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OG Xbox Forums => Software Forums => Utilities that run on your PC (xbox related) => Topic started by: hargle on August 22, 2006, 12:09:00 PM

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on August 22, 2006, 12:09:00 PM
from the "nothing is too obscure to hack" department...

Hey everyone,

VooD and I have come up with an .xbe patching utility that allows you to change the settings of the Flicker Filter used in-game.

http://xbox.nugnugnug.com/FlickerFucker/


The FlickerFilter is a bit of hardware built into the xbox itself, which can be controlled by software.  Due to a television's slight over and underscan when drawing a screen, there is often a bit of jumpiness and flicker on finely drawn details, such as text.  To keep text from being too jumpy, the FlickerFilter allows the image to be blurred slightly, which reduces the amount of jumpiness in trade for image sharpness.

Virtually every single xbox title defaults the FlickerFilter to a value of 5, the maximum amount of blurring available, and offers no means to reduce the amount through in game options.

This utility allows you to force the amount of FlickerFilter used in a game.  You can turn it off altogether or select any amount of flicker filtering between 1 (minimum) and 5 (maximum).

Obviously this is only true for Standard Definition Interlaced TV´s (15khz), and the benefit will be proportional to the quality of the cables used for connecting the Xbox to the TV (best results with Scart RGB cables, worst with composite cables)


This utility is a generic .xbe patcher, so we've also put together a compatibility list that anyone can edit with their results.  Some games are finicky and can't be changed, but I think we're getting about a 90% success rate in  being able to change the default values that the game uses.  Give it a shot, the effect is somewhat subtle, but interesting to play around with, and may give some of your old blurry games a new life to your eyes.



Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Joshua Wood on August 22, 2006, 03:18:00 PM
Nice work. I like the "nothing to obscure to hack" comment wink.gif I'm sure some ppl will find this useful, but I more like the idea that more and more of the xbox is being made alterable.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Edirol on August 23, 2006, 08:42:00 PM
I wonder if they can make/mod the available firmwares to patch this on the fly.  It's a cool program nevertheless.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: ubiman on August 23, 2006, 09:27:00 PM
I think XBMC has this option somewhere. But I don't think you can use it for games.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: incognegro on August 24, 2006, 04:15:00 AM
QUOTE(ubiman @ Aug 24 2006, 04:34 AM) View Post

I think XBMC has this option somewhere. But I don't think you can use it for games.


Yes alm ost all homebrew apps has this option and its wonderful but it was never possible on retail games until now. The dev should be giving a huge award of some sort for this cause this one the most useful apps Ive seen come out for the xbox IMO. I mean I never turn on the flicker filter in anyting, just try and play doom with the flciker filter on 5 and then put it on 0 and you'll see the difference.

I used it and it works on every game I throw at it. Although DOA 3 seem to look ugly and tons jaggies with it. This is greatly appreciated. Thank you sir! smile.gif

Now if some one can only code this into xbmc so I can do it on the fly..... happy.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 24, 2006, 04:30:00 AM
It´s open source, so It shoulnd´t be too dificult for xbmc team to include it in their program. tongue.gif

So,  just let them know it´s possible to disable the flicker filter in games, and that you want they to include this on a future version tongue.gif

Otherwise...I´m afraid this tool and the VERY HARD work which took coding it will be forgotten very soon..

This post has been edited by VooD: Aug 24 2006, 11:44 AM
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Hoescout on August 24, 2006, 05:27:00 AM
QUOTE(incognegro @ Aug 24 2006, 12:22 PM) View Post

Yes alm ost all homebrew apps has this option and its wonderful but it was never possible on retail games until now. The dev should be giving a huge award of some sort for this cause this one the most useful apps Ive seen come out for the xbox IMO. I mean I never turn on the flicker filter in anyting, just try and play doom with the flciker filter on 5 and then put it on 0 and you'll see the difference.

I used it and it works on every game I throw at it. Although DOA 3 seem to look ugly and tons jaggies with it. This is greatly appreciated. Thank you sir! smile.gif

Now if some one can only code this into xbmc so I can do it on the fly..... happy.gif


Ye man word up. Youre so right! Same for me, I also notice the huge difference of FF 5 or FF1 or disabled. In the Mc360 I set the skin to ff1 and soften enabled. By default its set on 5. Its so fugly and droopy that u wanna cry. For videos the FF is disabled completely. AND if I had a LCD tv Id disable FF too, unfortunately on CRT tvs some fonts/pics flicker as hell..

