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I must say that I have played all the ghost recon games and I was super excited to get this game. But I am left unimpressed. The game looks great, sounds awesome, and the idea is great. But I find the gameplay and control far to cumbersome. I like the idea of being able to hug the wall, but I find myself getting jammed onto it far too often. Also the control layout doesn't seem exactly intuitive (I am aware it can be modified). And lastly the response to situations seems awful. The gun always has a delay before firing (it isn't reloading) the bad guys can see you from three buildings away looking the other direction and pick out out laying on the groud under a bush. Like come on. That just ruins the whole thing for me. It isn't realistic at all. I like the fact that, based on realism, that certain weapons can shoot through walls. But when an enemy sees you through a wall on a plain that is about ten feet lower than you, impossible for him to see you, he can hit you through the wall guessing and do considerable damage or death. It's just way to far fetched. The game is a technical marvel, but it is a terrible play experience. I loved the other ghost games, I love rainbow six, but this one is going on ebay.
It's too bad.....
P.S. I posted this within another thread, by accident clicked the wrong button.
and yes I am aware of the typo in the titles, comes with typing to fast without paying attention...lol
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QUOTE(davemire @ Mar 10 2006, 01:12 PM)
I must say that I have played all the ghost recon games and I was super excited to get this game. But I am left unimpressed. The game looks great, sounds awesome, and the idea is great. But I find the gameplay and control far to cumbersome. I like the idea of being able to hug the wall, but I find myself getting jammed onto it far too often. Also the control layout doesn't seem exactly intuitive (I am aware it can be modified). And lastly the response to situations seems awful. The gun always has a delay before firing (it isn't reloading) the bad guys can see you from three buildings away looking the other direction and pick out out laying on the groud under a bush. Like come on. That just ruins the whole thing for me. It isn't realistic at all. I like the fact that, based on realism, that certain weapons can shoot through walls. But when an enemy sees you through a wall on a plain that is about ten feet lower than you, impossible for him to see you, he can hit you through the wall guessing and do considerable damage or death. It's just way to far fetched. The game is a technical marvel, but it is a terrible play experience. I loved the other ghost games, I love rainbow six, but this one is going on ebay.
It's too bad.....
P.S. I posted this within another thread, by accident clicked the wrong button.
and yes I am aware of the typo in the titles, comes with typing to fast without paying attention...lol
Sorry to hear you have these gripes. My experience so far has been the complete opposite. I found the hugging the wall part to be very realistic, if you want to disengage, simply hit the Y. I agree the controls aren't perfect for everyone, and do take awhile to adjust. The gun delay that you spoke of I have noticed as well, but I've found that depressing the trigger fully remedies that, whereas a partial depress, won't start the firing. I chalk that up to a possible realism issue with these types of weapons, and think that was done on purpose. As far as the enemy catching you offguard and knowing your position, thats simply an issue of knowing all the gadgets at your disposal. This is a highly tactical game, and you need to progress slowly and with great caution. You will always be outmanned as this is a small mobile attack unit. Make use of your maps/layouts, uav, chopper and vehicles first before moving into hostile territory, this has helped me immensely. The first few levels I was a bumbling, stumbling fool, but I slowed it down and became more tactical in my thinking. Give this game a second chance, if you have the patience, because in my opinion its the best.
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I haven't experienced any enemies shooting me through walls yet, but they sure do know their way around better than I do!
I chalk it up to them being Mexicans fighting in Mexico City. The know the lay of the land, and I don't even speak Spanish. . .
Anyways, if you go slow and take your time to peek around walls, you should get the hang of it. It just has a much different feel than other games.
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QUOTE(griffin XXI @ Mar 10 2006, 11:28 AM)
Sorry to hear you have these gripes. My experience so far has been the complete opposite. I found the hugging the wall part to be very realistic, if you want to disengage, simply hit the Y. I agree the controls aren't perfect for everyone, and do take awhile to adjust. The gun delay that you spoke of I have noticed as well, but I've found that depressing the trigger fully remedies that, whereas a partial depress, won't start the firing. I chalk that up to a possible realism issue with these types of weapons, and think that was done on purpose. As far as the enemy catching you offguard and knowing your position, thats simply an issue of knowing all the gadgets at your disposal. This is a highly tactical game, and you need to progress slowly and with great caution. You will always be outmanned as this is a small mobile attack unit. Make use of your maps/layouts, uav, chopper and vehicles first before moving into hostile territory, this has helped me immensely. The first few levels I was a bumbling, stumbling fool, but I slowed it down and became more tactical in my thinking. Give this game a second chance, if you have the patience, because in my opinion its the best.
