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OG Xbox Forums => Software Forums => Xbox Bioses => Topic started by: zinkoxyde on April 07, 2004, 09:53:00 PM

Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 07, 2004, 09:53:00 PM
I don't claim to know what I am talking about, but I have a vauge idea.  Enough to be dangerous laugh.gif Anyways, I was kinda thinking about BIOS hacking lately, after the whole blue flubber thing.  It wasn't the blue flubber that sparked my imagination, it was the complex video that was posted.  I read somewhere that the xbox has no drivers loaded at that point in the boot process, so all data is poked directly to hardware.  It kinda stood to reason that the best format would be RAW for the textures and the sound.  In the complex video, the stage rotates and the logo stays in line with the camera, so I am guessing that the flubber is only a 2d texture on a plain.  I also asume that we are just changing the lighting filters in D3d when tweaking the bios to get blue flubbers.  This said, I think it would be more then reasonable to suppose that the audio and texture are in raw format along side with the MS logo in XBE files.  I loaded up an unpacked bios in cool edit, and played it through as an 8bit unsigned, 8 khz, mono RAW file. Most of it is the garbage that you would expect to hear, but about halfway through there is a steady tone, then what sounds like the opening sequence audio.  I may very well be wrong.  I've just been looking at the raw hex, looking for patterns.  Crazy?  Yes!  It be neat to have a custom logo and music play when starting the box. biggrin.gif
Title: Flubber And Sound Hacks.
Post by: Xbox-Savage on April 07, 2004, 10:03:00 PM
wink.gif  got any more info?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 08, 2004, 12:07:00 AM
Well, this is a copy of what the "audio" looks like in Cool Edit
Image

and this is what it sounds like (obviously too fast)
Audio

Looks to be between 714D8h and 72F05h

IMHO, that looks too perfect not to be audio.  Its exactly 0db peak-to-peak.  The rest is random garbage.

Any bites at helping me with this?  cool.gif

I might just try to change some hex values where I think the audio is, and see if I can corrupt the sound.  Then I'll know I am on the right track.

UPDATE:  Damn, I'm useless!  I tried to repack the bios and toss it on my xbox.  Nothing seems to be different?  Perhapse I am not doing something right, but I would have at least expected that I would have a corrupt BIOS.    ph34r.gif
Title: Flubber And Sound Hacks.
Post by: 82ross on April 08, 2004, 07:08:00 AM
Im pretty sure the flubber/complex isnt 2D. Its just a seperate entity from the rest of the scene so seems to be unaffected by camera changes.

If you mess about with the radius of the flubber, make it larger you will see that the oscillations can move beyond the camera position and back again while its "flubbering". If it was 2d it couldnt behave in this way.

I think the way light behaves with it aswell takes it beyond 2d.




About packing the bios alls you need todo is click pack in XBtool and select the xboxkrnl.img that you altered and saved. Then input a new name. Flash it and run it biggrin.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 08, 2004, 07:17:00 AM
QUOTE (82ross @ Apr 8 2004, 04:08 PM)
Im pretty sure the flubber/complex isnt 2D. Its just a seperate entity from the rest of the scene so seems to be unaffected by camera changes.

Yeah, that was a pretty stupid thought now that I reflect on it.  

I was running through the unassembled code, I guess if it were easy, it would be in XBtool already laugh.gif

The bios must be repacking okay, because, like I said, it runs.  I must be going about this wrong.
Title: Flubber And Sound Hacks.
Post by: 82ross on April 08, 2004, 07:58:00 AM
Ive been looking at the xboxkrnl.img in sonic foundry (only sound editor ive got) and its pretty difficult to get a decent sound out of it when you dont know what your doing.

What your doing though is a very good idea. I hope you stick with it and come up with something.


Do you think the audio is one long piece or a group of smaller samples which are played in a particualar order with repeated parts and overlaps? (Im not to good with propper audio editing terms so bear with me lol)
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 08, 2004, 08:15:00 AM
At first I thought that it was all in one long clip, but now I am wondering if it is layered as you suggest.  That was the thought I had when I was trying to come up with a way to keep the size down, but let the audio be Hi-fi.
Title: Flubber And Sound Hacks.
Post by: 82ross on April 08, 2004, 08:43:00 AM
Heres an example of why i thought it could be seperated:

http://www.evertonfc....com/SP0000.WAV

This should sound familiar to most people. But expanding the clip a second or two before and after this you get less clear stuff/crap.


http://www.evertonfc....com/SP0001.WAV


I think the first clip is played multiple times in the flubber audio. Anyone got a recording of the complete thing?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 08, 2004, 06:31:00 PM
Heya folks!  Good news,  As 82ross and I thought, the sounds are layered.  I sucessfuly edited the sound that is played in the opening without even the use of a hex editor.  I'll post sounds and methods when I get things figured out.  In the mean time, keep working on it.  I might miss something  biggrin.gif


Here is the semi finished product in MP3 format:
Cow Moo Bios Start  
I just replaced the rushing sound as heard above with the cow clip in the AIM95 directory.  Sounds like the Xbox is doing realtime deforms of the clip.  Still trying to figure out how to change the rest and maybe change the order of clips.
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 08, 2004, 07:42:00 PM
this is pretty cool. its interesting to see that somebody is trying to no modify the startup sound. i hope you figure out how to do it. btw i like the cow startup. its pretty funny.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 09, 2004, 09:37:00 AM
I am going to try to deASM the kernal.  I am pretty sure that if I put a JMP right at the beginning of the clip and a RTN at the end that I can redirect the player to a clip to another memory location.  This will probibly mean a 512k BIOS though as the original BIOS uses a series of clips overlapping to keep the size down.  Not sure I want to monkey with that.  I am pretty surprised that more people aren't interested in doing this stuff.  After seeing how easy it was to mod the sound, I am going to go after the flubber itself next.  Its probibly easy to hack, just no ones bothered to do it for themselves yet.
Title: Flubber And Sound Hacks.
Post by: Pillzburydoofus on April 09, 2004, 10:37:00 AM
QUOTE (zinkoxyde @ Apr 9 2004, 06:37 PM)
I am going to try to deASM the kernal.  I am pretty sure that if I put a JMP right at the beginning of the clip and a RTN at the end that I can redirect the player to a clip to another memory location.  This will probibly mean a 512k BIOS though as the original BIOS uses a series of clips overlapping to keep the size down.  Not sure I want to monkey with that.  I am pretty surprised that more people aren't interested in doing this stuff.  After seeing how easy it was to mod the sound, I am going to go after the flubber itself next.  Its probibly easy to hack, just no ones bothered to do it for themselves yet.

Correction.  Complex successfully modified the flubber to spell out the word "Complex" but work on that was discontinued and no information was released.
Title: Flubber And Sound Hacks.
Post by: Pillzburydoofus on April 09, 2004, 10:41:00 AM
QUOTE (zinkoxyde @ Apr 9 2004, 06:37 PM)
I am going to try to deASM the kernal.  I am pretty sure that if I put a JMP right at the beginning of the clip and a RTN at the end that I can redirect the player to a clip to another memory location.  This will probibly mean a 512k BIOS though as the original BIOS uses a series of clips overlapping to keep the size down.  Not sure I want to monkey with that.  I am pretty surprised that more people aren't interested in doing this stuff.  After seeing how easy it was to mod the sound, I am going to go after the flubber itself next.  Its probibly easy to hack, just no ones bothered to do it for themselves yet.

Correction:  Complex sucessfully modded the bios flubber to spell out the word "Complex"  but quickly discontinued this project and never released any information on it.  I don't remember the links, but somewhere in this forum if you search, you can find links to startup pictures with the Complex Flubber mod.
Title: Flubber And Sound Hacks.
Post by: BloodyMary on April 09, 2004, 11:07:00 AM
QUOTE (Pillzburydoofus @ Apr 9 2004, 02:41 PM)
Correction:  Complex sucessfully modded the bios flubber to spell out the word "Complex"  but quickly discontinued this project and never released any information on it.  I don't remember the links, but somewhere in this forum if you search, you can find links to startup pictures with the Complex Flubber mod.

You know.. groups not sharing information with others that are working on devoloping things for the xbox-scene is really silly...

zinkoxyde - Great work on the sound mod

82ross - please keep us updated in these forums... if things progress enough I might be interested in jumping in the way back machine and grabing some of my long lost assembly language programming skills and bringing to try some modding of my own...
Title: Flubber And Sound Hacks.
Post by: 82ross on April 09, 2004, 03:13:00 PM
QUOTE (zinkoxyde @ Apr 9 2004, 03:31 AM)
Heya folks!  Good news,  As 82ross and I thought, the sounds are layered.  I sucessfuly edited the sound that is played in the opening without even the use of a hex editor.  I'll post sounds and methods when I get things figured out.  In the mean time, keep working on it.  I might miss something  biggrin.gif


Here is the semi finished product in MP3 format:
Cow Moo Bios Start  
I just replaced the rushing sound as heard above with the cow clip in the AIM95 directory.  Sounds like the Xbox is doing realtime deforms of the clip.  Still trying to figure out how to change the rest and maybe change the order of clips.

Thats fkin funny mate smile.gif

Im going to compare a few different bios in a minute see if the audio is in the same position in each. Maybe note down some offsets.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 09, 2004, 03:53:00 PM
QUOTE (Pillzburydoofus @ Apr 9 2004, 07:41 PM)
Correction:  Complex sucessfully modded the bios flubber to spell out the word "Complex"  but quickly discontinued this project and never released any information on it.  I don't remember the links, but somewhere in this forum if you search, you can find links to startup pictures with the Complex Flubber mod.

