I dont think they did either but i just dont feel that would be a selling point for the game in japan. I feel the japanese are more interested in emotional experiences in their game and halo doesnt give you that, and i dont think GoW will give you that either. RPGs over there do well for this reason, look at MGS, quirky games work for this reason too. Grand theft did well over there cause it appealed to the inner criminal in everyone. Nintendo games make them feel all warm and fuzzy inside. Sony seems more mature and the games seem very movie like and appeals to those that think of games as a real replacement for movies in the future.
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again i agree with you to a point. i think its a good direction for developers to aim to be in the same category as movies (and other forms of entertainment) however games like MGS are basically movies. they arent enough of an interactive movie as you sit and watch for a long time sometimes. i understand your point and some of it is true but if i want my game to be like a movie i want to be in control of the movie not watching it.
The quality of mgs' gameplay doesnt matter (I personally hate the game), its the fact that it offers a certain emotional experience that appeals to the japanese audience. Very few xbox games (if any) has created a similar experience.
QUOTE(incognegro @ Sep 16 2005, 12:38 PM)
history has shown that if a game appeals to them despite the region its from that the japanese will swallow their pride and buy it. Yes they are stereotyping us at times but we need to break out that stereotype by giving them the titles they like. Like I said, respect them and they will respect us.