A new beta version of the homebrew game 'Super Mario War(info)' has been released. The first two beta builds of v1.7 were only available for PC as far as I know, but this 3rd beta is now also available for the Xbox platform. What's new/fixed (since v1.6): * Graphic/Sound Pack Support * Graphics in PNG format * Better menu system * Support for map browsing by thumbnails * New background/music system -Includes support for any number of arbitrarily-named BGs -Map makers may freely pick music categories in editor -Music can now be in MP3 format -Music packs for 1.6 will no longer work! (But they can be upgraded) * Fully customizable controls, including joystick support * Game engine improved with support for carryable stuff * Support for Tournament Tours * Multiple A.I. difficulty settings * New interaction blocks: Blue throwable blocks ; ON/OFF blocks and switches (4 colors) * Increased interaction block limit (shouldn't crash with too many bricks now) * 11 new items: Shells (4 types - green, red, spiny, and buzzy) ; 2UP, 3UP, and 5UP mushrooms ; MOd Block ; Feather ; Mystery Mushroom ; Boomerang (includes three trajectory options - flat, SMB3, and Zelda) * Item switch which lets you change which items appear and at what frequencies * Bullet Bills are now color-coded and properly attribute kills -If two Bullet Bills of different colors collide, they explode -This can kill anyone, including the owners of the B.B.s -Bullet Bills can also now kill enemies in Stomp mode * 3 new modes: Star ; Capture The Flag ; King Of The Hill * Goomba mode expanded into Stomp mode, which now includes Cheep-Cheeps and Koopas: Enemies in Stomp mode now also burn up by falling (just like players) * Fire Frenzy, Hammer, and Bob-Omb modes combined into Frenzy mode -Also includes 9 more cards -You can still configure it so that it plays like the old modes * Eggs in Yoshi's Eggs now have to be manually carried by players: Can kick eggs to Yoshi and still get the points * Jumping an already-owned player in Owned mode is now worth a 15-point bonus * Podoboos and Bowser Fireballs added to Survival mode * Free Play mode removed (replaced by infinite limit in all modes) * New configurable options available in most modes: Too many to list here - see Readme for more info * New option to turn off the bonus wheel after a tournament * New option to clear currently stored powerups * Moving platforms in maps (and test function in editor) * Ability to filter maps based on several tags * Ability to browse maps by thumbs * Expanded and better-organized tileset * Ability to limit or increase frames per second * Respawn time now settable in half-seconds * Configurable off-screen arrow time and item respawn rate * Option to turn off warp locks * Option to put the crown on the leader in-game (not just on the HUD) * Lots of new projectile options (fireball life, shell life, etc.) * New race lap and game-start sounds * New chicken skin * POW and MOd now animated * Players are now animated on the team select screen * At the end of the game, losers are shown with their aerial death sprite * Lots of sparkle eyecandy added to lots of things * Item no-spawn zones in editor (prevent coins, eggs, bases, etc. from spawning) * Can now choose tile type for each tile on the map in editor * Map screenshot option in editor * Default map eyecandy set to None (was clouds) * Tons of new maps, skins, and BGs (thanks, forum regulars!) * Skin error checking (skins of the wrong size or color depth won't work now) * The game now detects no sound card and will default sound/music to off * There is now an option to change music tracks instead of looping one repeatedly * Spawning code greatly improved - players/items shouldn't spawn in blocks/walls now * Lots of Bugfixes (see WHATSNEW.txt for full list) * Much-improved Readme * Various minor bugfixes and whatnot * And probably something else I forgot, because Two52 put in so much new stuff (yay) Official Site: http://smw.72dpiarmy.com Download: n/a (built with XDK) |