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OG Xbox Forums => Software Forums => Xbox Homebrew Software => Topic started by: chuddy117 on January 27, 2004, 09:41:00 PM

Title: To Be Released: Half-life X
Post by: chuddy117 on January 27, 2004, 09:41:00 PM
^^Bump^^  Anymore news about the portin HL?
Title: To Be Released: Half-life X
Post by: BenJeremy on January 28, 2004, 03:19:00 AM
QUOTE (chuddy117 @ Jan 28 2004, 01:41 AM)
^^Bump^^  Anymore news about the portin HL?

Why is this no surprise?

I really hate people who bullshit about porting this and that, because they scare off the REAL developers who might take up the cause (figuring, "why work on it if somebody else is already doing it?")


da_frog should probably be drawn and quartered for pulling this crap.

Perhaps one of the REAL Xbox porters could take up the effort and release it anonymously.
Title: To Be Released: Half-life X
Post by: buckwilliamsca on February 07, 2004, 07:36:00 PM
user posted image
Title: To Be Released: Half-life X
Post by: titusonline on February 13, 2004, 03:08:00 AM
mad.gif I was hoping it would have been done too...
Title: To Be Released: Half-life X
Post by: BonerDoner on February 28, 2004, 09:18:00 AM
^BUMP

I just wanna keep people viewing this topic
Title: To Be Released: Half-life X
Post by: Wishi on February 29, 2004, 12:47:00 AM
wink.gif
Title: To Be Released: Half-life X
Post by: BenJeremy on February 29, 2004, 07:30:00 AM
I'm going to lock this.

Until somebody SERIOUS comes along and takes this project on, it's obviously only going to be vapor.
Title: To Be Released: Half-life X
Post by: simbot82 on October 17, 2003, 04:30:00 AM
Sweet. Sounds cool. GLad HL 2 source is being remove. WOuld kind of suck if valve got royally screwed by all this.

Good work
Title: To Be Released: Half-life X
Post by: jz28 on October 17, 2003, 06:54:00 AM
QUOTE (helious @ Oct 17 2003, 06:57 AM)
Welcome to the Half-Life X Topic.

As many of you already knows, the Half-Life X port is currently being made.
As we stand now, some good features is beign made.

Features to come:
# Supports 100% System Link Gameplay
# Sven COOP Mod maybe an option for Coop
# HL2 source files in currently being removed from the Source
# 100% PURE Half-Life X with mod support.

Wanted features:
# Keyboard and Mouse support
# Xbconnect,  Xlink support

As new features comes it will be written here,,
So stay for an update..!

People currently working on the port:
da_frog
sleep 21

again, nice that no hl2 code is being used. any screenies yet?
Title: To Be Released: Half-life X
Post by: sleep_21 on October 17, 2003, 07:32:00 AM
Just to comment on this, Me and Da Frog are not (yet) working together on this.  It sounds to me like Da From knows a bit more than me about programming, or at the very least, knows more about half-life's source than me.  Also, he dropped that he was going to call it HalfLifeX in one of his posts.  While I wouldn't be opposed to that name, it's not official at least on my end.  I wish Da Frog a lot of luck, hopefully we'll be able to help eachother out, but it sounds to me like hes coming along pretty quickly.
Title: To Be Released: Half-life X
Post by: helious on October 17, 2003, 09:55:00 AM
Okay.. Well. It sounds good.. But are you saying that he dont want to call it Half Life X?
Title: To Be Released: Half-life X
Post by: shortstuff22090 on October 17, 2003, 11:22:00 AM
sweet, i cant wait till this is released
Title: To Be Released: Half-life X
Post by: rob1309 on October 17, 2003, 01:36:00 PM
this all sounds really interesting smile.gif
can't wait
Title: To Be Released: Half-life X
Post by: sleep_21 on October 17, 2003, 06:27:00 PM
Yeah, I really believe Xlink will play a big part in X-homebrewing's future.  To be honest, if Da Frog isn't just blowing smoke, he's probably going to be the dev to watch in terms of Half-Life.  However, if/when I get Half Life working on the xbox I'll definitly try to implement xlink support
Title: To Be Released: Half-life X
Post by: BenJeremy on October 17, 2003, 06:31:00 PM
Actually, what would be really cool would be a Quake2 port, as well, with the HL2 engine. This should be possible, as the HL engine was always a superset of the Quake 2 engine, anyway.

