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Does anyone have an old PC (less than 1 Ghz) and can test the CPS3 games using the latest Final Burn Alpha? I am guessing that they would be unplayable. The reason I ask is because I have ported the latest Final Burn Alpha, but don't have the interest in adding virtual memory support for CPS3 games if they would be unplayable.
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Sorry can't help with testing on <1 GHz hardware, but does that mean that Turbo Out Run is playable on XBOX now ? (IMG:style_emoticons/default/love.gif)
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QUOTE(Retroplay @ Sep 9 2008, 11:36 PM)
does that mean that Turbo Out Run is playable on XBOX now ?
Yes. At about 45 FPS, but with frameskip, it's very playable.
I also ported the original Final Burn. It plays Thunder Blade, Galaxy Force, Power Drift, etc... fullspeed with filters (and with less glitches than the Final Burn Alpha versions). The emulation of those games in Final Burn Alpha ran them at 30 FPS. Other games inlcude G-Loc, Strike Fighter, Street Fighter, and probably others.
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QUOTE
Does anyone have an old PC (less than 1 Ghz) and can test the CPS3 games using the latest Final Burn Alpha? I am guessing that they would be unplayable. The reason I ask is because I have ported the latest Final Burn Alpha, but don't have the interest in adding virtual memory support for CPS3 games if they would be unplayable.
No - they are working but slow - as in mame as in Fba
I must say - what a WQ$%#% great day (IMG:style_emoticons/default/love.gif)
It is with DDCrew and Explosiv Breaker
This post has been edited by BonusJz: Sep 10 2008, 12:45 AM
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I don't know about the latest version of FBA, but there is a CPS3 Emulator for the box that works great, so the games are fully playable on the XBox if that's why you wanted it tested on the 1Ghz machine or less. Hope that helps... prolly not.
Later,
~Rx
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it seems the emu scene on xbox is getting better all the time. (IMG:style_emoticons/default/cool.gif)
im sure someone has tried it on an xbox already through fbaxxx and it was way to slow,anyway cpx3 does a good job.
This post has been edited by xyteam: Sep 10 2008, 12:57 AM
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QUOTE(ressurectionx @ Sep 10 2008, 12:40 AM)
I don't know about the latest version of FBA, but there is a CPS3 Emulator for the box that works great, so the games are fully playable on the XBox if that's why you wanted it tested on the 1Ghz machine or less. Hope that helps... prolly not.
Later,
~Rx
there was a lot of trickery involved to get cps3 emulation on xbox.for starters the emu creates a swap file to pull off the supers,thats why you get a slight delay when you are about to perform the super moves.
either way its good to see that you are considering looking at puting it in nes6502.
double post oops,me bad.
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Also lettest fba add widescreen option to the SFIII 1SRT
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QUOTE(nes6502 @ Sep 10 2008, 12:52 AM)
Yes. At about 45 FPS, but with frameskip, it's very playable.
I also ported the original Final Burn. It plays Thunder Blade, Galaxy Force, Power Drift, etc... fullspeed with filters (and with less glitches than the Final Burn Alpha versions). The emulation of those games in Final Burn Alpha ran them at 30 FPS. Other games inlcude G-Loc, Strike Fighter, Street Fighter, and probably others.
YEEEESSS!!! Arcade heaven, you da man!!! (IMG:style_emoticons/default/beerchug.gif) (IMG:style_emoticons/default/pop.gif)
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QUOTE(xyteam @ Sep 10 2008, 01:13 AM)
there was a lot of trickery involved to get cps3 emulation on xbox.for starters the emu creates a swap file to pull off the supers,thats why you get a slight delay when you are about to perform the super moves.
either way its good to see that you are considering looking at puting it in nes6502.
double post oops,me bad.
Can this not be ported somehow to another emu? Even though it's not perfect emulation?
I mean they're using a machine that is going to make black holes that devour the earth today somewhere in Europe. This isn't particle science man.
~Rx
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QUOTE(ressurectionx @ Sep 10 2008, 04:44 PM)
Can this not be ported somehow to another emu? Even though it's not perfect emulation?
I mean they're using a machine that is going to make black holes that devour the earth today somewhere in Europe. This isn't particle science man. (IMG:
style_emoticons/default/cool.gif)
~Rx
really i think the way you have to look at it is,cpx3 is a standalone emu just for cps3 and from what i know there is hell of a lot of trickery involved to get the xbox to play these.fba is a multi emu with multiple cores for cps1,2neogeo......blah blah.
i would love to have cps3 on fba,but i just dont think the xbox can pull it off through fba alone,would love to be proved wrong though.
but if nes 6052 can find a way then that would be great.
This post has been edited by xyteam: Sep 10 2008, 04:55 PM
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I give it 50/50 like anything else. The emu is old news now, but I remember nearly everyone saying that the emulation couldn't have been done in the first place, yet somebody did it.
I'm still not convinced that Saturn can't be run on the XBox, but somebody has to be willing and able to work on it.
We'll see. Hopefully we get it in FBA at least as well as it was done in the current emu.
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QUOTE(ressurectionx @ Sep 10 2008, 05:06 PM)
I give it 50/50 like anything else. The emu is old news now, but I remember nearly everyone saying that the emulation couldn't have been done in the first place, yet somebody did it.
I'm still not convinced that Saturn can't be run on the XBox, but somebody has to be willing and able to work on it.
We'll see. Hopefully we get it in FBA at least as well as it was done in the current emu.
well i hope so as well.
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Final Burn Alpha adds all of its drivers by porting them from MAME. MAME = SLOW is the safest assumption. For example, most of the Taito drivers run at 20 FPS on the XBOX. There is no way CPS3 would run at or anywhere near what the other CPS3 emulator runs at. That's because the person who ported the CPS3 emulator also wrote the emulator.
