QUOTE (mingwingming @ Jun 16 2004, 01:31 PM) |
What is a .x file when its at home any help please? |
http://filext.com/de...php?extdetail=xshould give you some hints
Cheers therebelious1
Should have thought of lookin their for a tip.. nice one
Im guessing that it is a directX object. as that is what they program avalaunch with so i dont beleave that makeing something in that orther program will help any.
lol that explains why i couldnt get it too work aswell then..
DirectX not the Amapi 3d modeling file..
How on earth can i create a DirectX model from say 3ds file any ideas.. if at all possible.. guessing this will be out of my knowledge skills
yup i just confermed it with TJ and its a Direct3D model... anybody know how to create a direct3D model???
here you go just found this.
http://francis.dupon...t3d/convert.htm
Top marks Lysip.. nice one
Be nice if we could download new models like we do skins ..
maybe XS will add a section when people start makeing more screens. Im sure nocode could add a section for screens savers.... we need somebody to make a model now...
OK i tried with a very basic .x model i found on the net, and too had no joy, the standard Ava Logo appears, the only thing i could say which i did notice was that I could NOT delete the screensaver.x file from my C partition as though it was being used in some way (this was via Ftp not filemanager), as soon as i disabled the screensaver and restarted the box i could delete the file.. Dont know if this info is of any use but thought i`d post
Thanks for the all the info. I've tried creating the model using the sdk and the 3dsconv.exe tool and the results are the same, it only shows the ava logo. Granted its a nice logo but I can think of a couple of things I'd rather see. I'm assuming they'll release more info later?
You use the XDK or 3ds? I dont get what you mean. Can anybody get a simple sphere going. what about useing the exsiting screensaver.x file. open it in some program and find all you need. now just need to find something that opens .x files
how do you do that? what tool do you use?
I hate doin this !!
but *BUMP*
ya dude if you got it to work post the .x file and give some help. ill host it for you if you want.
The ava cache is on the Z partition. Try deleting your current screensaver3d.x from there and rebooting ava.
Also people check this program out
http://www.okino.com/conv/conv.htm
Import/Export DirectX models into and out of Maya/3DSM and more
Haven't tried it yet but i shall purchase a copy later
Had to put the .x file in the cache and name it screensaver3d.x
superb
oh hey i got it work for me but i sux at 3d modeling so its just a sphere... lol but Jbone told me to use "Pandasoft Directx exporter" (plugin for 3ds max) and it works great... for a hint dont make it very big as it would be huge and uncheck anamation in the export settings
hey guys I think I would be cool to see the different models you use for your screen saver. if you can post an pic or clip of it.
here's a video clip of the one i did real quick to test it out.
Clip
cool I dont have the ability to capture video, but heres a couple of models i have which may interest peeps..
http://www.arcb31.dsl.pipex.com/dice.x
http://www.arcb31.ds...pex.com/spike.x
heres another one
http://www.arcb31.ds...com/avalaunch.x
a nice Supra
http://www.arcb31.ds...pex.com/supra.x
The size in comparison to the one originally in the cache is much bigger, but still seems to work fine... Once i get me head round this i will reduce size..
Be nice in the future if you could download models to the box as we do skins and also being able to select which model we want..maybe even a Random saver ??
Edit: Another video clip
didn't know this feature would get looked at any much, so it's not _really_ tested well. It was one of those "hey it works, cool" and we never looked back at it.
It's quite basic, the logo itself is stored inside the xbe, but it is actually a .x file as well. But before loading it , it checks for an optional x file iirc. It doesn't look twice at textures, but it might need normals, dont really recall.
want more stuff like this ?
