| QUOTE (bucko @ Jan 3 2004, 01:06 PM) |
| they've got config magic |
| QUOTE (bucko @ Jan 10 2004, 09:32 AM) |
| Yer very true. I don't understand why they didn't develop it further, it will certainly help revive complex acitivities. |
| QUOTE (Boco @ Aug 27 2003, 12:49 PM) |
| is it possible to chance the intro moevie and/ore muzic for wen my xbox starts? Plzz help. greedz boco ps sorry for bad language. |
| QUOTE (FIREitUP @ Sep 16 2003, 06:37 PM) |
| no its stored in the mcpx chip. edit: only the animation can't be changed but everything else can be in xbtools. |
| QUOTE (Xbox-Savage @ Oct 13 2003, 06:58 AM) |
| Is possible there where even videos of it , so why isnt there a tut about this? how can i change the flubber animation so it can show my name? |
| QUOTE |
| The ROM chip contains four identical copies of the 256 KB software, the startup animation and the Xbox kernel. |
| QUOTE (NghtShd @ Oct 14 2003, 07:23 AM) |
| No, it isn't stored in the MCPX. |
| QUOTE |
| i wonder where the other videos i have seen come off the xbox from, these videos i could tell are NOT code. the ones i saw would be far to big for a code |
| QUOTE (Odb718 @ Oct 14 2003, 02:53 AM) |
| Damn it! The way the title is worded it seemed like you found the code and changed it! You should have used an exlimation point instead of a question mark. I hate when people do that kind of crap. |
| QUOTE (oz_paulb @ Oct 15 2003, 01:03 AM) | ||||
NghtShd is correct. It's definitely not stored in the MCPX. It's 100% stored in the compressed kernel image. I believe it's pretty much all code (DirectX, I think) along with some initialized data structures. - Paulb |
| QUOTE (TechnoSmurf @ Oct 14 2003, 03:54 AM) |
| I have seen different xbox vidoes before. once on a non modded xbox i hit XBL from the dash and put in halo at the same time. the xbox screen went blank and then played what looked like to me a different xbox intro. it was a short cool video that ended with the xbox letter blowing up and swirling. then it when to a screen saying this xbox needs to be fixed or something like that. There used to be a video of what i saw on allxboxskins.com but there not up anymore. i have the video saved if anyone really wants to see it. I think that the video for the intro is stored on the mother board with 2 others. If it was in the bios i think the bios would need to be bigger than 256kb, and i dont think its on the hard drive either because it still comes up even if the harddrive is not in. |
| QUOTE (heinrich @ Oct 17 2003, 08:21 PM) |
| not sure why you started another thread Xbox-Savage...... (threads merged) |
| QUOTE (Xbox-Savage @ Oct 17 2003, 07:30 PM) | ||
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| QUOTE |
| i couldnt find it , you keep changing the name!!! |
| QUOTE (Senj2b @ Oct 18 2003, 12:47 AM) |
| http://www.xbox-scen...e-13-7-2003.php is the complex pics |
| QUOTE (blackout_19 @ Oct 18 2003, 07:21 AM) |
| The startup animation IS stored in the bios in the 256KBytes of flash rom, along with all the drivers and the kernel (23KBytes) The animation uses directx raw calls to the hardware for both sound and video (since the animation starts before the kernel is loaded) which is why you can't just replace it with a video (since there are no drivers in place at this time) For it to be modified you would have to be able to re program these native hardware calls. As mentioned it is not in the mcpx, because this only has 512Kbits of space, which is barely enough for the encryption routines let alone anything else. |
| QUOTE (Xbox-Savage @ Oct 18 2003, 09:45 PM) | ||
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| QUOTE (blackout_19 @ Oct 18 2003, 09:11 PM) | ||||
You say that 'everybody knows that' however if you read this thread from the start you will see that everybody does NOT know that, which was why I was then clearing it up. Then you act like a complete noob yourself and make out like you've found something new by extracting a bios with xbtool. |
| QUOTE (Xbox-Savage @ Oct 19 2003, 04:06 AM) | ||||||
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| QUOTE (Large Dopant white @ Oct 19 2003, 01:42 AM) |
| Alright, I used XBtool to apply the noani patch to a 'stock' X2_4977 kernel, and then unpacked both to compare xboxkrnl.img. The non-patched xbkrnl.img is actually smaller than the patched one...wierd. Perhaps it's in one of the other unpacked files? Anyway, I was hoping that the noani patch would actually *remove* the animation code; it seems it just removes/zeroes out/whatever the call to it. If the specific call can be found, at least we'll know where the ani code is so we can start fucking with it. It's too bad I don't have the time right now to give it a shot myself... I'll try to make it a goal to at least give my Harvard best at figuring it out. Hopefully, that meager Halo hacking has taught me well. |