I know Complex was working on it.  But they stopped, and what good are pictures (I have the video actualy).  Now I am working on it, unless they see fit to give out their notes.  It is pretty shitty to keep all the information to themselfs and not release it, especialy if they don't plan on ever doing anything with it again.  I don't mind, I am happy enough to go ahead and learn to do it myself if no one wants to help.  laugh.gif I don't care all that much about recognition of my work in the scene, I am doing this for myself.  If someone wants to use it, cool, I don't concider my work to be different from anyone elses here.  I gave out a few offsets, do with them what you will.  Like I said, I am going to keep working, but if someone beats me to the punch, so much the better, means I don't need to keep working on it smile.gif
Feel free to jump in Team Complex if you wanna help us out.   tongue.gif
Title: Flubber And Sound Hacks.
Post by: Pillzburydoofus on April 09, 2004, 08:56:00 PM
I totally agree.  I wish I could edit the flubber mod, but the top of my priority list right now is getting a debug bios with gdrive support.  Do you think you could do this?  Read my post here:  http://forums.xbox-s...howtopic=196543
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 11, 2004, 06:45:00 PM
QUOTE (zinkoxyde @ Apr 9 2004, 03:31 AM)
Heya folks!  Good news,  As 82ross and I thought, the sounds are layered.  I sucessfuly edited the sound that is played in the opening without even the use of a hex editor.  I'll post sounds and methods when I get things figured out.  In the mean time, keep working on it.  I might miss something  biggrin.gif


Here is the semi finished product in MP3 format:
Cow Moo Bios Start  
I just replaced the rushing sound as heard above with the cow clip in the AIM95 directory.  Sounds like the Xbox is doing realtime deforms of the clip.  Still trying to figure out how to change the rest and maybe change the order of clips.

are you going to possibly come up with a tutorial for this? i kinda understand how you did it, but not entirely. or maybe you could at least send me a little quick yet straightforward mini tut until you get all the bugs worked out? cuz i really like this idea. and i wanna be able to do, but dont know how
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 11, 2004, 07:52:00 PM
smile.gif
It's the FP representation of Pi reversed (Pi is actualy 40 49 0F DB).  I have found the following neat offsets:

69C20
6A45C <-- Initial camara position? (Click for video)
6A478

6A4E0
6A4E4
6A4E8
6A4EC

6AB84
6AD44
6AD64
6AD78
6AF6C
6AF8C
6B0B4

They are all the occurances of Pi in the middle of the Kernel.  I changed them to 1.0 (3F800000) and reversed it (0000803F) and got some interesting side effects when I booted (video to follow as soon as I get some more figured out. At this point, you guys might as well just wait for me to finish the Flubber hack, because I have made more interesting progress there then the Audio hack.  I'll produce a Tut when I figure things out, and we can laugh because we've been waiting for at least 8 months for Complex.  I realise there are more important things they are working on, but someone released a method of changing the color of the flubber, the graphic seems slightly more interesting don't you?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 14, 2004, 05:23:00 PM
unsure.gif

I have been able to completely remove the boot sound, and I have mapped all locations for the sound banks, but I am more interested in changing the flubber at the moment.  I have the offsets for the logos verts and indices, but I can't figure out what format they are in, as they don't have the same DWord format that the pixel shaders do.  Anyone know how to read a compressed vert/indice pair in and get floats out?  This DirectX stuff is starting to give me a head ache.


To get the source code I am working with (not really useable to compile with, but gives you all the binary/asm code you could ever want)  and you have the XDK, run 'dumpbin.exe /symbols /disasm xboxkrnl.exe > out.hex'.  You get a nice 12 meg file with variable names and such.  The offsets are all wrong (because its a debug bios as far as I can tell, but you can cross reference the hex with a hex editor to find the right offsets.)

PLEASE HELP!  huh.gif
Title: Flubber And Sound Hacks.
Post by: 82ross on April 14, 2004, 06:15:00 PM
sad.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 14, 2004, 06:30:00 PM
QUOTE (82ross @ Apr 15 2004, 03:15 AM)
I think a lot of people are intrested in your work but the level of ASM and D3D experience needed to be of any use is beyond them (inc. me). sad.gif

Hehe, no probs.  I had a major break through tonight!  I can now controll the camera (Team Xecuter has anounced this to be included with their new bios, but you can do it now! )  The camera was easy enough to figure out once I looked at it.  All it is, is a list of points on a tweened path  wink.gif  I'll post a vid once I can write a nice demo  cool.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 15, 2004, 02:13:00 PM
Okay, you guys tell me if you think this is a good idea.  I don't think I can fit a ~8 second clip of audio in the 256kb Kernel, so I was thinking of building a patch that reads higher in the rom space, meaning you would flash your low bank with the bios and high bank with the sound clip.  Not sure if this is even possible yet, but I have completely removed the original boot sound, and I just need to figure out the MIDI/DirectSound MS used to do pitch bending and timing, and create a pointer to some place in memory that I can stick a sound clip...  I also have figured out how to remove the 'XBOX' text on the boot logo screen if anyone is interested.  I'm not able to change it as of yet, because I don't know how the Indices and Verticies are stored (they don't seem to be floats?)  but nulling them out seems to work just fine.  It may take a little while before I can write a BIOS tool,  because while it is pretty easy for me to HEX edit the crap out of a file, it might prove a little less trivial to me to write something that can do it automagicly.  I'll keep ya posted.
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 15, 2004, 09:12:00 PM
pulling the xbox logo deal out of there is pretty cool ina actuality, because if you cam figure out how to change it, then you'll be able to modify the bootscreen just like the windows xp bootscreens. and i think that your little video having to do with the camera angle is (in my opinion) pretty cool.
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 16, 2004, 01:23:00 PM
ok then, say, if somebody knew the hex address for the flubber, from beginning to end, could they extract it and attempt to open it in a 3d modelling program? cuz that, my friend, would be awesome. and what are these "useless" things that your internal version of xbtool can do?  even the useless things can be fun. and on that note, xbtool is an awesome program.
Title: Flubber And Sound Hacks.
Post by: heinrich on April 16, 2004, 03:29:00 PM
laugh.gif
nice
Title: Flubber And Sound Hacks.
Post by: Pillzburydoofus on April 16, 2004, 04:15:00 PM
tongue.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 16, 2004, 04:56:00 PM
well then, that makes it just a bit harder doesnt it? maybe somebody will be able to figure it out. and wrecked x does sound pretty damn cool, no matter how useless. if you really want to think about, making custom startup x's and changing the led color is kinda useless in a way as well
Title: Flubber And Sound Hacks.
Post by: 82ross on April 16, 2004, 05:47:00 PM
tongue.gif Maybe it turned the camera away from the whole thing to point me looking to a void. Or maybe i just had too many tweaks all at the same time and i fudged one!

The flubber itself is made up of a outer shell and several inner blobs which moves through/in and out of the shell creating the flubber "waves" you see. Maybe complex took control of the balls shape and movement and thats what they used to spell complex, hiding everything else they didnt need. I doubt that though because from what i can remember the model complex used throbbed exactly like the outer shell does.

If you want to change the size of the "balls" just change the float at 0x2DDC.

To be able to see them clearly you can flatten a dimension/scale (preferably Z) of the outershell in the portion where you change the colour of the flubber.

EG
CODE
0x5D9B3                 mov     dword ptr [ecx+4Ch], 3E19999Ah; // Blob B Value
0x5D9D6                 fstp      dword ptr [ecx+68h]; // Blob Scale Z


In hex swap the 4C with 68 and then change the 3E19999A float to about 0.002 to flatten the Z scale. Ill check all this tommorrow, its 5am and im too tired to double check things now.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 16, 2004, 07:23:00 PM
QUOTE (82ross @ Apr 17 2004, 02:47 AM)
The flubber itself is made up of a outer shell and several inner blobs which moves through/in and out of the shell creating the flubber "waves" you see. Maybe complex took control of the balls shape and movement and thats what they used to spell complex, hiding everything else they didnt need. I doubt that though because from what i can remember the model complex used throbbed exactly like the outer shell does.

That was my thought too.  I've been playing with the "XBOX" text, and gotten some wild results, but nothing too useable just yet.  The slightest change radicly changes the scene.  So I am getting a little confused.  blink.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 16, 2004, 07:23:00 PM
yeah the complex thing did the pulsating thing. when i watched that complex video, it looked (to me anyways) to be more of a sprite than a model.
Title: Flubber And Sound Hacks.
Post by: heinrich on April 16, 2004, 09:09:00 PM
I am almost positive that complex built that bios from source, which I imagine would be a bit easier to work with.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 16, 2004, 10:40:00 PM
QUOTE (heinrich @ Apr 17 2004, 06:09 AM)
I am almost positive that complex built that bios from source, which I imagine would be a bit easier to work with.

Waaah! I want the source files too!  I can read C++, this ASM shit is giving me a headache.  x86 ASM doesn't even make sense.  Give me a good ol' 68k board  wink.gif
Title: Flubber And Sound Hacks.
Post by: GameDTX on April 17, 2004, 05:11:00 AM
Uhumm, i dug out this video complex put tougether a while ago..

stream: http://members.shaw....oko/complex.wmv
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 17, 2004, 06:52:00 AM
biggrin.gif All I need to do is figure out the 3D format (even with help its like being in a dark room looking for a light switch).  

Teaser: Vid Sans-Flubber

Title: Flubber And Sound Hacks.
Post by: Videogamebuyer14 on April 17, 2004, 07:09:00 AM
QUOTE (zinkoxyde @ Apr 17 2004, 08:52 AM)
I am sooo close to being able to do the entire 'complex' flubber hack.  I removed the flubber  biggrin.gif All I need to do is figure out the 3D format (even with help its like being in a dark room looking for a light switch).  

Teaser: Vid Sans-Flubber

Man, you are really good. If you need any help, I'll try and help as much as possible. If you need a 3d model to import into the bios, just let me know. It may just be an .x file and follow the vertice layout like if you save a model in .x format and read it, it's just a bunch of numbers, so maybe that's what thier using.....