I do intend to give it a second chance, but it just doesn't seem like I am in control which for me immediately breaks the sense of realism. I am a huge Clancy fan so I will give it a second go, I have only dedicated about an hour or so to it.
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ill give you $10 and 3 sporks for it then...
im so poor this month, and fully jealous of you with the game
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the only dissapointment i have is the widescreen only singleplayer. other than that i see nothing not to like
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QUOTE(mitch2025 @ Mar 10 2006, 02:45 PM)
the only dissapointment i have is the widescreen only singleplayer. other than that i see nothing not to like
Sorry, I don't understand what your saying there. ???
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QUOTE(yakpimp @ Mar 10 2006, 11:27 AM)
its not a big deal, but every game I have been in so far on the red team my teammates are dumb, and continually teamkill.
Damn this makes me mad.
Are they teamkilling because they are that stupid that after the first time around you see yourself in red which means your team will light up in red? I guess they must be total retards imagine them playing COD and being the German team do they Kill all the Nazi's before realizing those were their teamates. Or are they teamkilling just to be complete assholes? I had a couple of those Wednesday night, I gave them a bad reply on their Gamertag and they were placed in the pool of Gamertags that will be avoided when I'm finding a room.
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well, i gotta say that the red team diamonds is very misleading, specially after playing right after some single player, where the enemies are in red. and besides, EVERY mp game that has enemy indicators has them as RED enemies.....even PDZ where you are on a red team, enemies are red still.
so, after a friend and I BOTH played some single player, hopped on mp, we both were under the impression that the red diamonds were enemies, and ended up killing each other until we figured it out at the end of the game. kinda weird if you are used to fps and red enemies.
please, its not a stupidity thing. i mean, who ever thought of green enemies?? or torquoise? effing weird, but once you get used to it its not a big deal at all. i'm sure this is the case with many new players to this game
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My biggest (and probably only) gripe with GRAW is with the game-finding in multiplayer. I spent 25 minutes last night just searching for a game that wasn't already in progress and that I wouldn't have to wait for the round to end to play in. Why on earth does it put you into games that are already in progress, why can't it just do like Halo 2 does and put you in a lobby that hasn't started yet...so frustrating, I really hope they find some way to patch this.
I've considered the possibility that it's because not enough people are playing it on live (as compared to Halo 2), and in that case there's not much they can do; but if it isn't because of that then I hope other people are annoyed by this as well.
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I haven't had many problems finding a ranked game... I usually do a quick game or whatever and the most i've had to wait is 5 mins... get in a lobby and we wait til the teams are even and launch... maybe 10 mins tops from loggin on to playing a good game...
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they must be just simply stupid because at checking my map to see which way to go on my first multyplayer game on red team i could easily see that my whole was red as the fact blue in no way possible could advance that far that quick, it seems common sense is a huge lack these days
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Is there not a way to change the look sensitivity? This is way toooo slow for me.
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QUOTE(griffin XXI @ Mar 10 2006, 03:48 PM)
Sorry, I don't understand what your saying there. ???
you have a wide screen TV dont you? so you dont have the black bars and the squished screen while playing single player lol
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QUOTE(boxrocker @ Mar 11 2006, 02:17 AM)
Is there not a way to change the look sensitivity? This is way toooo slow for me.
humans can only spin in circles so fast
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My only complaint so far is the aim sensitivity. Not that its too slow or too fast, but the fact that it's not very smooth, or fluid. It just seems very shakey and rough to me, like PDZ. It's hard for me to get totally absorbed into a game if I'm not comfortable with the controls.
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QUOTE(Category 5 @ Mar 10 2006, 11:21 PM)
...although it makes you fear enemy fire a hell of a lot morethan in COD2 or some other game where a few bullets don't matter much.
You havent played CoD 2 on veteran. 1 or 2 bullets means you will be starting over
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i tried cod2 on veteran.. not fun ... not fun... to me anyways.
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QUOTE(mitch2025 @ Mar 11 2006, 03:00 AM)
you have a wide screen TV dont you? so you dont have the black bars and the squished screen while playing single player lol
lol i dont kno what your talkin about man its all in widescreen for me lol
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No 'legacy' or 'southpaw' controls....way to go UbiSoft! No $60 for you.
