QUOTE(miggidy @ Feb 6 2006, 02:33 PM)
...
Hey Twisted, any playable X360 demos in the latest disk?
yeah Quake 4 and Condemned
So far it's been
Jan - Kameo & Full Auto
Feb - COD2 & FFXI
Mar - Quake 4 & Condemned
here's hoping next month's is something new and not yet available.
Tonight I'll grab the mag and get some more accurate info on what they said if you people are interested.
As for Full Auto being like Carmageddon... I'd much rather have a modern version of Interstate '76 That was one of the coolest car combat games, totally customizable too, like an automotive FPS
QUOTE
Full Auto
Full of something...
Once you scrape a little of the shiny next-gen paint off Sega's new car-combat game Full Auto, you get a clear glimpse of the no-frills, standard factory model vehicle that lies underneath. For all of Full Auto's slick chrome exterior, which looked so promising earlier in the game's development, it's clear that the time invested under its hood wasn't spent on really fleshing out the game beyond its initial concept. The thrill of blowing up enemies while tearing around a track only lasts as long as it takes to learn Full Auto's core mechanics: Unwreck, turbo, shoot, and steer. In other words, the thrill is gone pretty quickly.
Describing the game as "Burnout with guns" is misleading. Burnout is innovative and addictive, and it evolves the arcade driving experience with features like Crash Mode and Revenge during races. Full Auto, unfortunately, never moves past its basic drive-fast-shoot-everything concept. It's more like Need For Speed II with guns, really. The 17 various game types found within Career Mode don't break up the one-note gameplay much, either. They just define what kind of track you race on - point-to-point or circuit with minor variations - or who you're racing against.
Maybe if the weapons were more creative, or if you could choose any of them to mount on any hard point on your car, the gameplay would be more varied and satisfying. Instead, you choose from a limited number of weapon loadouts, resulting in every race in every mode feeling incredibly similar, combat-wise. Go as fas as you can or blow up as many opponents as possible - it really doesn't matter because there are no power-ups and no particularly clever game types, and Full Auto doesn't force you to employ much strategy other that keeping the gas and trigger fully depressed. At least if you play it online you can talk a little trash, but even the cookie-cutter multiplayer mode doesn't go out of its way to redeem the gameplay.
The addition of the Unwreck feature (one button press lets you rewind time a la Prince of Persia, giving you a do-over on badly navigated turns or another chance to avoid clumsily rolling over a mine) make a good attempt at differentiating the game from the racking pack. But in the face of the crushing dullness of everything else in the game, it has little chance to shine. Neither does the way the game lets you blast everything in the environment to smithereens - and what's not beautiful about that? - but sadly, there's little consequence or payoff for doing so other than spectacular eye candy and the boost to your nitro and Unwreck meters. Despite creating easy-to-avoid obstacles, it doesn't add much. Where's the depth?
Another incredibly strange thing about Full Auto is that there doesn't appear to be any story. We're not stupid. We know this is an arcade racer with guns, not War and Peace, but we'd like an explanation as to why our little street racing club has resorted to such extreme violence. The lack of backstory isn't a huge ding against Full Auto, but in a game that works entirely on a visceral, cosmetic level, it's just another void left gaping.
If you can find a video store that'll let you rent this game for exactly one hour, do it. That's about how long it'll take you to realize that Full Auto is pretty disappointing for an Xbox 360 game and for car combat games in general. Cars with guns should equal good times, but Full Auto's skin-deep thrills last only as long as it takes for a quick test drive.
THE VERDICT
+ They nailed the cool Unwreck feature.
- Limited weapon options.
- No story or plot, not even a thin one.
? What happened to good old-fashioned post-apocalyptic wastelands as a background story?
5.5
QUOTE(jaskerzada006 @ Feb 7 2006, 10:53 PM)
If oxm gives it a 5.5, then I give it a 3.0 and i've only played the demo.
WOW, so you review games based on a demo? Thats a brilliant comment!
QUOTE(tonloc79 @ Feb 8 2006, 12:29 AM)
WOW, so you review games based on a demo? Thats a brilliant comment!
I wouldn't review a game based on a demo but the demo for Full Auto points to it being a huge stinking pile of something that stinks. I don't care that it's 'work in progress'. It didn't exactly bode well. Supposedly we buy games based on a demo so why wouldn't the game mechanics be virtully the same in the final version? Graphical tweaks are generally the only real changes between a demo and final version.
QUOTE(Topey327 @ Feb 8 2006, 09:14 AM)
http://xbox360.ign.c...6/686639p1.htmlIn this IGN hands-on article, the developers mentioned that the demo was from august 2005 and is extremely outdated compared to the final product. It has been greatly enhanced/tweaked/fixed etc since then.
yeah it's true, it's the same demo shown at Zero Hour back in November
The graphics in the screenshots of the OXM review look AMAZING but graphics arn't everything.
I think the OXM review was a bit harsh (I really HATE OXM, I only subscribe for the discs, most times I throw out the mag because their idiot journalists annoy and frustrate me) But if the demo is any indication of the gameplay and general game feel then I don't think I'll like it very much.
I bet it will still do very well though, being one of 2 releases in the Post-launch slump.
QUOTE(jaskerzada006 @ Feb 8 2006, 09:39 AM)
If i play a shitty demo, why would I waste money on the game?
Please enlighten.
maybe you liked the demo
maybe you didn't play the demo
maybe you pre-ordered because it looked interesting and there was nothing else coming out
maybe you're bored with the current games out and wanted to try the full version even if you didn't quite like the demo.
There have been numerous games where I played the demo, hated it, then decided to rent or borrow the full version and ended up loving it.
I'm sure if someone got a chance to read only ONE of your many posts and pass judgment on you they might not decide to try the full version either.
Despite my boredom with the demo and despite OXMs poor review I plan on at least renting this game to give the full version a try.
QUOTE(Rubix42 @ Feb 8 2006, 02:20 PM)
Based off the demo, here's my impression
The cars give you no sense of speed.
The fact that I can't aim, shoot, and hit the gas at the same time without pretzelling my hand is very dissapointing.
The rewind is neat, but about as useful as tits on a log. Fun to play with, but things never really go anywhere.
The weapons don't look like they do any damage, and then after a strange period of time, the car blows up.
I was never able to refill my shielding on the car, so unless I'm missing something, it seems like you're gauranteed to get smoked at least once per race.
I would say that 5.5 is a generous score based off the demo. They would need to do some major changes for the final game to earn my $60.
That seems like a pretty good assessment there, Marvin.
I really laughed at the 'tits on a log' comment.