Are you using hex or ASM?
Title: Flubber And Sound Hacks.
Post by: 82ross on April 17, 2004, 09:00:00 AM
QUOTE (Videogamebuyer14 @ Apr 17 2004, 04:09 PM)
Are you using hex or ASM?

Bit of both probably biggrin.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 17, 2004, 10:04:00 AM
so you have been able to extract the flubber model(s)? do you maybe wnna put them up somewhere so people can mess with it and see what they can do with it (like me)?
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 17, 2004, 09:11:00 PM
i guess you have a point there. so pretty much all we can do is wait and hope that he can find the file format. i would take a generic modle, just some little thing, and save it in any 3D file format that i could, and inject it. maybe it'll turn out to be in a raw format, if all he saw was math mumbo-jumbo it may work. cuz isnt that what a raw file is?
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 17, 2004, 09:31:00 PM
maybe this is a dumb question, but which xecuter bios are you working with here anyway?
all values would be the same i guess no matter what bios
zinkoxyde I wish i would have finished filling out my app for rit then i could be there working with you right now.  i do have a friend that goes there

i can see what you are trying to do, but you aren't pointing too much (that i can see) to what to edit where, or what you are looking for while editing
did you disassemble the xboxkrnl.img and start searching for different values or what?  how are you finding the values that you are chaning for the camera angles (i know you mentioned pi, but what let you know that pi would be the magic number)
i would love to mess around with this myself if there were a little more info
if the info is here and i can't see it i guess i don't deserve to be messing with it, but if it's not here please post so i can start experimenting too
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 17, 2004, 10:37:00 PM
sad.gif  We'll see a bit later.  I just need to figure out how to create a new 3d object in ASM  blink.gif
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 17, 2004, 11:04:00 PM
so you are working with the xbox flirt file with ida then and figuring out unnamed variables in the the kernel?
then using the sound to figure out approximately where in the hex code you'll find certain values?
i may take a better look at what you have posted here already tomarrow or later in the week when i have more time, maybe i'm just too tired to figure some of this out right now
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 18, 2004, 06:33:00 PM
jive, very cool.

and NghtShd,
if you come back to check up on this topic, could maybe atleast give us the offsets that messed with X and what not, or give zink a copy off it, it may help
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 19, 2004, 04:25:00 PM
QUOTE (Videogamebuyer14 @ Apr 17 2004, 10:09 AM)
If you need a 3d model to import into the bios, just let me know. It may just be an .x file and follow the vertice layout like if you save a model in .x format and read it, it's just a bunch of numbers, so maybe that's what thier using.....

I have both indices and vertex lists,  but I don't know how to convert a bunch of points into a 3d program.  Its just a map of X Y and Z data.   I am not sure why the indices have negitive numbers, perhapse I am missing something still.

Here it is for an example:
Xbox Text Logo

I am going to bang on the audio stuff for a while now...
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 20, 2004, 12:34:00 AM
Okay, the indices aren't negitive numbers, their "compressed"...  
Anyone know enough C++ to write a program that will decompress and recompress this stuff?
Title: Flubber And Sound Hacks.
Post by: afon on April 23, 2004, 08:00:00 AM
laugh.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 10:03:00 AM
cool.gif

Anyone want to Vid capture this for me?
Title: Flubber And Sound Hacks.
Post by: YoshiKool on April 23, 2004, 10:43:00 AM
Hey all, new member here... I've been lurking arund the forums reading up on stuff for a while maybe a few motnhs.. never took the time out to register. But ow I have... here are some offsets I found, all 32bit floats, not sure if any will be of any use to anyone but here I go.

All from 4981.67.

0x2DB8 = Shaking of lights? Not sure on this one (default: 0.1)
0x2DBC = Not sure on this one either, kind of squashes screen with decrease (default: 0.5)
0x2DC0 = Vertical stretching of the screen (default: -0.5)
0x2DC4 = Unsure, seems to push 2D stuff to top right on increase (default: -1)
0x2DC8 = Horizontal stretching of the screen (default: 0.75)
0x2DCC = Zooming of screen, negative = upside down (default: 0.25)

If you have seen some of these before just disreagrd them, I kinda just changed random values that might affect stuff. Note all of these ALSO affect X\XBOX logos but not XECUTER2.
Title: Flubber And Sound Hacks.
Post by: blackdevl on April 23, 2004, 10:47:00 AM
no matter what they say about you in #xbins-help, your ok in my book.
Title: Flubber And Sound Hacks.
Post by: AE6689 on April 23, 2004, 12:25:00 PM
@YoshiKool your values should not affect the XECUTER2 part, they are stored in a RAW file somewhere in the bios if I am remembering right.  (There's a tut floating around somewhere so that you can change it to anything you want)
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 23, 2004, 12:59:00 PM
QUOTE (zinkoxyde @ Apr 23 2004, 07:03 PM)
http://www.rit.edu/~...os/ind-bios.avi  cool.gif

Anyone want to Vid capture this for me?

i could run a vid capture for you easily, just let me know with a pm or something
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 01:03:00 PM
QUOTE (blackdevl @ Apr 23 2004, 01:47 PM)
no matter what they say about you in #xbins-help, your ok in my book.

? blink.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 02:40:00 PM
Thanks to Psilocybe:  Better Quality Vid
Title: Flubber And Sound Hacks.
Post by: heinrich on April 23, 2004, 04:17:00 PM
QUOTE (AE6689 @ Apr 23 2004, 05:25 PM)
@YoshiKool your values should not affect the XECUTER2 part, they are stored in a RAW file somewhere in the bios if I am remembering right.  (There's a tut floating around somewhere so that you can change it to anything you want)

The tutorial you are thinking of is for any bios but xecuter2, and changes the image in an .xbe.
Title: Flubber And Sound Hacks.
Post by: SniperKilla on April 23, 2004, 05:22:00 PM
QUOTE (zinkoxyde @ Apr 23 2004, 10:40 PM)
Thanks to Psilocybe:  Better Quality Vid

ok how about we post on how to do this now smile.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 23, 2004, 06:12:00 PM
zink, you have come a fairly long way in a short amount of time. thats pretty friggin tight. im gonna guess that it wont be too much longer til you have it figured so we can change the big fatty X, and maybe someday, that damn flubber
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 23, 2004, 06:45:00 PM
QUOTE (DJLotus @ Apr 24 2004, 03:12 AM)
zink, you have come a fairly long way in a short amount of time. thats pretty friggin tight. im gonna guess that it wont be too much longer til you have it figured so we can change the big fatty X, and maybe someday, that damn flubber

this probably wont be too far away, i'm guessing he has some source files now due to that last bit he did
i'm just hoping he's good with making programs so he can put all this together somewhat like xbtool currently is
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 08:53:00 PM
QUOTE (Psilocybe @ Apr 23 2004, 09:45 PM)
this probably wont be too far away, i'm guessing he has some source files now due to that last bit he did
i'm just hoping he's good with making programs so he can put all this together somewhat like xbtool currently is

I am working on a program now. It is very buggy obviously, but I can release it, as long as no one asks me how to use it beyond the little tutortial I'll include.  I plan on writing in features to automaticly patch or grab meshes from the bios.  You also have to position the meshes by hand right now. This too will be fixed.  Lastly, meshes over 125 indices will most likely crash the program.

If you are interested, and know what you are doing here is a taste:
MeshMasher download

Make your mesh, paste it into the input window (comma dilimited). Out comes a string in the correct format.  Paste it into hex workshop, with the correct offsets (provided).  Do the same with the indices.  You'll need to play with the oreination and stuff.  Grab the xbox text mesh to help you center it (created with this program, but those features are disabled right now).  You might also have to play with the face direction (culling order).  Like I said, because this is so buggy, hold on to your questions until I get a more friendly version out, or Team Xecuter gets theirs out, sounds like they are further ahead too.  wink.gif
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 23, 2004, 09:31:00 PM
yeah i saw that program earlier actually and played around with it a little
looks like a good start, i didn't relize that you had made it though, and i also assumed the .x file you had was extracted from the sources
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 10:02:00 PM
QUOTE (Psilocybe @ Apr 24 2004, 12:31 AM)
yeah i saw that program earlier actually and played around with it a little
looks like a good start, i didn't relize that you had made it though, and i also assumed the .x file you had was extracted from the sources

Yes, I made it (where did you see it?) and no, I made the X file from the hex code pulled from the kernel.  This was before I knew there was sources available  laugh.gif
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 23, 2004, 10:05:00 PM
i for one hope you continue to do it strictly at asm/hex level.  i feel it would be a much greater accomplishment.
i saw it when i was letting you know about an index page.  i also got the x file then too.  this is why i let you know to put up a blank page.  i've had sites where i forgot to make an index or didn't think of it before too then realized people could see anything i put up easily
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 23, 2004, 10:23:00 PM
QUOTE (Psilocybe @ Apr 24 2004, 01:05 AM)
i for one hope you continue to do it strictly at asm/hex level.  i feel it would be a much greater accomplishment.
i saw it when i was letting you know about an index page.  i also got the x file then too.  this is why i let you know to put up a blank page.  i've had sites where i forgot to make an index or didn't think of it before too then realized people could see anything i put up easily

It didn't matter too much, because I posted all that stuff for a reason, but that bios file did need to be hidden.  I don't care if people grab my program, but the bin in kinda...  ph34r.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 23, 2004, 10:53:00 PM
i know that we are all excited about this stuff, it friggin rox, but have you made anymore headway into the whole sound thing, or did you finish that up and are just waiting to release a proggie?  and zink, once again, awesome. i love it, its way too cool.im just waiting for the day where i can replace the flubber with my own model (i wanna use a danceing lego man lol)
Title: Flubber And Sound Hacks.
Post by: Psilocybe on April 24, 2004, 06:29:00 PM
QUOTE (Cedric2911 @ Apr 25 2004, 12:27 AM)
whaouu this is awesome !!
good job to all tongue.gif
ps: some one can explique me about who to change the Xbox logo ?^^

modify the .x file that was listed above
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 25, 2004, 12:40:00 AM
QUOTE (DJLotus @ Apr 24 2004, 01:53 AM)
i know that we are all excited about this stuff, it friggin rox, but have you made anymore headway into the whole sound thing, or did you finish that up and are just waiting to release a proggie?  and zink, once again, awesome. i love it, its way too cool.im just waiting for the day where i can replace the flubber with my own model (i wanna use a danceing lego man lol)