Above all, the port's source should be made available. There's cool stuff out there like the Quake2x port, Region-X and BoXplorer that are basically gone because the source was never release, and seems to be completely unavailable now. sad.gif
Title: To Be Released: Half-life X
Post by: BenJeremy on October 18, 2003, 12:58:00 AM
QUOTE (sleep_21 @ Oct 18 2003, 01:47 AM)
Not to jump down your throat dude, but a HL1 port isn't out yet, don't you think porting a foreign engine to a almost totally unrelated game is asking a bit much?  Not to mention, most of the devs agree that doing anything with HL2 is pretty low.  I even feel a bit dirty working with HL1 since the source was ill-gotten.

I was just passing on a thought. Frankly two people working separately on their own ports of Half Life is rather unproductive, don't you think? I don't want to discourage anybody here... you do know who I am, right?  wink.gif

My MAIN point was that any port of Half-Life should include, at the least, the diffs from the original leaked source code, if not the actual complete code used in the port. Too many projects are dead and will never be updated because the code isn't out there. It would be nice if the project still has wings to bring OTHER projects into fruition, such as a Quake2 version built on the new technology (which would fall under the same rationale as HL1 to be ported). I bring that up here, because it's related to the game engine (which is essentially what you are porting). To be honest, the HL storyline is far more interesting - in fact, before I would expect to see a Q2 port using the HL2 engine, I'd expect to see HL1-X set up to accept Opposing Force and Blue Shift data as well, for a complete trilogy in one package (I own all of them, a couple times over, as I do all of the Quake games).

I look forward to seeing a good HL1 port. If I had time, I would have already been looking into it myself. Too many cool projects, not enough Xbox developers!!
Title: To Be Released: Half-life X
Post by: helious on October 18, 2003, 02:58:00 AM
Sounds good...! About the Quake 2 with HL Tech, check out my other topic... Its about a new q2 with VERY improved graphics... But download it and try it.. Screenshots cant show how impressive it is with ALL features turned on..

ben.. Are you saying, more people are working on seperate ports of HL-X´?
What about getting these people together, and cooperate? We would get a much better port, and it would be faster done...!
Title: To Be Released: Half-life X
Post by: BenJeremy on October 18, 2003, 03:09:00 AM
QUOTE (helious @ Oct 18 2003, 06:58 AM)
Sounds good...! About the Quake 2 with HL Tech, check out my other topic... Its about a new q2 with VERY improved graphics... But download it and try it.. Screenshots cant show how impressive it is with ALL features turned on..

ben.. Are you saying, more people are working on seperate ports of HL-X´?
What about getting these people together, and cooperate? We would get a much better port, and it would be faster done...!

I was just commenting on sleep_21 and da_frog's efforts. I hope they work together on this, that would be far more productive.
Title: To Be Released: Half-life X
Post by: Wishi on October 18, 2003, 09:16:00 AM
QUOTE
If I had time, I would have already been looking into it myself
Title: To Be Released: Half-life X
Post by: XDelusion on October 18, 2003, 10:15:00 PM
I know the Half-Life 2 source was leaked, but since when was the Half-Life 1 sources released? What are you guys talking about?
Title: To Be Released: Half-life X
Post by: chilin_dude on October 19, 2003, 02:06:00 AM
QUOTE (XDelusion @ Oct 19 2003, 07:15 AM)
I know the Half-Life 2 source was leaked, but since when was the Half-Life 1 sources released? What are you guys talking about?

I think they mean the half life 1 source was in the half life 2 source and they are removing the half life 2 part from it  biggrin.gif
Title: To Be Released: Half-life X
Post by: BenJeremy on October 19, 2003, 04:58:00 AM
Actually, it's the Half-Life 2 code running the Half-Life 1 "stuff" - the updated FPS engine is somewhat compatable, as long as the old data files are recompiled (apparently that was done by the leaker)
Title: To Be Released: Half-life X
Post by: Wishi on October 19, 2003, 05:43:00 AM
If it is the Half-Life 2 code running it then how exactly were the porters planning to remove all the HL2 code? :/
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 19, 2003, 05:45:00 AM
beerchug.gif
Title: To Be Released: Half-life X
Post by: BenJeremy on October 19, 2003, 06:02:00 AM
QUOTE (Wishi @ Oct 19 2003, 09:43 AM)
If it is the Half-Life 2 code running it then how exactly were the porters planning to remove all the HL2 code? :/

Well, they remove the HL2-specific code, modify the remaining code to display "HL1" type stuff (menus and such), but mostly I think it's about removing the data files associated with HL2 and changing references to the HL data files.

