| QUOTE (82ross @ Apr 8 2004, 04:08 PM) |
| Im pretty sure the flubber/complex isnt 2D. Its just a seperate entity from the rest of the scene so seems to be unaffected by camera changes. |
| QUOTE (zinkoxyde @ Apr 9 2004, 06:37 PM) |
| I am going to try to deASM the kernal. I am pretty sure that if I put a JMP right at the beginning of the clip and a RTN at the end that I can redirect the player to a clip to another memory location. This will probibly mean a 512k BIOS though as the original BIOS uses a series of clips overlapping to keep the size down. Not sure I want to monkey with that. I am pretty surprised that more people aren't interested in doing this stuff. After seeing how easy it was to mod the sound, I am going to go after the flubber itself next. Its probibly easy to hack, just no ones bothered to do it for themselves yet. |
| QUOTE (zinkoxyde @ Apr 9 2004, 06:37 PM) |
| I am going to try to deASM the kernal. I am pretty sure that if I put a JMP right at the beginning of the clip and a RTN at the end that I can redirect the player to a clip to another memory location. This will probibly mean a 512k BIOS though as the original BIOS uses a series of clips overlapping to keep the size down. Not sure I want to monkey with that. I am pretty surprised that more people aren't interested in doing this stuff. After seeing how easy it was to mod the sound, I am going to go after the flubber itself next. Its probibly easy to hack, just no ones bothered to do it for themselves yet. |
| QUOTE (Pillzburydoofus @ Apr 9 2004, 02:41 PM) |
| Correction: Complex sucessfully modded the bios flubber to spell out the word "Complex" but quickly discontinued this project and never released any information on it. I don't remember the links, but somewhere in this forum if you search, you can find links to startup pictures with the Complex Flubber mod. |
| QUOTE (zinkoxyde @ Apr 9 2004, 03:31 AM) |
| Heya folks! Good news, As 82ross and I thought, the sounds are layered. I sucessfuly edited the sound that is played in the opening without even the use of a hex editor. I'll post sounds and methods when I get things figured out. In the mean time, keep working on it. I might miss something Here is the semi finished product in MP3 format: Cow Moo Bios Start I just replaced the rushing sound as heard above with the cow clip in the AIM95 directory. Sounds like the Xbox is doing realtime deforms of the clip. Still trying to figure out how to change the rest and maybe change the order of clips. |
| QUOTE (Pillzburydoofus @ Apr 9 2004, 07:41 PM) |
| Correction: Complex sucessfully modded the bios flubber to spell out the word "Complex" but quickly discontinued this project and never released any information on it. I don't remember the links, but somewhere in this forum if you search, you can find links to startup pictures with the Complex Flubber mod. |
| QUOTE (zinkoxyde @ Apr 9 2004, 03:31 AM) |
| Heya folks! Good news, As 82ross and I thought, the sounds are layered. I sucessfuly edited the sound that is played in the opening without even the use of a hex editor. I'll post sounds and methods when I get things figured out. In the mean time, keep working on it. I might miss something Here is the semi finished product in MP3 format: Cow Moo Bios Start I just replaced the rushing sound as heard above with the cow clip in the AIM95 directory. Sounds like the Xbox is doing realtime deforms of the clip. Still trying to figure out how to change the rest and maybe change the order of clips. |
| QUOTE (82ross @ Apr 15 2004, 03:15 AM) |
