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OG Xbox Forums => XBMC for Xbox Forums => Software Forums => XBMC for Xbox => Topic started by: Yuyu on July 31, 2005, 08:02:00 PM

Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on July 31, 2005, 08:02:00 PM
XBMC Toolkit (Sourceforge project site HERE) is a collection of useful/open-source PC applications for windows, to be used to customise and tweak XBMC. Please report any official bugs or official feature requests to the project website. When posting, please be clear which tool it is you are referring to when aksing questions. Please feel free to suggest new tools that you would like to have made to make the XBMC Toolkit better!

All projects require you have the .NET Framework installed on your PC since they are all written in .NET languages. It is freely available for download at the MS Website.

Available Applications:
XBMCDBR (XBMC Download-Build-RAR) version 1.0.2037
This is a C# Windows application version of the popular XBMCDBR batch script project. (Thread Here)
Additional Requirements: Windows 98 or later, WinRAR 3.4 or later, Visual Studio .NET 2003 Professional or better, and The Xbox SDK (XDK) 5849 or later.

Help Wanted!
If you can do any of the following please PM me with what you can do for the project and your email address. I am going to start the CVS on SourceForge soon, so once I get some others contributing, you will be able to submit to the CVS your work.

Wanted: Anyone that can help develop tools for the XBMC Toolkit in a .NET Language.
Wanted: Someone to help make some icons for these apps (Right now am borrowing icons from another open source project).
Wanted: BETA Testers for when new tools are ready.

This post has been edited by Yuyu: Aug 1 2005, 03:03 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on July 31, 2005, 08:34:00 PM
I'd like to be a beta tester.

Lemme know what you need smile.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on July 31, 2005, 10:31:00 PM
I will help beta test anything.

And the new XBMCDBR Is amamzing I thought the last one was great but now its even better. Keep up the good work.

This post has been edited by halfelite: Aug 1 2005, 05:38 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on July 31, 2005, 10:38:00 PM
Trying XBMCDBR (XBMC Download-Build-RAR) version 1.0.2037 right now actually. I like it already so far. More customization to the FTP section, as i run XBMC as my dash named xbmc.xbe on drive c, and the rest on f:\xbmc\. Thank you. I like!!!
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on July 31, 2005, 11:13:00 PM
Finished. Worked just fine. Great job, Lemme know if you need testing also with anything. Working great so far though. Thanx again.
Title: Xbmc Toolkit ( Pc Applications )
Post by: sxxxe83 on August 01, 2005, 09:33:00 AM
Updating, right now, works great so far, nice to have a customizable gui btw.
Great work.
Thanks for your effort  pop.gif   beerchug.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: paul_phil on August 01, 2005, 10:47:00 AM
Looks great, I still can't build the xbe though as I only have VS .Net 7.0 Pro, do you know if there's an update to go from 7.0 to 7.1? I can't find one anywhere from M$. wink.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: hassan on August 01, 2005, 04:29:00 PM
Is this still the batch file? I have run the file, but after downloading anything it says something like C:/program files/visual studio net 2003/common7/ide isn't a correct directory (something like that, also the directory is correct but what i have written may not be). also, an error message comes up telling me there was an exception with xbepatch

"The exception unknown software sxception (0x0eedfade) occurred in the application at location 0x7c59bc3f".

Would I be able to use visual studio 2003 architect version? for the life of me, i can't fin dthe "professional" version.
Title: Xbmc Toolkit ( Pc Applications )
Post by: GhostDog__ on August 01, 2005, 07:10:00 PM
I noticed that there is no XML folder in the Customs Extra folder.  Is this by design, or an oversight?  I created my own, added the XML file to it (xboxmediacenter.xml), but it wasn't uploaded to the Xbox.  It uploaded an original, unmodified xboxmediacenter.xml file.   Was I supposed to create the same XML folder under patches as well?

One problem I ran into is I got .NET error at the end of the process, and XBCDBR had to be ended manually.  However, It still successfully completed the job, including FTP'ing to the Xbox.  I'll try reinstalling .NET to see if this helps.  

One suggestion I would have for the XBMC tool kit is a tool that easily allows you to make XBMC skins.  

By the way, very nice job. :D

This post has been edited by GhostDog__: Aug 2 2005, 02:19 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: paul_phil on August 01, 2005, 07:13:00 PM
QUOTE(hassan @ Aug 1 2005, 11:04 PM)
Is this still the batch file? I have run the file, but after downloading anything it says something like C:/program files/visual studio net 2003/common7/ide isn't a correct directory (something like that, also the directory is correct but what i have written may not be). also, an error message comes up telling me there was an exception with xbepatch

"The exception unknown software sxception (0x0eedfade) occurred in the application at location 0x7c59bc3f".

Would I be able to use visual studio 2003 architect version? for the life of me, i can't fin dthe "professional" version.
*



The Architect version should be fine so long as it's version 7.1 (2003), I suspect you have the same problem as me in that you have architect verion 7.0 (2002).
Title: Xbmc Toolkit ( Pc Applications )
Post by: Diehardsouljah on August 01, 2005, 08:22:00 PM
i can make good .ico just aim me diehardsouljah1
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 01, 2005, 10:02:00 PM
In the Docs folder there is a file called Instructions, I suggest a good read of them to anyone who uses the app. Anyways, the Custom Extras folder is now a mirror of the XBMC home directory. So, in other words, anything you you put in there will show up the same way in your finished build.
In your case a custom XboxMediaCenter.xml would be in the root:
Custom Extras\XboxMediaCenter.xml

Others will notice you can put modified source code into the Patches folder before you run XBMCDBR. The Patches folder is a mirror of the XBMC CVS repository. IT overwrites the CVS code with any of your customised sourc code before you compile(Helpful for those who like to use Patches that are not in the CVS or for developers/experimenters who like to play with the source code).

For instance, there is some people that like to edit the CVS file XBMC\xbmc\application.cpp to change the location of the webserver. You would Browse the XBMC CVS for the latest version of application.cpp, modify application.cpp to your liking,  then put it into Patches\xbmc\application.cpp. This file will then overwrite the CVS version of the file in the CVS source directory before compiling. If you don't need it modified anymore, no problem, delete the custom file from the Patches folder and on your next CVS update the old file will be discarded and a new application.cpp from the CVS will take it's place.

Hope this clears this up. :)

QUOTE(GhostDog__ @ Aug 1 2005, 07:45 PM)
I noticed that there is no XML folder in the Customs Extra folder.  Is this by design, or an oversight?  I created my own, added the XML file to it (xboxmediacenter.xml), but it wasn't uploaded to the Xbox.  It uploaded an original, unmodified xboxmediacenter.xml file.   Was I supposed to create the same XML folder under patches as well?

One problem I ran into is I got .NET error at the end of the process, and XBCDBR had to be ended manually.  However, It still successfully completed the job, including FTP'ing to the Xbox.  I'll try reinstalling .NET to see if this helps. 

One suggestion I would have for the XBMC tool kit is a tool that easily allows you to make XBMC skins. 

By the way, very nice job. :D
*


Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on August 02, 2005, 07:09:00 AM
Hey YuYu,
  One thing i can confirm so far. Remember how a percentage of people,when building, the xbe wouldn't be updated and would be the same xbe unless you used the script option [Delete and Download a Fresh copy of XBMC source every time] and weren't sure what exactly was causing this to happen?
  I can comfirm that this no longer needs to be done, and properly updates the xbe file when compiling, every time. This is really great. Thank you for your work.  biggrin.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: coreyinoz on August 02, 2005, 07:56:00 AM
Yuyu,

Tested the new program last night - compile went beautifully and XBMC is working great. Did not test the FTP feature, but the compile appears to be perfect.

coreyinoz
Title: Xbmc Toolkit ( Pc Applications )
Post by: hassan on August 02, 2005, 07:35:00 AM
tried the c# version, works very good smile.gif got the xbe file. All I got to do now is load it to my xbox
Title: Xbmc Toolkit ( Pc Applications )
Post by: Hades_666 on August 02, 2005, 08:39:00 AM
I can help with coding...

This post has been edited by Hades_666: Aug 2 2005, 03:45 PM
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 02, 2005, 02:15:00 PM
Top notch work. Thanks alot!
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 02, 2005, 09:51:00 PM
Every other time I run, I get this.
user posted image
Title: Xbmc Toolkit ( Pc Applications )
Post by: GhostDog__ on August 02, 2005, 11:15:00 PM
QUOTE(djdafreund @ Aug 2 2005, 03:20 PM)
Hey YuYu,
  One thing i can confirm so far. Remember how a percentage of people,when building, the xbe wouldn't be updated and would be the same xbe unless you used the script option [Delete and Download a Fresh copy of XBMC source every time] and weren't sure what exactly was causing this to happen?
  I can comfirm that this no longer needs to be done, and properly updates the xbe file when compiling, every time. This is really great. Thank you for your work.  :D
*




This is great to hear.  I was wondering if this was fixed.  