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QUOTE(hamwbone @ Mar 10 2006, 09:09 PM)
humans can only spin in circles so fast
Yeah, but when you are in the heat of battle, you'll look around as fast a possible to try and find your enemies. It's good to move nice and slow when you are covert, but when some Mexican pops you just because you can only concentrate on one person at a time, it kinda sucks. In real life, when you are looking from left to right and know exactly where you want to look, you don't make it one fluid movement.
All they had to do was give us the choice.
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QUOTE(Justaren @ Mar 10 2006, 04:44 PM)
that guy who made this thread....is GAY....yea i said it....he must not like games....hahhaa
and if you wanna come at me..go ahead and play me online.....hahaha
It was only a matter of time until the dumb witted babble fitting of a six-year old came up. Hence the reason I don't play Halo 2 online anymore...
On another note I got to play around with the game more on the weekend and I am more satisfied with the game. The way the gun fires is something you just need to get used to. I still get stuck on the walls, yes after pushing 'y', maybe that button isn't working properly I don't know. Could not be pushing it hard enough. But the game seems really good, can't wait to play it more.
And I have played and beat ninja gaiden and all the expansions, at least that I have seen. So it's not just simple frustration at a difficult game.. Loll
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Ive never got stuck on a wall, hmmm.
Thats saying something as Im playing on both difficulties and progressing thru the game that way. 14 missions and no problems, other than the dumbass ghosts Im stuck with
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My biggest disappointment is my teammates on single player. Their A.I. must be set to I.U. (infinitely useless). How difficult is it to duck? Even when I set their attack mode to "Recon," they fully expose themselves and fire standing up. When they're getting shot, they just stay there and take it. Then they cry, "I've been hit!" The only time I use the "regroup" command (down on d-pad) is after I've cleared the board of enemies, and it's safe for them to walk freely.
In the last level, it starts off with a bunch of guys firing at you. I send my guys to a safe location around the corner, and then I proceed to kill all the enemies in the area without their aid. Done. Now that the area is clear, I'll send my guys to another safe spot where they can shoot without being harmed. Done. I'll leave one guy standing (after I've shot him up a bit) and think to myself, "I have three fully healthy teammates. They can surely make themselves useful by taking out one Mexican with 30% energy left." Wrong. That crippled Mexican (regular soldier not gunner or marksman) will take out those useless ghosts in a few shots. I'll stand there incredulous. One guy with 30% energy and a simple assault rifle managed to take out a rifleman, a gunner, and an anti-tank ghost without blinking.
When those idiots engage that guy, there are no obstacles between them. It's a wide open space where it seems the Mexican has no chance of survival. After he slaughters the morons, I'll emerge and shoot him from a massive distance, with the pistol mind you, and he falls dead.
I get sick and tired of going to revive some nitwit computer teammate because he wasn't programmed with basic defensive skills. It's gotten to the point where I just let them die. Fuck them. They're just holding me back. In the last five or six levels that I finished, I've just let them die. I've felt no need to revive them. That's why it's annoying to me when I have to go to the truck and get new teammates.
I can go through all the levels by myself without the so-called "aid" of the other ghosts. What makes this game challenging is keeping those dumbasses alive. Once you realize that there's no penalty when they die, you can bulldoze through the game, and it's a breeze. I'm going through the game on hard first, so when I go through on normal, since there aren't any consequences for killing them, I'll start the levels by killing my teammates. They serve no useful purpose in this game. Ubisoft should have taken lessons from the guys at Pandemic (Full Spectrum Warrior), and let us have control of each of our ghosts.
The other thing that bugs me is that there is no life outside of you and the Mexicans. There are no civilians to be found anywhere. There aren't even cars driving by at any point. It's just us against them without the risk of killing an innocent civilian.
And lastly, it's a very short game. I've been playing it in very short bursts because I don't want to feel like I wasted my $60. Of course, I still feel like I did. The game's fun as hell, don't get me wrong, but you can rent it in the morning, beat it, and return it after lunch.
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And lastly, it's a very short game. I've been playing it in very short bursts because I don't want to feel like I wasted my $60. Of course, I still feel like I did. The game's fun as hell, don't get me wrong, but you can rent it in the morning, beat it, and return it after lunch.
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Yeah but you don't pay $60 just for the single player. If that was the case, they there is no need to buy any of the 360 games thus far. Since you can beat them all in a matter of days. You buy them for the online replay value...
