This is a port of Chokemaniac's Project Mayhem for UIX. Many thanks to him for allowing me to hook this up. He's busy with PM3 and personally I'd rather have him working on that. I put a good amount of effort into so I hope you guys like it. Looks great with or without textures(thanks gas), so choose your flavor.
looks pretty hot, i'm using PM3 now so it doesn't match my XBMC skin.
hi, remade one of my fave skins from tHc lite and upped to AXS:
nice one Gas!
Hope you guys like it.
I made a skin called "Red Wolf". It is a port of the MS Dash Skins "reddash" at AXS. Props to gasclown and KyesaRRi for helping me and props to redwolf for making it in the first place. It can be found here.
fixed black at AXS.
normal:
textured:
of course on tele its not quite that dark - you can see the cellwall ;/
oh yeah, grab the mag here:download includes the meshes (compliments of 3dcafe) the textures and the code, code is the transform to replace replace modded orb so u can turn it off.
looks like this:
hi, we re-tweaked merde's awesome xbox360 skin^ and upped it to axs. has full instructions and a code paste for the orb - it moves around like the proper 360 one (in fact its real trippy).
modded mode:
Stock mode:
etc:
nice work, but in my opinion there are 2 many circles in the modded mode.
heres how to do it:
get the updated merdenoms skin do the mod then open memory.xip/default2.xap scroll right to the bottom and delete/comment out this:
CODE
*
DEF console Transform
{
children
[
DEF console-TIMER TimeSensor
{
cycleInterval 24.969999
loop TRUE
}
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "Black80"
//name "JwlSrfc01/InfoPnls"
}
}
geometry DEF console-FACES Mesh { url "console-FACES.xm" }
}
]
rotation -0.013930 -0.925800 -0.377700 -3.633000
scale 0.010248 0.010248 0.010248
scaleOrientation -0.673100 -0.699600 -0.239800 -0.693000
translation 39.529999 12.080000 -207.699997
}
DEF consoleGlow Transform
{
children
[
DEF console-TIMER TimeSensor
{
cycleInterval 24.969999
loop TRUE
}
Shape
{
appearance Appearance
{
material DEF consoleMat MaxMaterial
{
name "GamePod"
}
}
geometry DEF console-FACES Mesh { url "console-FACES.xm" }
}
]
rotation -0.013930 -0.925800 -0.377700 -3.633000
scale 0.010248 0.010248 0.010248
scaleOrientation -0.673100 -0.699600 -0.239800 -0.693000
translation 39.529999 12.080000 -207.699997
}
DEF MEM_L1_console_pod_outer_0 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
//name "Material #10822_consoleHL"
name "DarkSurfaces"
}
}
geometry DEF MEM_L1_console_pod_fill-FACES Mesh { url "MEM_L1_console_pod_fill-FACES.xm" }
}
]
rotation -1.000000 0.000000 0.000000 -1.571000
scale 0.051210 0.051210 0.051210
translation 41.540001 11.970000 -208.399994
}
*/
where it was paste this:
CODE
DEF 360_orb Transform
{
children
[
Spinner
{
rpm 2.75
axis 0 8 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
Spinner
{
rpm 6.75
axis 0 -4 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "yellow.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Spinner
{
rpm 10.75
axis 0 -2 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "green.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Waver
{
rpm 8
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
]
rotation -1.000000 0.000000 0.000000 -1.571000
scale 6 6 6
translation 41 12.080000 -207.699997
dont forget to put the two xm's in the xip.
great work guys
to [machine] for not knowing who she was and to ImOkRuOk for helpin me out all night with the color preset. and cuz I need another beer!!
Anybody know where i can download haxjexters marvel skins?
Sorry for the 2x post, but where did you up the new skin to AXS exactly?
Downloaded every 360 skin for UIX and the .xm for the orb isnt there...
Mab im just blind
QUOTE(KyesaRRi @ May 24 2005, 07:01 PM)
Sorry for the 2x post, but where did you up the new skin to AXS exactly?
