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OG Xbox Forums => Software Forums => Xport / Madmab Edition Projects => Topic started by: cyberrep on January 13, 2013, 06:38:00 AM

Title: Neogenesis For Xbox V25
Post by: cyberrep on January 13, 2013, 06:38:00 AM
Its possible to save .ini in another directory diferente of NEOGENESIS
I would like to save emulator .ini to the name of Directory of emulator I create.

Because, I separate
NEOGENESIS-MD
NEOGENESIS-32X
NEOGENESIS-CD
SMS-MS
SMS-GG

etc

I preffer...
Its possible?
tks for nice work
Title: Neogenesis For Xbox V25
Post by: madmab on April 06, 2013, 06:21:00 PM
I received a msg from Goro's Lair I think he meant to post it here but clicked on the wrong button.

Anyways Goro's Lair.. Check your PM's please..
Title: Neogenesis For Xbox V25
Post by: Xboxer! on April 06, 2013, 07:45:00 PM
I know how to do that. if you want I can tell via pm.

pd: is wrong hehe. but there are idiots who make mistakes on purpose. hahaha.  muhaha.gif
Title: Neogenesis For Xbox V25
Post by: pimmelpeter on April 07, 2013, 08:31:00 AM
QUOTE(madmab @ Jul 9 2011, 07:55 AM) View Post


Hey madmab nice work you did with your madmab edition.
Will you ever release the source code of your work ?
Or will you stay in your way to make open source to closed source?
I read about the bad behaviour on xbmc4xbox.
Isnt it against gpl what you are doing?

I just ask because I dont want you to get in trouble.
I really enjoy your work.
Keep up the good work man.
Title: Neogenesis For Xbox V25
Post by: kimota2004 on April 17, 2013, 06:47:00 PM
I really hope one day we see a port of Genesis Plus.
Title: Neogenesis For Xbox V25
Post by: madmab on April 26, 2010, 03:02:00 PM
NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v25

http://xport.xbox-scene.com
goto http://www.ressurectionxtras.net/ for latest cheats, rumbles, synopsis and skin updates.

What's New:

First off...

-------------------------
Special thanks....
-------------------------

X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions.
Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general.
RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc.
Gilou9999 for a new PM3 skin, synopsis, suggestions, rumble codes, etc.
Megaman for doing the cheat codes.  Bomb Bloke for creating useful scripts.
Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing.
Comments of support from various interested parties.
If I missed anybody shoot me an email and I'll update this file.

*******************************************
*** Changes To NeoGenesis Core ***
*******************************************

* Sound no longer stops when saving/loading a save state
* Memory issues should be no more (mostly).  The UMKT hack was using a nice chunk of memory so now whenever you try to load the rom the emu kicks off a seperate XBE to run it.
* Emu shouldn't hang anymore when perusing the cheat database over and over.  (Whoooops).
* Keep user within ROM directory tree works now.  Honest!


****************************
*** To Do For NeoGenesis ***
****************************

* Skin probably needs a few fix-ups.  But they can be found seperately at our website as they become available.

-----------------------------------------------------------------------
NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v24

http://xport.xbox-scene.com
goto http://www.ressurectionxtras.net/ for latest cheats, rumbles, synopsis and skin updates.

What's New:

First off...

-------------------------
Special thanks....
-------------------------

X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions.
Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general.
RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc.
Gilou9999 for a new PM3 skin, synopsis, suggestions, rumble codes, etc.
Megaman for doing the cheat codes.  Bomb Bloke for creating useful scripts.
Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing.
Comments of support from various interested parties.
If I missed anybody shoot me an email and I'll update this file.

*******************************************
*** Changes To NeoGenesis Core ***
*******************************************

* Fixed rewind so it no longer locks up when used by implementing my "rewind frameskip" code from atarixlbox.  Bad news is you'll only get rewind in Genesis/Megadrive games.  32x and Sega CD games just use too many resources to make rewind practical.

* Given the full "Madmab Edition" treatment.
* New dual-preview skin to support Ressurection Xtra's.  Say thank you to Gilou9999 for the skin.
* Four skins to choose from ( Genesis, Megadrive, 32x, Sega CD)
* "Auto Game Configurations (aka Configuration defaults)" added (see below description).
* Implemented the UMKT patch that someone did a while back.

* Apparently mp3CDDA and CDDA volume were sharing the volume variable for Mp3music. Created seperate volume variables for each. Mp3CDDA and CDDA volume are saved with each game so you can customize this for CD games.

* CD music volume is now saved with each game. That way the user can better balance the sound in games that use CD audio/music.

* New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie.  The default is half a second.  This will help speed up rom browsing.  Especially useful for people streaming stuff (like movies) across the network.

* If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer.  This should help speed up rom browsing and allow the user an "out" especially for the larger movies.

* Fixed an issue with the software filters displaying garbage.
* Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
* Fixed up the box/cart art position on a few skins.
* Fixed a problem where setting the box/cart orientation was screwed up.
* Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain).  (IMG:style_emoticons/default/tongue.gif)


**********************************
*** To Do For NeoGenesis ***
**********************************

- Eh?