QUOTE(Yuyu @  Aug 2 2005, 05:37 AM)
Anyways, the Custom Extras folder is now a mirror of the XBMC home directory. So, in other words, anything you you put in there will show up the same way in your finished build.
In your case a custom XboxMediaCenter.xml would be in the root:
Custom Extras\XboxMediaCenter.xml


Thanks for clearing this up.  I did read the instructions file, but I thought the XML file had to be in a folder inside Custom Extras.

This post has been edited by GhostDog__: Aug 3 2005, 06:19 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on August 03, 2005, 01:04:00 AM
Maybe add an option for deletion *spelling* of 0face008 in tdata and udata. Before uploading a new build.
Title: Xbmc Toolkit ( Pc Applications )
Post by: MGSolidus2 on August 03, 2005, 09:46:00 AM
I can make Icons if you need them.

http://photobucket.c...ums/v660/DGNeo/ is some of my smaller work.
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 03, 2005, 12:24:00 PM
http://www.blayslack...es/xbox/bug.jpg

Getting this error on every other try. Sorry about lack of image earlier. Any help would be appriciated.

Title: Xbmc Toolkit ( Pc Applications )
Post by: GhostDog__ on August 03, 2005, 02:21:00 PM
QUOTE
http://www.blayslackz.com/images/xbox/bug.jpg

Getting this error on every other try. Sorry about lack of image earlier. Any help would be appriciated.


I get the same error as well, but it still compiles, and uploads fine.  The error in my case happens at the very end.  





Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 03, 2005, 02:31:00 PM
QUOTE(blay @ Aug 3 2005, 01:35 PM)
http://www.blayslackz.com/images/xbox/bug.jpg

Getting this error on every other try. Sorry about lack of image earlier. Any help would be appriciated.
*




QUOTE(GhostDog__ @ Aug 3 2005, 03:32 PM)
I get the same error as well, but it still compiles, and uploads fine.  The error in my case happens at the very end.
*




Are you both using the FTP function then?
If so, this should help narrow it down I hope...
Title: Xbmc Toolkit ( Pc Applications )
Post by: RocafellaSqualie on August 03, 2005, 02:37:00 PM
Yup, happens right at the end of FTP transfer. That error comes up only when XBMCDBR is trying to close automatically
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 03, 2005, 06:06:00 PM
Unfortunatly, I'm not using the FTP function.
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on August 03, 2005, 09:32:00 PM
I can confirm i am using FTP function, and everything is working fine here. I didn't used to use it with the old batch files, as it wasn't quite  as configurable with being allowed the 2 main files on C and the rest on F like this version does. And it's working great!!!
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 03, 2005, 11:15:00 PM
QUOTE(blay @ Aug 3 2005, 07:17 PM)
Unfortunatly, I'm not using the FTP function.
*



Any chance you could post all the text in that exception box?
I can't reproduce the thing here. I've tried alot too.

Oh and could you post your settings.xml?
It may be I simply goofed in something in the Settings Wizard, but I need both of these pieces of information to tell me more.
Title: Xbmc Toolkit ( Pc Applications )
Post by: green_beetle on August 04, 2005, 03:30:00 AM
QUOTE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at System.Windows.Forms.RichTextBox.EditStreamProc(IntPtr dwCookie, IntPtr buf, Int32 cb, Int32& transferred)
   at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
   at System.Windows.Forms.Control.DefWndProc(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
   at System.Windows.Forms.RichTextBox.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
XBMCDBR
    Assembly Version: 1.0.2037.24610
    Win32 Version: 1.0.2037.24610
    CodeBase: file:///C:/Documents%20and%20Settings/mark/Desktop/XBMCDBR_1.0.2037/XBMCDBR/XBMCDBR.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


Title: Xbmc Toolkit ( Pc Applications )
Post by: MonkeyBumps on August 04, 2005, 10:57:00 AM
I attempted to use the ftp of dash + folder.  On the dash upload, the log wrote out the NcFTPPut usage info - I guess the parameters sent in were wrong.  In the folder log, I got this:
CODE
FTPing of XBMC build files started...
MKD /e:\apps\xbmc failed; [Requested action not taken.]
ncftpput: Could not change to directory /e:\apps\xbmc/: server said: Requested action not taken.
Could not read reply from control connection (errno = 0)
FTPing of build files Complete


What's the proper way to name the target ftp directory?

Here's my config:
CODE


  update
  yes
  homefolder
  e:\apps\xbmc
  xbox.my.domain
  21
  xbox
  xbox
  c:\
  evoxdash.xbe


One final thing.  The config program window is too small (I think my fonts are set to larger than default in Windows).  Can you make it non-modal to avoid that?  I had to guess what the key codes to hit save were since I couldn't see the buttons smile.gif

Other than those things, it works great.  I'm a big fan and thanks for the work!

Title: Xbmc Toolkit ( Pc Applications )
Post by: GhostDog__ on August 04, 2005, 02:32:00 PM
QUOTE(Yuyu @ Aug 3 2005, 10:42 PM)
Are you both using the FTP function then?
If so, this should help narrow it down I hope...
*




I'm using the FTP function.  Here's what's in my settings.xml file:

<?xml version="1.0"?>
<xbmcdbz>
  <buildtype>update</buildtype>
  <ftpbuild>yes</ftpbuild>
  <ftptype>homefolder</ftptype>
  <ftpdir>F/Apps/XBMC</ftpdir>
  <ip>my.xbox.ip</ip>
  <port>21</port>
  <user>xbox</user>
  <pass>xbox</pass>
  <ftpbiosdir>C</ftpbiosdir>
  <xbename>xbmc.xbe</xbename>
</xbmcdbz>

This post has been edited by GhostDog__: Aug 4 2005, 09:34 PM
Title: Xbmc Toolkit ( Pc Applications )
Post by: caddie on August 04, 2005, 08:02:00 PM
ohmy.gif    

Cheers  beerchug.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 04, 2005, 10:01:00 PM
QUOTE(caddie @ Aug 4 2005, 09:13 PM)
This is killer !!! - Thank you 

One thing I noticed was the config wizard does not add an instance of a running application in the taskbar.  I had 4 open and they disappeared under the 15 other windows on my desktop  :o     

Cheers  :beer:
*




That's by design. I didn't see a reason in something that is going to be used say 2 minutes max to run in the taskbar. I figure when you do run it, that's all you're going to be focusing on, no reason to stray away from it until you are finished using it really.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Jezz_X on August 05, 2005, 12:51:00 AM
Well Even thought this isn't technically a bug but I sent you a PM about it in beta and got no reply I would like to point out that the rar file is around 8 meg bigger than old versions because all the .png files in skin/Project Mayhem III/media are rared up but arn't needed the only file you need is the textures.xpr file all the png files are compressed into that file.

So if you people want to save yourself around 10meg on your xbox feel free to delete those files or unrar it on your pc delete them and rar it back up to save your HD space.

Adn yes I realise 10meg isn't much these days
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on August 05, 2005, 08:29:00 AM
Here's a neat feature to add if possible. When done after FTP'ing the files to XBMC, to then send a command to the xbox after uploading to turn off. I'm not sure if this is possible, as i've not read about what commands are capable through FTP support in XBMC. That would be nice though if possible.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 05, 2005, 02:21:00 PM
QUOTE(Jezz_X @ Aug 5 2005, 02:02 AM)
Well Even thought this isn't technically a bug but I sent you a PM about it in beta and got no reply I would like to point out that the rar file is around 8 meg bigger than old versions because all the .png files in skin/Project Mayhem III/media are rared up but arn't needed the only file you need is the textures.xpr file all the png files are compressed into that file.

So if you people want to save yourself around 10meg on your xbox feel free to delete those files or unrar it on your pc delete them and rar it back up to save your HD space.

Adn yes I realise 10meg isn't much these days
*



Trust me I know you don't need those texture files  in there, all you need is the .xpr, I just goofed and forgot to change it. It will be fixed sooner or later when I get time.