I'm not writing an emulator. I'm just porting what is allready written. If it does not run at 60 FPS, then there is nothing I can do. I am also not adding virtual memory to any of the drivers. The few games that require virtual memory allready run perfect in FBA and MAME.
The purpose of what I am doing is only to add the games that are not emulated anywhere else on the Xbox. Anything else (that doesn't require virtual memory) is a bonus.
I actually only ported anything because I wanted to play Galaxy Force, Power Drift, and Thunder Blade. Once I ported Final Burn Alpha, I realized those games played terrible. I then ported the original Final Burn. They then ran perfect. Having done all the work to port Final Burn Alpha, and not wanting it to go to waste, I decided to combine the two. I am almost done with that. After I add a decent GUI, work out the rest of the kinks, then I'll release them both.
This post has been edited by nes6502: Sep 10 2008, 07:18 PM
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I know you smarter folk got all that, but I just heard that we're getting more XBox games.
Thanks NES,
~Rx
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Great news anyway at the time of the original final burn emu isnt the emulation of Y Board a bit imcomplete? merging the two versions is giving the best of the two worlds I suppose =) Cant wait for your release nes (IMG:style_emoticons/default/smile.gif)
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Hi I am currently finishing a new version of mame I have fixed 100s of games on it but havent added drivers for it..... nes6502 can you please help me release a new build if you can the community would love it im sure... plus adding video support if you can help PM me you can release a new build of mame yourself as I dont have that skill and rest of the GUI and drivers are pretty much fixed from the mass of errors that were there before. So Please OB1 your my only chance
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Like nes6250 said, anything that goes around mame is slow especially in new mame versions. Great games already ported in mame like Darius Gaiden and Elevator Action (F3 system) would play perfectly if ported from another free source emulator like raine that requires lesser cpu requirements to work. BP, I dont know yet your mamedox port, but did you update any existing driver in the current 0.84.3 build? Like the sega system32 drivers so we can play for example Golden Axe2 without bugs?
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Not yet was hoping I could get some help if not in time I will update drivers like djboy to get them working
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waouh, video support in mame would be a dream since there is a loooot of game for it
and we need a fast way to see if a game look good or not
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QUOTE(BritneysPAIRS @ Sep 14 2008, 04:53 AM)
Hi I am currently finishing a new version of mame I have fixed 100s of games on it but havent added drivers for it..... nes6502 can you please help me release a new build if you can the community would love it im sure... plus adding video support if you can help PM me you can release a new build of mame yourself as I dont have that skill and rest of the GUI and drivers are pretty much fixed from the mass of errors that were there before. So Please OB1 your my only chance
C'mon NES... I think that post at least deserves a reply even if it is no (hopefully not). I didn't even know that BP knew what humility was until now, and to be completely honest, this post has pretty much blown me away.
Did you like the videos we all made, btw? I haven't heard anything from you since you released the dual preview SNES emu and got this whole project started. It would be cool to say hi and thanks if I knew you were ever around to hear it.
Later,
~Rx
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I did respond. I sent him a PM last week about that. Yes I thought the previews were great! Thanks to everyone. I didn't think anyone would use it (like the horizontal screen flip and the image support).
@BritneysPAIRS: Sorry about the slow response to your PM. I am very busy with a new port of Final Burn Alpha, and I don't really have the time to help port new drivers or do a new MAME core.
I could help with adding video preview support. What help do you need? Do you mean you have some questions, need the source, or want me to do it? If you want me to add it, then send me the source and I'll add it.
This post has been edited by nes6502: Sep 22 2008, 03:30 PM
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Hey NES. Good to hear from you, really.
I understand about the PM thing. I prefer to work among the fellow proletariat and document everything as it happens, while others prefer to do things behinds the scenes. It's all a matter of personal preference. That being said, I'm thrilled that you would be willing to help on that project and can't wait to see the buzz that it generates. After all of the work that BP has given to the MAME project, it totally deserves video support at this point. Thanks for replying here so we all know that it may someday happen in the future.
I'm glad you liked the videos too. They're something I always wanted, but wasn't sure if it would ever happen on XBox, given my very limited coding abilities.
Stay tuned. I hope that with the new friends I've made here we can get this ability, and the new "dynamic skin" ported to just about every emu with full artwork and video sets someday.
Later, and good luck to both of you,
~Rx
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Ill post you the source tonight nes6502... please put comments beside inserted code eg // nes6502 lines so I can see what has happened incase or issues or adding stuff into the source. I can look at the core later but I do have a few coding questions for you as well so I can finish a few features properly. As I said I will also look into a new GUI for FBA sometime and Kensho has updated FBA alot and it is very close to going out they are testing every new game with a few people as we speak.
RX let me know soon when you are free as im about to finalise a list of supported titles so it fits on one DVD and if you want the expansion DVD you or someone else will have to make the project. I can help with support but wont actually make the inis keymaps cat etc.... The source for CoinOPS in full will be released with the new build as others maybe able to improve it and im gettting to the end of my skills and thoughts on how to improve the GUI (there are alot of little changes in this now (IMG:style_emoticons/default/smile.gif) GUI wise)
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Source sent to you Nes
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QUOTE(BritneysPAIRS @ Sep 23 2008, 06:13 AM)
Ill post you the source tonight nes6502... please put comments beside inserted code eg // nes6502 lines so I can see what has happened incase or issues or adding stuff into the source. I can look at the core later but I do have a few coding questions for you as well so I can finish a few features properly. As I said I will also look into a new GUI for FBA sometime and Kensho has updated FBA alot and it is very close to going out they are testing every new game with a few people as we speak.
RX let me know soon when you are free as im about to finalise a list of supported titles so it fits on one DVD and if you want the expansion DVD you or someone else will have to make the project. I can help with support but wont actually make the inis keymaps cat etc.... The source for CoinOPS in full will be released with the new build as others maybe able to improve it and im gettting to the end of my skills and thoughts on how to improve the GUI (there are alot of little changes in this now
GUI wise)
I'd be more than happy to help out BP and to work with others on this when you're through. Thanks for all your work on the project. CoinOPS really is by far the best MAME experience I've ever had on any platform.
