Are you actually trying to load the ISO? You are supposed to load the CUE.
ah. i got it mixed up with sega cd and psx games.
Hi,
first of all thanks for the amazing work you have done with your emulator ports
It really kicks ass. I wished other emus like mame or xsnes would at least support a screenshot displaing function in there launcher. well, too bad you haven't portet it. ;)
FEATURE REQUEST:
-----------------------
Well I mostly noticed this on your neogenesis port, but I assume this is also true for your Hugo Port aswell: The cue sheet doesn't support relative nor absolute paths to the Bin & mp3s.
Well it would be great, if you could add support for it, so that the file selection becomes easier. Going inside a subdir for each CD Image has two major drawbacks, first you have to look for the right file to lauch, since all files are showed, including the mp3s etc. 2nd, if you go one dir (back to the main roms dir) you start at the begining of that dir . That can be pretty anoying with a large roms collection.
Well, in any case Thanks for your ports.
SoniC
This post has been edited by dark_sonic: Oct 15 2004, 07:44 PM
when a game crashes the xbox completely locks up and it has to be powered off
would be a lot better if, when the emulator crashed, it jumped back to the front end
that aside if hugo was updated with newer sources it would fix the crashes in most games, so then the locking problem would be avoided anyway
I was wondering if you would include support for PCE CD images in Bin/Cue format in the next release and also Zipped CD support in Bin/Cue formatas well.
Thanks.
does anyone have Legendary Axe working? i've never gotten it to work without it filckering
hi, im using hugo-x v10 & i can play rom files off my xbox hard drive but i cant play the same roms off cd? when i select a game the screen goes black and then goes back to the game list, the cd's im using are compatible with my xbox drive so i know thats not the problem.
i meant Legendary Axe II. the first one's fine
BUG:
I assume this is somewhat related to CUEs not supporting relative paths: while navigating to a folder and loading the CUE works great, marking the CUE as a favourite and running it from the favourites menu results in a hard lock at the "loading..." screen.
As for Legendary Axe II, it doesn't work on the PC version of Hu-Go, so bother that author first.
Thanks
normally that'd be the case, but Xport's been known to fix games that even the author couldn't (or didn't yet) fix. just wondering. it's a good game.
Anyone have a working cue sheet for Conan (Mirai Shonen Conan)?
I've had crashing issues with these two roms lately and I wanna make sure I"m not the only one.
Blazing Lazers
Super Star Soldier
I can get to level 7 boss in blazing lazers then the game crashes and I have to reset the whole XBOX.
I can get to level 5 in super star soldier, then close to the beginning the game crashes and I have to reset my XBOX.
I tried a couple times and the crashing still occurs. I dont think its the roms or my xbox, I think its the Hugo emulator.
Has anybody experienced these crash bugs too?
In recent news, it appears Hugo 2.12 has been released which claims to fix a bunch of crashing and graphical glitches with certain roms. Also it has preliminary support for ADPCM! These are good contenders for a Xport update!
This post has been edited by sideshow: May 17 2005, 01:55 AM
Hi, Anyone notice the that some of the sound channels are very low? Such as in Blazing Lazers, the in game voice is almost mute. I find this in all the Hucard and CD games, because of this every game sounds different than it should. Is there a function to change the volume of each sound channel? or is this a bug?
Thanks
This post has been edited by ezryel: Jun 29 2005, 02:52 AM
new to emulators, here. I got HUGO running on my Xbox. I downloaded a couple of roms and extracted them (the file names are *GAME*.emu). I put them into them pcerom folder. Now I can pick them from the choose game option, but then each one freezes at a loading screen. How do I fix this.
Also when it gives me the option of configuring the game, how do I know what to choose?
System card 1 or 3?
Force US mode Y or N?
Graphics ?????????????
thanks
QUOTE(sideshow @ May 16 2005, 08:20 PM)
In recent news, it appears Hugo 2.12 has been released which claims to fix a bunch of crashing and graphical glitches with certain roms. Also it has preliminary support for ADPCM! These are good contenders for a Xport update!
ADPCM being Pulse Code Modulation right? That means if this gets implemented in an update we'd be able to hear stuff like grunts and doors and effects like that in Dracula X... I'd love to hear this!
I think the ADPCM was implemented into HuC not HuGo. But the newest version which is at 12 does fix several roms that crash. This sure sounds like a reasonable update!
I have Dracula X and the emulator, but I can't figure how to play it!
I must extract the .mp3 and .iso archives to the rom folder? Where the .cue need to be?
Thanks!!!