Thanks for pointing it out.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on August 05, 2005, 04:22:00 PM
I have been able to hang the app more then once now. It seems like if you start with a fresh cvs then change it to update or vice verses. the app usually hangs at about 65%. I will try to reproduce on a fresh copy when i get home
Title: Xbmc Toolkit ( Pc Applications )
Post by: RocafellaSqualie on August 06, 2005, 09:23:00 PM
I now know where the close error happens at. When FTP'ing the build of XBMC to your Xbox, minimize it and let it finish. When it finishes, a .NET Framework error pops up.

Error Log->here<-
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on August 10, 2005, 10:34:00 AM
A small suggestion to your CVS options...

CVS Source Options
*Update
*Fresh
Additional Switch Options
*(P) Prune

** Help File:
..Prune cleans up the local CVS and removes any directorys locally that are empty from the download source to make for less clutter.

FTP Type
*Rar File
*Folder
*Dash & Folder
... Dashname *default.xbe *xbmc.xbe
...Folder Location *C *E *F *G (if applicable)
** Help File:
..Dash Name is for the purposes of specifying the filename for interaction with other applications.
.. Folder location allows the user to specify which directory they wish to have the xbmc folder placed, allowing for space constraints or customized configurations.
(IMG:http://www.harshreality.org/tmp/interface.JPG)


As I have just stepped into this project, I'll ask for a bit of idulgence with my questons and/or suggestions.

1. Can we get this setup so we specify where to download the CVS or where to save the compiled build?

2. Can we have the "explosion" of files when the application is ran perhaps in a subfolder or even in the tmp directory for windows, I find that when the application is manually ended on my part it becomes a bit trying to determine what to get rid of in the program directory.
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 10, 2005, 03:02:00 PM
Anyone else not getting a default.xbe when compiling today?
Title: Xbmc Toolkit ( Pc Applications )
Post by: zerocool_ie on August 10, 2005, 03:36:00 PM
yeah no xbe for me either, was looking forward to the new CVS too :-)
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 10, 2005, 03:49:00 PM
QUOTE(HarshReality @ Aug 10 2005, 11:45 AM)
A small suggestion to your CVS options...

CVS Source Options
*Update
*Fresh
Additional Switch Options
*(P) Prune

** Help File:
..Prune cleans up the local CVS and removes any directorys locally that are empty from the download source to make for less clutter.

FTP Type
*Rar File
*Folder
*Dash & Folder
... Dashname *default.xbe *xbmc.xbe
...Folder Location *C *E *F *G (if applicable)
** Help File:
..Dash Name is for the purposes of specifying the filename for interaction with other applications.
.. Folder location allows the user to specify which directory they wish to have the xbmc folder placed, allowing for space constraints or customized configurations.
As I have just stepped into this project, I'll ask for a bit of idulgence with my questons and/or suggestions.

1. Can we get this setup so we specify where to download the CVS or where to save the compiled build?

2. Can we have the "explosion" of files when the application is ran perhaps in a subfolder or even in the tmp directory for windows, I find that when the application is manually ended on my part it becomes a bit trying to determine what to get rid of in the program directory.
*



ok let me step through this...

First, the empty directories pruning is unnecessary. They willnot intrude on your build and take up 0 bytes of space.

Dash name and folder location as suggested are already done.

1. There is no reason really to specify where to download the CVS to. THere is also no reason to choose where to save the compiled build to. Run XBMCDBR from a place you know has enough space to run it from, that's all I can suggest.

2. Many programs download and install files and folders to there installation directories root. XBMCDBR is no different, the files and folders created/downloaded/used by XBMCDBR are all under control by the application and there is no real reason to delete any of them after running it except for deleting old finished builds or customised files of whatnot. There is no real reson for a "clean" XBMCDBR folder. If you don't have the space to keep 300MB or so free for the source code and everything, you probably need a new hard drive anyways.

I am not trying to be an ass or anything, just answering your questions as plainly as I can and tried to explain my resonings.

SideNote: CVS is screwy for me also as of right now.
Title: Xbmc Toolkit ( Pc Applications )
Post by: blay on August 10, 2005, 05:45:00 PM
Finally got it to work, but now XBMC won't load... hangs on Home screen. Taking another crack at it now.
Title: Xbmc Toolkit ( Pc Applications )
Post by: babanoosh on August 14, 2005, 10:18:00 AM
Should the settings wizard be empty each time you open it, or should it reflect your last saved config? I'm asking because I recently tried the FTP option (dash and folder), set it up correctly, but all it really ended up doing was copying the correct files (.xml and .xbe) to C:\ and the folder structure in f:\apps\xbmc but nothing in the folders; each one completely empty.

Title: Xbmc Toolkit ( Pc Applications )
Post by: Z3rO` on August 19, 2005, 01:22:00 PM
smile.gif

Thank you YuYu for your great app.
Since I like updating my CVS tree with TortoiseCVS I altered your programm a little bit.

I added an option so that xbmctk doesn't update the CVS tree. Its my first time programming, so i used a bit common sense and copy'n'paste. cool.gif

If this could be useful to someone i can upload the source/compiled .exe.

Greets

Z3rO
Title: Xbmc Toolkit ( Pc Applications )
Post by: iamrock on August 20, 2005, 01:53:00 AM
Yuyu,

Great job on the app!  I'm not sure if someone else has already submitted icons for XBMCDBR and XBMC Toolkit so I whipped some up.  They're based on XBMC's logo so they're simple, but they look good. I made each in 64x64 icons and 128x128 png's. If you're interested, just let me know.

(IMG:http://www.supload.com/thumbs/default/XBMC_Toolkit.png)
(IMG:http://www.supload.com/thumbs/default/XBMCDBR-996748.png)

IamRock
Title: Xbmc Toolkit ( Pc Applications )
Post by: Hyp3rion on August 21, 2005, 01:27:00 AM
Hi
I have a problem with the winrar part of the build.
Everything seems to compile fine but when the application tries to start winrar i get an error and everything stops. This leaves me with an XBMC folder on my hardrive thats around 320meg. I am using winrar 3.42
Any ideas?

This post has been edited by Hyp3rion: Aug 21 2005, 08:36 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: iamrock on August 21, 2005, 08:34:00 AM
QUOTE(Hyp3rion @ Aug 21 2005, 01:38 AM)
I have a problem with the winrar part of the build.... when the application tries to start winrar i get an error and everything stops....
*


Try this:

Open Regedit (Start > Run > Regedit) and navigate to HKEY_LOCAL_MACHINE\SOFTWARE\MS\Windows\CurrentVersion\App Paths\WinRAR.exe. Now check for a registry entry named "Path".
- If it's there, make sure the path is correct (i.e: C:\Program Files\WinRAR).
- If it's not there, select Edit > New > String Value and type "Path" for the Name and "C:\Program Files\WinRAR" for the Value (your path may differ).
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 22, 2005, 08:30:00 PM
Sorry for the lack of responses to PM's, emails, and messages here and the thread. Uni just started again this week (as I am sure it did for others in college). I have very little free time between work and school and homework(already!, of course...) and football(soccer) training to do anything I would really like to sit down and do....

I did sit down the past couple weekends and watch the opening of the premiership and some ligue one action... very nice...

Well, I hope to be able to resume work and fix up the app when I can. Until then if anyone knows how to program C# and wants to take a stab at fixing it and releasing a BETA, go right ahead!

Title: Xbmc Toolkit ( Pc Applications )
Post by: hjscm on August 27, 2005, 08:44:00 AM
loved your first work and finally found this one.  my only question is the build and ftp went fine but there were no skins in the finished build.  is this something i did wrong.  other than that it work perfectly first time around.
thanks for all your eforts.  i know it is tuff being in school and all.
thanks
Title: Xbmc Toolkit ( Pc Applications )
Post by: hjscm on August 27, 2005, 08:59:00 AM
looks like nothing in language came over either.  i am surely doing something wrong
Title: Xbmc Toolkit ( Pc Applications )
Post by: hjscm on August 27, 2005, 09:03:00 AM
okay so nothing came over when it ftped to the xbox by itself.  but if i go to fisihed builds it is all there.  i woner what went wrong?
thanks
Title: Xbmc Toolkit ( Pc Applications )
Post by: Z3rO` on August 28, 2005, 03:53:00 AM
Whats the content of the FTPFolderLog.txt inside the logs dir?
Title: Xbmc Toolkit ( Pc Applications )
Post by: koSmiQ on August 28, 2005, 05:40:00 PM
Does anyone know if XBMC is still compilable with the latest XDK? I am not talking about XBOX XDK 5849.16 but Xbox XDK 5933 Unofficial... The 5933 is rumored to be an "in-house" dev kit for MS game studios... Like Bungie and Halo 2...