Feel free to give me any specifics and what you're releasing for others to work upon anytime you and NES get the video previews sorted out and wrapped up. I've got about 12 projects going on right now at least, but there's no reason that MAME can't be added to them and improved upon by others who want to help in the meantime. I'm a little burned out on MAME right now myself after spending months coding with no payoff, but I do plan on getting an extra pack developed to compliment your final DVD in the future.
I figured that as long as you were still improving upon it, any work I did would be redundant and stupid, so I picked up the slack elsewhere. Though I'm very confident in the people that I'm working with now, I Hope you're around to give me a friendly piece of advice after you hang it up.
Later,
~Rx
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Im sure it will continue to improve all the time if I see issues ill fix them. Would be nice to have a good coders knowelge for 2-3 days and really get this polished and maxed out (IMG:style_emoticons/default/smile.gif) I will need my time for a new XBMC interface after this and a new FBA GUI but im sure stuff will happen with mame hopefully others do some stuff to it that I like.... if not im pretty happy with my build now. Easy enough to help but as I say CoinOPS isnt the only thing im working on and people will also like other projects id say (IMG:style_emoticons/default/smile.gif)
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Totally positive from everyone, respect to you all.
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How is work progressing with fba nes6502?
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QUOTE
How is work progressing with fba nes6502?
Excellent. Working on the GUI. No ETA, but maybe in a few weeks.
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great news,cant wait for this. (IMG:style_emoticons/default/cool.gif)
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double post.
anymore news on your progress so far nes6502?
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QUOTE(xyteam @ Oct 25 2008, 07:50 PM)
double post.
anymore news on your progress so far nes6502?
really looking forward to playing this when you get it nes, rail chase and turbo outrun, oh heck yeas cant wait!! if you need any help with anything i would be more than happy to try to assist you.
Mad respect to you nes!
XT-
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Progress is good. Spent a long time working on the GUI, now I'm back to working on the compatability. There are so many games that require virtual memory. The GUI is not finished nor is the compatability. It's very usable, but not as user freindly as I'd like by default. It resembles ZsnexBox with a PM3 skin. I'm waiting on a couple people to make logo's, but if anyone else wants to make one (or any art), I'd appreciate it.
Some of the features are:
Latest FBA Core + Final Burn 0.517
Dual screenshot/Video Previews
All games (that don't require VM) work.
Added VM to CPS2 and some Cave games
Lots of ROM filters (CPS2, CPS1, Various, Genre, Year, Vertical Shooters, 2D Fighters, etc...)
MAME History
Built in Cheat database for nearly all games
Favories list
Most things in the GUI can be modified
Video can be used as part of the GUI (like a background)
Savestates
Game Guides
NVRAM
All games keymapped
All buttons can be remapped on all 4 controllers.
It supports 1600+ games. I would say compatability is 90% (10% need VM). However, that 10% represents a lot of games people play like Metal Slug 3-5, KOF 95-2003, etc... So, I'm trying to fix most of that before releasing.
I'd also like to have a better GUI, but with no artistic skills, I'm having to make do with whatever i can find. And none of what I can find has anything to do with arcade games. If I had better GUI, then that would motivate me to put the pedal to the medal and try to have a release (that's a hint to any of you artistic people)
neverwill is unfortuantly busy, so if anyone wants to help create artwork, please send whatever to ZsnexBox at hot mail dot com or PM me here.
This post has been edited by nes6502: Oct 27 2008, 09:24 PM
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QUOTE(nes6502 @ Oct 27 2008, 06:00 PM)
I'm waiting on a couple people to make logo's, but if anyone else wants to make one (or any art), I'd appreciate it.
Hey NES, whats the emu name exactly? FBA? FBA-X? I'd like to help you out with some artwork/logo if you need.
This post has been edited by WaCk0: Oct 27 2008, 10:05 PM
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Final Burn Legends
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QUOTE(nes6502 @ Oct 27 2008, 06:48 PM)
Final Burn Legends
Cool (IMG:style_emoticons/default/wink.gif)
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I've already started working on the Final burn legends logo...
but for some reasons i'm not satisfied with it...
and i'm working on the unreleased neverwill skin (since he sent me the psd files)and dynamic skins at the same time;
but I promise to look into it this week (with my girlfriend )
p.s.: Nes6502, if i understand well, your skin will be a sort of DYNAMIC skin, where you can dispose video window, game boxart almost where you want?
if that is the case it's just fantastic!
This post has been edited by gilles9999: Oct 27 2008, 10:41 PM
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Yes. It works just like ZsnexBox. What would be cool is if I had a ROM browser that had the scanline alpha part (like on the Main Menu with the black gradiant fade at the edge). Then I could display the video previews or boxart behind that and they could take up the entire screen. I am doing this for the main menu (the video changes each time the user picks a new video item) It looks very profesional. Of course, this would be enabled/disabled in the GUI for users who like to have dual previews. But without a ROM browser image with that feature, there's no point in adding support for it.
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How about a DYNAMIC skin nes?
something like this:
(IMG:http://img02.picoodle.com/img/img02/3/10/27/f_gameselectfm_a2d013a.jpg)
-Well,since we have the dual previews/boxarts and videos at the same in the news emus
(thanks to you Nes6502, and now madmab, and for sure differents great coders in the future)
and since each user is different,We had a loooot of differents suggestions about the
best gameselect screen disposition:
alot of users like the videos dual with title screen,
other users want only boxarts since they don't have space for videos
other wants dual videos with boxarts
others want big videos and big boxarts
others want only screenshots
etc...
etc...
etc...