It looks so much sharper to me with ff disabled, dunno how u guys experience it. Wow I think the first thing Ima do now is go disable that crap on every game I got. Thanks Hargle and VooD, youre some fine mates. And I also hope this could be implemented in the XBMC since its really one of the most useful tools for the BOX since Enigma VideoMode switcher etc.

BTW: FUCK THE FLICKER FILTER  biggrin.gif

CHEERS!!!!!!!!!!!!!!!
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: DarkSky Forever on August 24, 2006, 10:23:00 AM
Wow... noticable difference in graphics for every game... Halo 2 looks even better.

Nice job.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: flavor on August 24, 2006, 10:32:00 AM
Also works on the Thclite xbe, which I use as dashboard. Crystal clear Display.
Great tool, thanks mate!
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Obveron on August 24, 2006, 10:42:00 AM
Is this for only interlaced output?  Will this have no effect for progressive outputs?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on August 24, 2006, 10:56:00 AM
QUOTE(incognegro @ Aug 24 2006, 11:22 AM) View Post


Now if some one can only code this into xbmc so I can do it on the fly..... happy.gif


This would be amazing!  To be able to switch it on the fly (press white button and change setting) but I wouldn't be too surprised if they decide not to, as it does actually modify the xbe directly, which is a little scary/dangerous.  That might be outside the scope of what XBMC should be doing as a dashboard.

Second in line of coolness is that it would be really easy to make ACL files for dvd2xbox for the various patches.   You wouldn't be able to select the setting though, unless dvd2xbox were modified.

Food for thought, and thanks for all the positive feedback-it's inspiring me to see what else can be done...
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 24, 2006, 12:03:00 PM
I guess the best solution for integrate FlickerFucker in dashs would be to make the dashboard make a copy of the default.xbe, patch it, and then load it tongue.gif

100% safe tongue.gif

QUOTE
Is this for only interlaced output? Will this have no effect for progressive outputs?

Progressive as its name tells is progressive tongue.gif so there is no need for interlacing flicker filtering, and so no need for disable that with flickerfucker
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: orijonl on August 24, 2006, 12:30:00 PM
I'm a little confused by some of the posts.  I originally thought that this would not make a difference if you were using HD (component) outputs, but someone mentioned using this for output to an LCD and then I saw VooD state that it would not be necessary for progressive outputs.

So is it true that you would only need this if you are using the standard AV pack being output to a CRT or are ther other scenarios where it would be useful?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: samsbak on August 24, 2006, 12:45:00 PM
I have Xbox inside my NEOGEO MVS-2 arcade machine ( Wells Gardner 25 in 15Khz monitor)

And you guys just made it SHINE...

Ive been dreaming of a flicker patcher for years

Every arcade port is tested WORKING!!!

kof NEOWAVE and KOF MAX IMPACT AND SOUL CALIBUR 2

DOA 1,2,3 WORKING

EVERYTHING WORKING!!! love.gif  love.gif  love.gif  love.gif  love.gif  love.gif  love.gif  love.gif  love.gif

Its unbelieveable that you guys were able to find the correct routines to patch...I actually had a meeting with the Head of Technology for Treyarch about this issue...He refused to believe that he needed to code for flicker filter.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 24, 2006, 01:03:00 PM
QUOTE(orijonl @ Aug 24 2006, 08:37 PM) View Post

I'm a little confused by some of the posts.  I originally thought that this would not make a difference if you were using HD (component) outputs, but someone mentioned using this for output to an LCD and then I saw VooD state that it would not be necessary for progressive outputs.

So is it true that you would only need this if you are using the standard AV pack being output to a CRT or are ther other scenarios where it would be useful?
It won´t have any effect if you are using hdtv modes in a LCD tv as the signal is progressive and there is no need for the xbox to use its flicker filter, BUT if you are connecting your xbox to a LCD using composite, svhs, or RGB cables then the signal is still 15khz interlaced, and since the flicker filter will be turned on by default you´d get a sharper image  if you use FlickerFucker to disable it.

QUOTE
have Xbox inside my NEOGEO MVS-2 arcade machine ( Wells Gardner 25 in 15Khz monitor)

And you guys just made it SHINE...

Hehe, one of my motivations for disabling the flicker filter was the "arcade look". Most 3d arcades never used any kind of flicker filtering, and I really like in that way tongue.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: samsbak on August 24, 2006, 01:53:00 PM
IPB Image
IPB Image

These pics are from before xbe patching...you can see the SNK logo on the bottom slightly blurred ...it is perfectly crisp now...