| I think a lot of people are intrested in your work but the level of ASM and D3D experience needed to be of any use is beyond them (inc. me). |
| CODE |
| 0x5D9B3 mov dword ptr [ecx+4Ch], 3E19999Ah; // Blob B Value 0x5D9D6 fstp dword ptr [ecx+68h]; // Blob Scale Z |
| QUOTE (82ross @ Apr 17 2004, 02:47 AM) |
| The flubber itself is made up of a outer shell and several inner blobs which moves through/in and out of the shell creating the flubber "waves" you see. Maybe complex took control of the balls shape and movement and thats what they used to spell complex, hiding everything else they didnt need. I doubt that though because from what i can remember the model complex used throbbed exactly like the outer shell does. |
| QUOTE (heinrich @ Apr 17 2004, 06:09 AM) |
| I am almost positive that complex built that bios from source, which I imagine would be a bit easier to work with. |
| QUOTE (zinkoxyde @ Apr 17 2004, 08:52 AM) |
| I am sooo close to being able to do the entire 'complex' flubber hack. I removed the flubber Teaser: Vid Sans-Flubber |
| QUOTE (Videogamebuyer14 @ Apr 17 2004, 04:09 PM) |
| Are you using hex or ASM? |
| QUOTE (Videogamebuyer14 @ Apr 17 2004, 10:09 AM) |
| If you need a 3d model to import into the bios, just let me know. It may just be an .x file and follow the vertice layout like if you save a model in .x format and read it, it's just a bunch of numbers, so maybe that's what thier using..... |
| QUOTE (zinkoxyde @ Apr 23 2004, 07:03 PM) |
| http://www.rit.edu/~...os/ind-bios.avi Anyone want to Vid capture this for me? |
| QUOTE (blackdevl @ Apr 23 2004, 01:47 PM) |
| no matter what they say about you in #xbins-help, your ok in my book. |
| QUOTE (AE6689 @ Apr 23 2004, 05:25 PM) |
| @YoshiKool your values should not affect the XECUTER2 part, they are stored in a RAW file somewhere in the bios if I am remembering right. (There's a tut floating around somewhere so that you can change it to anything you want) |
| QUOTE (zinkoxyde @ Apr 23 2004, 10:40 PM) |
| Thanks to Psilocybe: Better Quality Vid |
| QUOTE (DJLotus @ Apr 24 2004, 03:12 AM) |
| zink, you have come a fairly long way in a short amount of time. thats pretty friggin tight. im gonna guess that it wont be too much longer til you have it figured so we can change the big fatty X, and maybe someday, that damn flubber |
| QUOTE (Psilocybe @ Apr 23 2004, 09:45 PM) |
| this probably wont be too far away, i'm guessing he has some source files now due to that last bit he did i'm just hoping he's good with making programs so he can put all this together somewhat like xbtool currently is |
| QUOTE (Psilocybe @ Apr 24 2004, 12:31 AM) |
| yeah i saw that program earlier actually and played around with it a little looks like a good start, i didn't relize that you had made it though, and i also assumed the .x file you had was extracted from the sources |
| QUOTE (Psilocybe @ Apr 24 2004, 01:05 AM) |
| i for one hope you continue to do it strictly at asm/hex level. i feel it would be a much greater accomplishment. i saw it when i was letting you know about an index page. i also got the x file then too. this is why i let you know to put up a blank page. i've had sites where i forgot to make an index or didn't think of it before too then realized people could see anything i put up easily |
| QUOTE (Cedric2911 @ Apr 25 2004, 12:27 AM) |
| whaouu this is awesome !! good job to all ps: some one can explique me about who to change the Xbox logo ?^^ |
| QUOTE (DJLotus @ Apr 24 2004, 01:53 AM) |