I am not gonna post anything more regarding this, just wanna know if I can still compile XBMC with it and I do not feel like uninstalling older XDK, installing a new one just to find out it does not work or similar.

Other than that, keep up the good work here and just so you know I love it... :D
Title: Xbmc Toolkit ( Pc Applications )
Post by: Fan0 on August 29, 2005, 05:42:00 AM
QUOTE
Does anyone know if XBMC is still compilable with the latest XDK?


Yes it works fine with 5933.
Title: Xbmc Toolkit ( Pc Applications )
Post by: ideJ on August 30, 2005, 02:44:00 AM
Hi!
Is there a way of changing address of CVS server? For various reasons i'd want to use :pserver:anonymous:@cvs-pserver.sourceforge.net:80/cvsroot/xbmc instead of what majority of users use. In case of bat 'release' of XBMCDBR this change was trivial in this C# rel I just can't find the place to change (oddly enough i can't even find it in sources)

Can you make CVS address user-setable or just change it to cvs-pserver.sf.net:80 (if one can use CVS directly it won't matter at all, for all the rest it can be life-savior :)

 Best regards.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on August 30, 2005, 07:22:00 PM
QUOTE(ideJ @ Aug 30 2005, 02:55 AM)
Hi!
Is there a way of changing address of CVS server? For various reasons i'd want to use :pserver:anonymous:@cvs-pserver.sourceforge.net:80/cvsroot/xbmc instead of what majority of users use. In case of bat 'release' of XBMCDBR this change was trivial in this C# rel I just can't find the place to change (oddly enough i can't even find it in sources)

Can you make CVS address user-setable or just change it to cvs-pserver.sf.net:80 (if one can use CVS directly it won't matter at all, for all the rest it can be life-savior :)

 Best regards.
*



What you are looking for is in frmMain.cs
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on August 30, 2005, 08:44:00 PM
I know it's not very good form for me not to test a releasr before posting it to sourceforge but seeing as though I am cramped for time, I just went ahead and did it. All I did was hopefully fix the skin copying so that it does not copy all the .png files but just the files needed for the skin to function to your build. I tried a fix for the .NET framework error since I really cannot figure out what "object" the code is trying to reference that does not exist anymore.... anyways, once again sorry about no updates or any feedback as of late, I just have no time...  :(
Title: Xbmc Toolkit ( Pc Applications )
Post by: ideJ on August 31, 2005, 02:50:00 AM
QUOTE(halfelite @ Aug 31 2005, 03:33 AM)
What you are looking for is in frmMain.cs
*


Thanks. I wonder how could i miss it :(
Now does VS2003 support C# ?
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on August 31, 2005, 12:12:00 PM
QUOTE(ideJ @ Aug 31 2005, 03:01 AM)
Thanks. I wonder how could i miss it :(
Now does VS2003 support C# ?
*



Yes it does if you did a full install.

And what error are you talking about Yuyu I will try to take a look. I don't have much time either but I have a little here and there.
Title: Xbmc Toolkit ( Pc Applications )
Post by: hjscm on August 31, 2005, 08:38:00 PM
QUOTE(Z3rO` @ Aug 28 2005, 12:04 PM)
Whats the content of the FTPFolderLog.txt inside the logs dir?
Title: Xbmc Toolkit ( Pc Applications )
Post by: jrau on September 01, 2005, 02:48:00 PM
you should create a version for making an xbmc-links compile.  that would be totally sweet.
Title: Xbmc Toolkit ( Pc Applications )
Post by: creepwood on September 05, 2005, 02:02:00 PM
Is it just me that doesn't get any codecs in my builds?

I read the instructions and it doesn't say anywhere that I need to download the codec package as you had in the old .bat file?
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 05, 2005, 08:03:00 PM
QUOTE(creepwood @ Sep 5 2005, 02:13 PM)
Is it just me that doesn't get any codecs in my builds?
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 07, 2005, 12:59:00 PM
For anyone who had the bug talked about here http://forums.xbox-s...dpost&p=2826021 .

Can you please give me some more information? does it happen all the time, What version windows and if sp which ones. where you are running xbmc toolkit from, what version of visual studios. if its 2005 please say so.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 13, 2005, 04:50:00 PM
QUOTE(_Ph03n1x_ @ Sep 12 2005, 04:53 PM)
Hi!
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on September 14, 2005, 03:18:00 AM
I should have mentioned this earlier, my bad, but fro some time now it crashes while uploading files to xbox.

"MS .NET Framework" An unhandled exception has occurred in your application.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at System.Windows.Forms.RichTextBox.EditStreamProc(IntPtr dwCookie, IntPtr buf, Int32 cb, Int32& transferred)
   at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
   at System.Windows.Forms.Control.DefWndProc(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
   at System.Windows.Forms.RichTextBox.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
XBMCDBR
    Assembly Version: 1.0.2068.37085
    Win32 Version: 1.0.2068.37085
    CodeBase: file:///D:/XBMC%20Builder/XBMCDBR%201.0.2068%20Windows/XBMCDBR.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll


Now, the FTPFolderLog.tx file is empty, but the FTPDashlog.txt has the following.
FTPing of XBMC Dash files started...
Build\XboxMediaCenter.xml:                              27.31 kB  880.89 kB/s  
Build\XboxMediaCenter.xml:      
Build\XboxMediaCenter.xml:         ETA:   0:00   27.31/ 27.31 kB    0.00 B/s  
Build\XboxMediaCenter.xml:         ETA:   0:00   27.31/ 27.31 kB  880.89 kB/s  
Build\XboxMediaCenter.xml:                              27.31 kB  880.89 kB/s  
Build\xbmc.xbe:                                          6.55 MB    6.45 MB/s  
Build\xbmc.xbe:                
Build\xbmc.xbe:                    ETA:   0:00    0.03/  6.55 MB    0.00 B/s  
Build\xbmc.xbe:                    ETA:   0:00    4.66/  6.55 MB    5.84 MB/s  
Build\xbmc.xbe:                    ETA:   0:00    6.55/  6.55 MB    6.45 MB/s  
Build\xbmc.xbe:                                          6.55 MB    6.45 MB/s  
FTPing of Dash Files Complete

It gets through FTP'ing about 3/4 or more the way through before giving me the crash error. Doesn't happen EVERY time, but most of the time now.

What other info do you need to help out? Lemme know. Thanx again. Just get this when FTP'ing, it builds just fine though.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 14, 2005, 10:54:00 AM
QUOTE(_Ph03n1x_ @ Sep 14 2005, 09:24 AM)
Thanks, I already have the tools needed to rebuild the texture.xpr... I wanted to automate the process via an option in xbmcdbr (then all I would need to do is add the textures to the patch\skin\pm3\media\ folder)
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 14, 2005, 10:56:00 AM
QUOTE(djdafreund @ Sep 14 2005, 03:29 AM)
I should have mentioned this earlier, my bad, but fro some time now it crashes while uploading files to xbox.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 15, 2005, 04:25:00 PM
QUOTE(LaurenH @ Sep 15 2005, 04:21 PM)
Sorry for asking a stupid question!
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on September 15, 2005, 05:41:00 PM
QUOTE(halfelite @ Sep 15 2005, 07:36 PM)
No your xbox has to be modded via chip or softmod to allow it to read unsigned code.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 18, 2005, 05:33:00 PM
please post a screen shot and any detials of the error that might be there.
Title: Xbmc Toolkit ( Pc Applications )
Post by: babanoosh on September 19, 2005, 10:54:00 AM
Fixed. Peer Guardian. D'oh!
Title: Xbmc Toolkit ( Pc Applications )
Post by: babanoosh on September 20, 2005, 09:50:00 AM
no, problem STILL exists. Anyone else noticing the latest (or 2nd build) working only 50% of the time the last couple of days?

CVS error, CVS error, CVS error. Magic. It works, no, not quite; no default.xbe, CVS error, CVS error...
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 20, 2005, 11:10:00 AM
QUOTE(babanoosh @ Sep 20 2005, 10:01 AM)
no, problem STILL exists. Anyone else noticing the latest (or 2nd build) working only 50% of the time the last couple of days?
Title: Xbmc Toolkit ( Pc Applications )
Post by: mrcleeo on September 23, 2005, 10:25:00 AM
default.xbe isnt being compiled on todays cvs :/


now what?
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 23, 2005, 11:48:00 AM
I just did a remote compile and saw that its not working. I am now helping Yuyu with this project. I am currently working but will look into it when I can this afternoon.