I haven't tried it out yet, but the "Half-Life 2 - Half Life/Condition Zero" leak basically plays Half Life "1" as a mod.
Title: To Be Released: Half-life X
Post by: Wishi on October 19, 2003, 06:10:00 AM
Hmm, can't say I agree with this port, if anything ever comes of it, that is.
Title: To Be Released: Half-life X
Post by: BenJeremy on October 19, 2003, 07:05:00 AM
QUOTE (Wishi @ Oct 19 2003, 10:10 AM)
Hmm, can't say I agree with this port, if anything ever comes of it, that is.

Why would that be? Half Life "1" will never come out for the Xbox. This will not include elements of HL2, at all.
Title: To Be Released: Half-life X
Post by: Wishi on October 19, 2003, 07:51:00 AM
It's using Valve's source which they have not chosen to release which is their choice. If they had offered the HL1 source up then fine but they didn't.

Anyway, since no one who is apparently working on this port has posted here, it doesn't seem very likely atm.
Title: To Be Released: Half-life X
Post by: XDelusion on October 19, 2003, 09:20:00 AM
smile.gif
Title: To Be Released: Half-life X
Post by: rob1309 on October 19, 2003, 09:29:00 AM
i have the finished half life on dc too but it runs like shit cuz the checkpoint loading is on disc which is very very slow
actual gameplay is fine
Title: To Be Released: Half-life X
Post by: pimp on October 19, 2003, 10:26:00 AM
when is an estimated time of release for this,it sounds GREAT!
Title: To Be Released: Half-life X
Post by: Dahak on October 19, 2003, 11:25:00 AM
QUOTE (XDelusion @ Oct 19 2003, 06:20 PM)
If someone is serious about this, It would make my day, but alas I highly doubt it, no one seems to code anything for the XBOX but emulators, which I think XPort is doing a fine job of himself, it would be nice if some of the other coder's who keep porting more emulators that do the same stuff that we already have (more and more coleco emulators, sega 8-bit emus ect), would take time to start porting over more PC FPS's like Lantus.

More and more Coleco emulators? There are exactly two. Koleko-X came first, and though nice, was maybe 75% compatible. Even Donkey Kong (the pack in colecovision cart) was prone to crash in it. Xport's recent release of ADAM-X is 99% compatible and adds ADAM support which Koleko-X lacked. So no one has ported a coleco emulator after Xport ported a nearly perfect one. Frankly, though I would like to see Half Life and other FPS games ported, I am quite thankful that emulation appears to be the priority of the scene.
Title: To Be Released: Half-life X
Post by: XDelusion on October 19, 2003, 03:32:00 PM
smile.gif
Title: To Be Released: Half-life X
Post by: helious on October 20, 2003, 02:15:00 AM
Well i dont know if any of you think its a bad idea but im on it! It s really great so finally see a port of HL1. The current deveopler of HL-X, Da_Frog is one hell of a porter and i hope the project is in progress...

About the source... Lets make it clear that there will be nothing of the hl2 source in the HL-X port... We will try to get as much of it out as possible...! But we dont know if it is possible to get all the HL2 data out of the source...!

If not so, a HL1 port running the HL2 engine will be possible... As it was leaked from Valve...

I think the reason to make PC ports to Xbox, is to make the pc experience on Xbox... Not to make the xbox a pc.. I have enough gaming and half-life on my pc... The reason to port games is to make it feel like it was made for the xbox... To play with a joypad and to play splitscreen.. Of course with system link support...!

Offtopic:

I dont know about you guys but i am pretty pissed of.. Why dont anyone port RTS on the Xbox? I think that RTS games could be pretty awsome to play on the xbox with systemlink...! Imgainge C&C Generals?!