| i know that we are all excited about this stuff, it friggin rox, but have you made anymore headway into the whole sound thing, or did you finish that up and are just waiting to release a proggie? and zink, once again, awesome. i love it, its way too cool.im just waiting for the day where i can replace the flubber with my own model (i wanna use a danceing lego man lol) |
| QUOTE (Cedric2911 @ Apr 24 2004, 06:27 PM) |
| whaouu this is awesome !! good job to all ps: some one can explique me about who to change the Xbox logo ?^^ |
| QUOTE (DJLotus @ Apr 25 2004, 03:48 AM) |
| sweet. so it seems tha all thats left to toy around with is the flubberand the xbox text (at least to make it easier) |
| QUOTE (zinkoxyde @ Apr 25 2004, 09:56 AM) |
| I thought I almost had it the other day. I was going to replace the call to the initvblob to the init for the xbox slashes. I might still be able to get it to work. But like I said, my limitation right now is that I need room to do this stuff in there, and I don't know how to resize the PE headers. Other wise, I could just compile a custom bios and copy the appropreate code and paste it into the X2 bios. Right now I am just playing games with the existing data. I think I am going to take a look again at nghtshd's xbtool source and see if I can adapt it a little. I know he already has some bios expansion stuff in there. I should be able to change the jump points to the data after that. While on the subject, it was mentioned above about keeping this as a pure ASM hack. It totaly will. I am doing this to spruce up my own box, while I wait for the X3, so makeing my own bios is a dumb shit idea |
| QUOTE (Robs2u @ Apr 25 2004, 05:54 PM) |
| Ya know iv'e been researching this for a few days because i'd like to change the color of the flubber and boot screen,and damnit i cant find all that much info on it,I also have no bios editing experiance but if anyone here has any place for me to check out on how to do this could ya help me please? |
| QUOTE (zinkoxyde @ Apr 26 2004, 02:16 PM) |
| I figured out the sound thing, and the expansion thing (thanks NghtShd) but when I pack a bios with a sound clip larger then a few kilobytes, XBTool craps itself. Not sure why. I get a Read and then a Write error. It happens wheither I pack to 256k, 512k, or 1mb. So I relocated the sounds, and resized them, and got them playing when I want, but I can't 'replace' them with one 8 second sound. Ignore that... It was the Remainder.img I was using.... |
| QUOTE (DJLotus @ Apr 26 2004, 05:31 PM) |
| i kinda figured you were gonna use the Remainder. but thats besides the point. have you tried just totally taking out the sound? or maybe muting it? and has NghtShd thought more on releasing his xbox text smasher utility? |
| QUOTE (DJLotus @ Apr 26 2004, 06:10 PM) |
| the one where he said it made it look like it got hit by a bus and also, is the app you posted what you used to make it say lnd-bios? |
| QUOTE (82ross @ Apr 27 2004, 06:28 PM) |
| I belive complex complied their video from source code so replaced the flubber with whatever they wanted. Probably a flat 3d model. |
| QUOTE (82ross @ Apr 28 2004, 12:28 AM) |
| I belive complex complied their video from source code so replaced the flubber with whatever they wanted. Probably a flat 3d model. |
| QUOTE (evoxreloaded @ Apr 28 2004, 06:28 PM) |
| finding the source of the object is a big step but of course sceners already proved that.... now its a matter of injection..... can the flubber be extracted as a file?? try to import it to maya....then play |