P.S: Sorry for the bad english, it's not my mother tongue =/
This post has been edited by Dark Gallon: Aug 11 2005, 12:12 AM
Hey I do not know where to ask this, so if I have broken a "rule" I apologize in advance. Could someone drop a link or simply help me figure out where to find pce roms and I have already done an ftp to my xbox and put HuGo-X on my xbox but I am having difficulty having the roms come up. Perhaps I do not have the right HuGo-X xbox v-2. If this is not the most effective, can you please direct me to a different version.
Thanks again-sorry first time post
I have went through all USA HuCards/CD Roms and all Jap Rom HuCard images. There are many with problems like they hang in the middle of the game crashes at the title screen sound is screwes or FX are missing. I am a huge Turbo /PC engine fane and own all of the USA games and would be willing to test them if this project was to move forward. I really hope someone has the time to do it.
Is there work still being done on this Project or is it dead?
Apparently Hugo is still in development but there hasnt been an Xport update in a long time. I would love to see future updates as does every turbo buff.
is this project dead? i woul love for this to get updated with the new hugo code
Agreed. Current compatibility for the CD system is terrible. This was one of the coolest systems in existance. I'd rather see this emu updated over anything else.
Hi there,
When i start up a game in either hugox or mednafenx-pce and i exit the game to play an other game it never loads.
Instead i have to "return to launcher" and start up the emulator again to play the other game.
I don't have this with all my games but with the games i have bought as a legal pc engine cd rom collection that is commercially for sale and was ment to run in windows.
So i guess there must be missing some data on these roms?
Any help or advice please??
Ok, got the problem solved.
QUOTE(Manabyte @ Feb 6 2006, 11:52 PM)
Agreed. Current compatibility for the CD system [isn't complete like the latest core]. This was one of the coolest systems in existance. I'd rather see this emu updated over anything else.
I definitely agree.
Other emulators can already play most of their games, especially the best ones.
I'd like to see the TGCD emu play its best games too.
It would be killer to see an xbox port of the latest core,
which plays most TGCD games, including the best ones. (SH 1 and 2)
It's a tempting dream, because this update is the one the majority of emu fans still want, and xport has the talent to easily make it happen, which makes it all the more lingering.
However his interest seems hard focused on other things, so sadly, this may stay a pipe dream.
QUOTE(Hopeful @ Aug 6 2007, 02:07 PM)
I definitely agree.
Other emulators can already play most of their games, especially the best ones.
I'd like to see the TGCD emu play its best games too.
Doesn't mednafenx-pce have pretty good compatibility for CD games? Hopeful, you just responded to an OOOLD post.
QUOTE(Opoth @ Aug 6 2007, 05:06 PM)
Doesn't mednafenx-pce have pretty good compatibility for CD games? Hopeful, you just responded to an OOOLD post.
Actually the last reply in the topic was pretty recent, even though I admit I didn't see how old the specific post I replied to was.
HOWEVER, Manabyte's post was still valid, except for the word 'terrible', which I rephrased to 'isn't complete' for accuracy anyway. (So it doesn't really matter if it's old. )
I really do think people would love to see this emu updated above all others. (Although I admit I don't think it will happen, but that's no reason to forget the topic.)
There's a notable gap in TGCD emu that's fixed only in the latest PC versions.
Specifically that the very best 2 TGCD games ever (Sherlock 1 and 2) now work on the pc, but still not the xbox. And, being spoiled on xport's emulators makes going back to PC feels like the stone age. Imagine playing an xport emu, then going back to the pc version's unstable and inaccurate speeds just to play certain favorite roms.
Actually, I posted a topic a while back to see if anyone else was hopeful for such an update, and to my surprise it got a large amount of agreeing responses. Especially compared to recent threads with meager responses. (Which are actually compliments to xport, showing that those particular emus had already pretty much achieved their perfection in earlier releases.)
I wanted to comment on what I agree with about that statement, so I did.
CODE
\xportxbox\trunk\video\hugo210\..\common\commonfuncs.cpp(33) : fatal error C1189: #error : if the port makes use of a keyboard, #define KEYBOARDMENU 1 - otherwise #define KEYBOARDMENU 0
So I add "#define KEYBOARDMENU 0" and then get this error:
CODE
\xportxbox\trunk\video\hugo210\..\common\commonfuncs.cpp(38) : fatal error C1189: #error : make sure to set this to the amount of memory required to save the state
I don't know what this should be set to, but for testing sake - I just set "#define STATEMEM_SIZE 0x10000". Then I get this error:
CODE
\xportxbox\trunk\video\hugo210\..\common\commonfuncs.cpp(44) : fatal error C1189: #error : change mappings.stick_sensitivity to float
I'm stuck here and something's telling me I shouldn't have to add this stuff - something's wrong.