**************************************
*** Interface Related Changes ***
**************************************

* Accurate Screen Pixel Ratio option added (see "http://fancyxbox.info/?doc=1&secao=screen" for more into) per gilou9999's suggestion.  Some numbers are still a WIP.  Go into Game/Text Screen Size Position" and select "Set Game Screen to Accurate Screen Pixel Ratio".  The emu will ask you if you wish to turn off software/hardware filters and flicker filter.  This is recommended for the most accurate screen.  You'll still have to manually adjust the image on the Y axis.  We can't do everything for you, ya lazy bum!

* Added an option to display a "Static" video if no movie found.  Can be set to yes or no.  Static file must be named "Tv Static.xmv" and placed in the emu's "backgrounds" directory.

* Rewind is a bit of a memory hog.  On some emu's at 720p it is barely useful.  Some emu's can't even handle it.  Here is what I did.
* Tweaked around with the rewind system fixed a couple potential xbox lockers.
* Modified the rewind system so if memory runs low it clears half the buffer, if that doesn't work it clears the entire buffer.  What this means is that on memory intensive emu's you'll have a rewind system that mostly works.  It's pretty much a "better than nothing" set-up.
* Modified the emu so that it allocates screen memory based on the software filters used.  If you use no software filters you can save up to 4 times memory.  2 times on 2x filters.  
-  As a result if you change the filters from none to 2x or 4x.  Or change it from 2x to 4x you will have to exit and reload the game for it to work.  The emu will remind you of this.  I figured this would make a good compromise for people who wanna eek out a little extra RAM.

* Known emu's to have rewind issues.  
-  NeoGenesis in CD or 32x mode cannot deal with it.  Frameskip had to be activated for it to even work in Genesis mode.
-  Snes9xBox works almost 100% in 480i/480p.  At 720p I relied on two things clearing the buffer when it's full and saving memory when filters are not used (see avoe)

* Pressing Back while in the the controller settings menu will set the value to "None".
* Hopefully addressed weird issues with "Force Reload D:\\*.ini Settings".
* New option to "Keep user Within ROM Directory Tree".  You can find it in "General Settings, Page Two".  Useful for keeping n00bs from getting lost while selecting games.
* Hoperfully cleaned up all instances where the current "game select" directory would get trashed.
* Transparency control for keypad and keyboard should now function properly.
* Tightened up the Synopsis parsing code (sorry RessX (IMG:style_emoticons/default/sad.gif) )
* Fixed issue where cycling thru screenshots when non-available would create an infinite loop.
* Fixed two bugs that would cause the game select screen to slow down massively.  One related to having Box/Cart art timer set to 0.  The other related to the rather large size of the Xtra's.  You dirty pirate you!  (IMG:style_emoticons/default/tongue.gif)

Fixes to the keyboard/keypad including. These affect emu's that use a keyboard/keypad (Winuaex, AdamX, Atarixlbox)
* Keyboard/keypad no longer corrupts portions of the screen when being moved.
* Keyboard/keypad can be moved diagonally in ALL directions now
* Keyboard/keypad transparency now works properly when "Pause game while using Keyboard/Pad" is set to ON.
* Fixed issue with screen blurring when Keyboard/keypad is activated.  I'm surprised I did not notice this earlier.

* Created a new overlay system. The file "overlay.ini" contains configuration information for each overlay, including the color of the transparent button.

* Fixed issue with the "Music Control Menu" where the "Go to next/previous song" options were not working.
* Fixed issue where "View playlist" did not show the first two songs.
* Fixed issue where "pause" would still display even after changing songs while viewing the playlist in "clear screen" mode.
* Add song to playlist now functions correctly.

* Added a seperate "Volume Control Menu". It can be accessed by pressing "Y" in the "In Game Options" menu, or from the "Game Configuration" menu. It lets the user set the volume for in game sound, mp3_cdda, cdda, movie and mp3 music player from 0-100.

* Fixed issue where games that had more than 48 CRCs in the cheat code database would cause a crash when game is selected while searching for cheat codes.

* Rumble codes and cheat codes are now stored in seperate files. ( "rumblelist.inf" and "codelist.inf" respectively).  To make it easier to search for "rumble codes" only.  Note to cheat code makers: be sure to make your cheat codes and rumble codes seperately now.  For those importing rumbles, the rumble does not have to be "activated" in order to work, it just works.  Remove it from the list if you no longer wish to use it, or set it to "Rumble Enabled On - Nothing".

* Cheat code menus moved around.  In-Game menu option "Cheat Codes" was moved into "Game Utilities" and replaced with "Cheat Code Database" to make it easier for the gamer to use codes in the database.  Cheat code creators just need to go into "Game Utilities" to get to their stuff.

* Skin can now have a "Startup Movie" on loading menu. Please use with discretion (no long movies).  User can press B to skip the movie.
* "Startup Movie" can be displayed full screen or in a window. If fullscreen is used the loading menu will not be displayed.
* Transparency for "Startup Movie" can be set as well.
* Moved the network initialization code to run before the loading menu. This moves the delay caused by network init to before the display of the loading menu, not after.