I can completely replace the boot sound now, the only problem is that I don't know how to resize the segments.  An 8 second signed 8-bit audio sample is about 120k.  I simply don't see room for it in there without resizing something.  I figure that insted of monkeying around with midi voices (I figured out how they did it, and I don't want to touch that shit :-p), I would just remove the extra tracks, and make one track that plays a voice for 8 seconds and stops.  As soon as I can figure out how to get an 8-second clip in there, I'll release a program to do it for you.  I have already got it playing smaller clips on boot, completely replacing the stock sound, but it only plays for a second. sad.gif  Anyone good with ASM or microcode?  This one might be over my head. blink.gif


Um, so yeah, to answer your question, I have it all figured out, I just have no place to put it.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 25, 2004, 12:45:00 AM
QUOTE (Cedric2911 @ Apr 24 2004, 06:27 PM)
whaouu this is awesome !!
good job to all tongue.gif
ps: some one can explique me about who to change the Xbox logo ?^^

You'll probibly need a 3d program, or a model aproximitly the same size as the xbox one.  I included the stock xbox .X file because it lists the position and dimentions that the one you replace it with MUST have.  The logo seems to have a small window in it, because if you move the logo in any direction it clips.  I had a hard time getting it to center properly (until I used the .X as a reference)  I find exporting a mesh into 3DS format and using Deep Exploration (in the XDK) to make it an X file works best.
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 25, 2004, 12:48:00 AM
sweet. so it seems tha all thats left to toy around with is the flubberand the xbox text (at least to make it easier)
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 25, 2004, 12:56:00 AM
QUOTE (DJLotus @ Apr 25 2004, 03:48 AM)
sweet. so it seems tha all thats left to toy around with is the flubberand the xbox text (at least to make it easier)

I thought I almost had it the other day.  I was going to replace the call to the initvblob to the init for the xbox slashes.  I might still be able to get it to work.  But like I said, my limitation right now is that I need room to do this stuff in there, and I don't know how to resize the PE headers.  Other wise, I could just compile a custom bios and copy the appropreate code and paste it into the X2 bios.  Right now I am just playing games with the existing data.  I think I am going to take a look again at nghtshd's xbtool source and see if I can adapt it a little.  I know he already has some bios expansion stuff in there.  I should be able to change the jump points to the data after that.

While on the subject, it was mentioned above about keeping this as a pure ASM hack.  It totaly will.  I am doing this to spruce up my own box, while I wait for the X3, so makeing my own bios is a dumb shit idea  laugh.gif I have no intention of messing with that crap.  Leave it to the professionals, I say.  (Mad props to the Ind-Bios guys btw)
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 25, 2004, 01:04:00 AM
QUOTE (zinkoxyde @ Apr 25 2004, 09:56 AM)
I thought I almost had it the other day.  I was going to replace the call to the initvblob to the init for the xbox slashes.  I might still be able to get it to work.  But like I said, my limitation right now is that I need room to do this stuff in there, and I don't know how to resize the PE headers.  Other wise, I could just compile a custom bios and copy the appropreate code and paste it into the X2 bios.  Right now I am just playing games with the existing data.  I think I am going to take a look again at nghtshd's xbtool source and see if I can adapt it a little.  I know he already has some bios expansion stuff in there.  I should be able to change the jump points to the data after that.

While on the subject, it was mentioned above about keeping this as a pure ASM hack.  It totaly will.  I am doing this to spruce up my own box, while I wait for the X3, so makeing my own bios is a dumb shit idea  laugh.gif I have no intention of messing with that crap.  Leave it to the professionals, I say.  (Mad props to the Ind-Bios guys btw)

i was about to say make it bfm, then i realized with that = nobootsequence (duh) it made me think, what if there were a bios that was just a shortcut (so to speak) that points to an actualy bios on a given partition. prolly wont happen. or if there was a way to get it to boot on restart, like in. like um, select a bios, and upon restart that's whats loaded. after haveing typed all of this up, i'm wonderying why i'll even post it
Title: Flubber And Sound Hacks.
Post by: Robs2u on April 25, 2004, 08:54:00 AM
Ya know iv'e been researching this for a few days because i'd like to change the color of the flubber and boot screen,and damnit i cant find all that much info on it,I also have no bios editing experiance but if anyone here has any place for me to check out on how to do this could ya help me please?
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 25, 2004, 09:20:00 AM
QUOTE (Robs2u @ Apr 25 2004, 05:54 PM)
Ya know iv'e been researching this for a few days because i'd like to change the color of the flubber and boot screen,and damnit i cant find all that much info on it,I also have no bios editing experiance but if anyone here has any place for me to check out on how to do this could ya help me please?

you can change the boot screen with XBTool and the bios preset color maker for it make the boot screen easy to cahnge colors on, the flubber, is another matter. as of yet, you need to manually hack your bios on order to change the flubber color. there are tutorials areound in the forums, i think they are in the xecuter2 area, cant remember for sure
Title: Flubber And Sound Hacks.
Post by: Robs2u on April 25, 2004, 11:25:00 AM
tongue.gif
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 26, 2004, 05:16:00 AM
mad.gif


Ignore that... It was the Remainder.img I was using....
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 26, 2004, 02:31:00 PM
QUOTE (zinkoxyde @ Apr 26 2004, 02:16 PM)
I figured out the sound thing, and the expansion thing (thanks NghtShd) but when I pack a bios with a sound clip larger then a few kilobytes, XBTool craps itself.  Not sure why.  I get a Read and then a Write error.  It happens wheither I pack to 256k, 512k, or 1mb.  So I relocated the sounds, and resized them, and got them playing when I want, but I can't 'replace' them with one 8 second sound.  mad.gif


Ignore that... It was the Remainder.img I was using....

i kinda figured you were gonna use the Remainder. but thats besides the point. have you tried just totally taking out the sound? or maybe muting it? and has NghtShd thought more on releasing his xbox text smasher utility?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 26, 2004, 03:04:00 PM
QUOTE (DJLotus @ Apr 26 2004, 05:31 PM)
i kinda figured you were gonna use the Remainder. but thats besides the point. have you tried just totally taking out the sound? or maybe muting it? and has NghtShd thought more on releasing his xbox text smasher utility?

I am not sure what you mean?  It seems to work okay now,  I just havn't bothered writing an app yet.

What text smasher utility?
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 26, 2004, 03:10:00 PM
the one where he said it made it look like it got hit by a bus


and also, is the app you posted what you used to make it say lnd-bios?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 26, 2004, 06:02:00 PM
QUOTE (DJLotus @ Apr 26 2004, 06:10 PM)
the one where he said it made it look like it got hit by a bus


and also, is the app you posted what you used to make it say lnd-bios?

Yep, that is what I used smile.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 26, 2004, 09:00:00 PM
very awesome.

do you have a tut on how to use it yet? cuz im not sure where to start when inputting the indeces/vertices from the xboxtext file. and im going to assume it was pretty hard to make it say lnd-bios?
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on April 27, 2004, 02:49:00 PM
i can see the flubber being mathematical junk but not the text like complex..

the flubber looks 2 b a bunch of particles placed in well different places... but the text looks to be injected like a 3d model.... can anyone confirm what they used??
Title: Flubber And Sound Hacks.
Post by: 82ross on April 27, 2004, 03:28:00 PM
I belive complex complied their video from source code so replaced the flubber with whatever they wanted. Probably a flat 3d model.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 27, 2004, 05:02:00 PM
QUOTE (82ross @ Apr 27 2004, 06:28 PM)
I belive complex complied their video from source code so replaced the flubber with whatever they wanted. Probably a flat 3d model.

If its not source, its a hell of a hack.  I've been trying to do this in ASM, its not happening.  Calling meshes and making dynamic flubbers seem to be two very different things.
Title: Flubber And Sound Hacks.
Post by: DJLotus on April 27, 2004, 07:36:00 PM
QUOTE (82ross @ Apr 28 2004, 12:28 AM)
I belive complex complied their video from source code so replaced the flubber with whatever they wanted. Probably a flat 3d model.

could a flat 3d model be considered a sprite?

as soon as i first saw it, iwas automatically thinking "sprite" but now i wonder...
 there is a way to kinda just cut out the flubber right? Like not have it there? in assuming this, what if they just did some camera manipulation and recorded a few movies. then somebody with any decent movie modifying/editing can easily just pop it in there and do the expanding/contracting thing. could be a reason that they scrapped the whole thing, couldn't come through on it. but then again, i may be totally off base. if i remeber they just got fed up with people bugging them and they just quit.

there's my 2 cents
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on April 28, 2004, 03:28:00 PM
finding the source of the object is a big step but of course sceners already proved that.... now its a matter of injection..... can the flubber be extracted as a file?? try to import it to maya....then play
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 28, 2004, 03:40:00 PM
QUOTE (evoxreloaded @ Apr 28 2004, 06:28 PM)
finding the source of the object is a big step but of course sceners already proved that.... now its a matter of injection..... can the flubber be extracted as a file?? try to import it to maya....then play

As has been stated, the flubber is a mathematical model.  Its not a mesh.  Its generated on the fly at boot time.  The only thing I can think of is removing it all together and splicing in a call to init another mesh in its place.
Title: Flubber And Sound Hacks.
Post by: cromat44 on April 28, 2004, 07:21:00 PM
sounds good, i would like to see some with custom videos..... that would be cool..... ya.....
Title: Flubber And Sound Hacks.
Post by: AE6689 on April 29, 2004, 11:38:00 AM
QUOTE (zinkoxyde @ Apr 29 2004, 12:40 AM)
As has been stated, the flubber is a mathematical model.  Its not a mesh.  Its generated on the fly at boot time.  The only thing I can think of is removing it all together and splicing in a call to init another mesh in its place.

