Developing for Xbox 360 Not Limited to Licensed Publishers
Post by: thntbm on December 24, 2005, 12:38:00 PM
Post by: CattyKid on December 24, 2005, 01:22:00 PM
I'm hoping they let XBMC's devs have a go.
I was just going to say that maybe they'll let homebrew developers create apps that they'll sign for them and distribute via Live. I know it sounds like a pipe dream, but you never know.
Post by: colt45joe on December 24, 2005, 01:31:00 PM
Post by: ksteiner on December 24, 2005, 01:33:00 PM
Post by: deadparrot on December 24, 2005, 02:11:00 PM
Post by: santium on December 24, 2005, 02:22:00 PM
Post by: bucko on December 24, 2005, 04:29:00 PM
Post by: jimk72 on December 24, 2005, 08:15:00 PM
Post by: Monoxboogie on December 24, 2005, 08:27:00 PM
It would be cool if they did sign apps for people after testing them AND didn't want the source. Because then some sort of backdoor could be put into it to allow dumping everything.
Jerks like you are the reason this will never happen.
And that doc has been changed. The one linked a long time ago had a mention of only using strcpy in "critical parts of code where the speed is absolutely vital."
Post by: Replex on December 25, 2005, 09:46:00 AM
Only thing is MS should REQUIRE source code for apps people might want to have signed.
I can see something happening where MS allows us to develop them and burn them to CD, however they need a way to manage it. They can make it so it will only work with 1 gamertag somehow, they are MS, they will find a way.
The really big thing this would open though, is emulator ports.. Imagine if someone made a SNES emulator with all of the SNES games on a DVD.. illegal, but it would probably happen.
Post by: 110100100 on December 25, 2005, 03:57:00 PM
Post by: Monoxboogie on December 27, 2005, 01:20:00 PM
I would personally be very interested in the ability to develop games for the 360.
Only thing is MS should REQUIRE source code for apps people might want to have signed.
I can see something happening where MS allows us to develop them and burn them to CD, however they need a way to manage it. They can make it so it will only work with 1 gamertag somehow, they are MS, they will find a way.
The really big thing this would open though, is emulator ports.. Imagine if someone made a SNES emulator with all of the SNES games on a DVD.. illegal, but it would probably happen.
I believe MS *does* require source code for apps people might want to have signed. There's just something that doesn't bode well about signing strange binaries and making them run. Because the flash is writable, a person could "brick" a 360 with the right code. And that would suck. And without the source, MS would just sign it blindly and let people run it?
I'll agree that MS has made some major security mistakes in the past. However, they made their money through a series of rational, inteligent moves. They didn't make their money by being retarded.
Post by: AzraelKans on December 28, 2005, 11:48:00 AM
Where? Ive been a member of garagegames for years (not the best $100 bucks Ive expent) and I havent seen that info no where in the site.
If this is true, you have just become my personal hero man.
Btw. I just realized xbox 360 can run Flash is it possible to have games in flash too?
Post by: CattyKid on January 01, 2006, 01:07:00 PM
It would be cool if they did sign apps for people after testing them AND didn't want the source. Because then some sort of backdoor could be put into it to allow dumping everything.
What would the prupose of THAT be, other than piracy? We don't want to mod to pirate games (some of us), we want to mod to have the added functionality of something WE paid for.
Post by: vsaiyan on January 06, 2006, 01:20:00 PM
Post by: jwin767 on January 06, 2006, 05:45:00 PM
Post by: yaazz on January 09, 2006, 07:21:00 PM
Post by: gonkle on January 16, 2006, 12:55:00 PM
Post by: O9Balla on March 21, 2006, 08:13:00 PM