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If you can get a decent squad on multi-player the online is good. By yourself with no one to watch your back tastes like an *ass sandwich though. You turn slow as **molassey.
*not very tasty.
**very slow.
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I played the game to fourth level and felt a little meh about it. Two days ago I gave it two more hours and while it was ok on most parts, it never managed to amaze me and get me hooked, so I sold it away yesterday, while it's still worth something.
I didn't have any problems with sticking to walls, and the gameplay was ok all in all. Framerate in bigger showdowns let a lot to be desired, and many textures were pretty darn low-res when you leaned on them. The animations were quite nicely done which added to the realism. Also, I felt the single player movement a bit restricting (there's always this one 'tunnel' you have to follow) and the enemies AI was a bit puzzling from time to time. Sometimes the enemies didn't notice me standing right next to them, and on the other levels they spotted me from 150m away, while I was crawling in a bush at the night time.
All in all an o.k game, just wasn't my cup of tea.
BTW, did anyone notice that when shooting the guys in lookout towers, they sometimes fall down to ground insanely fast, like zip and they're instantly on the ground fifteen meters below?
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QUOTE(jizmo @ Mar 19 2006, 07:25 AM)
...the enemies AI was a bit puzzling from time to time. Sometimes the enemies didn't notice me standing right next to them, and on the other levels they spotted me from 150m away, while I was crawling in a bush at the night time.
I hear ya!
For ghosts that are supposed to be quite and invisible, why are those loud and obvious "shooting-from-the-helicopter" sections in the game? I'm not complaining because it's a lot fun firing from the helicopter, but it's weird that "ghosts" would make such a commotion. Would they then be upgraded to poltergeist status? J/K
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I loved the Single Player, I'm not a fan of these type of games but couldn't put this one down. I encountered a few bugs but nothing that spoilt my overall enjoyment.
Online is a different matter though, it's rubbish. Connections are usually poor and I dislike how you can't stick to walls, it just plays like a standard 3rd person shooter with 1 shot kills.
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I've never been a fan of this series, but I picked this up after all the hype.
Went through the tutorials, no complaints in controls. I've played alot of FPS games, and am used to getting stuck on things and buttons not working under frenzied tapping.
Didn't even get past the trainyard in the second level, and put the controller down.
The game got dusty for a few days. Then I got my network card and live setup. This game has been reborn and is once again allowed to sleep inside the house. Great multiplayer modes, regardless of who you get stuck with, or who is lagging out the game or getting disconnected every so often. All of that should be a commonly accepted fact of life to ANYONE who has played games over the internet.
Regardless of my lack of interest in the single player mode or even being a virgin to the Clancy games, online play has come a long way since kali.net and I will be shooting as long as there is someone to shoot at.
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Two complaints abou tthe single player.
no1 ) Campaign was short (at least on normal). And Carlos Ontiveros' voice acting was crap... Also the last mission was EASY! I mean REAL EASY.
no2) Ghost AI is kinda crappy. Not too bad (ive seen worst) but at times they just dont grasp ideas like not moving into my line of fire, and moving from cover to cover...also, why the HECK are they soooooo inacurate. Ive had a ghost stand about 3-4 meters away from an oponent and just keep firing at him with a rifle without even hiting him ONCE!!!
One complain about the MP:
Spawn camping, which is fucking lame. There's a solution, and an easy one... Keep the fire-inhibition timer at 3 seconds after respawn, but set the invulnerability timer to 4 seconds. This way you can fire at the spawn camper before he can kill you. Just my 2 cents.
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Yeah. It's enjoyable with buds (I play with a bunch of people regularly), but it doesn't get me hooked nor is there any incentive for me to start playing other than the fact that I have it.
It's fun with people you know, don't get me wrong, but there's no 'mmph' or anything that gets you hooked.
It's my 'online game' for now, and, while I feel as if I don't 'want' to play it while my 360 is powered off, I do spend a couple of hours every now and then playing with buds online, so it's not worthless in the entertainment department.
If someone stole it, I wouldn't mind that much, other than the fact that I could've sold it and gotten money for it.
I used to play Graw for hours the first week I had it. I remember playing two nights until 4:00 am, but it's just gotten a bit duller every time I play.
I still think it's a great game, fun, and a quality title -- but it's dry.
I'll see if I end up not having any fun at all online with those that I play with. If so, I 'may' try to sell it back to EbGames.
There is some fun to have in this title, so take my opinion with a grain of salt, but I don't wake up in the morning thinking 'hey, I wanna play Graw'.