* Files when selecting within a zip are sorted.
* Added a seperate timer for alternating Box/Cart art.
* LThumb-Down - Go to next Box/Cart.  LThumb-Up - Go to previous Box/Cart.
* Ability to view synopsis from within game. (press right analog stick down).

* Movies! The ability to display movie previews!
You can set the movie/previews directory in the "Change Default Directories" section.
The movie name has to be exactly the same as the ROM name. Only one movie per game.

* Display order can be set to. None, Screenshots Only, Movies Only, Screenshots 1st- Then Movies, Movies 1st- Then Screenshots.
* Sound for movies can be turned on/off
* Box/Cart art can be displayed in seperate window.
* Transparencies for Box/Cart art (and screenshots) is now supported  Check out some of the 3d Box/Cart art floating around!
* Skin author can now designate two locations where Boxart or Cartart will display based on width vs height.
* Movies display over screenshots so if you want you can see screenshots when no movie exists.
* Can now stream videos and screenshots from Samba or Relax.
* Old Screenshots are now sorted and displayed in proper order.
* Old Screenshots can be named anything (as long as it has .png extension)
* In Game Options Screen can be sized and positioned now.

* New option to "Force Game Screen Size/Position". There are two configurable screensizes. (To deal with multi-core systems like MekaX and XboyAdvance). This will be useful when switching from HDTV to SDTV or vice versa. It will save the user the trouble of resizing the screens for something that is likely temporary.

* Numerous changes to menu system see above (current menu configuration layout)
* Skin Sprites can now be named for easier manipulation. Directory names must be of the format "0_spritename", "1_spritename", etc. Do not use underscores for the spritename. It is a delimiter.
* Added "Select Skin Configuration Used" and "Save Skin Configuration as" to the "Configure SKin" menu in place of the above moved options. This allows multiple skin configurations in one skin allowing the user more "pre-defined" options on how a skin looks. For example the placement of the games list and the preview screens. Gilou's Dynamic skins really take advantage of this, check 'em out!
* Sprites now display when sizing the preview screens.
* Changed "Seconds before auto-advancing Screenshot" to "Seconds Before Auto-Advancing Artwork".
* Changed "offset X" and "offset Y" to "Offset X (left/right)" and "Offset Y (up/down)" in the Sprite Settings menu.
* New Option to pause or not pause emulation when keyboard or keypad is up.

------------------------------------------
Finished the "Media browser"
------------------------------------------
* Be sure to use the RessurectionXtras for maximum enjoyment!  "http://www.ressurectionxtras.net"
* Ability to display documentation (text or graphic) and commercials.
* Assigned buttons (white/black) to go to next/previous files when viewing documentation. See below graphic/text file viewer controls.
* Once the user opens a document - the emulator remember this document as long as the game session is running.
* View settings for each document viewed are now stored in a "bookmark" file so next time you view a file your settings are restored.  Press Back to "reset" as if reading document for first time.
* "View Text File" changed to "Browse Manuals/Videos"

* Support added for different kinds of documentation in the media browser.  Including "Manuals", "Game FAQs", "Game Maps", "Commercials", and "Other".  The user can also specify where these directories are located.  Defaults are "Manuals", "GameFAQs", "VGMAPS", "Commercials", and "Other".  "Other" is in the media root directory (typically "x:\media\Other") for non emu specific stuff.
* User can specify whether manual is displayed "Full Size" or be "Sized to fit screen" when loaded.  Keep in mind any saved bookmarks override this.  Press Back to toggle between "Full Size" and "Size to fit screen".
* Commercials can be displayed either full screen, at the size of the video with black background, or same size of the video with synopsis background.

* NOTE: Some emulators are tight on memory (eg: NeoGenesis) and not all the Xtra's will load.  If you have trouble with an image loading you might have to resize it.

* In screenshot viewer. If the image is smaller than your text file screensize settings it will work as follows.
a) If the image is taller than it is wide it will continue expanding the image ( based on aspect ratio) until the width fits within the width of your text file screensize width. (Most normal manuals)
(IMG:style_emoticons/default/cool.gif) If the image is wider than it is tall it will continue expanding the image ( based on aspect ratio) until the height fits within the height of your text file screensize height. (For example NES manuals).

This seems to effectively stretch the image in the best manner possible for scanned manual reading.

* Browsing manuals/videos should auto select any file matching your ROM name exactly.  Select "View Media Directory" for manual browsing.
* Unmapped controls that allow you to move the screen around since word wrap should work correctly now.
* Change Fixed Width font controls are mapped to the right analog stick (left/right) like the help screen says it should be. (IMG:style_emoticons/default/laugh.gif)
* Set font size keeps seperate settings for Fixed Width fonts and proportional fonts since they produce different results.
* Graphic documentation can now be stored in a ZIP file and still work with the media browser functions (next/previous and bookmarks).
* Music no longer starts playing after viewing text file in game.
* Number of lines displayed in the text file viewer now properly match user set text screen size.
* Number of lines displayed updates properly if user modifies text screen size within text file viewer
* Text file viewer functions turn off FixedWidth before displaying any menu.