Title: To Be Released: Half-life X
Post by: XDelusion on October 20, 2003, 02:07:00 PM
I'd be over joyed to see anything non-emulator ported to the XBOX, but I have this funny feeling that once Lantus gets the SDL at a more stable state (or is it already?) that a lot more ports will be possible.
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 20, 2003, 02:48:00 PM
ok... so what is sdl now?
Title: To Be Released: Half-life X
Post by: XDelusion on October 20, 2003, 06:26:00 PM
SDL = Simple DirectMedia Layer

http://www.libsdl.org/
Title: To Be Released: Half-life X
Post by: Dante_Ali on October 20, 2003, 07:19:00 PM
Speaking of which, does SDLx actually support 3D acceleration through OpenGL or is it software only?
Title: To Be Released: Half-life X
Post by: Mage on October 20, 2003, 07:41:00 PM
QUOTE (BlaCkAdDa @ Oct 20 2003, 07:43 PM)
So if Lantus gets SDL on xbox then all the games ported to SDL will work on XBOX?
That'd be smashing

He already did.
That is what the scummvm port uses.

As for opengl, xbox doesn't directly support it so it isn't a simple port to just enable gl  support, you need to port a gl wrapper also then.

I don't believe he has done that yet, or if he plans to.
Title: To Be Released: Half-life X
Post by: da_frog on October 20, 2003, 08:12:00 PM
huh.gif

keep in mind i have three other projects im also working on
X-mule
Xbox phone
and a vehicle game

i should have picks in a week or two just give me time

shit i forgot: I have already taken ALL half-life 2 content out trust me no one will be able to play half-life 2 off this thing second
QUOTE
I dont know about you guys but i am pretty pissed of.. Why dont anyone port RTS on the Xbox? I think that RTS games could be pretty awsome to play on the xbox with systemlink...! Imgainge C&C Generals?!


you get me the source code and i will port it!
Title: To Be Released: Half-life X
Post by: UberJim on October 20, 2003, 09:44:00 PM
Warcraft 2 for the Sega Saturn controlled really well.  I think FreeCraft source is around somewhere, but I think FreeCraft is no longer in development.
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 21, 2003, 06:24:00 AM
wink.gif
Title: To Be Released: Half-life X
Post by: Keito-Kun on October 21, 2003, 06:30:00 AM
biggrin.gif
Looking forward to see some screenshots.
Title: To Be Released: Half-life X
Post by: XDelusion on October 21, 2003, 03:10:00 PM
Keito-Kun: What is the deal with your masterbaiting poster child?


Anyhow, Da-Frog, sounds, good, glad to hear from you, I wish you the best of luck. I am not concerned about the legality of this project, so please expand a bit and explain how the sources from HL2 will work with HL1 levels? Did they leave the whole code intact and just build upon it, or what exactly?

Also will this mean that we'll have better model support such as with the Model Pack for the PC version of HL1?
Title: To Be Released: Half-life X
Post by: Beelzebud on October 21, 2003, 04:56:00 PM
smile.gif

Thanks for your hard work, Lantus.
Title: To Be Released: Half-life X
Post by: BlaCkAdDa on October 21, 2003, 07:53:00 PM
Scuse my ignorance, but does this SDLx allow 3D acceleration on xbox? ie if this is used for Quake will it flow through to 3d accelerator or will it only be software (I know Quake itself is Open GL so if it therefore depends on a wrapper, its an obvious no) but I was thinking more about games natively written in SDL.

BTW the progress on HL sounds great Da Frog keep up the good work....

Title: To Be Released: Half-life X
Post by: XDelusion on October 21, 2003, 08:55:00 PM
smile.gif

Anyhow, looking forward to it...

...infact I check Xbins.org every few hours mainly because of those two releases, now that I know your kinda holding off on finishing it, I'll stop holding my breathe for a while (exhale..... ha ha).
Title: To Be Released: Half-life X
Post by: Keito-Kun on October 22, 2003, 04:09:00 AM
QUOTE (XDelusion @ Oct 22 2003, 12:10 AM)
Keito-Kun: What is the deal with your masterbaiting poster child?