It also reduced "pixel bleeding" on my monitor...just amazing! ohmy.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Joergen on August 24, 2006, 02:09:00 PM
Wow I seriously couldhave used this utility when I still had my SD CRT for xbox playing. Some games were blurred to hell so bad I had to take pauses for my eyes.

I switched to the component cables and a HD set and all flicker filter and blur nonsense is defaulted to zero... THANK BEJEEBUS.

The Poor-man's AA in the old xbox is ridiculous. Sure it hides the 640x480 pixels nicely but so does old age and having your eyes poked out.

The exact opposite of the xbox1 would be the Dreamcast using an RGB cable.. the sharpest picture EVAH. But play a game like Rez and the flicker is almost all one can handle.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Diggedy on August 24, 2006, 04:10:00 PM
QUOTE
SOUL CALIBUR 2


Are you running this in an emulator or do you mean Soul Calibur 3?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: JLsoft on August 24, 2006, 04:44:00 PM
Bored! It also works on:

- COMPLEX Tools v1.60
- ConfigMagic
- DVD2XBox v0.7.6
- LinksBoks v0.99 (SCARY difference tongue.gif)
- XORED Trainer Launcher v2.2

- XVectrex b1
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: nes6502 on August 24, 2006, 06:41:00 PM
Awesome tool! This is definatly my favorite Xbox release ever (well, other than ZsnexBox).

I just updated the compatability thread with more games that work brilliantly with it. Marvel vs. Capcom 2 never looked so good.

The ones I added are (all NTSC):

NCAA 07
Peter Jackson's King Kong
Hulk: Ultimate Destruction
KOF 2002/2003
Marvel Vs. Capcom 2
Samurai Showdown V
Black
Doom: RoE
Fable: The Lost Chapters
Jade Empire: Limited Edition
Xmen Legends 2
Otogi
Ghost Recon: Advanced Warfighter
Blazing Angels
NHL 06
Far Cry Instincts
GTA 3
GUN
Psychonauts
The Chronicles of Riddick

Thanks for this.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 07:49:00 AM
Try the retail version.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on August 25, 2006, 07:54:00 AM
QUOTE(Hoescout @ Aug 25 2006, 02:25 PM) View Post

I can't get HALO 2 to turn off the flicker filter. I've even patched every XBE File in the main folder. Still didn't change anything. Can anyone help me out? It's the updated ntsc-version (1.1).

What file did you guys patch?



Some games have the code in their xbe's, but never call it.  The code must be part of a default library that just gets pulled in during compile time, and the programmers never utilize it.

I was thinking that in cases like this, I might be able to come up with a simple wrapper default.xbe that you launch, which turns off the flickerFilter, then launches default_ff.xbe in the same folder.  (ok, I just came up with this idea while I typed this, so it's completely unproven if you can actually do this)   Something as simple as that could be compiled with openxdk and released freely.  That wrapper .xbe would ONLY work in cases like this where the flicker filter code, even after being patched, never gets executed.  Lemme see what can be done.

I haven't seen halo2 patched with my own eyes, but I know VooD has tested it.  Must have been the 1.0 release or something?



QUOTE(samsbak @ Aug 24 2006, 09:00 PM) View Post

These pics are from before xbe patching...you can see the SNK logo on the bottom slightly blurred ...it is perfectly crisp now...

It also reduced "pixel bleeding" on my monitor...just amazing! ohmy.gif


Any chance you can take another pic with FF turned off so we can see the difference?  I'll add your images (if that's ok) to the website so people can see what they're getting themselves into.

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 08:42:00 AM
Mine is Halo 2 PAL retail version, with no updates applied. And about pictures is difficult to see any difference unless you take the picture really near from the TV and focused, and even though you won´t get any near the real effect since, you´d probably only capture half of the lines. I took some pictures and that what I got. Anyway I´ll post some of them if you wnat. (on the other hand you still can use the pictures I sent you taken with my capture card, but as always they don´t show the real improvement tongue.gif)

Regards.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Hoescout on August 25, 2006, 09:40:00 AM
Yo, problem fixed!  tongue.gif

Here's how: all who got an updated Halo 2 (v1.1) they need to go patch this file E/TDATA/4d530064/$u/default.xbe

The result is much sharper and clearer looking Halo 2. Really awesome!

So hargle you can yet relaxe and don't need to mess around with a new wrapper etc.  cool.gif

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 09:54:00 AM
Nice, probably that´s also valid for Ninja Gaiden updates, and other games.