We have discuss this a lot with madmab ressurectionX,run088, other members, finally we were all agree to say, the best solution would be a "dynamic skin" where the user can set/disable all the sprites of the gameselect screen and choose his favorite view
it's just a "nude" background, where you set yourself the video window(with video/without), flyer (with/without)buttons(with/without) etc...
If you like this solution i can provide you the dynamic skin, since i have all the photoshop psd files
This post has been edited by gilles9999: Oct 27 2008, 11:37 PM
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I'm not sure I understand. How is that not allready in all of Xports emulators? Can't the user allready move, resize, everything as is? Or do you mean these are just presets that the user picks from? Am I misunderstanding?
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QUOTE(nes6502 @ Oct 28 2008, 12:18 AM)
I'm not sure I understand. How is that not allready in all of Xports emulators? Can't the user allready move, resize, everything as is? Or do you mean these are just presets that the user picks from? Am I misunderstanding?
No, In all the Xport emulators skins i know (and i have tested a lot), the background is only one 640*480 jpg image and the screenshot window is always small
So, with the dual video/boxart stuff... first problem, see my previous answer
alot of users like the videos dual with title screen,
other users want only boxarts since they don't have space for videos
other wants dual videos with boxarts
others want big videos and big boxarts
others want only screenshots
etc...
etc...
etc...
YOU CAN set the video preview and the screenshot (IMG:style_emoticons/default/smile.gif)
but YOU CAN'T set the screenshot window and the boxart window (IMG:style_emoticons/default/grr.gif)
in the mark of the wolves image, you'll notice, there is 4 sprites here:
-the video window(the user can set it everywhere he wants
-the rombrowser blade (same thing)
-the top banner (the user can choose between differents banners from the sprites folder)
-the flyer/boxart "nude" sprite (a sprite that create a shadow back of the garou flyer)
You are right, XPORT has done wonderfull work about the skin config and the sprites config,
but few people have used its full potential; my dynamic skins are compatibles with old XPORTS emus (IMG:style_emoticons/default/wink.gif)
You are right again, i have put 14 differents "presets"(madmab has added the "load skin config" option in his future releases)
that the user picks from in each dynamic skin
So the user can switch in 3seconds between
HDTV or SDTV big movies_big boxarts
HDTV or SDTV big movies_big previews
HDTV or SDTV big previews only
HDTV or SDTV boxarts only
HDTV or SDTV med movies_med boxarts
HDTV or SDTV med movies_med previews
HDTV or SDTV only med previews
for HDTV presets the video window and the boxart sprites are stretched, so they aren't distorded in HD.
perheaps you can dl one of my lasts dynamic skins (in the XPORT section) to understand the stuff?
This post has been edited by gilles9999: Oct 28 2008, 12:37 AM
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i cant wait for this to get released turbo outrun,dd crew,ab cop..........the list goes on!!!!!!!!!!
its gonna be awsome.
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Great work nes6502!
BTW, will Final Burn Legends be able to run at 720p?
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Yes it allready rus at 720p and 1080i
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QUOTE(nes6502 @ Oct 28 2008, 09:44 PM)
Yes it allready rus at 720p and 1080i
That's great (IMG:style_emoticons/default/wink.gif)
Does 720p have an impact on the frame rate on games?
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One question, will Final Burn Legends support the extra 64MB?(128MB Xbox).
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how are things coming along nes? sorry to be so anxious, i forgot to ask earlier is rail chase perhaps gonna be playable in this? i hope so, im so impatient, lol (IMG:style_emoticons/default/biggrin.gif)
XT-
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QUOTE(XTecuterX73 @ Oct 31 2008, 04:48 AM)
i forgot to ask earlier is rail chase perhaps gonna be playable in this? i hope so, im so impatient, lol (IMG:
style_emoticons/default/biggrin.gif)
XT-
Yes.
QUOTE
Does 720p have an impact on the frame rate on games?
Yes. However, if the game was emulating at 200 FPS, it doesn't matter if it loses 10 FPS when run at 720p. It still is running at 60 FPS.
QUOTE
One question, will Final Burn Legends support the extra 64MB?(128MB Xbox).
I don't know.
I am not trying to get 100% compatability. I'm trying to get what I have fixed. Then I will release it. The goal of this is not to replace emulators on the Xbox that allready emulate these games. It is to add new games that are not playable anywhere else or playable in HD resolutions.
This post has been edited by nes6502: Oct 31 2008, 06:18 PM
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QUOTE(nes6502 @ Oct 31 2008, 01:43 PM)
Yes.
thanks for the info nes, and thanks for all that you are doing. (IMG:style_emoticons/default/biggrin.gif) You have always done great work. Keep up the good work! I wish there was something more i could do to help then just post. (IMG:style_emoticons/default/smile.gif)
XT-
This post has been edited by XTecuterX73: Oct 31 2008, 06:14 PM
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Is that logo ok for you nes?
The legends of fba are here: Terry Bogard, Ryu Oshi, Kyo Kusanagi, Kim Kapwan, Iori Yagami
(IMG:http://img29.picoodle.com/img/img29/3/11/2/f_logofinalbum_1995a69.jpg)
If you like it, cool
if not, can you pm me the details, size, style wanted for the logo etc...
Edit: too late i have posted it (IMG:style_emoticons/default/ohmy.gif)
perheaps you prefer to view this with me by pm
This post has been edited by gilles9999: Nov 2 2008, 09:35 PM
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Or this one?
(IMG:http://img26.picoodle.com/img/img26/3/11/2/f_fbalegends2m_cb99329.jpg)
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hi
Just a quick question, will this emulator be able to run "Golden Axe 2 - Revenge of Death Adder" perfectly ?
At the moment Mameox runs it, but its full of graphics glitches.
keep up the great work
(IMG:style_emoticons/default/smile.gif)
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fba dosent run golden axe2.