| QUOTE (zinkoxyde @ Apr 29 2004, 12:40 AM) |
| As has been stated, the flubber is a mathematical model. Its not a mesh. Its generated on the fly at boot time. The only thing I can think of is removing it all together and splicing in a call to init another mesh in its place. |
| QUOTE |
| As has been stated, the flubber is a mathematical model. Its not a mesh. Its generated on the fly at boot time. The only thing I can think of is removing it all together and splicing in a call to init another mesh in its place. |
| QUOTE (aweelz @ Apr 29 2004, 07:46 PM) |
| Im not sure what you mean about the c++ library. What do you want to use it for/run it in? Aweelz |
| QUOTE (zinkoxyde @ May 3 2004, 10:26 PM) |
| He is suggesting a method of loading meshes and turning on/off the BGM, it applies to the dash, but in this instance has nothing to do with it. Maybe you folks should have read his entire post before jumping down his throat? |
| QUOTE (DJLotus @ May 8 2004, 05:13 PM) |
| haven't heard anything new lately. so hows progress? |
::boingy::
| QUOTE (heinrich @ Apr 24 2004, 01:17 AM) |
| The tutorial you are thinking of is for any bios but xecuter2, and changes the image in an .xbe. |


| QUOTE (pdottz @ Jul 15 2004, 09:21 PM) |
| does anyone have any idea why my image ended up the way it did.? |
| QUOTE (82ross @ Jul 17 2004, 07:15 PM) |
| i) update your tutorial! ii) auto fill the inds and verts with 00's (00's work fine for me) so no additional shifting needs to be done in Hex Workshop. |
| QUOTE (jokk @ Jul 18 2004, 05:01 PM) |
| m8 bookmark only test on M8_16_LBA48_IGR_Q-06.bin atm |

| QUOTE |
| o, is there any news on changing the big "X" on the splash screen, after thats possible We could have some really cool bioses. Last i heard i thought u said they were 30% done extracting all the parts of the X but i dont know if someones still working on this. If anyone has an update....... |
| CODE |
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| CODE |
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3;74, 73, 72;, 3;72, 75, 74;, 3;77, 76, 69;, 3;69, 70, 77;, 3;75, 72, 78;, 3;78, 79, 75;, 3;81, 80, 76;, 3;76, 77, 81;, 3;79, 78, 82;, 3;82, 83, 79;, 3;86, 85, 84;, 3;80, 81, 87;, 3;90, 89, 88;, 3;93, 92, 91;, 3;96, 95, 94;, 3;94, 97, 96;, 3;100, 99, 98;, 3;98, 101, 100;, 3;104, 103, 102;, 3;102, 105, 104;, 3;108, 107, 106;, 3;106, 109, 108;, 3;112, 111, 110;, 3;110, 113, 112;, 3;116, 115, 114;, 3;114, 117, 116;, 3;120, 119, 118;, 3;118, 121, 120;, 3;124, 123, 122;, 3;122, 125, 124;, 3;128, 127, 126;, 3;126, 129, 128;, 3;132, 131, 130;, 3;130, 133, 132;, 3;136, 135, 134;, 3;134, 137, 136;, 3;140, 139, 138;, 3;138, 141, 140;, 3;144, 143, 142;, 3;142, 145, 144;, 3;148, 147, 146;, 3;146, 149, 148;, 3;152, 151, 150;, 3;150, 153, 152;, 3;156, 155, 154;, 3;154, 157, 156;, 3;160, 159, 158;, 3;158, 161, 160;, 3;164, 163, 162;, 3;162, 165, 164;, 3;168, 167, 166;, 3;166, 169, 168;, 3;172, 171, 170;, 3;170, 173, 172;, 3;176, 175, 174;, 3;174, 177, 176;, 3;180, 179, 178;, 3;178, 181, 180;, 3;184, 183, 182;, 3;182, 185, 184;, 3;188, 187, 186;, 3;186, 189, 188;, 3;192, 191, 190;, 3;190, 193, 192;, 3;196, 195, 194;, 3;194, 197, 196;, 3;200, 199, 198;, 3;203, 202, 201;, 3;206, 205, 204;, 3;209, 208, 207;; |
| CODE |