* Added a fixed width font for the text file viewer. If you wanna use it you have to make sure that a file named (included in zip) "FixedFont.ttf" is located in the emulator directory. Press "Y" in the text file viewer to switch to the fixed font.

------------------------------------
Controls for text browser

A -> Start Search
B -> Exit
X -> Continue Last Search
Y -> Simulate width font

White -> Previous file
Black -> Next file

Start -> Help screen
Back -> Reset view as if document was loaded for first time.

Dpad -> Up/down, Left-> Up Page, Right-> Down Page
Left Analog button -> Set font size
Left Analog Up -> Top of file
Left Analog Down -> End of file
Right Analog button -> Set text screen size
Right Analog left/right -> decrease/increase fixed-width font size

Left/Right triggers - Move up/down text file.

----------------------------------------------
Controls for screenshot browser

A -> Lock/Unlock Aspect Ratio
B -> Exit
Y -> Delete file (Utilities-> browse screenshots only)

White -> Previous file
Black -> Next file

Start -> Help screen
Back -> Toggle between "Full Size" and "Size to fit screen".

Dpad -> Up/Down/Left/Right -> Move image 1/4th the total size of the image.
Left Analog button -> Music Control Menu
Left Analog up/down -> Move screen up/down.
Right Analog left/right -> decrease/increase screen size.  Size changes proportional to distance the stick is pressed.

------------------------------------------

********************************************
**** Carryovers from Atarixlbox ****
********************************************
* Ability to pick a file from within a zip file.
* Fixed a few interface "quirks" regarding playing game sounds while emu is paused.
* select save state screen tells you whether your "loading" or "saving", it also now displays whether a save file has a record session ( R ) associated with it.

* When a new save state is created it deletes any recordings. If you press the "back" button while in the save state select screen it will allow you to delete that save state (as well as it's recording).

* Utilities menu display modifed to state "stop or start recording/playback" depending on whether they are turned on or off. It also displays total minutes remaining or played so far.

* Record/Playback turn off when exiting a game. Boy that sure caused some confusion.

* Switched positioning control of sprites in the skin menu to the left analog stick, that way you don't have to worry about unintentionally lowering the volume.

* Savestate load screen is a little more informational when sent to it from the save/record option.
* When you save a picture it removes the screenshot save path making it easier to see long names.
* Changed order of some of the entries in the "Music Control Menu".
* Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu.

* (cheat codes)When "adding a code" from the "edit code" screen the current code is copied as a template.
* You can activate/deactivate a code from the "cheat code list" menu by pressing start.

* Deleting a cheat code now asks you if you are sure (I got tired of accidently deleting my codes ).

* Fixed up the problem created from using multiple files in a Zip file.
* Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly.

* Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try!!
* Modified YesNoMenu so it doesn't clear m_menuText.

* Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game.

 ********************************************************************************
***************
*** "Auto Game Configurations (aka Configuration defaults) for select emulators ***
 ********************************************************************************
***************
In the "General settings" menu there will be a new option.

"Automatically Use Default Game Configuration - Yes/No"

If the user sets it to "Yes" it will bring up the game configuration screen and let the user define the default (if no default.stg and default.key file exists).

In the "Configuration" menu there will be a new option... "Set default game configuration"

The user can go in anytime thru the "Configuration" menu to change these "defaults" to something else if they wish.

Once set to "Automatically use Default Game Configuration" the user will not see the game configuration screen again unless they... a) press X when selecting a game. Change "Use Default Game Configuration" back to "No".

Keep in mind when it is set to "Yes" the game will use your "Default game settings" and not the normal x-port behavior. If set to "No" the emulator will behave like it usually does. Each emu is typically different. But all, at the very least carry the controller settings over.

This feature will only be added to emulators in which it is feasible to use.


This post has been edited by madmab: Apr 26 2010, 10:12 PM
Title: Neogenesis For Xbox V25
Post by: neil222 on April 26, 2010, 04:08:00 PM
Thanks madmab for all your hardwork.  biggrin.gif
Title: Neogenesis For Xbox V25
Post by: Likklebaer on April 26, 2010, 04:54:00 PM
Thankies for the save state fix. happy.gif
Title: Neogenesis For Xbox V25
Post by: tristanx on April 26, 2010, 07:05:00 PM
awesome!!!

quick question?

would it be possible to merge neogenesis & the smsgg emu in to one emu? kinda of a "all in one sega" emu.
Title: Neogenesis For Xbox V25
Post by: JLsoft on April 26, 2010, 09:33:00 PM
Anyone know if this handles larger-than-4MB ROM hacks (...like Ultimate Mortal Kombat Trilogy) like the first non-XPort-patched version of NeoGenesis did?

I really need to get around to updating my XB :/
Title: Neogenesis For Xbox V25
Post by: madmab on April 26, 2010, 10:49:00 PM
It's right there in the readme...

**********************************
*** Changes To NeoGenesis Core ***
**********************************

* Memory issues should be no more (mostly). The UMKT hack was using a nice chunk of memory so now whenever you try to load the rom the emu kicks off a seperate XBE to run it.