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if anyone hasnt told you lately we all thank you very much for doing this, (IMG:style_emoticons/default/biggrin.gif) between this and waiting for avp gold edition its gonna be awesome playing some new stuff!! (IMG:style_emoticons/default/pop.gif)
XT-
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Any updates on Final Burn Legends nes6502? (IMG:style_emoticons/default/biggrin.gif)
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QUOTE(gilles9999 @ Nov 3 2008, 12:24 AM)
I like them. Thanks a lot! I'm still working on it. I don't know when the release will be. It won't be any later than December 31st though. If anyone has any requests, now would be the time. There will only be one release due to real life obligations.
This post has been edited by nes6502: Nov 20 2008, 02:10 AM
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QUOTE(nes6502 @ Nov 19 2008, 08:46 PM)
I like them. Thanks a lot! I'm still working on it. I don't know when the release will be. It won't be any later than December 31st though. If anyone has any requests, now would be the time. There will only be one release due to real life obligations.
sounds awsome nes, when you say requests do you mean gui features, games or what? just want to make sure i ask beforehand so i know exacttly what kind of requests you mean. We all really appreciate all the hard work you are putting into this. (IMG:style_emoticons/default/pop.gif)
As far as the games are concerned, is the majority like galaxy force II, rail chase etc, running a full 60fps? And about how many games do you estimate will be new for this? Im just curious. lol (IMG:style_emoticons/default/laugh.gif)
Either way, im giving you a full 1000000+ respect for doing this. Its awesome to see that there are new things on the horizon for the xbox such as this and the avp port and other things. Thanks again nes and we look forward to your release announcement. (IMG:style_emoticons/default/smile.gif)
XT-
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QUOTE(nes6502 @ Nov 20 2008, 01:46 AM)
I like them. Thanks a lot! I'm still working on it. I don't know when the release will be. It won't be any later than December 31st though. If anyone has any requests, now would be the time. There will only be one release due to real life obligations.
My wishlist is:- GUI features and customisation like ZsnexBox
- in 720p and 1080i, add option to run games in 4:3 aspect ratio but with a background (jpg or png) to cover black side bars - EXAMPLE
- lots of image filters like 2xSai, SuperScale 2x etc
- switch ROM CRC32 checking on or off
- enable and disable audio interpolation
- add low pass filter for added bass
- NeoGeo Uni-Bios support
- PGM (PolyGameMaster) support
- analogue controls for games that have analogue control
- rumble support like ZsnexBox
Thanks!
This post has been edited by Vejita: Nov 20 2008, 07:52 AM
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great work nes having the fd encrypted games like turbo outrun,dd crew.......andof course powerdrift playable on xbox is awsome.
the only request i have would be dodonpachi2 beestorm which runs on the pgm hardware.
thanks again.
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QUOTE(xyteam @ Nov 20 2008, 03:12 AM)
great work nes having the fd encrypted games like turbo outrun,dd crew.......andof course powerdrift playable on xbox is awsome.
the only request i have would be dodonpachi2 beestorm which runs on the pgm hardware.
thanks again.
yea that game is friggin incredible, i played it once on mame a while ago on pc and it was def a great shooter game. Good call xyteam. (IMG:style_emoticons/default/smile.gif)
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VIDEO PREVIEWS AND IMAGE PREVIEWS!!!!!
I've got tons of MAME extras that could be used for a lot of the games on this system as well. It would be nice to make the Xtras packs for FBA and CoinOPS in the future.
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hey nes is there any chance of osman/canon dancer making this in? it is on mame.84 core but hangs on black screen. This is def on to check out if you do get a chance. (IMG:style_emoticons/default/smile.gif)
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osman/cannon dancer isnt playable in fba shuffle for pc as i think the core isnt mc68000 based.so it would be impossible for it to be emulated on fba(xbox or pc).
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QUOTE(xyteam @ Nov 23 2008, 09:17 AM)
osman/cannon dancer isnt playable in fba shuffle for pc as i think the core isnt mc68000 based.so it would be impossible for it to be emulated on fba(xbox or pc).
would this be something that possibly could be looked at for mame xbox? i dont want to de-rail nes's thread. Im just happy and thankful he is doing what he is doing. Any new games will be fun, it seems like the xbox is getting more and more all the time.
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Hey nes, greetings and respect! I use FBA XXX pro v1.26 right now and i'm happy with it (my previous emu was kawaks). However sega's galaxy force and any game from similar boards don't show up in my roms menu (is this normal?) and thats why i want to use legends instead...
So, in your opinion, should i use legends for neo-geo cps2 etc too? Or should i stick with pro and use legends for galaxy force and similar games only? I'm asking because i don't know if my Neogeo - CPS roms will be compatible with it...
Thanks in advance and thanks for the work you (and all the others like xport, BritneySPAIRS) do in XBOX emulation scene (IMG:style_emoticons/default/smile.gif)
This post has been edited by Imgema: Nov 30 2008, 08:17 AM
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how are things coming along nes?
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Will this release support some drivers by iq_132 like PGM and double dragon like the pc version of Final Burn Alpha?
Eagerly awaiting this release like a christmas gift
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I don't know what the actual status of your project nes6502, especially Neogeo drivers.
As the new FBA-XXX Pro is available now: http://www.1emulatio...view=getnewpost
You can probably use the neogeo code. I put a lot of work in it, and actually looking at get 100% games working. Feel free to use that code in your FBA Legend, if you want it of course
Good luck for your project.
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QUOTE(kenshiro @ Dec 19 2008, 01:16 AM)
I don't know what the actual status of your project nes6502, especially Neogeo drivers.
As the new FBA-XXX Pro is available now:
http://www.1emulatio...view=getnewpostYou can probably use the neogeo code. I put a lot of work in it, and actually looking at get 100% games working. Feel free to use that code in your FBA Legend, if you want it of course
Good luck for your project.