QUOTE (the joker @ Jun 21 2004, 12:01 PM) |
want more stuff like this ? |
Hell Yeah we do! I am really liking the idea of being able to down load screensavers from Allxboxskins, Is there any chance of pulling that off? Im an aweful artist so if anyone wants to make a punisher or skull and crossbones one I'd most appreciate it
Avalaunch Rulz
CODE |
xof 0303txt 0032
# This file was written by MeshX - V2.3
template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; }
template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; }
Mesh { 14472; -4.138396;2.697573;1.845294;, -4.094742;3.353350;1.735947;, -4.591203;3.301714;1.357430;, -4.664248;2.684586;1.436373;, -0.973717;-3.890253;-3.429512;, -1.543223;-3.809617;-3.759078;, -1.203622;-3.747135;-4.281746;, -0.647640;-3.819351;-4.002312;, -1.950014;2.457294;-4.242982;, -1.868656;3.114882;-4.222680;, -1.488375;3.058600;-4.717285;, |
And it just goes on like that
Now here is a sample from the conv3ds.exe:
CODE |
xof 0302bin 0032 Header Material x3ds_mat_HANGGL1_Smooth_ ¡ =º¹9? ? pA Material x3ds_mat_HANGGL1_Smoot9 ? > ? pA Material x3ds_mat_HANGGL1_Smoot8 ?ïîn? ? pA Material x3ds_mat_HANGGL1_Smoot7 þý}? ? ? pA Material x3ds_mat_HANGGL1_Smoot6
|
and it goes into more jibberish.
Help please?
Nice man, but could you consider making dragon.x a LITTLE bit smaller? it takes ava like 5 minutes to load it!
thanks.
What size should I start off my 3dstudio model with? I downloaded the spike one as a test, and it seems too big for my screen. I want a globe in the center with our logo spinning around it or something.
Can someone please make me a 3D apple logo? (2 posts up) I'll pay a little bit if necessary, but I don't think it would be that hard.
If I put it on my Z drive, it goes away everytime I reboot. How do I get it to not empty the cache??
QUOTE (SICKdimension @ Jul 1 2004, 05:02 AM) |
Can someone please make me a 3D apple logo? (2 posts up) I'll pay a little bit if necessary, but I don't think it would be that hard. |
QUOTE (Lysip @ Jun 18 2004, 12:21 PM) |
maybe XS will add a section when people start makeing more screens. Im sure nocode could add a section for screens savers.... we need somebody to make a model now... |
Someone should contact allxboxskins and ask them to make an appropiate section for the X files.
We host them.. so it's the same as if we had them direct.. except they already have a good layout system for hosting and displaying thumbnails etc.
here is one somone had asked me to make. just though i would post incase anyone else wants it too. you can grap it HERE
QUOTE (HSDEMONZ @ Jul 5 2004, 01:07 PM) |
Someone should contact allxboxskins and ask them to make an appropiate section for the X files.
We host them.. so it's the same as if we had them direct.. except they already have a good layout system for hosting and displaying thumbnails etc. |
we'll work that out =)
If I put them on the Z drive, it gets cleared every reboot. Where do I put the .x file so it stays. Also, I have one 3DS model that seems almost transparent. Whats the best material to use so it seems as shinny as the Avalaunch one?
QUOTE (atlanta800 @ Jun 24 2004, 10:19 PM) |
well i got mingwingming's to work fine by just copying the over the one in the cache (FTPing with Evox because ava won't let you overwrite cache).
But i seem to be having a problem with converting 3ds files to x files with conv3ds. Seems its just turning out jibberish when viewed in notepad.
Here is a sample from one mingwingming's that is tested to work:
CODE | xof 0303txt 0032
# This file was written by MeshX - V2.3
template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; }
template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; }
Mesh { 14472; -4.138396;2.697573;1.845294;, -4.094742;3.353350;1.735947;, -4.591203;3.301714;1.357430;, -4.664248;2.684586;1.436373;, -0.973717;-3.890253;-3.429512;, -1.543223;-3.809617;-3.759078;, -1.203622;-3.747135;-4.281746;, -0.647640;-3.819351;-4.002312;, -1.950014;2.457294;-4.242982;, -1.868656;3.114882;-4.222680;, -1.488375;3.058600;-4.717285;, |
And it just goes on like that
Now here is a sample from the conv3ds.exe:
CODE | xof 0302bin 0032 Header Material x3ds_mat_HANGGL1_Smooth_ ¡ =º¹9? ? pA Material x3ds_mat_HANGGL1_Smoot9 ? > ? pA Material x3ds_mat_HANGGL1_Smoot8 ?ïîn? ? pA Material x3ds_mat_HANGGL1_Smoot7 þý}? ? ? pA Material x3ds_mat_HANGGL1_Smoot6
|
and it goes into more jibberish.