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QUOTE(unclepauly @ Mar 20 2006, 07:17 AM)
I might trade my copy in for oblivion today. The multiplayer doesn't do it for me, and that's what I was really looking forward to. I think I'm spoiled on halo 2 and splinter cell. Oh well.
Yeah, mine is going in for Oblivion as well. It's the reason I bought the 360 and it's going to be the only game I own until Prey or Gears of War comes out (or something good). Sad I have owned the system since it came out and the only thing I have played through was Condemned. Though I have been meaning to pick up PGR3.
Sad, sad, sad.. but the long wait is over and I can tuck myself away and play Oblivion... well between work
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Game kicks ass! I do not know what the hell some of you guys are talking about. Ya sure the controls take a while to get used to but once you get the hang of it you will love GRAW.
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QUOTE(Master X @ Mar 20 2006, 10:23 AM)
Game kicks ass! I do not know what the hell some of you guys are talking about. Ya sure the controls take a while to get used to but once you get the hang of it you will love GRAW.
I agree completely. This game is such a great showcase of the 360 power. This game is why I/we got the new generation system. Taken as whole, no previous shooter on any system even compares. I can't imagine being disappointed in the quality and feel sorry that others don't see it, like many of us who do. We all have different opinions on games, but hearing that some have already or are going to trade this in after only a week and half since its release, is madness in my opinion.
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QUOTE(griffin XXI @ Mar 20 2006, 11:50 AM)
This game is such a great showcase of the 360 power.
Then why is this "next-gen" console game using primitive A.I.?
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QUOTE(metaldevil @ Mar 20 2006, 11:23 AM)
Then why is this "next-gen" console game using primitive A.I.?
The AI isnt the best, but that alone doesn't disqualify a title does it? Certainly not in my book. The quality in the SP is amazing for almost all aspects of the game, and the AI issues we can live with just fine.
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QUOTE(metaldevil @ Mar 20 2006, 11:56 AM)
I liked it. The game was an overall blast. I had a lot of fun, but my three squadmates were of no use to me. Read the "experiment" I performed on the last level (hard).
Post #33 in this thread:
http://forums.xbox-s...dpost&p=3307303
Yep I read your post. The squad would have been better served with either the ability to control any of the ghosts, or not at all, ala COD2.
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i honestly have tried to get into past clancy games but was never able to. however, graw is a complete different story. it feels like it has the right combination of strategy/covert-op/run & gun and is fun as hell to play. i don't know about previous GR games but if you could control helicopters and tanks in that one too then i just missed out. i love it when you can control the apache and blow everything to hell. only thing that annoys me is my team will do stupid things but i think it's just that i don't really know how to control them great game though.
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QUOTE(Master X @ Mar 20 2006, 05:23 PM)
Game kicks ass! I do not know what the hell some of you guys are talking about. Ya sure the controls take a while to get used to but once you get the hang of it you will love GRAW.
I know the controls very well, and probably more about the gametypes and the actual game than half of the people I play with (what are those letters beside my name? How do you play bounty hunter? Why are the ranks different for some countries?) and I also do VERY well with those I play with. I usually score with 2x more kills than deaths (sometimes 3x, sometimes 1.5x) and I never finished a game with more deaths than kills. I grasp the game very well but, as some have said, it's just not my cup o' tea. I'd rather trade it in while it's worth something than force myself to play and have fun that will diminish steeply in the next few weeks.
I've played too much Socom 2 in the past. As you may or may not know, Socom and the GR series have VERY different tactical aspects. Nothing wrong with that, nothing at all.
It is a very good game, but I'm probably going to trade it in for Oblivion.
You think they'll take the game and let me trade it in for Oblivion - slim to no cost??
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QUOTE(Carlo210 @ Mar 20 2006, 12:53 PM)
I know the controls very well, and probably more about the gametypes and the actual game than half of the people I play with (what are those letters beside my name? How do you play bounty hunter? Why are the ranks different for some countries?) and I also do VERY well with those I play with. I usually score with 2x more kills than deaths (sometimes 3x, sometimes 1.5x) and I never finished a game with more deaths than kills. I grasp the game very well but, as some have said, it's just not my cup o' tea. I'd rather trade it in while it's worth something than force myself to play and have fun that will diminish steeply in the next few weeks.
I've played too much Socom 2 in the past. As you may or may not know, Socom and the GR series have VERY different tactical aspects. Nothing wrong with that, nothing at all.