I am looking for anyone who wants to help on this project or has any ideas for a feature they might like to see added.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 23, 2005, 04:06:00 PM
QUOTE(THDVL @ Sep 23 2005, 12:44 PM)
- 23-09-2005 fixed: Release build wouldn't compile due to missing file   gift.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: babanoosh on September 24, 2005, 11:14:00 AM
sufficed to say, XBMCDBR is out of commision right now right? I've tried numerous times today; no default.xbe and critical error around 68%: cannot start program. Then, prog continues, and leaves me with an incomplete (no default.xbe) build.

 If I can even get to that point again, I get that error. Most times, it'll quit much sooner (aforementioned post). Very hit or miss for me.  Any luck on a build update, or does it work now for most of you?
Title: Xbmc Toolkit ( Pc Applications )
Post by: killerxbox on September 26, 2005, 11:40:00 AM
Having a problem with this script, hoping someone can help since I’m a total N00b regarding these things.

When I double click on the batch file, after a few seconds, I get a folder that says Finished Builds. In that folder is a subfolder that says Logs.  In it I have three text files:

 CVS_builds.txt:

The XBMCDBR batch file was last successfully run:
 Mon 09/26/2005 10:23:40.87
 There should be a RAR file matching this date in this folder.

CVS_Log.txt:

'CVS' is not recognized as an internal or external command,
operable program or batch file.

VS2003_Log.txt:

The following files specified on the command line:
   G:\xbox\XBMCDBR\XBMC\xbmc.sln
could not be found and will not be loaded.

Not sure what any of this means.  Can someone give some advice?  Thanks.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Caldor on September 27, 2005, 09:57:00 AM
Great! Thanks to YuYu and the others involved in this.

Some items I noticed:

1. CVS download didnt work when set to Fresh - nothing came down and it eventually times out. I changed it to update and all was well. Havent had a chance to see if this issue is with sf or XBMCDBR as of yet.

2. I had to manually delete \credits\src - this shouldnt be there in the build rar as I understand it.

3. Same story with \media\dsstdfx.bin?

A few compilation warnings I ignored "............is missing debugging information for referencing module; linking object as if no debug info".

4. Also I noticed when settings are set not to ftp over to the xbox I unexpectedly get this in the VS log

"Copying files to the Xbox...
xbecopy: error X1001: Could not connect to Xbox ''

Cheers eh
Title: Xbmc Toolkit ( Pc Applications )
Post by: babanoosh on September 27, 2005, 12:17:00 PM
Disregard my woes. I think my .net 2003 is totally fubar and I don't have the time or patience to fix it right now.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on September 27, 2005, 02:10:00 PM
Ok for all thoughs haveing problems. Please give me some information. Does it compile all the way. What version Visual studio do you. What version .net do you have. Does it all compile with no default.xbe. does it crash early.

 thanks
Title: Xbmc Toolkit ( Pc Applications )
Post by: dolphumous on October 02, 2005, 06:22:00 AM
About halfway though my first compile with the C# version.  Looks like it s going well.

Just wanted to say thank you smile.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: Styles2304 on October 05, 2005, 11:01:00 AM
QUOTE(babanoosh @ Sep 27 2005, 01:47 PM)
arrrgghh....fresh or update, same problem for me. Exactly at 67% total progress;rebuilding cvs sources, I receive an error "unexpected critical error: can't start program", then I can press OK and compile will continue, but the end result is an incomplete build. Any thoughts anyone?
Title: Xbmc Toolkit ( Pc Applications )
Post by: AmphetaMarinE on October 09, 2005, 12:37:00 AM
QUOTE(MonkeyBumps @ Aug 5 2005, 04:08 AM)
I attempted to use the ftp of dash + folder.  On the dash upload, the log wrote out the NcFTPPut usage info - I guess the parameters sent in were wrong.  In the folder log, I got this:
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on October 17, 2005, 11:25:00 AM
No you need to ue xdk. You cant use an alternative. and It is supported on other platforms just need to set absolutepaths. Instead of using the reg keys since they are different.
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 17, 2005, 05:47:00 PM
How about adding an option to output as an xiso?  Would be great for use w/ any dash that supports boost mode ftp.
Title: Xbmc Toolkit ( Pc Applications )
Post by: halfelite on October 17, 2005, 06:14:00 PM
QUOTE(gehx @ Oct 17 2005, 05:58 PM)
How about adding an option to output as an xiso?  Would be great for use w/ any dash that supports boost mode ftp.
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 31, 2005, 04:08:00 PM
QUOTE(jim80b @ Oct 31 2005, 11:52 AM)
Regarding the last post
Title: Xbmc Toolkit ( Pc Applications )
Post by: SuperWade2 on November 21, 2005, 10:05:00 PM
Ive been getting this FTP Error when trying to use XBMC Toolkit to update my XMBC Build...

FTP Error
FTP Failed!
The error given was:
Index was out of range. Must be a non-negative and less than the size of the collection.
Parameter name: index


Manual FTP works fine... have redownloaded XBMC Toolkit and started from scrach and redone my Settings file...

SW2
Title: Xbmc Toolkit ( Pc Applications )
Post by: CademiaX on November 26, 2005, 01:06:00 PM
I compiled lastnight, and when it was all done there was no XBE, so I ran the build.bat from the XMBC directory and it managed to compile and produce an XBE, but I had 1 error and 40 warnings, tho I went ahead and uploaded it to my xbox and it works fine.

I'm currently in the middle of building it again, assuming there is a new build, and everything is going smooth so far and it seems to be compiling the XBE. I think that maybe something was wrong with the cvs lastnight that cause the problem.

Also, why have you guys ripped the blender icons?
Title: Xbmc Toolkit ( Pc Applications )
Post by: CademiaX on November 26, 2005, 02:14:00 PM
QUOTE(CademiaX @ Nov 26 2005, 01:13 PM) View Post

I compiled lastnight, and when it was all done there was no XBE, so I ran the build.bat from the XMBC directory and it managed to compile and produce an XBE, but I had 1 error and 40 warnings, tho I went ahead and uploaded it to my xbox and it works fine.

I'm currently in the middle of building it again, assuming there is a new build, and everything is going smooth so far and it seems to be compiling the XBE. I think that maybe something was wrong with the cvs lastnight that cause the problem.

Also, why have you guys ripped the blender icons?


I just finished my build and all went well. Seems it was something from the build lastnight not sure what it was, but it didnt even have a warning this time.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Arjun007 on December 16, 2005, 07:43:00 PM
I use the XBMC-DBR as well but I had a question.  Everytime I go to the XBOX Media Center subforums on this site I always see a pinned XBMC - (insert latest date) Cvs Build.

Now my question..... does using the XBMC-DBR as a compiler get these latest updates or no?

Thanks for your help!
Title: Xbmc Toolkit ( Pc Applications )
Post by: GhostDog__ on December 17, 2005, 10:45:00 PM
QUOTE(Arjun007 @ Dec 17 2005, 03:50 AM) View Post

Now my question..... does using the XBMC-DBR as a compiler get these latest updates or no?

Thanks for your help!


Yes.  It will compile the most current CVS build everytime.
Title: Xbmc Toolkit ( Pc Applications )
Post by: fearphage on December 20, 2005, 02:19:00 PM
have any of you got this to compile with vs2k3 and xdk 5933? Since I installed 5933 it has stopped compiling. It just says "compile of cvs failed" and nothing more. The vs.log file is not created so i can't get any more detail. Any ideas suggestions? Worst case scenario i will downgrade to my old xdk
Title: Xbmc Toolkit ( Pc Applications )
Post by: JustinT9669 on January 04, 2006, 01:54:00 AM
QUOTE(fearphage @ Dec 20 2005, 01:26 PM) View Post

have any of you got this to compile with vs2k3 and xdk 5933? Since I installed 5933 it has stopped compiling. It just says "compile of cvs failed" and nothing more. The vs.log file is not created so i can't get any more detail. Any ideas suggestions? Worst case scenario i will downgrade to my old xdk


XDK 5933 was made for VS2k3...i have no problems compiling. Did you do a full installation?
Title: Xbmc Toolkit ( Pc Applications )
Post by: Digitalden on January 11, 2006, 11:45:00 AM
OK i decided to give this method a try and eveything seemed to work fine but when I opened the rar file it created there was no xbmc.xbe file created. Is this normal?
Title: Xbmc Toolkit ( Pc Applications )
Post by: Pandoriaantje on January 14, 2006, 07:59:00 AM
fist, i'dd like to say thanks for this great application.
i've been using it (and prior to that, the batch scripts) for quite some time now and i love it.

I did find a minor setback, so here's the deal:

I've recently switched over to a linux based os and am now running vs.net and the xdk from a vmware window.
This is working great, but the thing is that i intentionally configured vmware to not give the guest OS (windows 2000) any networking.