It's a quote from plehem12... The topics somewhere in the General forum.
Title: To Be Released: Half-life X
Post by: XDelusion on October 22, 2003, 11:49:00 AM
Aghh.
Title: To Be Released: Half-life X
Post by: helious on October 23, 2003, 05:00:00 AM
Website up and running.. Look at the first page..
Title: To Be Released: Half-life X
Post by: da_frog on October 23, 2003, 06:45:00 AM
cool.gif  il have more info on that later. but getting back on topic yes it is getting progress
Title: To Be Released: Half-life X
Post by: da_frog on October 23, 2003, 06:48:00 AM
oh oh oh i almost forgot 2 player support will only work on *supported* mods a good example of how it would work is that player one drives a tank while player 2 aims and fires
player 1 flys a plane player 2 shoots turrets
and *MAYBE* splitscreen but dont count on it
Title: To Be Released: Half-life X
Post by: error21 on October 23, 2003, 01:34:00 PM
QUOTE (lantus @ Oct 23 2003, 10:13 PM)
lol whatever, your aint no coder. Nothing you have posted in this and other HL threads has convinced me that you have ever written a single line of code.

guys, you are all falling for a 3 card trick.




wink.gif
but why would they lie? what would be the point to it?

though im with you on this, lantus, they dont sound like coders..

but then again i didnt beleive kornkobs halo thing either.. unsure.gif
Title: To Be Released: Half-life X
Post by: error21 on October 23, 2003, 01:45:00 PM
huh.gif
Title: To Be Released: Half-life X
Post by: Wishi on October 23, 2003, 01:48:00 PM
Yeah, I mean that domain must've cost all of £0.00 (approx $0.00). I've never seen da_frog do any coding myself and from the sounds of it he hasn't and Helious seems to just be hyping randomly.
Title: To Be Released: Half-life X
Post by: XDelusion on October 23, 2003, 09:11:00 PM
smile.gif
Title: To Be Released: Half-life X
Post by: sleep_21 on October 24, 2003, 06:55:00 AM
Don't Forget about me!!! hehe, I can assure you guys i am a coder, abeit a novice one.  Perhaps if I was talking up a big feature list everyone would be talking about me ;-).  Anyway, coder or not, I do wish da Frog luck.  If he's not yanking you guys, he's a lot farther along than me.  I don't have a lot of free time due to college assignments (PVFs and inheritance this week).  Anyway, I expect to spend a lot more time on the HL port over christmas break, so don't expect my release before that.
Title: To Be Released: Half-life X
Post by: Keito-Kun on October 24, 2003, 07:04:00 AM
Well, the project seems too good to be true. I'm not sure if it's a hoax or not...
Title: To Be Released: Half-life X
Post by: XDelusion on October 24, 2003, 07:33:00 PM
smile.gif
Title: To Be Released: Half-life X
Post by: XDelusion on October 24, 2003, 09:26:00 PM
smile.gif
Title: To Be Released: Half-life X
Post by: sleep_21 on October 25, 2003, 09:29:00 AM
dry.gif
Title: To Be Released: Half-life X
Post by: flat235 on October 25, 2003, 07:50:00 PM
OK...

Let's all calm down here... theres a simple way to find out whats going on..

I'm not a "game-porting-guy"... never have been - because i lack the skills to do it.. simple as that... BUT even I could get as far as the console with HL2 (my playing was just out of interest - I went no further)...

Surely a couple of X-S verified screenz would decide this?

TD
Title: To Be Released: Half-life X
Post by: XDelusion on October 28, 2003, 08:56:00 AM
There is plenty of interest in that Aliens VS Predator, DOOM, Quake 2 (without the crap), ect but many coders either do not have the interest, or the time, thus many of these will never get ported.

Of course some day some coder may want a little fame and glory, and port it, you never know.
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 28, 2003, 08:30:00 PM
wink.gif
Title: To Be Released: Half-life X
Post by: CeREaL on October 28, 2003, 08:40:00 PM
tongue.gif haha so hurry your lazy asses up lmao jk! take your time and perfect* it! i hope this guy isnt pulling our leg id love to play some hl on the xbox over XLINK!!!!! the best! haha but i want to understand one thing... how do we play this on our xboxes? hl is opengl isnt it? or is there pc emulators that have good opengl support? that are available? im a bit confuzzled
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 28, 2003, 09:10:00 PM
hl has software, opengl and DirectX mode...