Lego Star Wars
And well, here are some samples. (of course it looks way better when you watch the tv directly) .Notice how the panel with the geometric figures loss lots of details. For example at the right part with the flicker filter turned off you still can see the grey blur which in the first image is really formed by several individual horizontal lines.
IPB Image

IPB Image

Burnout 3
IPB Image
IPB Image

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 25, 2006, 10:00:00 AM
i have an RCA flat screen tv and it isnt high def but it has component video in and im using monster gamelink component cables with toslink. im wondering if this patch will apply to me or not. or since im using hd cables it is already default to "0". thanx in advance guys
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 10:11:00 AM
QUOTE(Navillos @ Aug 25 2006, 06:07 PM) View Post

i have an RCA flat screen tv and it isnt high def but it has component video in and im using monster gamelink component cables with toslink. im wondering if this patch will apply to me or not. or since im using hd cables it is already default to "0". thanx in advance guys


If you are not using HDTV modes this will improve the image quality for you.

And about the Wiki...whoever who added Outrun 2006 and 2 as non working is wrong.
They both work perfectly. I can warrantee if you have these version it will work flawless:

Outrun 2006:
Region: Multi
ID: 53450088 (1397031048)
CRC original: 2BF30FE5
CRC patched to off: 4EFD122E

Outrun 2:
Region: 4 (Europe - PAL)
ID: 53450036 (1397030966)
CRC original: 833A61D2
CRC patched to off: 6F410C3B
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 25, 2006, 10:15:00 AM
can i even use hdtv modes on my tv? its not hd but it has the plugs.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 25, 2006, 10:38:00 AM
what FF value did you use or is it off completely. cause thats a huge difference
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 25, 2006, 10:50:00 AM
fu$#ing sweet thanks for the lamens terms man. im a dumbass but man can i solder
the truth is i really dont know of it will support 480p, 720p, etc.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 12:53:00 PM
QUOTE(samsbak @ Aug 25 2006, 07:33 PM) View Post
Outrun II USA and Outrun 2006 JAP and NBA JAM 2004 USA sttopped working after patching...I was the one who changed them in wiki


Ok, tongue.gif But please if you get a listed as working game crashing do not modify its entry in the wiki, just add a new entry with precise data of which version is the one is not working for you. (include, region, and crc from default.xbe).

Hargle did his best with all the different patches, but we don´t have every single xbox game for testing if there are any additional flicker filter routine, but even so I think we have a pretty high success ratio for a first public version tongue.gif

BTW: RGB RULEZ!!!!  biggrin.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 25, 2006, 02:12:00 PM
this would be awsome on dvd2xbox as an option and you would still have your default_orig.xbe if you didnt like the aftermath of patching the FF in the xbe.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 25, 2006, 04:21:00 PM
Mmmmm, Should xbox-scene be warned about 007 version?

My name is Fucker...FlickerFucker...lol
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: nes6502 on August 25, 2006, 06:41:00 PM
I just changed Beyond Good and Evil NTSC to working. The flicker disables fine for me. It's not very apparent on the title screen, but once in game, it's very easy to see it's off. There is noticable flicker for the "A" and "B" button graphics when driving the hoverboat for example. It can also be easilly seen on the "A" button graphic on the load game screen.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: incognegro on August 25, 2006, 08:56:00 PM
Hey hargle....I made a request to xbmc about the thing I suggested earlier well there seems to be some interest (well theyre asking questions anyway). I was wondering if u could go over there to help sort things out? heres a link:XBMC Forum
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on August 26, 2006, 05:34:00 AM
QUOTE(incognegro @ Aug 26 2006, 04:03 AM) View Post

Hey hargle....I made a request to xbmc about the thing I suggested earlier well there seems to be some interest (well theyre asking questions anyway). I was wondering if u could go over there to help sort things out? heres a link:XBMC Forum


I've been contacted by someone working on xbmc, and I'll just say that things are looking very good that this feature will be implemented directly.

I had no idea that this lil app would cause such a stir.  I'm flattered beyond words.



Title: Announce: Flickerfilter Xbe Patching Utility
Post by: flavor on August 26, 2006, 06:15:00 AM
Hmm How do I change entries on the compatibility page permanently? I changed Spiderman 2 and ultimate Spiderman to green but now it's unedited again? Do I need some kind of membership?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Hoescout on August 26, 2006, 08:30:00 AM
Some people who are noobs, have the EDiT mode open for a long time, now if you edit the titles faster than some guy, who started editing the list before you but isnt done yet, the last version will be saved, which means YOUR titles stay unedited.