Title: Neogenesis For Xbox V25
Post by: cbagy on April 27, 2010, 01:03:00 AM
Noticed the memory improvement last night, well done !
Title: Neogenesis For Xbox V25
Post by: Darknior on April 27, 2010, 03:54:00 AM
Fantastic work biggrin.gif
Many many many thanks ... i will test it quickly lol
Title: Neogenesis For Xbox V25
Post by: JLsoft on April 27, 2010, 09:15:00 AM
QUOTE(madmab @ Apr 26 2010, 09:49 PM) *

It's right there in the readme...


D'oh, sorry...I'm retarded :/
Title: Neogenesis For Xbox V25
Post by: DarthMingus on April 27, 2010, 11:42:00 AM
Great news! Good to hear you got the memory issue sorted.

Thanks again for the hard work!
Title: Neogenesis For Xbox V25
Post by: Mega Man (?) on April 27, 2010, 01:05:00 PM
One of the coolest Emu's, (for me anyways...)
Way to go madmab! beerchug.gif

Big Thanks

PS. from my side: I hope Me, Gilles, and that one other guy...love the cheats... laugh.gif

Title: Neogenesis For Xbox V25
Post by: madmab on April 27, 2010, 04:08:00 PM
QUOTE(JLsoft @ Apr 27 2010, 11:15 AM) *

D'oh, sorry...I'm retarded :/
No problem.. just let me know if it does or does not work for you.  We had a few hiccups but the UKMT seems to be loading for the three people I tested it with.
Title: Neogenesis For Xbox V25
Post by: Kikutaro on April 27, 2010, 10:50:00 PM
QUOTE(Likklebaer @ Apr 26 2010, 11:54 PM) View Post

Thankies for the save state fix. happy.gif


Me to, thanks or thankies!

I never had any of the probs with the old version, i was wondering is that because i wasnt using all the xtras, more  specifically the movies?

Title: Neogenesis For Xbox V25
Post by: madmab on April 27, 2010, 11:43:00 PM
QUOTE(Kikutaro @ Apr 28 2010, 12:50 AM) View Post

Me to, thanks or thankies!

I never had any of the probs with the old version, i was wondering is that because i wasnt using all the xtras, more  specifically the movies?
When I converted it to a madmab edition I commented out a section of code that usually causes problems (sound to be played when you save or load a state).  Most emu's would continue the sound but neogenesis did not.
Title: Neogenesis For Xbox V25
Post by: Mega Man (?) on April 28, 2010, 05:55:00 PM
@ Gilles
2 things in the skins:
-The new skin (big box art and big movie) has the help buttons X Y A B, under it. This made the preview spaces a bit smaller... sleep.gif
Any chance of having another option one? (like the old ones... with no buttons, too maximize preview space)

-Also,
In the background on the Genesis boxart, I can only see the blue "megadrive version" strips as the default "no boxart"
What happened to the Red Genesis one you made...?

Could you help with these Gilles?
Thanks smile.gif

Title: Neogenesis For Xbox V25
Post by: Pulsemasta on April 28, 2010, 11:25:00 PM
Madmab,

I was wondering... would it be possible for you to add a on/off switch for the "move rom to garbage" option? I feel like a lot of un-tech savy people I am setting up xbox's for will be deleting stuff all the time, even with the yes/no option.

or maybe there is already a way to turn this off?? I couldn't find away but if there is let me know smile.gif


it goes right with the lock in ROM directory option as a "child proofing" option.
Title: Neogenesis For Xbox V25
Post by: JLsoft on April 30, 2010, 10:41:00 PM
QUOTE(madmab @ Apr 27 2010, 03:08 PM) *

...just let me know if it does or does not work for you.


Finally got off my ass and dug out an XB to test it...the current version (and possibly last for a while :/) version (4401 v18) of the UMKT hack works great with Neogenesis V25 :)

Thanks much! :)


(To be more specific for anyone else playing it, the normal 10MB version works great...the 13MB '+TRACKS' version that has some sampled MK movie music added does not load at all, and I didn't expect it to :P)
Title: Neogenesis For Xbox V25
Post by: dravichm on May 01, 2010, 12:34:00 PM
Awesome release but I can't get the Relax share working with this version.  I have reset neogen back to default and redid the settings in the relax program, and still nothing.  I have also tested it with the latest version Mednafen nes & Xboy both are working fine.
Title: Neogenesis For Xbox V25
Post by: madmab on May 01, 2010, 03:26:00 PM
Well for one make sure that when your at the main menu it says "NeoGenesis Main Menu (Madmab Ed v25)" if it says "NeoGenesis Main Menu (UMKT ed)" then you are loading the wrong one.

In the meantime I'll take a look at it when I get a chance.
Title: Neogenesis For Xbox V25
Post by: XTecuterX73 on May 01, 2010, 04:37:00 PM
great work madmab! did you ever get to incorporate the soldiers of fortune vdp hack i sent you to correct the screen issues?