I use a single shared folder to share files between the host (gentoo linux) and guest (windows 2000/vmware) OS.
So what i'm missing is an option to configure the source directory from wich it should compile, and a compile only option.
So that i can do a cvs checkout from linux to the shared folder and then let XDMCDBR do it's magic from within vmware using the shared folder containing the source.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on January 20, 2006, 11:05:00 AM
Hi,
I've used this tool a few times now, it's pretty cool, looks nicer than the old BAT file script smile.gif

I was just wondering what's going on wiht development of this script, hasn't been updated in a while.

Guesss if it ain't broke, don't fix it smile.gif

I also have a question about the codecs package, Is there an updated one, or is the old codecs package from the old XBMCDBR script still the best one to use?


Thanks
Title: Xbmc Toolkit ( Pc Applications )
Post by: edwinmcdunlap on February 05, 2006, 09:53:00 PM
Wow, this thing works amazingly well. Thanks!
Title: Xbmc Toolkit ( Pc Applications )
Post by: VinnySem on February 09, 2006, 09:07:00 PM
I have problems with the toolkit, I have both VS.NET 2003 and 2005 installed, and every time the toolkit tries to use 2005 to compile.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on February 10, 2006, 12:52:00 AM
QUOTE(mhernie @ Feb 10 2006, 02:11 AM) View Post

Has anyone else been having problems lately using the XBMCDBR 1.0.2068 toolkit?  I have used this for months successfully, but have not been able to do so over the past week.  Now it doesn't even seem to start downloaded from the CVS and just hangs at startup...

Anyone else experiencing this?  Any ideas?


I've had the same problem for ages, just keep trying and it should start.
I think it's something to do with not being able to connect to the CVS
either you're using a lot of bandwidth (P2P?) and it can't connect, or the CVS is to busy/down.

I usually just try a couple of times. Once you see it actually going through the CVS files then it should work fine.

hth
Title: Xbmc Toolkit ( Pc Applications )
Post by: JustinT9669 on February 10, 2006, 07:54:00 PM
is it possible to make cvs download from other sourceforge mirrors? (to solve the connect problem)
Title: Xbmc Toolkit ( Pc Applications )
Post by: nuka1195 on February 10, 2006, 08:04:00 PM
Try this

-z3 -d :pserver:anonymous:@cvs-pserver.sourceforge.net:443/cvsroot/xbmc checkout XBMC
Title: Xbmc Toolkit ( Pc Applications )
Post by: VinnySem on February 14, 2006, 10:02:00 AM
Yuyu,
I'm a .NET Developer by trade, I'd like to help in the development of this great utility.

I've downloaded the source, going to take a look at it tonite. One of the first things I'm going to work on is the ability to set the path to your VS.NET executable, as currently the tool tries to build with my VS.NET 2005 (I have both installed).

Title: Xbmc Toolkit ( Pc Applications )
Post by: Jezz_X on February 14, 2006, 04:32:00 PM
QUOTE(VinnySem @ Feb 15 2006, 04:09 AM) View Post

Yuyu,
I'm a .NET Developer by trade, I'd like to help in the development of this great utility.

I've downloaded the source, going to take a look at it tonite. One of the first things I'm going to work on is the ability to set the path to your VS.NET executable, as currently the tool tries to build with my VS.NET 2005 (I have both installed).

sweet you want to try and add proxy server support to the cvs download while your at it ?
Title: Xbmc Toolkit ( Pc Applications )
Post by: Jezz_X on February 15, 2006, 03:55:00 AM
QUOTE(der-ron @ Feb 15 2006, 09:43 PM) View Post

Hi,

i've downloaded the lastest version of XBMCDBR (1.0.2068).

I just had the download problem as well, but with nuka1195's tip it works fine.

When XBMCDBR finishes his work, i found a RAR-File in the "Finished Builds"-Folder, but there is no default.xbe in it.

Has someone the same problem, or can someone help me with it?

do you have visual studio installed and a copy of the MS xdk installed to actually compile the xbe file ??
Title: Xbmc Toolkit ( Pc Applications )
Post by: der-ron on February 15, 2006, 12:19:00 PM
I also tried the old batch-version of XBMCDBR, the download and the building work fine, but when it wolud build the default.xbe, the xbepatch.exe chrashes and in the command window stands that the file can not be found.
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on February 15, 2006, 10:21:00 PM
QUOTE(der-ron @ Feb 15 2006, 05:43 AM) View Post

Hi,

i've downloaded the lastest version of XBMCDBR (1.0.2068).

I just had the download problem as well, but with nuka1195's tip it works fine.

When XBMCDBR finishes his work, i found a RAR-File in the "Finished Builds"-Folder, but there is no default.xbe in it.

Has someone the same problem, or can someone help me with it?


When that happens to me I delete the xbmc folder and try again.  I repeat the process until I finally get an xbe.
Title: Xbmc Toolkit ( Pc Applications )
Post by: VinnySem on February 17, 2006, 10:41:00 AM
QUOTE(Jezz_X @ Feb 14 2006, 06:39 PM) View Post

sweet you want to try and add proxy server support to the cvs download while your at it ?


I'll give it a go after I finish the first thing.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Yuyu on February 17, 2006, 10:55:00 AM
QUOTE(VinnySem @ Feb 14 2006, 11:09 AM) View Post

Yuyu,
I'm a .NET Developer by trade, I'd like to help in the development of this great utility.

I've downloaded the source, going to take a look at it tonite. One of the first things I'm going to work on is the ability to set the path to your VS.NET executable, as currently the tool tries to build with my VS.NET 2005 (I have both installed).


Any effort you want to put forth is fine by me, if you do/add enough to the existing source, I will just add you as a developer on sourceforge so you can upload the source and binaries as a release if you wish to. I do not have the time I thought I would have to devote to doing much with this because of school. As soon as I do have time and fresh ideas on how certain things should be handled with the program, I will let everyone know and continue devoplment of XBMCDBR and other tools...
Title: Xbmc Toolkit ( Pc Applications )
Post by: VinnySem on February 24, 2006, 11:10:00 AM
I've not had too much time myself as of late, some unexpected things have come up, so I'll get to some updates as soon as I can.

Glad to help and contribute!
Title: Xbmc Toolkit ( Pc Applications )
Post by: kbernard on March 10, 2006, 06:33:00 PM
QUOTE(Jzor @ Mar 1 2006, 02:25 AM) View Post

xbmc : error PRJ0002 : error result returned from 'c:\documents and settings\justin\desktop\xbmcdbr_1.0.2037\xbmcdbr\xbmc\release\bat000007.bat'.

Any ideas?



Extract somewhere off of your desktop?
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on August 18, 2006, 06:36:00 AM
I finally figured out what my problem i was having trying to get XBMC to compile!  I uninstalled VS2003 Pro, MS Xbox SDK and started over and it now works!   I have a question about the Codecs, do i have to put them in the Codecs folder or does the CVS already have them installed? I did try this file from this web site http://johnypcguru.home.mchsi.com/index.htm and i couldnt get it to work right and then i looked at the batch file i noticed it had the old cvs location in it.  I just unrar all the files from that XBMCBDR file and then put jgawera's program in the same folder and ran it. This seemed to work. Is there a better way to do this?

Big thanks goes out to jgawera for all his work!!  (IMG:style_emoticons/default/biggrin.gif)

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on August 18, 2006, 01:45:00 PM
The batch file is old, it hasn't been updated in ages.

Get the latest XBMCDBR C# version from the sourceforge download page
full package from SourceForge

Then put in the latest built version from this thread.

As for the codecs...
What I do is get the codecs package from that website,
unpack them into Custom Extras\system\players\mplayer\codecs

Then run the new exe you downloaded from the link in this thread.

That should do it.

HTH

Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on August 18, 2006, 02:17:00 PM
Thanks for the fast reply!   I did what you said and its working just fine now!


Thanks again for all your help!
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on August 21, 2006, 07:19:00 PM
@jgawera:

I've been away, and now I'm in the midst of revamping my computers, everything is getting reinstalled, so I'm not much of a tester at the moment.

Thanks for getting those options in, and I totally agree with all of your comments below. My Xbox IS XBMC - always on, my only unfortunate need for another dash is the procedure of upgrading XBMC.

I had a quick look at GammaX once, but it didn't seem to fit the bill...I can't remember why.

Know anybody who can write the python script you postulated...maybe I need to learn how...