It's in the skin I downloaded....
not sure why you didnt get it.
hi - ok it was upped to axs nearly 3 days ago...
get it here
I like it.
That red skin reminds me of LITE somehow. No bg and nice and clean.
Yea, saw that that was an offsite link, to teamUIX website.
Hey guys. I need some help. I'm trying to edit a skin and I can't find the part where you pick the color of the big "X" in the backgroud. The one that attaches itself to the tabs in stock mode. In the preset.xbx I can't find it. Help? Please? Thanks!
The big "X" is a combination of Panelbacking 01 and Flatsurfaces/PodParts
Please anybody know where i can download haxjesters marvel skins?
Odb: What the hell is that in your avatar?
OK. I figured out what the big"X" is. It's panelbacking 01. Also, I upped a revised version of a skin to AXS. It's based on Perfect Dark Zero. Once it's posted, download the newest one. It's also on Xbox-skins.net. Most of it uses MerDeNoms' "Carbon Fiber Skin". Here are some pics. They're kinda dark, but they'll do.
I also have a White Carbon Fiber skin that i'm almost done with. I used MerDeNoms' Carbon Fiber background and gasclown's white skin. I'll post that when i'm done. Also, I just noticed that KyesaRRi joined one day after me.
QUOTE(KyesaRRi @ May 26 2005, 08:21 PM)
if you are to use the carbon fibre bg, make it a bit lighter, so that it will match the skin more - so.
its not too dark, if anything from those screenies, its good. That perfect dark skin would go nicely with a texture for certian objects in the main menu / other menu's. Just a suggestion
QUOTE(KyesaRRi @ May 26 2005, 08:57 PM)
its not too dark, if anything from those screenies, its good. That perfect dark skin would go nicely with a texture for certian objects in the main menu / other menu's. Just a suggestion
My latest.
Find it here.
Personally I love the color preset, and Tila is all ways hot.
But here's one I think everyone will like (except Halo Haters)
Find it on www.Xbox-Skins.net as usual.
ok, well i guess its safe to say AXS are not going to post it (was upped like a week ago). so here it is again with the code added for the memory orb (a simple copy and paste)
Grab It Here
gasclown how do i apply your 360 revised skin by dummy terms?
sorry double post
I know this isn't the place to say this, but damn gas that sig is friggin' awesome!
^^^^ Damm now thats nice, will suit my brothers xbox. GJ ^^^^
k, me and merde cooked up this idea to give you 20 new presets, - 10 from each of us. merdes gone awol so heres my 10 as whole skins. they are not perfect but they will give ya sumtin to do...
...cont
my favourite \/ (and the only one properly finished):
download em all here
Guess that means I owe 3 more...hehehe. Enjoy these
You can pick these up here!
0pack
Dead Grievous....
Find it only at Xbox-Skins as all ways.
Dead Grievous is one of my Halo nicks
Wow, a whole month and no reply...
I must be losing my touch or something.
Is Dead Grievous so bad it made the UIX community stop skinning or something??
Haven't been up to that much . . .
Main Menu:
Others:
DVD_paneltex:
I made a skin of Jessica Alba... A sultry one...
Download like allways from Xbox-Skins.net
get here
I think if you changed that white to a green.... then it might look good....
Good shit as usual.
how many times i gotta tell ya odb, blue and green mofo, BLUE AND GREEN!!
(also, purple and green)
here's a link and a preview for the Mandy Moore skin I made for loodacris.
the link.
the preview
Im actually thinking of doing a blue/green skin.. based off of my Metroid Final preset. I think people will use that one as the base for a bunch of other colors. the three colors are easily identifiable and there's three instead of the regular 2. It'll be able to have a good contrast or a good fade.
when u gonna release that awesome white one that you`ve done gasclown, been waiting months for it lol
TilaColors. This skin is dedicated to BLeST.
Download At xbox-skins.net as usual.
Preview
This does not include Smooth Side.