This would probably be impossibly difficult but if you could break the code that decodes the mathematical model then couldn't you write a program to generate the right numbers and make it show what you want it to?  I'm not a programmer or anything (yet) so you can go ahead and flame me if you want.  It's just an idea, though I doubt it is possible.  btw keep up the good work zinkoxyde, you are doing an awesome job!
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 29, 2004, 02:56:00 PM
Anyone know if there is a C++ library for reading/parsing and writing/saving C++ or header files?  This would be the bomb.
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on April 29, 2004, 04:02:00 PM
QUOTE
As has been stated, the flubber is a mathematical model. Its not a mesh. Its generated on the fly at boot time. The only thing I can think of is removing it all together and splicing in a call to init another mesh in its place.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on April 29, 2004, 06:25:00 PM
QUOTE (aweelz @ Apr 29 2004, 07:46 PM)
Im not sure what you mean about the c++ library. What do you want to use it for/run it in?

Aweelz

Kinda like a XML parser... It would be nice if I could read a file and get all the values stored in it.  Hard to explain.


Like if I had a file "foo.h":

char bar = 'a';



I want a parser that returns foo or something like that and I can say foo[bar] and get the value 'a'.

Yeah makes no sense.
Title: Flubber And Sound Hacks.
Post by: Zer04evr on May 02, 2004, 07:27:00 PM
jester.gif  jester.gif  ph34r.gif  ph34r.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 03, 2004, 04:58:00 AM
hes not trying to work with dashes (as far as i've seen). he's been trying to replace the little sound that goes with the flubber bootup sequence whe you turn on your box.
Title: Flubber And Sound Hacks.
Post by: EcL|PsE on May 03, 2004, 12:58:00 PM
have u read the whoel thread? he always wants to edit the begining boot sequence
cya
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on May 03, 2004, 01:26:00 PM
biggrin.gif
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on May 03, 2004, 02:52:00 PM
back to the sound and floober... has there been an advancement yet?? at least for the sound ?? like a qwik tut?
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 03, 2004, 07:51:00 PM
QUOTE (zinkoxyde @ May 3 2004, 10:26 PM)
He is suggesting a method of loading meshes and turning on/off the BGM, it applies to the dash, but in this instance has nothing to do with it.  Maybe you folks should have read his entire post before jumping down his throat?   biggrin.gif

i was here since the beginning of the thread. and he was here not too long after, he should have an idea, i didn't think that i sounded harsh, but if i were, i am indeed sorry.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on May 04, 2004, 05:22:00 AM
laugh.gif No harm done.
Title: Flubber And Sound Hacks.
Post by: EcL|PsE on May 04, 2004, 02:00:00 PM
back on track.
any advancements

whats the current status
Title: Flubber And Sound Hacks.
Post by: PaCMaYNE on May 06, 2004, 06:12:00 AM
donkG3y
Title: Flubber And Sound Hacks.
Post by: EcL|PsE on May 08, 2004, 11:30:00 AM
bizumpy
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 08, 2004, 02:13:00 PM
haven't heard anything new lately. so hows progress?
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on May 08, 2004, 03:21:00 PM
QUOTE (DJLotus @ May 8 2004, 05:13 PM)
haven't heard anything new lately. so hows progress?

Things are coolies.  biggrin.gif
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 08, 2004, 09:07:00 PM
suhweet
Title: Flubber And Sound Hacks.
Post by: EcL|PsE on May 10, 2004, 03:26:00 AM
any able to change the fog yet?
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 12, 2004, 06:55:00 PM
how are things coming? havent heard from/seen you in a while zink. give us an update buddy
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on May 13, 2004, 04:25:00 PM
and now we are just a bunch of seaguls (did i spell that right?) fighting over the last cheeto on the beach


?MINE!
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 16, 2004, 03:09:00 PM
wtf? ^

anyways, let us in on some news

BUMPAGE
Title: Flubber And Sound Hacks.
Post by: AE6689 on May 21, 2004, 02:09:00 PM
laugh.gif   Are there any updates on this stuff?
Title: Flubber And Sound Hacks.
Post by: DJLotus on May 23, 2004, 07:47:00 AM
Heyo! come on guys, whats the deal?
Title: Flubber And Sound Hacks.
Post by: evoxreloaded on May 25, 2004, 09:12:00 AM

::boingy::

Title: Flubber And Sound Hacks.
Post by: JayDee on May 27, 2004, 01:26:00 PM
QUOTE (heinrich @ Apr 24 2004, 01:17 AM)
The tutorial you are thinking of is for any bios but xecuter2, and changes the image in an .xbe.

To be totaly honest there is a nice working program that allows you to edit the raw file in the x2 biose bin.

I have used it myself and it works fine!

Link
Title: Flubber And Sound Hacks.
Post by: heinrich on May 27, 2004, 01:53:00 PM
That app was released here, after I made that post (>1 month ago now).  And the tutorial which he was refering to still does not cover it.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 01, 2004, 01:12:00 AM
that ind-bios logo under the X was cool.
yes I know it's an old video but i just had to comment on it,
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on July 01, 2004, 09:47:00 AM
cool.gif
Title: Flubber And Sound Hacks.
Post by: pdottz on July 01, 2004, 07:00:00 PM
smile.gif

oh yeah, does anyone still have that complex video with the flubber thign everyone was talking about? I did a search all over the place and couldn't find any reference to it on it e forums. but I really want to see it.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 06, 2004, 12:44:00 AM
Just a small preview of my bios startup screen.

user posted image

Not bad for my first go at coding either, lol

Link to Video cap:
http://www.xbhacker....deo/SmartXX.wmv

For those of you who want it...
Get PPF-O-Matic 3.0 ( http://www.paradogs....x_ppf3.htm#ppfb )

Use that to apply this PFF file to your x2 4981.06.bin ( It has to be this bios)

Or for those who know how to unpack the bios using xbtool you can use this PPF

PPF's for 'x-scene' will be available later.

Thanks goto ZinkOxyde for is excellent MeshMasher, without it, this would not have been possible.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 06, 2004, 02:18:00 AM
Well, here's a grab of another bios:

user posted image

Vid Cap: http://www.xbhacker....deo/x-scene.wmv

And PPF's to match
For the Full bios.bin http://www.xbhacker....ene_fullbin.ppf
For the xboxkrnl http://www.xbhacker....ne_xboxkrnl.ppf
Title: Flubber And Sound Hacks.
Post by: pdottz on July 06, 2004, 02:21:00 AM
smile.gif
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 06, 2004, 02:27:00 AM
You can get it from this thread, it's in one of ZinkOxyde's posts.

You will also need the XDK, and a Decent 3D program, I use 3DS Max.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 06, 2004, 02:38:00 AM
cool.
I use Blender3d 2.33a. what do I export my mesh as?
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 14, 2004, 05:26:00 PM
How would you like to use a program that will read your .x file and make a text file with the correct HEX code in?

Well here it is:
http://www.xbhacker....XBTC_V0.001.zip

This is a very early alpha version, so please expect a few bugs.

The text file will contain 2 lots of hex code, the first is the vertices and the second the indices.

------------
pdottz:
I'll download the newer version and see what I can do.

------------
Justplayn:
Make sure that you are incerting 0's to fill out the HEX and not replacing.
(HEX Workshop replaces by default - press the incert key to toggle modes)
Title: Flubber And Sound Hacks.
Post by: pdottz on July 14, 2004, 05:54:00 PM
smile.gif



so this tool also replaces meshmasher?
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 14, 2004, 06:03:00 PM
Justplyn:

You cant do that, that funtion automatically replaces HEX code.

When you press the 0 key, see if the hex after it moves...
If it does not then you are replacing and not incerting.

------------

Also I've tried Deep Exploration 3.5, did'nt have any trouble with it.
I'll keep trying to see if I can get it to give me 4 digit coordinates.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 14, 2004, 06:06:00 PM
smile.gif  so it's OK for the text after the green area to move while inserting? I thought that would mess up the rest of the bios.

guess ill try inserting when I get home.

ps. so glad I got a split tsop  ph34r.gif
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 14, 2004, 06:14:00 PM
biggrin.gif
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 15, 2004, 01:55:00 AM
Glad to see it's working for you.
Any chance of you posting some screen grabs?

Oh, if you want to change the colour's I've found it best to use the X2 4979.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 15, 2004, 02:59:00 AM
smile.gif
everything that was going wrong was with the INSERT.

http://members.cox.net/pdottz/boot.avi

divx5.1 is needed since I dont know how to encode wmv with vdub.

anyways as you can see this is totally out there. the face is upside down and backwards. and in a totally outside location.

I used D.E. 3.5  to export the .x file and used xbtc to make the hex.

in D.E. 3.5 I inverted the faces so they all faced the FRONT,
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 15, 2004, 05:57:00 AM
I use windows movie maker to create the wmv files.
VDUB no longer supports them.

Cool vid btw.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 15, 2004, 12:21:00 PM
does anyone have any idea why my image ended up the way it did.?
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 15, 2004, 01:06:00 PM
QUOTE (pdottz @ Jul 15 2004, 09:21 PM)
does anyone have any idea why my image ended up the way it did.?

look's like the coordinates are off, can you post the original .x file?
Title: Flubber And Sound Hacks.
Post by: pdottz on July 15, 2004, 02:04:00 PM
smile.gif

http://members.cox.n...ttz/pxlboot.avi


here are the coordinates and sizes I used. hit the Nkey if your using blender to bring up the menu for it.

this is assuming your using 6 letters like me, but if your not. twaeking is very easy.