Heres a message to all: check the games that work first which you got, and make a small note in notepad/word or w/e, then use the edit function and edit the titles quickly and save.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 26, 2006, 08:58:00 AM
The best solution would be making a php+mysql app with a real database. I´d do myself, but I´m a bit busy at the moment.

Also, something else I´ve noticed in the wiki is some people change the font and not always follow the style guidelines.
Btw, I believe there´s still some people which ignores that in order to add a new line they have to push shift+enter.

Regards

This post has been edited by VooD: Aug 26 2006, 04:00 PM
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: c-2 on August 26, 2006, 01:25:00 PM
nice tv Hoescout , i have the same trinitron :]

somone asked if off was better , from what ive found is that off will give the best results but in some games the flicker is seisure inducing when it is .. i've found 1 or 2 works better for me in some games , still a huge improvment in picture as 5 is the default .. great app , i owe ya a beer :]
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: samsbak on August 26, 2006, 09:50:00 PM
quick question...is there a program that I can run to insert my burned xbox isos into my pc dvd-r DL burner and read the original .xbe's from the disc ?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 27, 2006, 05:18:00 AM
Yep (xdvdfs_extract.exe), but what have that to do with FlickerFucker lol?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 27, 2006, 08:07:00 AM
QUOTE
- 26-08-2006 added: Flicker Filter Xbe Patcher. Based on hargle and VooD Win32 Flicker Filter XBE Patcher http://xbox.nugnugnu.../FlickerFucker/
settings - my Programs - auto flicker filter patch on/off
will always create a patched _ffp.xbe, the default will not touched
ff patcher uses the flicker filter setting in XBMC settings
will not patch: in progressive mode and homebrew xbe's


smile.gif

Hehe, but I wonder if they used 006 or 007 version source code.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Hoescout on August 27, 2006, 08:29:00 AM
Nice, thats great news! But I also patched the homebrew .xbes and even xboxdash.xbe and it really looks better. So they should probably add that too.  biggrin.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 27, 2006, 09:43:00 AM
no progressive mode. so if you using component plugs your out of luck?
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 27, 2006, 10:22:00 AM
QUOTE(Navillos @ Aug 27 2006, 05:14 PM) *

no progressive mode. so if you using component plugs your out of luck?


I hope you understand once at all, FlickerFucker works only if you connect your tv to a standart SDTV, or to a HDTV but not using HDTV modes. It´s meant for disabling the flicker filter which the Xbox always turns on when the console is providing 15khz interlaced signals. So if you are using HDTV modes flicker fucker will not work, basically because IS NOT NECESSARY AT ALL as you already got the best possible video output: progressive video.

Regards.

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Navillos on August 27, 2006, 11:29:00 AM
i was saying in regards to it being implmented in xbmc. but i got ya
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on August 27, 2006, 03:57:00 PM
QUOTE(VooD @ Aug 27 2006, 03:14 PM) *

(IMG:style_emoticons/default/smile.gif)

Hehe, but I wonder if they used 006 or 007 version source code.



I was told that they've got the 107 release ported.  There was literally 1 line of change between 107 and 106.
(and so far only z26x was fixed by it)

I believe it's in sourceforge now, so anytime I make an update in the future, I can update it in sourceforge too, so everything should be in sync from now on.  

My head is still spinning as to how fast this was adopted.   (IMG:style_emoticons/default/biggrin.gif)

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: JLsoft on August 27, 2006, 04:31:00 PM
I'm not sure of an easy/quick way they could change this to handle those cases where a game/homebrew uses other .XBE names also (Morrowind calls morrowind.xbe for the main game, lots of the classic game compilations have a different .xbe emulator for each set of hardware, MAMEX/MAMEOX/MAMEdOX use other .xbes for the main code, etc)

Copying & patching all .xbes in a dir (minus stuff like update.xbe/downloader.xbe) would be no good, since the default.xbe frontends would be calling the original filenames and not "ff_filename", and so on... :/

Making backups and then patching everything (so they retain their original filenames) could also cause problems where the backups would have to be restored the next time XBMC/whatever-other-automatic-patchers-come-out are run :/





[Edit: Typo fix!]