Thanks. I may use some of the code. I'm sick of working on the NeoGeo code. You might want to make the saving of the cache files an option. A complete set of cache files for all NeoGeo games is over 8 GB. A user might not have an extra 8 GB of space to spare. I wrote a PC tool that will generate the cache files. You could have the user generate the cache files in advance for only the games they want. If it finds the cache files, it would use it, otherwise use VM or just regular RAM. Let me know if you want it.
The games my port doesn't support are:
Some NeoGeo games
Most PGM games
DD Crew
CPS3
All those either require VM or don't work.
Everything else seems to work. Of course I havn't tested all 1600 games.
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thanks for the update nes, its good to hear from you. We are eagerly awaiting news from you. I check this thread everyday but dont want to bother you too much. But thanks again, its good to hear from you! (IMG:style_emoticons/default/biggrin.gif)
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Are you going to put in video support for coinops NES it would go well with 720p and my total GUI redesign im doing on CoinOPS
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Hey nes6502,
Hope I'm not bothering you but do you still plan on releasing Final Burn Legends by the end of the year?
Thanks.
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QUOTE(nes6502 @ Dec 19 2008, 05:06 AM)
Thanks. I may use some of the code. I'm sick of working on the NeoGeo code. You might want to make the saving of the cache files an option. A complete set of cache files for all NeoGeo games is over 8 GB. A user might not have an extra 8 GB of space to spare. I wrote a PC tool that will generate the cache files. You could have the user generate the cache files in advance for only the games they want. If it finds the cache files, it would use it, otherwise use VM or just regular RAM. Let me know if you want it.
The games my port doesn't support are:
Some NeoGeo games
Most PGM games
DD Crew
CPS3
All those either require VM or don't work.
Everything else seems to work. Of course I havn't tested all 1600 games.
Honestly i donno. As i have a lot of space on my HDD, and it's the easiest way for me. Generate all the files required on PC would probably difficult for some users (that's even sure). Whatever you can modify the code as you like.
The only thing i suggest you it's take the totality of the code and not simply a part. In fact, the old code was a merge code of diffrent build, and there was problems which i can't definitly explain lol.
That new one is exactly the same as latest FBA, with Xbox improvements, so extremely clean (much more as before).
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QUOTE(xyteam @ Sep 9 2008, 11:48 PM)
it seems the emu scene on xbox is getting better all the time.
im sure someone has tried it on an xbox already through fbaxxx and it was way to slow,anyway cpx3 does a good job.
in one sence your right but to b honest 2/3 years ago the emu scene on xbox 1 was hott but since the launch of the xbox 360 its slowly died and mostly because emu developers have stopped improving the emulators for the xbox 1 which is a shame cuz its nice to have a xbox1 + 500GB HDD runing everying from 1998 and backwards
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yes i see what your saying it was a busy time,nearly every other day had a new release.but people move on .........aahhhh the good old days.
This post has been edited by xyteam: Dec 29 2008, 06:02 PM
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QUOTE(Ultimatemale420 @ Dec 29 2008, 06:11 PM)
emu developers have stopped improving the emulators for the xbox 1 which is a shame cuz its nice to have a xbox1 + 500GB HDD runing everying from 1998 and backwards
Emulators are still improved... nes6502, i rewrote a bit (a lot? lol) my neogeo code, if you wanna see improvements check here: http://www.1emulatio...p...29388&st=66
It will be posted soon on 1emu
PS: hope all goes well with your project
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QUOTE(kenshiro @ Dec 30 2008, 12:45 PM)
Emulators are still improved... nes6502, i rewrote a bit (a lot? lol) my neogeo code, if you wanna see improvements check here:
http://www.1emulatio...p...29388&st=66 It will be posted soon on 1emu
PS: hope all goes well with your project
Hey kenshiro,
Does fba xxx pro 1.29 run at 720p/progressive scan on v1.6 Xbox? 1.28 never worked here (got scrambled screen)
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Hey Nes, are you gonna meet your deadline of having it out before the 1 of the year? If not that's cool, Im just really hoping we can play this soon.
Im sure it's alot of work and you are doing this in your free time so i am very appreciative of everything you are doing. Hope to hear some news from you soon.
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QUOTE(XTecuterX73 @ Dec 30 2008, 10:47 PM)
Hey Nes, are you gonna meet your deadline of having it out before the 1 of the year? If not that's cool, Im just really hoping we can play this soon.
Im sure it's alot of work and you are doing this in your free time so i am very appreciative of everything you are doing. Hope to hear some news from you soon.
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Unfortunatly, I'm not going to meet the deadline. You will get to play it soon. I am almost 100% on the GUI and the features that I intended to add. I am working on the compaability. It's about 90%. I am not trying to get 100% though. I don't have internet access now, so there would be no way for me to release it. I am going to "try" to releae it in the next couple weeks. If not, then I will post an update in a couple weeks.
QUOTE(kenshiro @ Dec 30 2008, 03:45 PM)
Emulators are still improved... nes6502, i rewrote a bit (a lot? lol) my neogeo code, if you wanna see improvements check here:
http://www.1emulatio...p...29388&st=66 It will be posted soon on 1emu
PS: hope all goes well with your project
Thanks, but I'm not working on NeoGeo anymore. It's too much of a hassle. I don't have a debug Xbox, so finding bugs is nearly impossible.
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QUOTE(nes6502 @ Dec 30 2008, 10:05 PM)
Unfortunatly, I'm not going to meet the deadline. You will get to play it soon. I am almost 100% on the GUI and the features that I intended to add. I am working on the compaability. It's about 90%. I am not trying to get 100% though. I don't have internet access now, so there would be no way for me to release it. I am going to "try" to releae it in the next couple weeks. If not, then I will post an update in a couple weeks.
No problem, just glad to see you still put time in to work on it
Have a happy new year!