LocX: -79.891
LocY: -42.096
LocZ: -57.996

RotX: 90.000

SizeX: 32.0
SizeY: 32.0
SizeZ: 1.0

one thing I found out is that HEIGHT and VERTICAL placement doesnt really matter. but that LENGTH and HORIZONTAL placement does.(cuts off)

the reason I say this is because I had that face I made huge. almost completely covered the Xlogo. I could have made it completely cover it if I had kept on tweaking in. so for those of you that want an image there, for now you'll have to see the Xlogo appear and then cover it up with your own image/text.

hope that was clear smile.gif

by the way, awesome tools zink and kraven.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 15, 2004, 02:08:00 PM
oh yeah. and for color changing. you can use xbtool on the 4981.67 (what Im using)

make all your changes with xbtool. and flubbertool and then unpack.

havent tried using logox2 yet with all this but I will later on and let everyone know how it turns out.
Title: Flubber And Sound Hacks.
Post by: clogicgmather on July 15, 2004, 03:18:00 PM
flubber tool doesnt change the logo colours on the spash screen, you need to use xbtool for that, get the latest version, the colours are on the top left hand side of xbtool

Guy
Title: Flubber And Sound Hacks.
Post by: Jusplayn on July 15, 2004, 03:50:00 PM
sad.gif    I first tried changing the logo and text blue with xbtool then hexedited...then used the flubbertool to make a whitebackground and blue flubber...when I loaded it up on the xbox the background was white and flubber blue....but the Xbox Logo and text was green....So I did what Pdottz did.....I used xbtool first, then flubbertool2.0, then hexedited the text...loaded the bios on my xbox...now the background was black and flubber green and the xbox logo and text was blue....I dont think we can have the best of both worlds here.......Let me know if anyone has any luck....Keith
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 15, 2004, 04:16:00 PM
Try using the X2 4979 bios,
I'm having the same troubles as you using any of the others.

-----------

It won't be long untill XBTC will contain all these functions itself.

Eventually (if development & interest continues at the current rate) we are looking at having it as one compleate application...
You create your .x file, choose what colour you want the text & the flubber, and hit go, and out pops a fully modded bios.

But this will take time... maybe 2-3 months, who knows it could be sooner. We might even get round to making it run on the XBox.

One thing it wont include though (for now) is support for the 4983 or the M8 bios's.
Title: Flubber And Sound Hacks.
Post by: Psilocybe on July 15, 2004, 11:03:00 PM
justplayn you sound like you did one thing to one .img file and the rest to another (or .bin file, depends on which stage you lost track)
Title: Flubber And Sound Hacks.
Post by: pdottz on July 16, 2004, 02:42:00 AM
smile.gif  everything still booted though.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 16, 2004, 11:53:00 AM
The-Lynx.
I wonder why D.E. would make a .x with positive coords if I used the exact location and size for that image as I made for my other working text.

Ill make some changes though and see what happens.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 16, 2004, 01:36:00 PM
smile.gif sorry.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 16, 2004, 06:45:00 PM
XBTC_V0.002 is now available:
What's new & fixed,
 The rather annoying dos window no longer apperears.
 Internal code cleaning, (Smaller file size)

Download: http://xbhacker.co.u...XBTC_V0.002.zip

---------------

atomix:

If I have enough time I'll see if I can get a MAYA template made,
I know not everyone likes 3DS, but with it having a non watermarking trial available I thought it was the best option.
Title: Flubber And Sound Hacks.
Post by: 82ross on July 17, 2004, 10:15:00 AM
ohmy.gif WinXP SP2 2149)

Only suggestions i can make are:
i) update your tutorial! smile.gif some people might not notice that you dont need certain parts of it anymore.
ii) auto fill the inds and verts with 00's (00's work fine for me) so no additional shifting needs to be done in Hex Workshop.

Great work.

The bigX is a bit more complicated smile.gif
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 17, 2004, 11:29:00 AM
QUOTE (82ross @ Jul 17 2004, 07:15 PM)
i) update your tutorial! smile.gif some people might not notice that you dont need certain parts of it anymore.
ii) auto fill the inds and verts with 00's (00's work fine for me) so no additional shifting needs to be done in Hex Workshop.

The tutorial will be posted tomorrow.

And the auto fill is due for V0.003

Strange V2 does not output a text file, I'll get this sorted asap.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 17, 2004, 03:29:00 PM
smile.gif

this is strictly for my media center box. as soon as theres a way to get rid of that X and just keep text or change the X itself then this will suffice for me smile.gif

thanks zink and kraven.

http://members.cox.n...bphoneslogo.avi

for the headphones, I still got about 30 vertices to work with before I huit 156. so Ill probably add a little more detail to it later on.
I used the x2 4981.67 bios btw.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 17, 2004, 05:55:00 PM
pdottz:

That is excellent,
It wont be long before you can change the big X,

ThE-LyNX has extracted about 30% of the model from the bios's, It seems the X is 4 models layerd together, we'll keep you posted.
Title: Flubber And Sound Hacks.
Post by: Q3A-TaNK on July 17, 2004, 08:09:00 PM
I have problem I got the X2 4981.67 bios edited the bios by taking out the Traedmark, The flubber intro, and the Xecuter 2 Logo and save the bios then unpacked the edited bios and just put the default flubber settings except for a white background at the xbox logo So I repacked it and flashed it w/ FlashX and when it booted it didnt do the flubber, the TM, and the Xecuter 2 lofo BUT the whole BG was still black expect the top portion of the X in the xbox logo was white  everything else was black Any help?
Title: Flubber And Sound Hacks.
Post by: pdottz on July 17, 2004, 10:29:00 PM
Seanic.
no. meshmasher is no longer needed.
Title: Flubber And Sound Hacks.
Post by: jokk on July 18, 2004, 08:01:00 AM
m8 bookmark only tested on M8_16_LBA48_IGR_Q-06.bin atm

*updated*

few typo, same offset as m8 1.6 as well.
works just like any other bios.

Thx nghshd for EVTool.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 18, 2004, 08:13:00 AM
QUOTE (jokk @ Jul 18 2004, 05:01 PM)
m8 bookmark only test on M8_16_LBA48_IGR_Q-06.bin atm


Thank's I'll check it out, hope it works
Title: Flubber And Sound Hacks.
Post by: pdottz on July 18, 2004, 09:38:00 AM
Jusplayn.
I use Blender3d to do all my modeling in.
Since modeling in Blender is almost totally vertex based it's easy to see how many you have used . I still have about 30 more vertices I can use before I reach the limit that my .x file can have.

oh and inserting the image in the bios is the same as inserting text.
except that in blender you have to export selected as STL. and Deep Exploration 3.5 can read that. So it all works out. positioning took about 40 minutes to get it right.
Title: Flubber And Sound Hacks.
Post by: pdottz on July 18, 2004, 09:43:00 AM
oh, and for anyone who saw my video.....it's supposed to be red not orange. it looks red on the tv cause thats how I made it in flubbertool, but my cap settings are not tweaked correctly.
Title: Flubber And Sound Hacks.
Post by: SeanicTheHedgehog on July 18, 2004, 02:38:00 PM
How come XBTC only works sometimes, with only some .X files, ones i even do by hand and work fine...? is there something special i should do, i tried having them in the same dir, still no good. Its worked once for me on one project.

EDIT: Went back to 001 and everything is gravy now.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 18, 2004, 03:59:00 PM
Yeah, We are trying like crazy to fix that bug, Please stick to using V0.001 for now.

Title: Flubber And Sound Hacks.
Post by: Jusplayn on July 18, 2004, 04:03:00 PM
Thats funny....I havent had any issues with XBTC v2....been working fine for me......
Title: Flubber And Sound Hacks.
Post by: clogicgmather on July 18, 2004, 04:38:00 PM
Just updated Flubbertool, if you get any probs post them on the other thread.
http://www.xbhacker....ber/flubber.rar
Guy
Title: Flubber And Sound Hacks.
Post by: Psilocybe on July 19, 2004, 01:02:00 AM
there i finally gave all this a try and this is what i came up with
http://psilocybe.emo...com/PsiLogo.wmv
user posted image
the video is much better, i've done all tweaks from a white bg, spinning cam, smaller sized flubber, my Psilocybin Logo (made a true type font of it), my Psilocybe name under that, and the 2tone background in the final screen (yes the tops actually cave in like that and the back is black and white both)
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 19, 2004, 05:43:00 AM
XBTC V1.0 now available:
http://forums.xbox-s...dpost&p=1613928
Title: Flubber And Sound Hacks.
Post by: ravage73 on July 22, 2004, 07:43:00 PM
hey kraven, do u have an update on the xenium 4981.06 ppfs?
Title: Flubber And Sound Hacks.
Post by: SeanicTheHedgehog on July 24, 2004, 02:02:00 PM
So, is there any news on changing the  big "X" on the splash screen, after thats possible We could have some really cool bioses.  Last i heard i thought u said they were 30% done extracting all the parts of the X but i dont know if someones still working on this.  If anyone has an update.......

Sean
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 24, 2004, 02:04:00 PM
It's coming....