| 77; 30.404070;-132.135132;-33.276379;, 111.802063;-132.135132;-1.238634;, 34.947029;-132.135132;-38.668674;, 34.947029;-132.135132;-38.668674;, 111.802063;-132.135132;-143.225876;, -0.359670;-132.135132;-143.225876;, 29.969526;-132.135132;-35.626865;, 24.458717;-132.135132;-31.666590;, 18.661507;-132.135132;-26.787846;, 12.844543;-132.135132;-21.800465;, 7.412742;-132.135132;-16.862465;, 2.879658;-132.135132;-12.665165;, 26.127762;-132.135132;-27.518669;, 22.039099;-132.135132;-21.622698;, 18.147953;-132.135132;-15.795857;, -0.359670;-132.135132;-9.692490;, -3.589122;-132.135132;-12.665165;, -8.132081;-132.135132;-16.862465;, -13.554006;-132.135132;-21.800465;, -19.370970;-132.135132;-26.787846;, -25.178057;-132.135132;-31.666590;, -30.688866;-132.135132;-35.626865;, -35.666370;-132.135132;-38.668674;, -112.521400;-132.135132;-143.225876;, -112.521400;-132.135132;-1.041114;, -31.123409;-132.135132;-33.276379;, -26.837225;-132.135132;-27.518669;, -22.748562;-132.135132;-21.622698;, 14.533339;-132.135132;-10.275173;, 19.747866;-132.135132;-9.791249;, -18.867292;-132.135132;-15.795857;, 11.313762;-132.135132;-5.277917;, 16.508537;-132.135132;-5.070521;, -15.252677;-132.135132;-10.275173;, 8.627490;-132.135132;-1.031238;, 14.039538;-132.135132;-1.041114;, -12.033101;-132.135132;-5.277917;, 12.350742;-132.135132;2.494494;, 17.081347;-132.135132;2.336478;, 17.466511;-132.135132;-1.050990;, 16.202381;-132.125259;6.395514;, 20.587326;-132.125259;6.178242;, 20.054022;-132.125259;10.533558;, 23.777273;-132.125259;14.760486;, 27.263502;-132.125259;18.947910;, 30.364565;-132.125259;22.918062;, 32.971828;-132.125259;26.552429;, 111.802063;-132.135132;84.415909;, 111.802063;-132.135132;-1.238634;, 32.971828;-132.125259;26.552429;, -31.123409;-132.125259;22.967442;, -33.681293;-132.125259;26.552429;, -28.032221;-132.125259;19.007166;, -24.555868;-132.125259;14.819742;, -20.812864;-132.125259;10.573062;, -16.941473;-132.125259;6.415266;, -13.070082;-132.125259;2.504370;, -9.336953;-132.135132;-1.031238;, 111.802063;-127.523041;84.415909;, 111.802063;-127.523041;-143.225876;, 111.802063;-132.135132;-143.225876;, 111.802063;-132.135132;-1.238634;, 111.802063;-132.135132;84.415909;, 111.802063;-127.523041;-143.225876;, -112.521400;-127.523041;-143.225876;, -112.521400;-132.135132;-143.225876;, -0.359670;-132.135132;-143.225876;, 111.802063;-132.135132;-143.225876;, -112.521400;-127.523041;-143.225876;, -112.521400;-127.523041;84.415909;, -112.521400;-132.135132;84.415909;, -112.521400;-132.135132;-1.041114;, -112.521400;-132.135132;-143.225876;, -112.521400;-132.135132;84.415909;, 20.804598;-132.135132;2.217966;, 20.666334;-132.135132;-1.050990;, 20.330549;-132.135132;-4.912506;; 225; 3;2, 1, 0;, 3;5, 4, 3;, 3;5, 3, 6;, 3;5, 6, 7;, 3;5, 7, 8;, 3;5, 8, 9;, 3;5, 9, 10;, 3;5, 10, 11;, 3;0, 1, 12;, 3;12, 1, 13;, 3;13, 1, 14;, 3;5, 11, 15;, 3;5, 15, 16;, 3;5, 16, 17;, 3;5, 17, 18;, 3;5, 18, 19;, 3;5, 19, 20;, 3;5, 20, 21;, 3;5, 21, 22;, 3;24, 23, 22;, 3;24, 22, 25;, 3;24, 25, 26;, 3;24, 26, 27;, 3;14, 29, 28;, 3;24, 27, 30;, 3;28, 32, 31;, 3;24, 30, 33;, 3;31, 35, 34;, 3;24, 33, 36;, 3;39, 38, 37;, 3;38, 41, 40;, 3;40, 41, 42;, 3;42, 1, 43;, 3;43, 1, 44;, 3;44, 1, 45;, 3;45, 1, 46;, 3;49, 48, 47;, 3;51, 24, 50;, 3;50, 24, 52;, 3;52, 24, 53;, 3;53, 24, 54;, 3;54, 24, 55;, 3;55, 24, 56;, 3;56, 24, 57;, 3;57, 24, 36;, 3;60, 59, 58;, 3;58, 62, 61;, 3;65, 64, 63;, 3;63, 67, 66;, 3;70, 69, 68;, 3;68, 72, 71;, 3;58, 61, 60;, 3;3, 4, 48;, 3;68, 71, 70;, 3;73, 24, 51;, 3;63, 66, 65;, 3;23, 5, 22;, 3;41, 1, 42;, 3;37, 38, 40;, 3;74, 1, 41;, 3;34, 35, 37;, 3;75, 1, 74;, 3;31, 32, 35;, 3;76, 1, 75;, 3;28, 29, 76;, 3;29, 1, 76;, 3;14, 1, 29;, 3;39, 75, 74;, 3;76, 75, 39;, 3;76, 39, 32;, 3;35, 39, 37;, 3;38, 74, 41;, 3;39, 74, 38;, 3;32, 39, 35;, 3;28, 76, 32;; |
| CODE |