Help please?
|
file snippet #1 is a text version of a .x format (it's header... xof 0303txt ) - file snippet #2 is a binary format .x file (it's header... xof 0302bin ) - difference is YOU won't be able to read the binary one
the Xbox will do just fine with it though - so far i have had no problems using text, binary, or binary compressed formats - even mixing and matching - so keep working on your .x files cuz we're gonna give you plently to do with them
(insert appropriate teaser here hehe...)
"And now - for a taste of things to come..." (Mortal Kombat)
ya sniffle your makeing me cry... I love you... Y tease us so much.
Thought some of you might like this skull.x file it looks pretty sweet with the new dash/reflections..
http://www.arcb31.ds...pex.com/skull.X
Edit: For those that dont know, in Ava 0.49.1 the file should now be renamed to screensaver.X and placed in the Media/Skins/default folder
Just place it in Media/skin/default and rename to screensaver.x
Make sure the screensaver is not running when you first install as you will have grief , disable upload the file then enable screensaver
QUOTE (mingwingming @ Jul 13 2004, 09:28 PM) |
Thought some of you might like this skull.x file |
you thought right brother, that looks fucking awesome! If you could do the swords like in my avatar that would rock too!
JohnSlayer sorry dude im no 3d artist im affraid, just grabbed this file of a friend and enlarged to suit Avadash.. I will ask him if he has the time to add some swords for you though..
Killazin corp if its the new version of Ava 0.49.1 the file goes in Media/Skins/default and rename to screensaver.x
if its the older version put in the Z cache and rename to screensaver3d.x
And remember to turn of the screensaver while you are uploading or you will have grief, once uploaded then enable the screensaver..
Johnslayer I've uploaded a model you may be interested in. You can download it here
http://webpages.charter.net/gblount/
I can take requests but can only work as time permits.
i have put together a page with some of the models ive made for people. they all have screenshots of what each one looks like. do you guys want me to go through this thread and add all the posted models with screenshots to the page? or do you have one you think i should add? tell me what you think i should do, it could easily become a place with a large selection of models to be used as your screensaver.
click here to look at the page.
Mikestoolz tried your page but its not working at the moment..
Anyhow your more than welcome to grab any files i have posted and throw them on your site, I have many more .X files here, from dragons to motorbikes and will post when your site is up and running.....
*REALLY* liked the dragon screensaver... had to make it CCW culling to get rid of some artifacts tho.
dragon with artifact fix
I changed the screensaver so it didn't render stuff "on the backside". Dragons wings tended to look odd sometimes, doesn't in this version =)
well i just use a program called meshX its freeware. just set everthing to 1 in the options as far a scaleing and rotation and stuff the increse the scaling by one until your happy with the end result
here's what happens if two surfaces are too close, which is needed for the thin wings.
Spider210 try 20 to 25 units for the model size. As far as getting the correct centering and viewpoint using Max, its anyone's guess.
If you want I can try to give you the details about how to place it in 3DS so it comes out looking alright.
I would very much like to hear your approach to centering the model and locating viewpoint in Max.
Picture here.
Alright.. top right box is the "Front" view.
I drew a box around where the TV view should end up being.
What you do is load in whatever models you want.. then shrink them until the size grids lines don't get any smaller. Like zoom in as far as you can until new grids stop appearing.
Then make sure your stuff fits insides what I drew. You can also see in the other views it should be centered pretty much.. if you don't want it rotating weird.
Hope this helps. Ask if you have any more questins.
Did my method work for you?
I've had mixed results regardless of method. Look at the apple .x file in my directory listed in a previous post and I think you will see what I mean.
Thanks for helping.
I made one it's the xbox scene logo
screensaver
I'll probally make some more and post them in here later
I was going to do that, but no one had a good version of the guy in 3d, or 2d. Just a 3d shot of him in 2d. Does that make sense? lol. Anyways good job.
i'm using 3dsmax 5 with panda export and my shit comes out all black and there's no lighting at all
anyone know wtf i'm doing wrong? i'm new to playing with 3dsmax and converting to directx files
i've tried tons of options in the export plugin
btw, if know easier way to do this with 3dsmax 5 and deep exploration, plz lemme know cuz i have it too
For anyone using Maya here is a tutorial from MS on how to export .x files from Maya.
http://msdn.MS.com/l...afxexporter.asp
and the needed sdk for the plug-in
http://www.MS.com/do...&DisplayLang=en
Not sure if there is anyone out there like me that prefers Maya over 3DS, but these links will help a lot.