sleep 21: is it possible to add in a mode where it switches controllers every death or has a controller switch button/menu?
Title: To Be Released: Half-life X
Post by: CeREaL on October 29, 2003, 05:32:00 AM
yeah but what vid mode would you use?! who wants to use lame ass software mode id get better fps with my voodoo 4! and im sure you can easily create a script for that once its all done up! you can script almost anything if your good at it!
Title: To Be Released: Half-life X
Post by: Chicken Scratch Boy on October 29, 2003, 06:45:00 AM
wink.gif
Title: To Be Released: Half-life X
Post by: buckwilliamsca on October 29, 2003, 05:47:00 PM
QUOTE (lantus @ Oct 24 2003, 06:44 PM)
believe me, its a hoax...da_frog has probably never written a Hello World program in Visual Basic before let alone attempt to port half-life.

if he proves me wrong ill gladly eat my words

sleep_21: this flame was never directed at you, to me you sound legit. good luck with your port.

ah... i remember those 'Hello World' programs.... so satisfying smile.gif


In VB i made tic-tac-toe, a random number maker, and a program which would make words go backwards... not bad... of course i haven't done much since then... LOL
Title: To Be Released: Half-life X
Post by: XDelusion on October 30, 2003, 06:15:00 PM
Sleep 21: Never heard of you. What is it that you are porting again?

If your for real then good luck, if not, well then have fun I guess.
Title: To Be Released: Half-life X
Post by: da_frog on October 30, 2003, 07:43:00 PM
QUOTE
believe me, its a hoax...da_frog has probably never written a Hello World program in Visual Basic before let alone attempt to port half-life.


UHHH i cant take one friggin vacation without somebody bad mouthing me. and if MUST know my damn programming history i have been FORCED please let me repeat that i have been FORCED to program for several companys  dry.gif  infact one company refused to pay me ANYTHING and i had to threaten with legal action to get my money. but i have created 3 programs that got sold
zoooooom racer which was a crappy racing game
learn html which as the name implies it teaches html.
learn typing same shit
pic studio publishing proprinting software its so/so

but damn it ya know my vacation is almost over i REALLY dont need bad mouthing thats not going to make me go anyfaster. dev has been slow because my xbox is hard driveless, im having some real-life problems and i would rather not go into them, and because im ON FREAKING VACATION

anyway forget split screen its crashs WAY to much when thats coded in.

and last but not least screw you lantus tongue.gif
Title: To Be Released: Half-life X
Post by: da_frog on October 30, 2003, 07:51:00 PM
and i almost forgot im opening my own buissness so i have VERY little time to myself so give me a few days or so it will get done but the only thing bad mouthing will do is make me think why should i GIVE something to these assholes.

btw. id rather not go into my buissness maybe later if not bad mouthed beyond belief
Title: To Be Released: Half-life X
Post by: CeREaL on October 30, 2003, 07:57:00 PM
tongue.gif i still trust ya da frog! i mean what would be the poin of bullshitting....! ill wait anxiously for you to finish! but please to take your time!
Title: To Be Released: Half-life X
Post by: Zanime on October 31, 2003, 05:50:00 AM
If you guys want help with your site, contact me at [email protected].

I can make you a Flash MX + Photoshop site, with some Maya thrown in just for kicks.

Title: To Be Released: Half-life X
Post by: Wishi on October 31, 2003, 02:23:00 PM
QUOTE
anyway forget split screen its crashs WAY to much when thats coded in.


Oh you've got that far eh already but I thought you hadn't done anything and you were currently Xbox-less? Sounds a pretty retarded sentence that to me.
Title: To Be Released: Half-life X
Post by: BenJeremy on October 31, 2003, 03:31:00 PM
I have to add my own disbelief in "da_frog" on this thing.

Split screen? Come on.

Are there any established programmers here who get anything but the feeling this guy is trying to put one over on everybody? It just "feels" bogus and much of what he's said is just plain off the deep end. This is the same guy that's promising about a dozen other apps, too, right? Kind of like the other guy who solicited a ton of ideas from people then promptly disappeared.

I really don't understand why people do this. Porting is not a simple task, and in many ways, requires MORE skill than that required to write an app for a given platform.