| 34; 29.386841;-132.125259;23.777273;, -0.359670;-132.135132;84.415909;, 32.971828;-132.125259;26.552429;, 24.834005;-132.125259;20.695961;, 19.649105;-132.125259;17.525766;, 14.197554;-132.125259;14.464206;, 8.815134;-132.125259;11.728554;, 8.252202;-132.125259;16.202381;, 3.847506;-132.125259;9.536082;, 3.649986;-132.125259;13.002558;, -0.359670;-132.135132;13.012434;, 3.422838;-132.135132;17.110973;, -4.556970;-132.125259;9.536082;, -0.359670;-132.135132;8.074434;, -9.504846;-132.125259;11.728554;, -9.030797;-132.125259;15.975234;, -4.142178;-132.125259;16.923330;, -14.877389;-132.125259;14.464206;, -20.309189;-132.125259;17.525766;, -25.494089;-132.125259;20.695961;, -30.056801;-132.125259;23.777273;, -33.681293;-132.125259;26.552429;, -112.521400;-132.135132;84.415909;, -0.359670;-132.135132;84.415909;, -33.681293;-132.125259;26.552429;, -112.521400;-127.523041;84.415909;, 111.802063;-127.523041;84.415909;, 111.802063;-132.135132;84.415909;, -0.359670;-132.135132;84.415909;, -112.521400;-132.135132;84.415909;, 111.802063;-132.135132;84.415909;, 32.971828;-132.125259;26.552429;, -0.359670;-132.135132;17.308495;, -4.418705;-132.125259;12.696403;; 105; 3;2, 1, 0;, 3;0, 1, 3;, 3;3, 1, 4;, 3;4, 1, 5;, 3;5, 7, 6;, 3;6, 9, 8;, 3;11, 10, 9;, 3;13, 10, 12;, 3;16, 15, 14;, 3;14, 15, 17;, 3;17, 1, 18;, 3;18, 1, 19;, 3;19, 1, 20;, 3;20, 1, 21;, 3;24, 23, 22;, 3;27, 26, 25;, 3;25, 29, 28;, 3;25, 28, 27;, 3;31, 30, 23;, 3;7, 1, 11;, 3;5, 1, 7;, 3;7, 9, 6;, 3;8, 9, 13;, 3;32, 1, 16;, 3;11, 1, 32;, 3;32, 33, 10;, 3;12, 33, 14;, 3;15, 1, 17;, 3;16, 1, 15;, 3;9, 10, 13;, 3;7, 11, 9;, 3;10, 33, 12;, 3;11, 32, 10;, 3;33, 16, 14;, 3;32, 16, 33;; |

| QUOTE (mrcmax @ Jul 25 2004, 04:27 PM) |
| i have tried everything, even ftt, but it still wont work, i have come to the conclusion that it is my .x file, i will post it so you can take a look at it, it looks fine in deep exploration, but when its in the bios, its a whole buncha big polygons, i dont know what went wrong! mrcmax.x |
| QUOTE (mrcmax @ Jul 25 2004, 04:56 PM) |
| ahh, thanks, so i need deep exploration v2? i have 3.5 right now |
| QUOTE |
| ahh, thanks, so i need deep exploration v2? i have 3.5 right now |
| QUOTE (mrcmax @ Jul 25 2004, 09:11 PM) |
| im guessing he knows the offset for the stock sound, and he probably just converted the moo into hex and added it in there, not sure though |
| QUOTE (zinkoxyde @ Jul 26 2004, 11:43 PM) |
| Just so you guys know we've had this for two months. |
| QUOTE (greengiant @ Jul 27 2004, 02:21 AM) |
| And its easy to be a prick too. but i guess you know that already. |
| QUOTE (zinkoxyde @ Jul 27 2004, 12:43 AM) |
| Well, as you might have seen, the ind-bios team and I have released a video of our latest hack... Just so you guys know we've had this for two months. |
| QUOTE (zinkoxyde @ Jul 1 2004, 11:50 AM) |
| Cool things comming... sit tight. |
| QUOTE (zinkoxyde @ Jul 27 2004, 03:51 AM) |
| But I don't want a flame war, I worked very hard on this and I am not going to let you ruin my mood |
| QUOTE (Morglum @ Jul 27 2004, 12:35 AM) |
| LOL, my point still stands though. And as i said, complex, xecuter then ind. Thats the order it was done and released to the public eye. Nothing will ever change that fact, no matter how hard people might try and come up with justifications and excusses. Whats done is done. |
| QUOTE (NghtShd @ Jul 27 2004, 07:14 AM) |
| correction: that's the order in which they were publicized. |
| QUOTE (greengiant @ Jul 27 2004, 10:24 AM) |
| now that its all sorted it out..... how bout this thread get back to its hacks. great work btw on those hacks. |