XT-
Title: Neogenesis For Xbox V25
Post by: madmab on May 02, 2010, 09:01:00 AM
QUOTE(XTecuterX73 @ May 1 2010, 06:37 PM) View Post

great work madmab! did you ever get to incorporate the soldiers of fortune vdp hack i sent you to correct the screen issues?
XT-
We discussed that already.  The vdp hack caused issues with other games.
Title: Neogenesis For Xbox V25
Post by: XTecuterX73 on May 02, 2010, 10:34:00 AM
QUOTE(madmab @ May 2 2010, 11:01 AM) View Post

We discussed that already.  The vdp hack caused issues with other games.


no worries i thought you had said an option could be possibly implmented in the skin to turn it on and off. it's straight dude. keep up the hellifiied work! Your rolling out the updates every day seems like.  pop.gif

XT-
Title: Neogenesis For Xbox V25
Post by: madmab on May 02, 2010, 08:41:00 PM
Nope... since the fix required a change in the assembly source there is no way to put a "conditional" statement in there..
Title: Neogenesis For Xbox V25
Post by: sbpaabck on May 03, 2010, 04:56:00 PM
MEIN GOTT!

How did I miss this release!

Nabbing this now, cheers Madmab!
Title: Neogenesis For Xbox V25
Post by: WaCk0 on May 04, 2010, 12:10:00 AM
Nice job! Too easy to set a skin. I just made a simple universal skin, with all logos, consoles and loved the features. I just have to change the logo and console image and bam! Its done!

Its sad that we need to stretch the images for 16:9 (640x480) and 720 backgrounds are not supported (I know, memory problems), but I can live with  biggrin.gif

I'll wait for SNES emu to release my skin, and I got a few new ideas to implement before.

Its something like this:
IPB Image
*all images are sprites: logos, controller, buttons, borders.

And again, great job!  pop.gif
Title: Neogenesis For Xbox V25
Post by: Skater4599 on May 04, 2010, 11:01:00 AM
WaCk0 i like your skin it looks good from your screenshot, is this an add on for gilous, like a new ini?  I like to see all 3 with a big list of roms like that.   Also do you plan on doing this for all the emu's?
Title: Neogenesis For Xbox V25
Post by: dballs442 on May 04, 2010, 12:33:00 PM
yea i like your skin alot! cant wait for it to be released
Title: Neogenesis For Xbox V25
Post by: WaCk0 on February 03, 2020, 11:46:00 PM
QUOTE(Skater4599 @ May 4 2010, 02:01 PM) *

WaCk0 i like your skin it looks good from your screenshot, is this an add on for gilous, like a new ini?  I like to see all 3 with a big list of roms like that.   Also do you plan on doing this for all the emu's?

Yeah, the ideia is to make for many madmab's emu as possible. I'll set all sprites together, from many consoles and companies (sega, nintendo, nec, sony...) so anyone can modify the skin. Thats why I tried to keep minimalist.
Its a new skin, with new images and assets, but based on gilou9999 sprites folder structure.
The sad news is I'll make only 16:9 720p INIs, but anyone can mess around and change images position, size and then save to a new INI...

I'll release a complete skin set for the most popular emus. (MD, SMS, NES, SNES, PCE, PSX, MSX, ATARI2600)

Sorry for jeopardize the topic.  (IMG:style_emoticons/default/rolleyes.gif)
Title: Neogenesis For Xbox V25
Post by: moonmaster1 on May 05, 2010, 04:37:00 PM
Your not jeopardizing anything, as a matter a fact this make the emulator even more popular.

Title: Neogenesis For Xbox V25
Post by: ThE MaSTeR 3 on May 07, 2010, 11:49:00 AM
16-9 - Small Movie & Small Boxart.ini still has weird movie/boxart preview sizes in v25

video is medium size and boxart is tiny. I overwrote the "16-9 - Small Movie & Small Boxart.ini" with the nes beta 16-9 - Small Movie & Small Boxart.ini and it fixes the problem but it glitches some other menus (because its not made for the genesis emu lol) so giles can you please tell me what to edit to make the boxart and video preview the same sizes as the first release nes beta from last year.

The preview screenshot shows how its supposed to look but its not actually like that when you select it
Title: Neogenesis For Xbox V25
Post by: gilles9999 on May 08, 2010, 12:28:00 PM
themaster3, you just have to adjust the sprites of the gameselct (boxart and movie) at your desired size/position in the "skin config/gameselect screen" then you can also easilly adjust the movie and screenshot display the way you want
when this is done, you just have to save your config (save skin config as...); you will be able to use tbhis config in any pm3 dynamic skin, since the structure is the same in all of them

hope it will help you

http://www.youtube.com/watch?v=PH8GXy-YxhA&feature=channel
at 3 min of the clip, i show how it works
Title: Neogenesis For Xbox V25
Post by: ThE MaSTeR 3 on May 08, 2010, 05:08:00 PM
I was aware you could manually adjust the sizes but I didnt think it would change the frame border. It will also screw up the aspect ratio if I strech them to different sizes sad.gif
Title: Neogenesis For Xbox V25
Post by: dballs442 on May 09, 2010, 03:09:00 AM
my background music keeps getting muted some how. i have to go into the E:/SAVES folder and delete the settings files for it to come back. i haven't caught exactly what it is i am doing to cause this yet. ill let you know if i do.

its only on neogenesis.
Title: Neogenesis For Xbox V25
Post by: Keith1981 on May 09, 2010, 07:08:00 AM
Love this emu,

Only I can never get some 32X Roms to work (Most do work just not these)
I REALLY Want WWF RAW 32X to work but it just gets a black screen when I try to load it up.
This happens in ever ver. of this emu.