-Geoff



QUOTE(jgawera @ Aug 4 2006, 02:43 AM) *

This might be a good option if XBMCDBR could do this. What happens if your xbox is off? Or do you just schedule it to run and if the xbox is on, it updates otherwise it'll just keep the ones it has.
Sounds very cool, shame about the dependancy on unleashX.
When I get a chance, i'll add two options that should help you a little.
Firstly, a batch mode which should not give any popups. All errors etc will be in the log file.
Secondly, An option to copy the final rar to a fixed name. Probably still in the Finished Builds folder, but an undated name.

I'm not sure when i'll get a chance to do it, but i'll post here when it's done.
HTH

The whole upgrading XBMC thing needs some thought still, there's a script called "Gamma-X" which is suposed to be useful in doing this, but I still haven't had a chance to try it.

I've jsut had a thought, bit of a hack, please let me know if it wouldn't work, but...
If you have XBMC installed in e:\apps\XBMC-A
You have a python script that gets a new XBMC build from your PC and puts it in e:\apps\XBMC-B
Copies your UserData stuff to XBMC-B
Updates your shortcut to point to XBMC-B (if you use another dash it could update the config for that)
Reboots your xbox.
Next time you run it, it says ok, i'm running XBMC-B so i'll put the new one in XBMC-A
...
Bit of a hack, but the good thing is you don't need any other xbox apps.

Title: Xbmc Toolkit ( Pc Applications )
Post by: corn13read on September 16, 2006, 09:34:00 AM
where the heck do I get the batch file?
Title: Xbmc Toolkit ( Pc Applications )
Post by: mhernie on October 10, 2006, 03:02:00 PM

Is the XBMC toolkit app still working to compile new builds?
Title: Xbmc Toolkit ( Pc Applications )
Post by: nectar12 on October 10, 2006, 04:32:00 PM
QUOTE(mhernie @ Oct 10 2006, 05:09 PM) *

Is the XBMC toolkit app still working to compile new builds?


im able to use it but no UserData folder is created.. so watch out.. youll need to grab that folder from another build.
Title: Xbmc Toolkit ( Pc Applications )
Post by: The Third Man on October 10, 2006, 05:17:00 PM
QUOTE(nectar12 @ Oct 10 2006, 06:39 PM) *

im able to use it but no UserData folder is created.. so watch out.. youll need to grab that folder from another build.


Yeah, I also still use it and it works well.

The files in the UserData folder don't change very often, so if you overwrite new XBMC builds, you have nothing to worry about. Or you can just add a UserData folder to the Custom Extras folder.

nectar12 - is that Ween? Brown as hell.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Halloween Jack on October 10, 2006, 09:49:00 PM
I do love XBMC toolkit - but I find that the CVS download freezes very often, I have to stop and start a few times for it to download without a hitch. Anyone else have the same problems?

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 11, 2006, 12:42:00 AM
If you use the latest version of the toolkit, it should copy the UserData from the downloaded CVS files. I'm 90% sure that the latest version does this, but i'll do a build later and check.

It should then copy over the UserData from Custom Extras if there is one there.

I now have access to the sourceforge project, thanks yuyu, so over the next couple of weeks i'll try and get the current version onto sourceforge so we can make sure we are all using the correct version. This will also make updating the toolkit much easier.

Watch this space...

This post has been edited by jgawera: Oct 11 2006, 07:45 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: nectar12 on October 11, 2006, 01:41:00 PM
QUOTE
nectar12 - is that Ween? Brown as hell.


you must be the stallion .. man.

 (IMG:style_emoticons/default/grr.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on October 11, 2006, 08:48:00 PM
QUOTE(jgawera @ Oct 11 2006, 01:49 AM) *

If you use the latest version of the toolkit, it should copy the UserData from the downloaded CVS files. I'm 90% sure that the latest version does this, but i'll do a build later and check.

It should then copy over the UserData from Custom Extras if there is one there.

I now have access to the sourceforge project, thanks yuyu, so over the next couple of weeks i'll try and get the current version onto sourceforge so we can make sure we are all using the correct version. This will also make updating the toolkit much easier.

Watch this space...



Hmm looks like something is broke in the your version 1.0.2407.31353 of XBMCDBR that i am using. I have been using this version with great sucess. Until tonight when i tried to do a new build of XBMC and it did not finish the build. I dont know if this change that i noticed in the changelog tonight has anything to do with the error. Here is what it said:

Wed Oct 11 09:52:21 2006 UTC (17 hours, 37 minutes ago) by jmarshallnz
Branch: MAIN
Changes since 1.3141: +1 -0 lines
Diff to previous 1.3141
 - 11-10-2006 changed: Added building of Textures.xpr to build.bat, and removed Textures.xpr from CVS.

Btw i just wanted to thank you again for your Program XBMCDBR.

Title: Xbmc Toolkit ( Pc Applications )
Post by: faan_skit on October 12, 2006, 12:04:00 AM
QUOTE(Flamez @ Oct 12 2006, 04:55 AM) *

Hmm looks like something is broke in the your version 1.0.2407.31353 of XBMCDBR that i am using. I have been using this version with great sucess. Until tonight when i tried to do a new build of XBMC and it did not finish the build. I dont know if this change that i noticed in the changelog tonight has anything to do with the error. Here is what it said:

Wed Oct 11 09:52:21 2006 UTC (17 hours, 37 minutes ago) by jmarshallnz
Branch: MAIN
Changes since 1.3141: +1 -0 lines
Diff to previous 1.3141
 - 11-10-2006 changed: Added building of Textures.xpr to build.bat, and removed Textures.xpr from CVS.

Btw i just wanted to thank you again for your Program XBMCDBR.


I think you've nailed the problem.

Today I performed my first shot (ever) of compiling XBMC. I thought this tool would be the easiest way. Efter some tweaking with the CVS host I got the files checked out from CVS and the files compiled.

But, the filecopy/WinRAR/build phase failed. After some digging I found that the problem was that Textures.xpr was missing and that copy failed - and the reason is that the file just has been removed from CVS should now be built each time.

There is a patch in CVS that may correct this problem. Havn't tested it though. Will do so tonight...

Anyway, here's the link to the patch:

https://sourceforge.net/tracker/index.php?f...amp;atid=753720

HTH,
FS
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 12, 2006, 12:19:00 AM
I'll have a look at this tonight.
I'll just make sure i'm doing whatever build.bat is doing to build textures.xpr

Hopefully i'll get the source into CVS and then making small changes like this will be much easier.

Out of interest, do you all think you'd be able to build your own XBMCDBR from the sources, or would you need a new compliled release every time there's a change?

It's pretty straight forward to build XBMCDBR from the sources, If there was a good set of instructions somewhere then small changes like this would be easy for me to commit to CVS then you could all just update your local copy and build the new XBMCDBR then build XBMC with that.

I would also do a proper release after significant changes, but for small stuff I don't really want to have hundreds of different releases.

Anyway, i'll take a look at this tonight. If it's a simple change, then i'll do that and possibly post a new compiled release on sourceforge. I really need to find some time to get the sources into CVS.
Title: Xbmc Toolkit ( Pc Applications )
Post by: faan_skit on October 12, 2006, 01:28:00 AM
QUOTE(jgawera @ Oct 12 2006, 08:26 AM) *

Out of interest, do you all think you'd be able to build your own XBMCDBR from the sources, or would you need a new compliled release every time there's a change?


That depends on the audience. Everyone using this tool, obviously, has access to what is needed to compile the sources. But, do they/we have the knowledge. I know it's extremely simple to do the compile, but if the targeted audience is "point and click" users - then something might be needed.

Maybe there should be some installation wizard/upgrade tool that checks that all prerequisites are fulfillled, downloads the sources and builds the exe's. Like a XBMCDBR_DB (XBMCDBR Download, Build).,  (IMG:style_emoticons/default/dry.gif)

But as stated above, it all depends on targeted audience. I don't need it and would like to have the sources in CVS and will arrange my own builds of this tool.

So; if you can find the time - please insert the code into CVS so that the code can be maintained. As soon as it's in there, more can help. The patches submitted up unitl now are things that really should've been comitted into the sources and not as 'file replacement patches'.

BR,
FS
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 12, 2006, 01:50:00 AM
QUOTE(faan_skit @ Oct 12 2006, 08:35 AM) *

The patches submitted up unitl now are things that really should've been comitted into the sources and not as 'file replacement patches'.