You're just gonna have to wait a little longer.
conners, ^^they'll come out with UIX2.
i know this will only appeal to a few but here's the dl anyways. click!
http://www.teamuix.com/gasclown/
Nice pics in there gas. I like the 3d Orbs. Those ROCK.
Metroid Final Spikey
read the ReadMe
DirtyWalls 4
Its a collection of some cellwalls I released one at a time in various skins.
I LOVE THOS!!!!! Man this dash was good at its release but you guys make it better every day. Keep it up.
Tribute to tha next Super Bowl Champs
FOOTBALLS BACK!
Good work. Is their logo a mesh? it'd be kickass if it was.
no.
Drop acid, not bombs.
MMMmmm nope
It's against X-S pollicy!!
So, Imade the original theComb a while back and always planned on making a full set of different colors...
Well here they all are.
theComb
theCombYellow
theCombPurple
theCombOrange
theCombGreen
theCombRed
The menu hilight and outline make it hard to read so only use these skins if you're very familiar with your UIX setup.
These can only be found at www.xbox-skins.net
red...green pretty sweet but they need a orb to match
heres some new stuff you can pretty up yr dash with
menu hilights:
stock orbs:
meshes:
(probably easiest to use with dna code)
download:
meshes
hilights
xbox4's
Just a problem, please
I have a question, is it possible that a charitable person gives me or explains me which coordinates give to post the spider web in high and right of the screen. I do not find, it turns, trotts, but does not remain fixed.
Thank you
not sure if this is what you mean but if you want it like this paste this code at the very top of main_menu.xip/default.xap:
CODE
DEF Spiders_Web Transform
{
children
[
Waver
{
rpm 0 //change these values..
axis 0 0 0 // if you want the object to move
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "MenuCell"
}
}
geometry Mesh { url "spiders.xm" }
}
]
}
]
rotation 0 0 -0.003600 0
scale 28 28 28
translation 60 -30 0
}
Nearly all of the links on that xbox skins site are broken, any word on them being fixed?
QUOTE
Xbox Skins News
Site Problems
We are aware that the site is not functioning properly. We think there is a problem with the setttings on the server. We will try and get it fixed as soon as possible. There is no reason why it cannot be fixed and we do have a copy of this site on another server. Thank you for your patience
Derek
by Derek, Saturday 25 February 2006
By the looks of it Xbox-Skins is having lots of trouble with their server. Hopefully they can get everything handled soon.
that was a long time ago man, you'll find it in the futurama skin at axs if you know what yr looking for
WoRd
well lucky for you its in there too lol look for and uncomment "CustomControllerMesh Transform" the contoller mesh should be in your xip already
gass how do u make this
http://members.optus...lliance/uw2.jpg
p.s i LOVE ur work lol
its just been textured with "reflectSurface" material name and joystick mapped views. both of which you'll find in the code or tutorial section. it also has the bubblemesh as modded orb and a bg that looks dashlike
so tha bg is not a mesh i thought it waz lol cuz i like bg mesh thx
(IMG:style_emoticons/default/muhaha.gif) I keep seing this beautiful skins but everytime I download its all the stock version of the skin...I search and search and when I do find something and try it out, never comes out right..UIX is a great dash but damm its hard to change this codes...I give all the people who have work on these skins alot of credit for the work put into them..I can only wish mine look half as good as these skins that I see....keep up the good work.......
Ok a little progress. Manage to get a hold of 360 revised skin and followed the intruction on how and where to apply the code. First attempt the "memory.xip/default2.xap" went good but the "main_menue.xip/default.xap " didnt do so good. Nothing was showing visually but sound where there and when I went to the memory menu where HD,APP,GAME,Dashboard menu wollaa the orb with the 360 spinners nice work I said. So I then troubleshooted the main_menu.xip. After looking at it carefully here is what I did wrong
This is what I was supposed to add to main_menu.xip/default.xap.
