on March 03, 2004, 05:45:00 PM
Would anyone be willing to port JumpNBump =)
Please?

http://www.jumpbump.mine.nu/

This post has been edited by dracflamloc on Mar 4 2004, 01:48 AM
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: myffonline on March 03, 2004, 07:09:00 PM
Well apparently you can get it working in DOSXbox. A homebrew release would be even better though, this is such a sweet game to play with a few mates.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on March 03, 2004, 08:29:00 PM
Doh, thats weird, for some reason this post didnt show so i made another one.  I'm going to make a homebrew port of it.  I think it'd be a great party game for the xbox.  I have downloaded OpenXDK and SDLx so as soon as I learn if SDLx is supported in OpenXDK I'll begin.  Otherwise I'll have to wait until I can optain the true XDK.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: Sega on March 11, 2004, 10:24:00 PM
I really would like to see this.  Go for it!  You have my support smile.gif



- Sega
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 13, 2004, 10:45:00 AM
the source is completely messed up.tried to clean it up,but no success.too linuxsy :-/
good luck with this project.

btw. i´m currently porting a little SDL game.be prepared for a little surprise :-)



Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 14, 2004, 12:40:00 PM
UPDATE :

SUCCESS !!
got it working under windows,now trying to port it to xbox (a basic version with only one level and no network support though) :-)

UPDATE 2 :

For some reasons it doesn't run on XBOX.I can't find the bug.I've tried everything possible to track this problem down,but no success :-( .I give up...

This post has been edited by freakdave on Mar 15 2004, 08:55 PM
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: lantus on March 16, 2004, 07:16:00 PM
never give up!

email me if your having specific SDLx issues
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: Eventide on March 16, 2004, 07:54:00 PM
QUOTE (myffonline @ Mar 4 2004, 05:09 AM)
Well apparently you can get it working in DOSXbox. A homebrew release would be even better though, this is such a sweet game to play with a few mates.

howd you get it running on dosbox?  it just crashes back to dash when I try to run it sad.gif
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 17, 2004, 12:55:00 AM
QUOTE (lantus @ Mar 17 2004, 03:16 AM)
never give up!

email me if your having specific SDLx issues

Oh my god !!
thanks Lantus 4 your motivation! I felt i should try it a last time and i succeeded!

Jump n Bump has been successfully ported to XBOX   beerchug.gif
As soon as i have added more gamepads(have to wait for a fix because libSDLx has some joystick issues) and fixed some nasty bugs in the source i'll release it to the scene.Be prepared...

p.s.Hmm,it's time to code a little level selector   biggrin.gif

user posted image
user posted image
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: norelidd on March 17, 2004, 06:21:00 PM
that update sounds great! i eagerly eagerly await this release. please keep us all posted!
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: jackster on March 18, 2004, 02:45:00 AM
Really cant wait to play this. Good luck with it, as its a great game.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: El-Bandido on March 18, 2004, 10:57:00 AM
im really looking forward to this game on xbox, its pure fun


respect
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: pimp on March 18, 2004, 07:21:00 PM
can't wait man!

is there an expected release date, or even *beta* testers  biggrin.gif
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 19, 2004, 12:20:00 AM
QUOTE (pimp¥ @ Mar 19 2004, 05:21 AM)
can't wait man!

is there an expected release date, or even *beta* testers  biggrin.gif

You'll have to wait until lantus releases a new libSDLx version,cuz the current build has some gamepad bugs.
So at the current stage JNB does only have support for one gamepad(and a keyboard i suppose,but i don't own any).
A simple level selector is almost done.I'll post some better screens once i'm finished with this stuff.

UPDATE : creating a level selector is harder than i thought :-( .looks like the first release won't have any..
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: myffonline on March 19, 2004, 02:45:00 AM
QUOTE
howd you get it running on dosbox? it just crashes back to dash when I try to run it


Uh yeah I tried it again and I couldn't actually get it to work, I just thought I remembered it working, wishful thinking I guess.

Doesn't matter anyway as it sounds like freakdave's had a success. Can't freaking wait.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 22, 2004, 08:40:00 AM
OK,just as i promised,here are some better sreens :

(IMG:http://angelfire.com/on4/icecode/menu_2x.jpg)


(IMG:http://angelfire.com/on4/icecode/ingame_2x.jpg)

This post has been edited by freakdave: Mar 22 2004, 04:41 PM <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: El-Bandido on March 27, 2004, 05:01:00 AM
ahhhhhh the memories


so if i understand correctly we are now waiting for a controller bug free sdlx release, cause atm only 1 gamepad works?


 <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 27, 2004, 05:22:00 AM
QUOTE (El-Bandido @ Mar 27 2004, 01:50 PM)
ahhhhhh the memories


so if i understand correctly we are now waiting for a controller bug free sdlx release, cause atm only 1 gamepad works?