Other then that everything works perfect!
Title: Neogenesis For Xbox V25
Post by: Pulsemasta on May 11, 2010, 04:49:00 AM
Hey Madmab, would it be possible to implement a delay on animated sprites in future builds? on a per sprite basis? It would be a nice addition if its an easy plug in. For example, say you want sonic to run out to the middle of the screen, then stop, then tap his foot on a loop. If you did that now it would be pretty hard because if you want him tapping his foot on a loop, it would also loop him running out, if the running animation is 6 frames you could insert 6 empty frames to delay the animation of the foot tapping, but then you cant loop that either because it would loop the empty frames as well. With the delay system though you could have the running animation set to not loop, so he runs the the middle of the screen. Then have the tapping foot animation delay 6 frames then loop, but not loop the delay... so it would be together 1 seamless animation.
Title: Neogenesis For Xbox V25
Post by: madmab on May 11, 2010, 05:22:00 AM
Well don't take this as a yes but it seems it would be simple enough to implement.  But I won't be able to look at that until I kick the rest of the emu's out the door.  I added to my "To do" list.
Title: Neogenesis For Xbox V25
Post by: Pulsemasta on May 11, 2010, 05:49:00 AM
QUOTE(madmab @ May 11 2010, 12:22 PM) View Post

Well don't take this as a yes but it seems it would be simple enough to implement.  But I won't be able to look at that until I kick the rest of the emu's out the door.  I added to my "To do" list.



That's cool. Thanks for considering it smile.gif It should pave the way for some cool animated skins if you do add it, granted people feel like doing the work to make the animations.
Title: Neogenesis For Xbox V25
Post by: carlo3do on May 20, 2010, 11:00:00 AM
HI ALL  CAN ANY ONE  CONFIRM FOR ME IF AFTERBURNER 32X AND BC RACER 32X R WORKING I GOT BLACK SCREEN BUT ON MY PC THEY WORKING FINE I EVEN TESTED THEM ON MY NEW TRUSTY BORD 128 RAM + 1400MH AND STILL NO LUCK. dry.gif
Title: Neogenesis For Xbox V25
Post by: Pulsemasta on May 20, 2010, 12:14:00 PM
QUOTE(carlo3do @ May 20 2010, 06:00 PM) View Post

HI ALL  CAN ANY ONE  CONFIRM FOR ME IF AFTERBURNER 32X AND BC RACER 32X R WORKING I GOT BLACK SCREEN BUT ON MY PC THEY WORKING FINE I EVEN TESTED THEM ON MY NEW TRUSTY BORD 128 RAM + 1400MH AND STILL NO LUCK. dry.gif



Those games don't work on Xbox... not in NeoGenesis anyway. I have never tried any of the other emulators from Xbins.
Title: Neogenesis For Xbox V25
Post by: DarthMingus on June 03, 2010, 07:29:00 PM
Hi Madmab,

I noticed one very small bug. After having configured perfect pixel in Neogenesis, I selected a few US games to play. I believe they were Double Dragon and the Immortal.

I then decided to try some of the European games to see how they played. I selected Alien Soldier and I noticed the screen looked blurry. I went to my video config and point was selected. The only way I could get rid of this was by selecting billinear and then going to back to the game, then returning to the video config menu and selecting point. I then selected 'Balljacks' and the same thing happened.

After this, I selected 688 Attack Sub (US Game) and no error occurred. I went back to the European games and selected Adams Family Values and the same blurry error occurred again.

I think this has something to do with 50 FPS PAL games. I reproduced this in both 480p mode and 1080i.

Again, its a very small thing, but I thought you should know. Emulator rocks!

Thanks again
Title: Neogenesis For Xbox V25
Post by: madmab on June 03, 2010, 11:15:00 PM
Weird..  I guess that would explain some of the odd reports I've seen.
Title: Neogenesis For Xbox V25
Post by: DarthMingus on June 04, 2010, 06:56:00 AM
Ya, bugs happen, its not huge though. I'm sure its something small in the code that was placed/misplaced.

What are the other odd reports you've gotten?
Title: Neogenesis For Xbox V25
Post by: Cospefogo on June 04, 2010, 07:09:00 AM
QUOTE(XTecuterX73 @ May 1 2010, 07:37 PM) View Post

great work madmab! did you ever get to incorporate the soldiers of fortune vdp hack i sent you to correct the screen issues?
XT-



Hey XTecuterX73,

Remember me? Is this the "NeoGenesis cycles-something-hack" that
fixes the horrible Double Dragon 1 original malfunctions? If I remember
well you told me in the past that it did fix that Double Dragon 1 problems
on Sega Genesis.