I have the HL2 source here, but I've not dug into it. Considering there was supposed to be parallel development for the Xbox, it's possible the build tree migth include some of the code already, but as the port is surely being handled by a different developer, probably not, so the port will require quite a bit of effort. I'd be amazed if the experienced, established Xbox "underground" developers have gotten it up and running yet on the Xbox, let alone make any changes to the engine - though I don't doubt they've played with it.
Title: To Be Released: Half-life X
Post by: dcnigma on October 31, 2003, 05:36:00 PM
QUOTE (XDelusion @ Oct 19 2003, 06:20 PM)
ya I am doubtful that this will ever become a reality, though I'm in favor of it simply because:

A: Valve refuses to release Half-Life 1 sources.

B: They never released the Dreamcast port even though it was finished (even though I have it now, ha ha ha)


biggrin.gif  i have the dreamcast port  tongue.gif
and it sucks and rocks both the loading time sucks but the controler rocks.
i hope to see the hl series or hlx on xbox soon.
so lets wait what these men have 2 offer.
or wait for BenJeremy to have allot of time so he can port it he got the code to. he is for real  biggrin.gif

greetz dcnigma
Title: To Be Released: Half-life X
Post by: GIANTnewb on November 02, 2003, 08:55:00 AM
bleh pointless message(decided to just edit over it) but it seeems a waste to leave all this space blink soo...

illl diss all of you in binary! 101110101101001011110101010010100101010011110101

now everyone probably hates me
Title: To Be Released: Half-life X
Post by: Keito-Kun on November 02, 2003, 09:22:00 AM
QUOTE (lantus @ Oct 31 2003, 10:08 PM)
da_frog : quite simply, put up or shut up

I totally agree.
Title: To Be Released: Half-life X
Post by: XDelusion on November 02, 2003, 02:48:00 PM
smile.gif


(Don't worry, that's a compliment Lantus).
Title: To Be Released: Half-life X
Post by: d3fault_dot_xbe on November 05, 2003, 12:20:00 PM
does half-life X stand for half-life 1 or 2?? cuz earilier (first page) i read that the hl2 code wuz removed...???
Title: To Be Released: Half-life X
Post by: XBCube on November 10, 2003, 03:00:00 PM
when is this going to be released?
Title: To Be Released: Half-life X
Post by: buckwilliamsca on November 12, 2003, 05:19:00 PM
four words: when. hell. freezes. over.
Im just joking, im sure itll be sooner than that... by a few hundred years at least;)
Title: To Be Released: Half-life X
Post by: Mr_Belowski on November 16, 2003, 04:55:00 AM
smile.gif

So the port is going OK then?
Title: To Be Released: Half-life X
Post by: Bender_Unit_1 on November 16, 2003, 10:51:00 AM
smile.gif

-Bender
Title: To Be Released: Half-life X
Post by: jackster on December 02, 2003, 12:37:00 AM
Any news?

Sorry to bring this up again, but I was hoping on it coming out and not just fading away.
Title: To Be Released: Half-life X
Post by: crobar on December 02, 2003, 09:00:00 AM
id say it wont happen.
if it does cool...but dont count on it any time soon
Title: To Be Released: Half-life X
Post by: gronne on December 03, 2003, 09:43:00 AM
Now this is getting rediculous... smells like shananigan all over it. I really hope Sleep_21 isn't lying too, like some conspiracy the two between. But I have to say I believe in him so far, but as we all know -seeing is believing- and I'm not seeing anything yet. Well since I've got some patience over I can wait, but I know the rest don't, so please just show us something so we know we're not spending our precious time on a damn hoax.
Title: To Be Released: Half-life X
Post by: Mr_Belowski on December 08, 2003, 03:07:00 AM
smile.gif
Title: To Be Released: Half-life X
Post by: CivX on December 09, 2003, 09:05:00 AM
Bullshit on this whole thing.
Title: To Be Released: Half-life X
Post by: freakdave on December 09, 2003, 11:23:00 AM
QUOTE (CivX @ Dec 9 2003, 07:05 PM)
Bullshit on this whole thing.

 sleeping.gif agreed sleeping.gif
Title: To Be Released: Half-life X
Post by: shortstuff22090 on December 09, 2003, 12:00:00 PM
i highly doubt that this will become a reality, although i hope it does.  why the fuck would sum1 waste webspace and a domain for a blank site that has just a bunch a lies on it.  im not saying that da_frog and sleep arent gunna work on it, im just saying that it problyt will never happen.  oh well cheers to the grate idea...