This post has been edited by JLsoft: Aug 27 2006, 11:33 PM
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 27, 2006, 07:27:00 PM
Well, I guess that´s something XBMC team would have to think about. For my part I don´t mind to patch the files using the standart patcher tongue.gif

Btw, I just tested lastest XBMC, and FF is working nicely smile.gif It creates a default_ffp.xbe file in the game´s folder and loads that one instead.  What it doesn´t seems to be working is disabling FF for a game running from the dvd drive. I know evox had an option to run a dvd game´s default.xbe from hd instead and load the rest of the data from the dvd drive itself, so probably is possible to do the same in xbmc, but I don´t know how hard to implement would be.

Maybe the ultimate solution would be using the xored trainer engine to directly patch on the fly the flicker filter in ram. Meanwhile at least for me FlickerFucker is already an almost perfect solution hehe tongue.gif

edit: mmm, I think they made the FlickerFucker routines to patch only apps in the default games folder.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Hoescout on August 30, 2006, 11:36:00 AM
Would this tool affect on a firmware modded x360 + xbox1 games with patched xbe?

would be interesting to figure that out.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 30, 2006, 12:01:00 PM
QUOTE(Hoescout @ Aug 30 2006, 07:07 PM) *

Would this tool affect on a firmware modded x360 + xbox1 games with patched xbe?

would be interesting to figure that out.


Nope, since x360 needs signed xbe´s and once you patch the file it lost its signature. Anyway I don´t know if the x360 uses a flicker filter for 15khz interlaced modes, but if it does, probably the emulator bypass the flicker filter set in the xbox1 game and sets its own level.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: samsbak on August 30, 2006, 06:40:00 PM
Hargle...cold you patch Ultimate Pinball Xbox to use buttons A and B for the flippers instead of L-trigger and R-trigger?  OBSCURE ! but my arcade cabinet doesnt have triggers wired to any buttons...

Thanx so much for flicker fucker!!!

best app in 2 years! pop.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: VooD on August 31, 2006, 04:46:00 AM
lol, poor hargle. It seems people begins to think you are a public service lol
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: samsbak on August 31, 2006, 11:33:00 PM
YA!

My button mapping mule!

lol  forget it thanx so much for FF changed everything here! cool.gif
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: G-King on October 08, 2006, 06:49:00 AM
is there a program for xbox to disable smooth in games ??
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: dus on October 09, 2006, 01:58:00 AM
QUOTE(G-King @ Oct 8 2006, 02:20 PM) View Post

is there a program for xbox to disable smooth in games ??


Do you mean the soften filter (in contrast to the flicker filter, which this thread is about)? I can't see any difference on my TV when switching the soften filter on or off.

I could try to fix a patch for nkpatcher10 (softmod kernel patcher) that disables the soften filter within the kernel. Currently there is a patch for nkpatcher10 to force the flicker filter to a specific value: flicker filter patch for nkpatcher10.

But if there is no difference then there is no point doing the work creating the patch...
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Heet on October 10, 2006, 04:10:00 AM
Damn this is great for us guys with psone screens on our xboxes!
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on October 11, 2006, 06:53:00 AM
QUOTE(dus @ Oct 9 2006, 09:05 AM) *

I could try to fix a patch for nkpatcher10 (softmod kernel patcher) that disables the soften filter within the kernel. Currently there is a patch for nkpatcher10 to force the flicker filter to a specific value: flicker filter patch for nkpatcher10.


Whoa!  I had no idea this stuff made it's way into nkpatcher!  Nice work!   (and you did it a month ago-I've been under a rock since then I guess)

That's exactly where I was hoping this type of thing would end up-a kernel patch is a much cleaner solution to the problem.  I'm just too green to be able to do kernel patching at the moment.

Kudos to you.  

Title: Announce: Flickerfilter Xbe Patching Utility
Post by: Vejita on November 16, 2006, 04:40:00 PM
Would disabling the flicker filter in Gentoox Loader also make linux display without the filter?

I want to run XMugen without the flicker filter.
Title: Announce: Flickerfilter Xbe Patching Utility
Post by: hargle on November 17, 2006, 07:39:00 AM
QUOTE(Vejita @ Nov 17 2006, 12:11 AM) View Post

Would disabling the flicker filter in Gentoox Loader also make linux display without the filter?

I want to run XMugen without the flicker filter.



Never tried that before, but it's worth a shot!
The app doesn't HAVE to have an .xbe file either, so whatever binary file you send into it, if it's got flickerFilter calls in it, it can be patched.  So you could try shoving the xmugen binary into it too.

Of course, always make backups-provided you've got a method of replacing the file in case it fails, there's no reason not to try.