I replied you by PM and never got a message back.
Can you "PM" me please?

I really would love to play this game
on a good playable state.

Regards,
Cospefogo.
Title: Neogenesis For Xbox V25
Post by: madmab on June 05, 2010, 12:53:00 AM
QUOTE(DarthMingus @ Jun 4 2010, 08:56 AM) *

Ya, bugs happen, its not huge though. I'm sure its something small in the code that was placed/misplaced.

What are the other odd reports you've gotten?
People mentioning blurriness but yet I've never seen it happen.  Sounds like the way you are talking it may be some weird issue with PAL games?

I took a quick look at a certain potentiall problem section of the code and didn't see anything so I'll have to investigate it further.
Title: Neogenesis For Xbox V25
Post by: DarthMingus on June 16, 2010, 09:33:00 AM
Yes, the blurriness is the billinear (or trillinear) filtering being turned on, even if point is selected. You can get it to turn off by doing the following:

1. go to the menu and changing the setting to billinear and returning to your game
2. return to the menu again and change it back to point.

This will make it use point.

Hope this helps.

I noticed something a little odd last night. I was trying out different games and two had a weird issue. For both Buck Rodgers and Demolition Man, when they started up, their opening animation started in a loop and got 'stuck'.

For instance, in Demolition Man, there is a graphic vertically scrolling in the background and then the title appears over top of it. What happened was the background graphic kept scrolling (and music playing), but the logo never appeared. None of the controls (start, a, b, c) seem to do anything to start the game either. I just reloaded the game and everything seemed fine after that.

Same sort of thing happened with Buck Rodgers.

I don't think it was an issue with the roms, but maybe how they were launched? Anyway, I thought you should know. Let me know if you need anymore info.

Thanks again

Title: Neogenesis For Xbox V25
Post by: zorglub on August 03, 2010, 11:35:00 AM
Sorry bumping.
But..  maybe it's related to some 32x issue and it's a lot of work for almost no reward but i'd love to play blackthorne on neogenesis, it was the same in earlier version, sometimes slower, the rest of the time about 2x what normal speed should be (depends of the animation displayed).
Is there any optimize settings that could fix it ? otherwise i'll console myself with the snes version.
However, thank you for all the work around the interface, much appreciated.
Title: Neogenesis For Xbox V25
Post by: madmab on August 03, 2010, 09:51:00 PM
You could probably get away with bumping up the overclocking.  Read thru the readme.  X-port mentions in there that most 32x games you can bump one of the processors either up or down because it is not used much by the 32x.
Title: Neogenesis For Xbox V25
Post by: zorglub on August 07, 2010, 07:46:00 AM
QUOTE(madmab @ Aug 4 2010, 05:51 AM) View Post

You could probably get away with bumping up the overclocking.  Read thru the readme.  X-port mentions in there that most 32x games you can bump one of the processors either up or down because it is not used much by the 32x.


Yeah, thanks a lot, messing with MSH 32X speed did the trick, not a constant framerate but playable at least.
Title: Neogenesis For Xbox V25
Post by: XTecuterX73 on August 08, 2010, 08:00:00 PM
mabmab have you seen my offer on the table? id like to do some work with you!  biggrin.gif

XT-
Title: Neogenesis For Xbox V25
Post by: korn_16_f_t_l on July 07, 2011, 03:08:00 PM
ya this thread is old lol
but in the original post it says:

QUOTE

X-port for porting a great collection of emu's over to the xbox, releasing the source code


where may i find this source code x-port makes really awesome emulators that dont even compare to the ones in "modern home brew" i would love to see A LOT of the X-Port emus on things like the 360 and PS3 i dont even think there is any current genesis emu that sucesfully emulates the whole genesis machine (in my opinion this should also includes the 32X and sega cd add-ons as they were all part of the 1 console)

i may not know what im looking at as far as source code and what not but i would really love to have a copy of it to look at an try to port to the 360/PS3
Title: Neogenesis For Xbox V25
Post by: Rage518 on July 07, 2011, 06:47:00 PM
ask madmab he should have access to the source code for the xport emulators for xbox since he's been making improvements to the emulators lately.
Title: Neogenesis For Xbox V25
Post by: Master13 on July 07, 2011, 11:08:00 PM
check xbins its in the xbox apps emulators section under I think xport src
Title: Neogenesis For Xbox V25
Post by: madmab on July 08, 2011, 11:55:00 PM
Where's The Source? .
Title: Neogenesis For Xbox V25
Post by: Koitsu on August 18, 2011, 11:21:00 AM
Is there anyway you could add ADX support for the Sega CD games? The mp3's play fine, of course, but they just stop and repeat; they don't loop properly, and it annoys the hell out of me. I know the original Sega CD plays the music tracks the same way...but it annoys the hell out of me.

With ADX support, the tracks in games like Shining Force CD and Dark Wizard could just loop seamlessly and I'd love it if that happened.

Just a thought. There's probably not a single other person here who'd make use out of it, but I'm a dreamer that way.