I'm also getting this exact same problem in xsms - but z26x, gba, fce, psx, gensx and snes9x build fine.
Just wondering if anyone knows what's up with that?
Thanks
Not sure if this is useful in any way but the difference between the two emulators you're having problems with and the ones that compile ok is that both X-SMS and Hugo-X have been replaced by newer emulators.
Meka-X is XPort's newest Sega Master System/Game Gear emulator and Mednafen-X PCE is the latest PC Engine/PCE-CD emulator.
Could be that XPort never checked those old sources before uploading them as he assumed anyone wanting to continue either project would want to use the newest emulators.
QUOTE(Likklebaer @ Jul 30 2009, 05:21 AM)
Not sure if this is useful in any way but the difference between the two emulators you're having problems with and the ones that compile ok is that both X-SMS and Hugo-X have been replaced by newer emulators.
Meka-X is XPort's newest Sega Master System/Game Gear emulator and Mednafen-X PCE is the latest PC Engine/PCE-CD emulator.
Could be that XPort never checked those old sources before uploading them as he assumed anyone wanting to continue either project would want to use the newest emulators.
Very useful, it's news to me.
I got my 1st xbox last year, so I'm a little late to the game . Finding new - not so new - stuff out all the time.
QUOTE(madmab @ Jul 30 2009, 07:36 AM)
Welcome to the world of compiling.
Those are the typicall kind of errors that you will get when compiling sourc. But just like likklebaer said you are getting those errors because the source code for those particular emulators have not been updated to the latest interface changes that x-port made. You can't just go willy nilly adding in #define's though. You have to do what the text in those #ifdef's say.
But really if you want a version that will compile you're better going off with either MednafenX-PCE or Meka.
Grand - isn't it
I tried matching the defines as they where needed by comparing them to the emu's that did compile - but it only got me so far.
I just wanted to change 1 line in each source to skip the config screen on launch if an ini for the rom doesn't exist so that it will just set the defaults, save the cfg and continue. I did the first one and was like - oh, this will be easy. But noooo - some had to be stubborn .
Thanks fellas.
QUOTE(Ez0n3 @ Jul 31 2009, 12:46 AM)
I just wanted to change 1 line in each source to skip the config screen on launch if an ini for the rom doesn't exist so that it will just set the defaults, save the cfg and continue. I did the first one and was like - oh, this will be easy. But noooo - some
had to be stubborn
.
Any chance you'd be willing to share your modified XBE's? It'd be great not to see that config screen every time I launch a game.
QUOTE(Likklebaer @ Jul 31 2009, 05:32 AM)
Any chance you'd be willing to share your modified XBE's? It'd be great not to see that config screen every time I launch a game.
PM
QUOTE(madmab @ Jul 31 2009, 10:45 AM)
ConfigEmuSpecificOptions() is the function that does this. I would suggest, though, you only have it skip these if the user presses "A", but if they press "X" let it display. But that is up to you.
As far as those defines. It is more than just a case of "changing a line" those defines are there to remind the person compiling that they need to change several parts of the code. The comments make more sense the more familar you are with how the x-port emu's work.
Hmm, maybe you can show me some code that will help explain how to do it with "ConfigEmuSpecificOptions". I'm just now getting down and dirty with the xport source. The way I did it was:
In main emu cpp file in function "int CXBoxSample::loadSettings( char *filename )"
I changed this:
CODE
if ( !setfile )
{
saveSettings( filename );
return 1;
}
To this:
CODE
if ( !setfile )
{
saveSettings( filename );
//return 1;
return 0;
}
If the X button is pressed to config a game, the config screen shows up like normal. But if a rom is launched without a config file, it just skips it and sets the defaults.
The above code affects this in "void CXBoxSample::initConsole( UINT32 idx, int isFavorite, int forceConfig )":
CODE
if ( forceConfig || loadSettings( g_settingsfile ) )
{
changeMenu( &m_skin.gameSelectMenu, &m_skin.otherMenu );
doConfigureGame( g_settingsfile, g_keysfile );
isOther = 1;
}
If you hit X, it makes "forceConfig" true, otherwise false.
If a rom doesn't have a cfg, it makes "loadSettings( g_settingsfile )" true (by returning 1), otherwise false.
So what I did is have "loadSettings( g_settingsfile )" always be false (by returning 0), but "forceConfig" still depends on if the user hits X.
I tried to cheat by copying the settings from one game to the rest so that every game has a config file with defaults. This worked well until I had to change the screen size, then I would have to do it for every single rom cfg . Now I can just wipe the setting files and change the screen size and it will work for all .
Looks like the way you have it set up will bring up the configuration options if the user presses X.