Exactly...  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on March 27, 2004, 08:01:00 AM
Oh thats awesome.  =)  I hope Lantus can fix the gamepad issues pretty quick.  Thanks for doing this. I wouldnt have gotten aroudnto it until june.  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: CandieCorpse on March 29, 2004, 04:57:00 PM
seems fake to me look at the original pictures and look at these, better , there the exact same pictures i dont think this new guy has ported anything , ether some way he got it working in dosbox or there just pictures of the game on the tv , ( like through XBMC look at a jpeg , i mean look at the over scaling n shit) plus there the exact same pictures!  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on March 29, 2004, 08:47:00 PM
QUOTE (CandieCorpse @ Mar 30 2004, 01:46 AM)
seems fake to me look at the original pictures and look at these, better , there the exact same pictures i dont think this new guy has ported anything , ether some way he got it working in dosbox or there just pictures of the game on the tv , ( like through XBMC look at a jpeg , i mean look at the over scaling n shit) plus there the exact same pictures!

maybe u need some glasses to see that it is no fake.the better screens were taken on a friends' xbox,just for testing purposes(at this time i only had one level:this might explain why all screens look similar).I know,the game isn't scaled properly.I'm working on that.So please don't flame around and wait until it's released...  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: jackster on March 30, 2004, 01:32:00 AM
Please dont give up on this port, and dont listien to twats who try put it down.   <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: CandieCorpse on March 30, 2004, 02:00:00 AM
that wasnt a put down, if you are porting it more power to you, but im a really sceptical person , i was just voicing my opinion wether you wanted to hear it or not.  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on April 02, 2004, 07:34:00 AM
Any update on when SDLx will fix that bug?  I really want to play this!  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on April 13, 2004, 03:15:00 PM
bump  <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on April 14, 2004, 04:01:00 AM
QUOTE (dracflamloc @ Apr 13 2004, 11:04 PM)
bump

as far as i know this bug has been already fixed.I guess lantus is still fixing/testing his code.don't be so impatient tongue.gif
besides my xbox needs to be repaired (mod fragged  grr.gif ).
This will take approx. 2 weeks from now on..
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: dracflamloc on April 14, 2004, 06:20:00 AM
I'll be patient.  haha, I just realized I should have put a "literally" next to that bump  ;)   <
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: El-Bandido on April 16, 2004, 07:57:00 AM
smile.gif
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: norelidd on April 20, 2004, 08:43:00 AM
still having problems with the level selector? try this for redirecting to another xbe:
http://www.xfactorde...php?cat=4&cid=5

could help
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on April 29, 2004, 06:09:00 AM
QUOTE
Thought i might give a little update:

I recompiled the game using lantus' 0.09 libSDlx .
Unfortunately i'm not able to test it now because my XBOX is dead (R.I.P.)
This is why i am now searching for 4-6 betatesters.
Requirements:
- don't be a leaker
- you must own MORE than 1 gamepad
- i expect you to give me detailed bug reports,as my work depends on it

if u think,you can meet this requirements,just drop me a PM including your email.Maybe you will be one of the lucky guys ;-)
I'll contact the betatesters at the end of next week.
Good luck  smile.gif


Betatesting-Team is now complete.Please no more PM's concerning betatesting JNB.Thank you.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: JapanFred on May 01, 2004, 12:15:00 AM
Sent.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: jackster on May 04, 2004, 11:41:00 PM
Damn, I would have been a beta tester for ya.
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on May 05, 2004, 11:59:00 AM
ok,now the project (as well as some other projects) has a new website:

http://www.angelfire.com/on4/jnbx

any news concerning the Jump'n'BumpX port and Abombniballx port will be posted there.
a forum is in the works,too..
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: JapanFred on May 07, 2004, 10:51:00 PM
smile.gif

I just fixed the launcher code, we now have a fully working launcher.
Couple more private tests, then it'll be released smile.gif
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: norelidd on May 09, 2004, 09:07:00 PM
word, a stat screen would be tight.

also, the -fireworks toggle NEEDS to be implemented somehow

the only outstanding bugs for me is the mouse cursor in the top left corner, and the phantom spring towards the top right

great work guys
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on May 09, 2004, 11:08:00 PM
QUOTE (dracflamloc @ May 10 2004, 12:26 AM)
Yea theres just a few more bugs/features to work out. But so far its looking real well.  Japan, see about binding ESC to a button real quick so we can make sure the end of match stats screens work.

i'm working on that.it seems like i'll have to rewrite the whole input code.hope this will fix the d-pad issue...
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: JapanFred on May 10, 2004, 04:28:00 AM
QUOTE (freakdave @ May 10 2004, 08:08 AM)
i'm working on that.it seems like i'll have to rewrite the whole input code.hope this will fix the d-pad issue...

Thats ok.

I'll put that in a config file, and you can change the fireworks on the launcher menu by presseing thewhite button, or something like it.

Just re-coding the launcher atm, making it nicer to look at, and getting it working smile.gif

Overall, it's coming along well, considering i joined 3/4s of the way through, i'm enjoying it, i'm learning from it too.

I'll expect a release soon smile.gif
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: Dismay on May 21, 2004, 05:06:00 AM
so what's going on ? ?
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on May 21, 2004, 05:28:00 AM
visit our site 4 more infos.
All updates will be covered there....


freakdave's XBOX SDL-ports

the site/board is updated every day..
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: Dismay on May 21, 2004, 06:45:00 AM
it's just 97% for a long time... can you guys somehow make network play? because at Jump 'n Bump site there is NETWORK PLAY option so there is way to play it online using PC
Title: Would Anyone Be Willing To Port Jumpnbump =)
Post by: freakdave on May 21, 2004, 09:29:00 AM
98% = Release Candidate 1
99% = Release Candidate 2
100% = Public Release v0.3

I´ve looked into the network code of JnB,but i doubt we could make it compatible with i.e.XLINK or any other tunneling system.We'll see what we can do.The first public release won't have any networking functions though...