It's just a little harder for the X, it's not just 1 3D model like it look's

We have got all the vertex info out, now it's just a case of extracting the correct indices.
Title: Flubber And Sound Hacks.
Post by: Psilocybe on July 24, 2004, 05:11:00 PM
QUOTE
o, is there any news on changing the big "X" on the splash screen, after thats possible We could have some really cool bioses. Last i heard i thought u said they were 30% done extracting all the parts of the X but i dont know if someones still working on this. If anyone has an update.......

there are 4 layers, one is the light rays aiming at the X, another is the surface that the light hits, another is the box defining the outer edges of what can be hit, and last is the frame of the X itself
as kraven mentioned this isn't easy to modify
also keep in mind that even if you put your own image and whatnot in place of the X, when the animation is fading in from the flubber to the x, the screen will still fade in as it's making an X and only the very last frame of it will be your image.  it IS a full animation, not just a final Logo like the XBOX text is

the following is a list of the 4 different objects that make up the X logo
X logo surface
CODE

501;
30.404070;-132.135132;-33.276379;,
111.802063;-132.135132;-1.238634;,
34.947029;-132.135132;-38.668674;,
34.947029;-132.135132;-38.668674;,
111.802063;-132.135132;-143.225876;,
-0.359670;-132.135132;-143.225876;,
29.969526;-132.135132;-35.626865;,
24.458717;-132.135132;-31.666590;,
18.661507;-132.135132;-26.787846;,
12.844543;-132.135132;-21.800465;,
7.412742;-132.135132;-16.862465;,
2.879658;-132.135132;-12.665165;,
26.127762;-132.135132;-27.518669;,
22.039099;-132.135132;-21.622698;,
18.147953;-132.135132;-15.795857;,
-0.359670;-132.135132;-9.692490;,
-3.589122;-132.135132;-12.665165;,
-8.132081;-132.135132;-16.862465;,
-13.554006;-132.135132;-21.800465;,
-19.370970;-132.135132;-26.787846;,
-25.178057;-132.135132;-31.666590;,
-30.688866;-132.135132;-35.626865;,
-35.666370;-132.135132;-38.668674;,
-112.521400;-132.135132;-143.225876;,
-112.521400;-132.135132;-1.041114;,
-31.123409;-132.135132;-33.276379;,
-26.837225;-132.135132;-27.518669;,
-22.748562;-132.135132;-21.622698;,
14.533339;-132.135132;-10.275173;,
19.747866;-132.135132;-9.791249;,
-18.867292;-132.135132;-15.795857;,
11.313762;-132.135132;-5.277917;,
16.508537;-132.135132;-5.070521;,
-15.252677;-132.135132;-10.275173;,
8.627490;-132.135132;-1.031238;,
14.039538;-132.135132;-1.041114;,
-12.033101;-132.135132;-5.277917;,
12.350742;-132.135132;2.494494;,
17.081347;-132.135132;2.336478;,
17.466511;-132.135132;-1.050990;,
16.202381;-132.125259;6.395514;,
20.587326;-132.125259;6.178242;,
20.054022;-132.125259;10.533558;,
23.777273;-132.125259;14.760486;,
27.263502;-132.125259;18.947910;,
30.364565;-132.125259;22.918062;,
32.971828;-132.125259;26.552429;,
111.802063;-132.135132;84.415909;,
111.802063;-132.135132;-1.238634;,
32.971828;-132.125259;26.552429;,
-31.123409;-132.125259;22.967442;,
-33.681293;-132.125259;26.552429;,
-28.032221;-132.125259;19.007166;,
-24.555868;-132.125259;14.819742;,
-20.812864;-132.125259;10.573062;,
-16.941473;-132.125259;6.415266;,
-13.070082;-132.125259;2.504370;,
-9.336953;-132.135132;-1.031238;,
111.802063;-127.523041;84.415909;,
111.802063;-127.523041;-143.225876;,
111.802063;-132.135132;-143.225876;,
111.802063;-132.135132;-1.238634;,
111.802063;-132.135132;84.415909;,
111.802063;-127.523041;-143.225876;,
-112.521400;-127.523041;-143.225876;,
-112.521400;-132.135132;-143.225876;,
-0.359670;-132.135132;-143.225876;,
111.802063;-132.135132;-143.225876;,
-112.521400;-127.523041;-143.225876;,
-112.521400;-127.523041;84.415909;,
-112.521400;-132.135132;84.415909;,
-112.521400;-132.135132;-1.041114;,
-112.521400;-132.135132;-143.225876;,
-112.521400;-132.135132;84.415909;,
20.804598;-132.135132;2.217966;,
20.666334;-132.135132;-1.050990;,
20.330549;-132.135132;-4.912506;;
225;
3;2, 1, 0;,
3;5, 4, 3;,
3;5, 3, 6;,
3;5, 6, 7;,
3;5, 7, 8;,
3;5, 8, 9;,
3;5, 9, 10;,
3;5, 10, 11;,
3;0, 1, 12;,
3;12, 1, 13;,
3;13, 1, 14;,
3;5, 11, 15;,
3;5, 15, 16;,
3;5, 16, 17;,
3;5, 17, 18;,
3;5, 18, 19;,
3;5, 19, 20;,
3;5, 20, 21;,
3;5, 21, 22;,
3;24, 23, 22;,
3;24, 22, 25;,
3;24, 25, 26;,
3;24, 26, 27;,
3;14, 29, 28;,
3;24, 27, 30;,
3;28, 32, 31;,
3;24, 30, 33;,
3;31, 35, 34;,
3;24, 33, 36;,
3;39, 38, 37;,
3;38, 41, 40;,
3;40, 41, 42;,
3;42, 1, 43;,
3;43, 1, 44;,
3;44, 1, 45;,
3;45, 1, 46;,
3;49, 48, 47;,
3;51, 24, 50;,
3;50, 24, 52;,
3;52, 24, 53;,
3;53, 24, 54;,
3;54, 24, 55;,
3;55, 24, 56;,
3;56, 24, 57;,
3;57, 24, 36;,
3;60, 59, 58;,
3;58, 62, 61;,
3;65, 64, 63;,
3;63, 67, 66;,
3;70, 69, 68;,
3;68, 72, 71;,
3;58, 61, 60;,
3;3, 4, 48;,
3;68, 71, 70;,
3;73, 24, 51;,
3;63, 66, 65;,
3;23, 5, 22;,
3;41, 1, 42;,
3;37, 38, 40;,
3;74, 1, 41;,
3;34, 35, 37;,
3;75, 1, 74;,
3;31, 32, 35;,
3;76, 1, 75;,
3;28, 29, 76;,
3;29, 1, 76;,
3;14, 1, 29;,
3;39, 75, 74;,
3;76, 75, 39;,
3;76, 39, 32;,
3;35, 39, 37;,
3;38, 74, 41;,
3;39, 74, 38;,
3;32, 39, 35;,
3;28, 76, 32;;


the Lip

CODE
 210;
29.969526;-127.523041;-35.626865;,
34.947029;-127.523041;-38.668674;,
34.947029;-132.135132;-38.668674;,
29.969526;-132.135132;-35.626865;,
24.458717;-127.523041;-31.666590;,
29.969526;-127.523041;-35.626865;,
29.969526;-132.135132;-35.626865;,
24.458717;-132.135132;-31.666590;,
18.661507;-127.523041;-26.787846;,
24.458717;-127.523041;-31.666590;,
24.458717;-132.135132;-31.666590;,
18.661507;-132.135132;-26.787846;,
12.844543;-127.523041;-21.800465;,
12.844543;-132.135132;-21.800465;,
7.412742;-127.523041;-16.862465;,
12.844543;-127.523041;-21.800465;,
12.844543;-132.135132;-21.800465;,
7.412742;-132.135132;-16.862465;,
2.879658;-127.523041;-12.665165;,
2.879658;-132.135132;-12.665165;,
34.947029;-127.523041;-38.668674;,
30.404070;-127.523041;-33.276379;,
30.404070;-132.135132;-33.276379;,
34.947029;-132.135132;-38.668674;,
30.404070;-127.523041;-33.276379;,
26.127762;-127.523041;-27.518669;,
26.127762;-132.135132;-27.518669;,
30.404070;-132.135132;-33.276379;,
26.127762;-127.523041;-27.518669;,
22.039099;-127.523041;-21.622698;,
22.039099;-132.135132;-21.622698;,
26.127762;-132.135132;-27.518669;,
-0.359670;-127.523041;-9.692490;,
-0.359670;-132.135132;-9.692490;,
-3.589122;-127.523041;-12.665165;,
-0.359670;-127.523041;-9.692490;,
-0.359670;-132.135132;-9.692490;,
-3.589122;-132.135132;-12.665165;,
-8.132081;-127.523041;-16.862465;,
-8.132081;-132.135132;-16.862465;,
-13.554006;-127.523041;-21.800465;,
-13.554006;-132.135132;-21.800465;,
-19.370970;-127.523041;-26.787846;,
-13.554006;-127.523041;-21.800465;,
-13.554006;-132.135132;-21.800465;,
-19.370970;-132.135132;-26.787846;,
-25.178057;-127.523041;-31.666590;,
-25.178057;-132.135132;-31.666590;,
-30.688866;-127.523041;-35.626865;,
-25.178057;-127.523041;-31.666590;,
-25.178057;-132.135132;-31.666590;,
-30.688866;-132.135132;-35.626865;,
-35.666370;-127.523041;-38.668674;,
-30.688866;-127.523041;-35.626865;,
-30.688866;-132.135132;-35.626865;,
-35.666370;-132.135132;-38.668674;,
-31.123409;-127.523041;-33.276379;,
-35.666370;-127.523041;-38.668674;,
-35.666370;-132.135132;-38.668674;,
-31.123409;-132.135132;-33.276379;,
-26.837225;-127.523041;-27.518669;,
-31.123409;-127.523041;-33.276379;,
-31.123409;-132.135132;-33.276379;,
-26.837225;-132.135132;-27.518669;,
-22.748562;-127.523041;-21.622698;,
-26.837225;-127.523041;-27.518669;,
-26.837225;-132.135132;-27.518669;,
-22.748562;-132.135132;-21.622698;,
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CODE
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Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 24, 2004, 06:33:00 PM
Great work Psilocybe,

If we keep at it, it will not be long before the whole lot can be changed.

It's just a matter of getting enough info out of the bios, to see how the maths of the animation work.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 24, 2004, 08:44:00 PM
Here's what I've got from the bios so far, (I colored it)
This is for editing the big X

user posted image

This was rendered in 3ds max, and was built
using the .x files by Psilocybe & ThE_LyNX.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 25, 2004, 03:10:00 AM
Due to upgrading the xbhacker server, the PPF patches & video links will no longer work.

