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OG Xbox Forums => Software Forums => Utilities that run on your PC (xbox related) => Topic started by: Xbox-Scene on February 07, 2010, 06:41:00 PM

Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: Xbox-Scene on February 07, 2010, 06:41:00 PM
Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Posted by XanTium | February 7 20:41 EST | News Category: Xbox
 
Dxbx v0.1 Alpha has been released. Dxbx is a Delphi port based on Cxbx(info), an Xbox1 Emulator for PC:
Quote

It has been a long time since the last release.. (Xmas 2008).
But now its time to show the world what has been done since the last time.

So thats why the new release 0.1 Alpha is there.

What has been fixed..
- Game logos are shown in the main form and can also be exported.
- The dll`s don`t need to be copied annymore to the game folders. ( this because of Xbe Loading ).
- No more creating exe files, we run the xbe files instead of converting the xbe to exe.
- We use our own dll files, not working with the cxbx dll`s
- XBEExplorer(info), a new tool for looking into xbe files like a PE Header viewer, then for xbe files.
- XDKTracker game list has been updated..

This are some features i can think of.. so now you can take a look also with this new setup.
REMEMBER .. THIS IS STILL ALPHA -- NO PLAYABLE STUFF --

We are still hard working on it.. and prehaps we can make a full 0.1 version..
But for now its still ALPHA !!

Official Site and Download: http://sourceforge.net/projects/dxbx/



Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: jonesy827 on February 07, 2010, 07:31:00 PM
Nice to see an emulator in development for Xbox. Gamecube emulation is way ahead of xbox, they need to catch up.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: kibito87 on February 07, 2010, 09:36:00 PM
When I read this...I was thinking..when they can get retail games running with this bad boy...Somebody could port it to the 360 for homebrew boxes for full backwards compatibility. That would be pretty badass.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: MadMaxGR on February 08, 2010, 01:41:00 AM
How does it actually works? Do i make images of my discs on the PC hard drive to play them or it recognise teh disks in the DVD drive direct??
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: steveo1978 on February 08, 2010, 04:42:00 AM
I am thinking the game would have to be extracted to your PC. Might give this a try later on and I will post back.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: hfmls on February 08, 2010, 05:08:00 AM
hehe, after this is stable we can port it to x360 muhahahha smile.gif
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: iceman2048 on February 08, 2010, 07:17:00 AM
Haha that'd be hilarious, port it to xbox 360. Think about it, the homebrew scene is able to achieve that M$ couldn't do on their own consoles tongue.gif
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: Harteex on February 08, 2010, 07:24:00 AM
QUOTE(kibito87 @ Feb 8 2010, 05:36 AM) View Post

When I read this...I was thinking..when they can get retail games running with this bad boy...Somebody could port it to the 360 for homebrew boxes for full backwards compatibility. That would be pretty badass.


Will not work unfortunally. This emulator (and Cxbx) works by converting the XBE to a Windows executable. It isn't actually emulating the x86 CPU, and the Xbox 360 is PowerPC.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: splouce on February 08, 2010, 09:01:00 AM
QUOTE(Harteex @ Feb 8 2010, 03:24 PM) View Post

Will not work unfortunally. This emulator (and Cxbx) works by converting the XBE to a Windows executable. It isn't actually emulating the x86 CPU, and the Xbox 360 is PowerPC.



Actually if you had read the OP it says clearly

"No more creating exe files, we run the xbe files instead of converting the xbe to exe."

But I doubt this will run full games anytime soon, I'd like to see more effort into getting the built-in MS xbox1 emu working with jtag consoles.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: FrankMorris on February 08, 2010, 09:52:00 AM
Vary cool to hear that this project isn't dead.
Maybe someday we can launch XPort emus with this..  smile.gif
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: turbocrow on February 08, 2010, 11:33:00 AM
good im glad the scene is progessing
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: Harteex on February 08, 2010, 06:00:00 PM
QUOTE(splouce @ Feb 8 2010, 05:01 PM) View Post

Actually if you had read the OP it says clearly

"No more creating exe files, we run the xbe files instead of converting the xbe to exe."

But I doubt this will run full games anytime soon, I'd like to see more effort into getting the built-in MS xbox1 emu working with jtag consoles.


Yes I read that, I assumed it meant that instead of saving an exe you load it into memory changing whatever needs to be changed. Well it's a bit more technical than that.
But still, I believe Dxbx is tied to the x86 platform.
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: opiate81 on February 08, 2010, 06:57:00 PM
QUOTE(FrankMorris @ Feb 9 2010, 02:22 AM) View Post

Vary cool to hear that this project isn't dead.
Maybe someday we can launch XPort emus with this..  smile.gif


uhhhh why would you want an emulator to emulate another emulator?
Admittedly I like and am used to the GUI's. But still makes no sense to me
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: linkinworm1 on February 08, 2010, 07:59:00 PM
look as tho this will come in handy then tongue.gif

http://arstechnica.c...z-operation.ars
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: Rad0x on February 03, 2020, 07:23:00 AM
Why would you want to convert Cxbx to Delphi? What a waste of time!
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: FrankMorris on February 03, 2020, 10:14:00 AM
QUOTE(opiate81 @ Feb 9 2010, 03:57 AM) *

uhhhh why would you want an emulator to emulate another emulator?
Admittedly I like and am used to the GUI's. But still makes no sense to me


Just for skinning/testing purposes..
Title: Dxbx v0.1 Alpha - Xbox1 Emu WIP for PC
Post by: jdsony on February 10, 2010, 03:35:00 PM
Well this is good news. I was wondering what happened to the project. I imagine once the project gets to a certain point it will really start to takeoff.