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no worries nes, thanks for all your hard work and responding to my question. We know you are hard at work and have a life so no rush. The more time the better bro. (IMG:style_emoticons/default/pop.gif)
We're all very lucky to have someone like you who is willing to put in their free time and do this. (IMG:style_emoticons/default/smile.gif)
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QUOTE(nes6502 @ Dec 30 2008, 04:05 PM)
Unfortunatly, I'm not going to meet the deadline. You will get to play it soon. I am almost 100% on the GUI and the features that I intended to add. I am working on the compaability. It's about 90%. I am not trying to get 100% though. I don't have internet access now, so there would be no way for me to release it. I am going to "try" to releae it in the next couple weeks. If not, then I will post an update in a couple weeks.
Thanks, but I'm not working on NeoGeo anymore. It's too much of a hassle. I don't have a debug Xbox, so finding bugs is nearly impossible.
Ha! I thought I'd be done with my stuff on my own about 2 years ago. Know the feeling man...
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Thanks, but I'm not working on NeoGeo anymore. It's too much of a hassle. I don't have a debug Xbox, so finding bugs is nearly impossible.
Somebody send this man a debug box for his efforts. Damn... even my tinkering ass has one. Wish there was a way I could send you one under the guise of anonymity, but you know how that goes. Gotta be careful today, right?
Thanks for the hard work man,
~Rx
PS..... Incidentally, I do think that updating the emulators is a great idea. One of my hopes is that in getting the Xtras and Madmab's freakin awesome emulator updates with Gilles' nearly-perfected Dynamic Skins out there will be incentive enough to bring the top-notch coders around this way again to breath new life in the "compatibility" element of these emus.
I'm still waiting on Xenophobia for Atari 7800, Time Lord on NES and X-COM for Playstation.....
And that PS3 emulator I've been hearing so much about.....
This post has been edited by ressurectionx: Jan 2 2009, 04:27 PM
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QUOTE(nes6502 @ Dec 30 2008, 11:05 PM)
I don't have a debug Xbox, so finding bugs is nearly impossible.
A debug Xbox is not necessary, you can test your code on PC with a Debug build directly (i don't even have a Debug Xbox).
This post has been edited by kenshiro: Jan 3 2009, 09:09 PM
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NES6502 said that his FBA emulator will use the Dave's FBA code to emulate sega Y-board for a proper emulation speed... my question is: Do we have to find the old rom sets that worked in this FBA emulator? because right now some of the romsets changed to the newer mame cores.
Thanks for all
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hey nes how is it coming along?
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Would love to see this come to light too.
Side note: FBAXXX Pro 1.29b beta - 23.01.2009 released
http://www.1emulatio...p...9388&st=165
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QUOTE(takagen @ Jan 23 2009, 01:09 PM)
Would love to see this come to light too.
Side note: FBAXXX Pro 1.29b beta - 23.01.2009 released
http://www.1emulation.com/forums/index.php...9388&st=165
Yeah, but by a far margin nes6502's fba version is for me the most expected emu ever because Sega games not yet emulated by other Xbox emulators... I'm waiting for the day I will finally play Power Drift and Turbo OutRun with my S-controller (IMG:style_emoticons/default/laugh.gif)
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QUOTE(Tulius @ Jan 24 2009, 01:09 AM)
Yeah, but by a far margin nes6502's fba version is for me the most expected emu ever because Sega games not yet emulated by other Xbox emulators...
Those games runs on FBA-XXX Pro, i removed it atm cause they make the emulator unstable. I don't know if i will put them back, moreover if Final Burn Legend can handle different stuff as FBA-XXX Pro that would be pretty cool. Both haven't the same goal
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QUOTE(kenshiro @ Jan 24 2009, 12:54 PM)
Those games runs on FBA-XXX Pro, i removed it atm cause they make the emulator unstable. I don't know if i will put them back, moreover if Final Burn Legend can handle different stuff as FBA-XXX Pro that would be pretty cool. Both haven't the same goal
Yeah I know, it seems he ported these Sega games from the original Dave's Final Burn which drivers are less cpu intensive than the actual FBA ones enabling they run at 60fps, but apart from that, the FBA-XXX would do the same and more because the addition of iq 132 drivers, so is like you said the two have different goals, I'm particularly curious to see how good his port run these games
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QUOTE(Tulius @ Jan 24 2009, 02:19 PM)
FBA-XXX would do the same and more because the addition of iq 132 drivers
lol Please be more explicit, English isn't my native language (IMG:style_emoticons/default/tongue.gif)
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QUOTE(kenshiro @ Jan 24 2009, 01:58 PM)
lol Please be more explicit, English isn't my native language
That's funny... me neither
In resume this is what I mean(the best of the two worlds):
-FBAXXX= Neogeo + CPS2
-FB = Sega Y + Sega X board
Sorry if my I offended you in anyway, that's not my intention when I wrote the post above, just wanted to see news about this front too
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QUOTE(Tulius @ Jan 24 2009, 06:00 PM)
That's funny... me neither
In resume this is what I mean(the best of the two worlds):
-FBAXXX= Neogeo + CPS2
-FB = Sega Y + Sega X board
Sorry if my I offended you in anyway, that's not my intention when I wrote the post above, just wanted to see news about this front too
absolutly no offend. And now i understood
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yes kenshiro, you understand the "little people" (that's not about you tulius)
and yea i am who you think i am lmao. Sorry to derail the thread, just couldn't help but mess with kenshiro.
I had wondered myself why you removed those games kenshiro but now i understand since it makes the emu unstable.
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QUOTE(XTecuterX73 @ Jan 25 2009, 01:25 AM)
yes kenshiro, you understand the "little people"
(that's not about you tulius)
and yea i am who you think i am lmao. Sorry to derail the thread, just couldn't help but mess with kenshiro.