With FFT (combined FlubberTool & XBTC) due for release with days,
All related download are being moved into XBHacker's main site: http://www.xbhacker.co.uk.
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 25, 2004, 04:20:00 AM
Sure,
There is also a support site available: http://www.xbhacker.co.uk

If you think XBTC is easy, just wait untill FFT is released.
All the features of XBTC V2 & FlubberTool combined.
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 08:24:00 AM
i have tried everything, even ftt, but it still wont work, i have come to the conclusion that it is my .x file, i will post it so you can take a look at it, it looks fine in deep exploration, but when its in the bios, its a whole buncha big polygons, i dont know what went wrong!

mrcmax.x
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 25, 2004, 08:41:00 AM
QUOTE (mrcmax @ Jul 25 2004, 04:27 PM)
i have tried everything, even ftt, but it still wont work, i have come to the conclusion that it is my .x file, i will post it so you can take a look at it, it looks fine in deep exploration, but when its in the bios, its a whole buncha big polygons, i dont know what went wrong!

mrcmax.x

Yes, it's your .x file.

Try using an older version of Deep Exploration.
3.0 and above use 4 digit coordinates where as older ones don't.
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 08:53:00 AM
ahh, thanks, so i need deep exploration v2?
i have 3.5 right now
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 25, 2004, 08:56:00 AM
QUOTE (mrcmax @ Jul 25 2004, 04:56 PM)
ahh, thanks, so i need deep exploration v2?
i have 3.5 right now

Yes, but you will have to use your orginal DXf file for it to work,
Also chack that 3DS is set to use 2 digit coord's
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 09:01:00 AM
do you know where to get deep exploration 2, i have been googling it up for a while now and cant find it
Title: Flubber And Sound Hacks.
Post by: Kraven_UK on July 25, 2004, 09:08:00 AM
Sorry, cant help with that one.

Mine came with the XDK
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 09:13:00 AM
ahh, understandable, im new to 3ds max 6, so how do i set it up to use 2 digit coordinates?
Title: Flubber And Sound Hacks.
Post by: clogicgmather on July 25, 2004, 09:14:00 AM
QUOTE
ahh, thanks, so i need deep exploration v2?
i have 3.5 right now 
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 09:16:00 AM
clogicgmather, ur my hero! btw great work guys, this stuff is amazing
Title: Flubber And Sound Hacks.
Post by: pdottz on July 25, 2004, 10:48:00 AM
smile.gif .  

does anyone know how to hex edit that moo sound that zink did?
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 25, 2004, 07:08:00 PM
im guessing he knows the offset for the stock sound, and he probably just converted the moo into hex and added it in there, not sure though
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on July 25, 2004, 10:22:00 PM
QUOTE (mrcmax @ Jul 25 2004, 09:11 PM)
im guessing he knows the offset for the stock sound, and he probably just converted the moo into hex and added it in there, not sure though

Nope, I loaded the kernel into CoolEdit 2000 and inserted it right in there.  Then saved it out as a raw dat file. There are only 2 sounds you can change, the other sounds are mathmatical generated.  One is the bubble sound, the other is the thunder.  Its pretty easy to change the note placement for the sounds, but I have been too lazy to explain  unsure.gif
Title: Flubber And Sound Hacks.
Post by: mrcmax on July 26, 2004, 05:50:00 AM
wink.gif  great work though
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on July 26, 2004, 04:40:00 PM
mad.gif But at least you wont have to buy a $70 chip to make it work.  laugh.gif My precious flubber hacking will not be in vain!!!  Its uber easy to change this one, not like the hex editing that the XBOX text.
Title: Flubber And Sound Hacks.
Post by: Morglum on July 26, 2004, 06:28:00 PM
QUOTE (zinkoxyde @ Jul 26 2004, 11:43 PM)
Just so you guys know we've had this for two months.

Its easy to claim you've had it for two months, but there was no proof untill just now. Complex were first in changing the blob to something else and making the proof public, first by over a year infact, Xecuter second and IND are third.
Title: Flubber And Sound Hacks.
Post by: greengiant on July 26, 2004, 07:18:00 PM
And its easy to be a prick too. but i guess you know that already.

just ask any of the major guys and u will see who really was first second and third.
Title: Flubber And Sound Hacks.
Post by: Morglum on July 26, 2004, 07:36:00 PM
QUOTE (greengiant @ Jul 27 2004, 02:21 AM)
And its easy to be a prick too. but i guess you know that already.

Indeed i do, ive had the missfortune to be around the likes of you, jokko and craize.  wink.gif  Also you need to read over what i said again, i said first to make it public  rolleyes.gif
Title: Flubber And Sound Hacks.
Post by: 82ross on July 26, 2004, 07:58:00 PM
QUOTE (zinkoxyde @ Jul 27 2004, 12:43 AM)
Well, as you might have seen, the ind-bios team and I have released a video of our latest hack... Just so you guys know we've had this for two months.  mad.gif But at least you wont have to buy a $70 chip to make it work.  laugh.gif My precious flubber hacking will not be in vain!!!  Its uber easy to change this one, not like the hex editing that the XBOX text.

Do i smell more loading files from hdd? biggrin.gif

Youve made a lot of progress Zink. Nicely done.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on July 26, 2004, 08:48:00 PM
QUOTE (zinkoxyde @ Jul 1 2004, 11:50 AM)
Cool things comming... sit tight.  cool.gif

This is me dropping hints, as the last thing I was mentioning was a flubber hack.  I just couldn't release it because it was a group project and we were missing a key element.  IDK,  Morglum, all I have seen from Complex (who were a big insperation) and X3 is a video so far.  A Complex member even told me that they couldn't make it work in a bios.  And concidering the X3 is still largely unavailable and this hack will run on any chip....

But I don't want a flame war,  I worked very hard on this and I am not going to let you ruin my mood  smile.gif
Title: Flubber And Sound Hacks.
Post by: Morglum on July 26, 2004, 09:00:00 PM
QUOTE (zinkoxyde @ Jul 27 2004, 03:51 AM)
But I don't want a flame war,  I worked very hard on this and I am not going to let you ruin my mood  smile.gif

Never my intention to start a flame war, speak to greengiant about that  smile.gif  I was just pointing out its easy to say you had something done months ago when another group has just released some evidence of that exact same thing yet you'd produced nothing of a public nature untill afterwards.

Either way it dont look bad, the choice of image for the blob replacement (the x-s man) is questionable, but then its only an example.
Title: Flubber And Sound Hacks.
Post by: Morglum on July 26, 2004, 09:32:00 PM
LOL, my point still stands though. And as i said, complex, xecuter then ind. Thats the order it was done and released to the public eye. Nothing will ever change that fact, no matter how hard people might try and come up with justifications and excusses. Whats done is done.
Title: Flubber And Sound Hacks.
Post by: Psilocybe on July 26, 2004, 09:57:00 PM
what the fuck does ANY of this have to do with flubber and sound HACKS?  it's all about stuff done from source, sure that's technically a hack, but not what this thread is all about, this said, how about you all take this elsewhere so the rest of the people visiting this thread for past few months can actually continue working without this thread getting shut down
Title: Flubber And Sound Hacks.
Post by: NghtShd on July 27, 2004, 12:11:00 AM
QUOTE (Morglum @ Jul 27 2004, 12:35 AM)
LOL, my point still stands though. And as i said, complex, xecuter then ind. Thats the order it was done and released to the public eye. Nothing will ever change that fact, no matter how hard people might try and come up with justifications and excusses. Whats done is done.

I love it when people try to belittle someone by beginning with "LOL" when nothing even slightly funny was said.

Having said that...

LOL, correction: that's the order in which they were publicized. We don't really know for certain who did what first, though we know Xecuter likes to keep the teasers coming to keep inerest up (that's not criticism--it's just marketing), so I'd bet they haven't been sitting on it long. I know for certain ind-bios has had the flubber replacement for some time. It's the only one I know with absolute certainty exists at all, though I have no reason to doubt the others.

I'm sure if ind-bios is released first then you'll agree that they were first, since it's the first one you'll have seen proof of.
Title: Flubber And Sound Hacks.
Post by: clogicgmather on July 27, 2004, 01:05:00 AM
beerchug.gif

Guy
Title: Flubber And Sound Hacks.
Post by: Morglum on July 27, 2004, 06:09:00 AM
QUOTE (NghtShd @ Jul 27 2004, 07:14 AM)
correction: that's the order in which they were publicized.

LOL:  wink.gif  Cant you people read or something. I've been saying that from the start  rolleyes.gif
Title: Flubber And Sound Hacks.
Post by: X-ecuter on July 27, 2004, 07:53:00 AM
smile.gif

Props to the rest of this thread - good to see homebrew community joining their ideas together. keep em coming.


Now who will be te first to attack me ?  biggrin.gif
Title: Flubber And Sound Hacks.
Post by: greengiant on July 27, 2004, 08:21:00 AM
now that its all sorted it out.....

how bout this thread get back to its hacks. great work btw on those hacks.
Title: Flubber And Sound Hacks.
Post by: zinkoxyde on July 27, 2004, 10:03:00 AM
QUOTE (greengiant @ Jul 27 2004, 10:24 AM)
now that its all sorted it out.....

how bout this thread get back to its hacks. great work btw on those hacks.

Yeah, sorry about that folks, didn't think that a simple statement like that would have caused a problem.  Sorry for the price mixup X smile.gif  I thought everyone would like to know where I dissapeared to and what I was working on.  unsure.gif
Title: Flubber And Sound Hacks.
Post by: Klutsh on July 28, 2004, 04:55:00 PM
Just like to inform you that the Flubber Text Tool, Flubber Tool, & XBTC Official website has moved to:

www.kernelbase.com

We would also like to issue an apology to all our users as it seems our previous host did not like our site and very kindly deleted it without warning.

Thanks
Klutsh
(It's pronounced "Clutch")