It is a very good game, but I'm probably going to trade it in for Oblivion.
You think they'll take the game and let me trade it in for Oblivion - slim to no cost??
I have not tried out online yet because I only started single player last night and couldnt get away from it. I completely love GRAW and I think that is the best from the rest of the GR series. Ya sure the AI sucks but thats why you need to command those retards. Just put them behind a wall and they will be fine. I agree that they could have worked on the AI a little more but they have spent most of the time on the graphics and the gameplay and it was well worth it. I experienced a few errors in GRAW also. While I was doing training I couldnt get by commanding them from the Radar Menu or whatever it is called, I had to delete my save and restart all over again but hey I can never see the US Embassy blow up too many time I wont be buying Oblivion for a while until I am finished with this bad ass.
Oh and I doubt that they will let you trade in GRAW for Oblivion with no cost at all. Give it a try though they will probably charge you 10-25 dollars.
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the best thing to do with the AI is just use them like the UAV,.... keep em around, send up into the unknown lands ahead to get a "badguy count," hopefully they last a few battles, but if not.... oh well, like you all have been saying, not losing much
usually when i use them this way i get through awhile with them,..... just never heal them yourself,.... always send another AI to heal, and if they both die, again....OH WELL.....but thas just me.....
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QUOTE(shodanjr_gr @ Mar 20 2006, 01:12 AM)
One complain about the MP:
Spawn camping, which is fucking lame. There's a solution, and an easy one... Keep the fire-inhibition timer at 3 seconds after respawn, but set the invulnerability timer to 4 seconds. This way you can fire at the spawn camper before he can kill you. Just my 2 cents.
i hear you. its really bad in GRAW. ive played a couple games with whole teams just hanging around the spawn areas racking up kills.
i'll have to try some other gametypes though.
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QUOTE(davinator456 @ Mar 20 2006, 07:12 PM)
i prefer just to shoot the AI friendlies right off the bat. put those miserable bastards out of the wayt from the start.
I was finishing off a mission yesterday and it turns out that the AI does suck that bad. They killed me a few times when I commanded them to destroy a truck.
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The pros greatly outweigh the cons, but I will list them regardless.
My only dislikes are some mp aspects. You can't rename custom gametypes and are limited to five. The game stats are weak. Where's my hit percentage and head shots? Respawn locations are too close in most areas. Finding a quick game has put me in a game that is already in progress every single time. If I'm going to have to wait on people to finish at least let me watch some of the action. If the host drops so does everyone. Switching to grenades shouldn't take so long imo. Been stuck on a turrent a couple of times. If you really needed to use them that would be a tremendous problem.
Not being able to clinge to walls in mp doesn't bother me. It would make it a campers game. Plus not all maps are built for it. I love how you can set your default marksman, auto rifle, grenader, etc default. That is really good thinking ubisoft. Lag hasn't been an issue. Hit boxes seem alright. Not perfect, but good enough. All the weapons are nice. Game is beautiful. Interface is clean. Finally a game that pull me away from Halo2.
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Second to last mission an enemy apc pulls up, i kill the gunner and tell my team to destroy the vehicle as I had an anti-tank gunner in my group. well all three walk up to the vehicle and then the guy shoots his RPG killing all of them. I really felt like leaving them there to die of complete retardation but i guess i needed them for the rest of the level.
I thought the AI would get better from the first GR, but I think they just built levels to support the AI that they have.
I completely love this game though, just beat it on normal and ready to try out some MP
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I'll start with gripes first, then things I like.
Gripes- The single-player AI teamates couldn't graduate 4th grade, let alone join an elite covert combat unit.
- "Cover mode". Just let us peek around and over obstacles
- Put a grenade launcher on a assault rifle and you lose the scope?
- It's almost as if single player and multiplayer are different games with the same graphics. The zoom/fire graphics are different in each mode, specifically with the MR-C. And no "cover mode" in multiplayer?
Likes- Graphics. Holy shisno!
- Helicopter/chain gun sequences in SP. Great fun mowing down Mexicans 5 at a time!
- The "after death" cam in MP, if there is a camping sniper you can see their spot after they headshot you.
- The after-death animations, falling off high perches or getting blown up by grenade or rocket. I can't help but bust out laughing
Over all, I give the game a 8.5. The things I don't like are minor annoyances compared to the things I like. I'm an old fan of the Clancy games, dating back to the first Rainbow 6 on PC. Look for my Gamertag, I host games most every night.