CODE:
DEF Modded_Orb Transform
{
children
[
Spinner
{
rpm 2.75
axis 0 8 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
Spinner
{
rpm 6.75
axis 0 -4 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "yellow.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Spinner
{
rpm 10.75
axis 0 -2 0
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "green.xbx"
}
}
geometry Mesh { url "low_rings.xm" }
}
]
}
Waver
{
rpm 8
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture
{
alpha false
url "lgreen.xbx"
}
}
geometry Mesh { url "high_rings.xm" }
}
]
}
]
rotation -0.993700 -0.088440 0.068970 -1.576000
//scale 47.000000 47.000000 47.000000
scale 0 0 0
//scale 43.000000 43.000000 43.000000
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation -54.880000 -15.100000 29.980000
}//DEF Modded_Orb Transform
]
}//DEF theMainMenuCam Transform
//////////////////////////////// <-------------- these slashes
CODE END
So I tried deleting the slashes at the end...and wolla it worked..
I just thought I would share this information because this well help to to change the orb...all I should have to do is stick new meshes of orbs I like where I had inserted the 2("high_ring.xm and low_ring.xm) main_menu.xip and just rename those meshes with high_ring.xm or/and low_ring.xm well shit thats easy I guess...I think I am ammusing correctly as a noobie at this stuff common sense hey...I mean yeah it would rotate like the 360 orb but hey I can change it and atleast I have figured out what some xips control and also I can take a closer look at the code and just mess with it a little bit to see what it does....Ok I guess Ill get to trying to figure out this code and mess with it a little bit..STILL WOULD LIKE THE DNA TO SHOW THOUGH AND IM ALSO STILL WILLING TO DONATE $$$$ FOR SOME HARD WORK ON SKINS... Thanks for those who have help.......
It's been a while ... SO i thought I'd post a recent skin for UIXV1 i did recently for [machine]
(IMG:http://www.teamuix.com/uix/gallery/d/636-2/Im-Joker_Main-MenuMS.jpg)
(IMG:http://www.teamuix.com/uix/gallery/d/642-2/Im_Joker_Music-Menu.jpg)
(IMG:http://www.teamuix.com/uix/gallery/d/479-1/uix_ImOk_C-Red03.jpg)
ImOkRuOk how did u get your tabs like that
uragon hear is tha DNA code paste it on top of main_menu/default
DEF theDNA1 Transform
{
children
[
Spinner
{
rpm 2
axis 0 1 0
children
[
DEF DNA1 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA1_Mesh Mesh { url "Backing_dna.xm" }
}
]
translation 0 0 0
}
DEF DNAString1 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString1_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}
]
translation 0 0 0
}
]
}
]
scale 15 15 15
rotation 0 0 .5 0.1745330
//translation -4400 0 -5100
translation -5400 -20 -5100
}
DEF theDNA3 Transform
{
children
[
Spinner
{
rpm 2
axis 0 1 0
children
[
DEF DNA3 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA3_Mesh Mesh { url "Backing_dna.xm" }
}
]
translation 0 0 0
}
DEF DNAString3 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString3_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}
]
translation 0 0 0
}
]
}
]
scale 15 15 15
rotation 0 0 1 -.523599
translation 0 0 -5000
}
DEF theDNA5 Transform
{
children
[
Spinner
{
rpm 2
axis 0 1 0
children
[
DEF DNA5 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial { name "ReflectSurface" }
texture ImageTexture { url "tubes.xbx" }
}
geometry DEF DNA5_Mesh Mesh { url "Backing_dna.xm" }
}
]
translation 0 0 0
}
DEF DNAString5 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSrfc/PodParts"
}
}
geometry DEF DNAString5_Mesh Mesh { url "Backing_dna_SIDES.xm" }
}
]
translation 0 0 0
}
]
}
]
scale 15 15 15
rotation 0 0 .3 -0.1745330
//translation 3000 0 -5100
translation 4000 0 -5100
}
thought i'd show ya's how my dash is looking atm, been going with stock look lately
check out my gallery here
Looks uber clean gas!