I had wondered myself why you removed those games kenshiro but now i understand since it makes the emu unstable.
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lmao Hellfury. Someone here can kick that guy?
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hey nes, not wanting to bother you just wondering how things are coming along.
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QUOTE(XTecuterX73 @ Jan 30 2009, 10:04 AM)
hey nes, not wanting to bother you just wondering how things are coming along.
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Me too, let's bump the topic until some news
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QUOTE(Tulius @ Feb 6 2009, 07:23 PM)
Me too, let's bump the topic until some news
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Sorry about the slow replies to this thread or anyone who sent a PM. I havn't done any coding since Christmas. Adding the Final Burn core to the current GUI will be a major pain. I'll probably just fix what I have and release two emulators. Final Burn Alpha (AKA Final Burn Legends) and a stand alone version of Final Burn 0.157. Final Burn Legends will play all the games Final Burn 0.157 will play, just not fullspeed. If people care they can use that version to play those 7 games. I will release everything February 24th.
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Thanks for the update nes6502, sounds awesome. Can't wait to give it a whirl...
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awesome, thanks for the update nes, can't wait and thanks for all you do and your hard work!! (IMG:style_emoticons/default/pop.gif)
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QUOTE(nes6502 @ Feb 11 2009, 03:10 AM)
Final Burn Legends will play all the games Final Burn 0.157 will play, just not fullspeed. If people care they can use that version to play those 7 games. I will release everything February 24th.
Seven Sega games from Dave's Final Burn 0.518: After Burner 1/2, Rail Chase, Power Drift, Galaxy Force, Super Thunder Blade, G-Loc and Outrun.
That means the other Sega games like Turbo Outrun and Super Monaco GP will work in Final Burn Legend, but just not fullspeed right?
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QUOTE(Tulius @ Feb 11 2009, 02:02 PM)
Seven Sega games from Dave's Final Burn 0.518: After Burner 1/2, Rail Chase, Power Drift, Galaxy Force, Super Thunder Blade, G-Loc and Outrun.
That means the other Sega games like Turbo Outrun and Super Monaco GP will work in Final Burn Legend, but just not fullspeed right?
he said turbo outrun.....run at 45fps which is still really good.
looking forward to the release nes,thanks as always.
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So none of the games are going to run full speed in FBA Legends? Or are we talking about just the seven new ones not running full speed?
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Hat's off Guys (Nes, Kenshiro.. ) Thanks for all this work, bringing those drivers to the XBOX, very appreciated.
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Any news about the progress of the FBA Legends nes6502?
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Hi,
Yes, can you give us news about the project ?
Have you the time to code it ?
Thanks
bye
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Realy excited about Final burn legends; can't wait to be able to play Powerdrift and possible Turbo Outrun on my xbox.
Incidently, does anyone knowexactly which build of Final Burn XXX played Powerdrift? I understand from other comments here that the driver was ommited from recent versions; I'd realy like to play powerdrift,Galaxy force and Thunderblade:-)
Many thanks and pleasekeep up the great work Nes6502:-)
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any news nes?
if anyone wants to play a pretty much arcade perfect port of thunderblade as we know the genesis version isnt up to scratch then check out the sharpx68000 version on x68000x.
its a really good port.
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The port is not dead. Sorry to everyone who was waiting for the port by not making the deadline. It's been at 99.9% complete since December. I havn't looked at the code since Feb. I didn't do all that work not to release it. Anyway, I will try to motivate to finish this port and release it ASAP.
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Thanks nes, awesome to hear.
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See Nes your FinalBurn port is the last chance we have to play these Sega Games on the Xbox, actually Kenshiro FBAXXX-Pro is doing an excellent work with his emu , but he ditched Sega drivers to maintain focus in NeoGeo and CPS1/2 drivers. I can't wait for your fba build
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Kenshiro's post has THE most up to date CPS2 and NeoGeo drivers from the most recent FBA 2.97. 1emulation went down due to hackers but he was almost finished getting 1.29 perfect. Only about eight to 10 games don't run, but he had those fixes worked out before we got hijacked. His version would have been complete by now.
I hope he releases another build when they come back next week. He's also a really cool guy.
It's good to see you still hanging in there, nes.
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You don't have an idea how i'm excited by this build! I looked forward to it for months, not to play with it, but of course to have fun with the sources, and seeing what i gonna had to it (i mean for personal usage), especially with Neogeo stuff and Cave.
BTW Nes6502 if you need help or something let me know.
Mooooo!
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QUOTE(kenshiro @ Jun 7 2009, 08:02 AM)
You don't have an idea how i'm excited by this build! I looked forward to it for months, not to play with it, but of course to have fun with the sources, and seeing what i gonna had to it (i mean for personal usage), especially with Neogeo stuff and Cave.
BTW Nes6502 if you need help or something let me know.
Mooooo!
Hello Kenshiro! How is it going? I hope you have taken a nice vacation.
Remember those things I tested for you on 1emulation? Are you going to release another build of your version to fix them? 1.29 is almost perfect, aside from a few NeoGeo and Others games that don't run.
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Bump.
to keep this thread active,any news nes??
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I've been watching this topic from the shadows for a very long time. Its one of the most exciting projects on site. I didn't even know CPS3 emulation was possible on Xbox until I saw this youtube video.
http://www.youtube.com/watch?v=O14wIpuyC9s
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I can't wait to play power drift on my xbox, i love that game
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If I can help any more with graphics, just let me know NES.
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QUOTE(pkbunghole @ Aug 7 2009, 04:55 PM)
I can't wait to play power drift on my xbox, i love that game
Me too...been playing it on my DC lately, but still would be nice running on Xbox.
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This needs a new thread. I was reading these posts thinking WTF does Power Drift have to do with CPS3? Then it turns out it's all about a port of FB.
Anyway sounds fun, can't wait to see it.