I agree, but I didn't have access to CVS so it was the easiest way to release working versions.
I do now have CVS access, but none of the existing sources were ever in CVS. Hopefully tonight i'll get a chance to put them in and life will be oh so much easier. (well making changes to XBMCDBR will be easier (IMG:style_emoticons/default/smile.gif) )

I think i'll probably end up doing nicely packaged releases on a semi regular schedule, and almost certainly after something changes with XBMC that means older versions don't work any more.

we'll see how it goes.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on October 12, 2006, 05:08:00 AM
QUOTE(jgawera @ Oct 12 2006, 02:57 AM) *

I agree, but I didn't have access to CVS so it was the easiest way to release working versions.
I do now have CVS access, but none of the existing sources were ever in CVS. Hopefully tonight i'll get a chance to put them in and life will be oh so much easier. (well making changes to XBMCDBR will be easier (IMG:style_emoticons/default/smile.gif) )

I think i'll probably end up doing nicely packaged releases on a semi regular schedule, and almost certainly after something changes with XBMC that means older versions don't work any more.

we'll see how it goes.


Sounds good to me! Looking forward to your updates.
Title: Xbmc Toolkit ( Pc Applications )
Post by: faan_skit on October 12, 2006, 08:10:00 AM
QUOTE(faan_skit @ Oct 12 2006, 08:11 AM) *

There is a patch in CVS that may correct this problem. Havn't tested it though. Will do so tonight...

I can confirm that it works if patch 1299192 and 1516814 are both applied. Please remember to run the setup utility again.

BR,
FS
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 13, 2006, 10:01:00 AM
QUOTE(faan_skit @ Oct 12 2006, 03:17 PM) *

I can confirm that it works if patch 1299192 and 1516814 are both applied. Please remember to run the setup utility again.


D'oh, I didn't see that till after i'd implemented it. Never mind.

For those of you that know how to access the XBMCDBR CVS on sourceforge.
XBMC Toolkit

There's a version of XBMCDBR that will build XBMC including textures.xpr

Notes:
This is the source for XBMCDBR and needs to be build using visual studio before you can use it.
All the extra files are currently under bin\debug I'll need to rearange the files a bit when I get a chance, but this should get you going.
I'll do a proper built release once a few of you have tested this and make sure it works.
XBMCTex (the program used to build textures.xpr) doesn't work if you run it via a remote desktop session, so the build will fail if you try this.
Let me know if you have any problems.

enjoy
Title: Xbmc Toolkit ( Pc Applications )
Post by: JoKeRX2K5 on October 15, 2006, 07:41:00 AM
ok well im lost so what am I supposed to do with those patch files it says to overwrite the old ones - but old ones where and how do you go about building them and help would be greatly appreciated as you can see Im lost
or I guess Ill wait for it to be made for us good old point and click users



I have been using this and the older version for like over a year now and until this problem I have never had so many issues with trying to download and build the new cvs  (IMG:style_emoticons/default/blink.gif)


1299192 and 1516814 how to apply the patches I guess is what I am asking or for instructions on how to do it correctly




Thanx for any help that you may throw my way  (IMG:style_emoticons/default/rolleyes.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 15, 2006, 02:36:00 PM
OK, i'll do a build and release on SF, probably tomorrow now.
I'll post some details here...
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on October 15, 2006, 05:12:00 PM
QUOTE(jgawera @ Oct 15 2006, 03:43 PM) *

OK, i'll do a build and release on SF, probably tomorrow now.
I'll post some details here...



Ok i did a build and it looks good so far!   I will let you know if i run into any problems.
Thanks again for all your hardwork.

Title: Xbmc Toolkit ( Pc Applications )
Post by: faan_skit on October 16, 2006, 12:07:00 AM
QUOTE(JoKeRX2K5 @ Oct 15 2006, 03:48 PM) *

1299192 and 1516814 how to apply the patches I guess is what I am asking or for instructions on how to do it correctly


Well, basicly it meant to download the source-zip from Sourceforge, replace the files included in patch 1299192  with the original ones and change the line(s) for CVS access in frmMain.cs with the ones included in patch 1516814 and then perform a compile.

But, this shouldn't be neccecary anymore since this has been done for you and the sources has been updated to include the two patches already.

All you have to do now is to check-out the sources from CVS and compile them...

...or you wait for someone to compile them for you.

/FS
Title: Xbmc Toolkit ( Pc Applications )
Post by: rainingdesign on October 16, 2006, 04:42:00 AM
Here is the latest build.. Everything seems to be working perfectly (IMG:style_emoticons/default/smile.gif)

XBMCDBR - 10/16/2006

This post has been edited by rainingdesign: Oct 16 2006, 11:54 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on October 16, 2006, 07:43:00 AM
Great, I'm glad to see this project is being kept alive, and definitely keeping the code current for CVS downloads is awesome.

Can I suggest the addition to the XBMCDBR Settings Wizard.exe GUI for the hidden option:

  <batchMode>true</batchMode>

(that's the one that was put in to disable the "success" message box when XBMCDBR finishes).

-Geoff
Title: Xbmc Toolkit ( Pc Applications )
Post by: x943 on October 16, 2006, 07:47:00 AM
What does this program allow you to do/edit?
Title: Xbmc Toolkit ( Pc Applications )
Post by: Paperstack.1 on October 16, 2006, 09:20:00 AM
Could someone help me with grabbing the files from CVS? I'm using TortoiseCVS to checkout and I keep getting the following error:

QUOTE
In C:\Development: "C:\Program Files\TortoiseCVS\cvs.exe" -q checkout -P xbmctk
CVSROOT=:pserver:[email protected]:/cvsroot/xbmctk

Empty password used - try 'cvs login' with a real password
cvs server: cannot find module `xbmctk' - ignored

Error, CVS operation failed


This is what I have filled in the boxes (sort of following the instructions on how to compile XBMC over at the official XBMC forum)

(IMG:http://img264.imageshack.us/img264/1104/untitledif9.jpg)

Thank you in advance for any help given   (IMG:style_emoticons/default/smile.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: xavierh on October 16, 2006, 09:21:00 AM
QUOTE(faan_skit @ Oct 16 2006, 07:14 AM) *

Well, basicly it meant to download the source-zip from Sourceforge, replace the files included in patch 1299192  with the original ones and change the line(s) for CVS access in frmMain.cs with the ones included in patch 1516814 and then perform a compile.

But, this shouldn't be neccecary anymore since this has been done for you and the sources has been updated to include the two patches already.

All you have to do now is to check-out the sources from CVS and compile them...

...or you wait for someone to compile them for you.

/FS


I'm not so sure about that. One of the patches specifically adds the configuration option for the location of the xbmctex.exe file, which is needed to build the textures.xpr file. That change is not in CVS (as of today at 11:11 CST). I just did a build and I had to add patch before compiling.

Can one of the developers please let us know when those patches will be included in CVS?
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 16, 2006, 10:36:00 AM
OK, In reverse order:

QUOTE
I'm not so sure about that. One of the patches specifically adds the configuration option for the location of the xbmctex.exe file, which is needed to build the textures.xpr file. That change is not in CVS (as of today at 11:11 CST). I just did a build and I had to add patch before compiling.

Can one of the developers please let us know when those patches will be included in CVS?

xbmctex.exe is in XBMCs CVS repository (under tools) XBMCDBR should check it out along with the rest of XBMC and run it just fine.

QUOTE
This is what I have filled in the boxes (sort of following the instructions on how to compile XBMC over at the official XBMC forum)


I think the module name you need is XBMCDBR not xbmctk

QUOTE
What does this program allow you to do/edit?

It allows you to build your very own version of XBMC directly from the sources so you can get the very latest version, or even customise your build to include your own special touches.

QUOTE
   Great, I'm glad to see this project is being kept alive, and definitely keeping the code current for CVS downloads is awesome.

Can I suggest the addition to the XBMCDBR Settings Wizard.exe GUI for the hidden option:

<batchMode>true</batchMode>

(that's the one that was put in to disable the "success" message box when XBMCDBR finishes).

-Geoff

Geoff, i'll look into that soon. Thw whole settings thing needs a bit of work so it may have to wait a bit.

QUOTE
Here is the latest build.. Everything seems to be working perfectly


Glad to hear it. I've now done the official release, see below, Can you download it and make sure I didn't miss anything out (IMG:style_emoticons/default/smile.gif) Ta.

Release details:

A build of the current CVS: 20061016
The last real change is building of textures.xpr which hopefuly works.

http://sourceforge.net/project/showfiles.p...lease_id=456032

This release is served by SourceForge, hopefully we'll be using them for all file releases from now on.

Can everyone please download this and use it. Let me know if you have any issues.

Enjoy
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 16, 2006, 12:44:00 PM
running version XBMCDBR 20061016 of XBMC Toolkit I get the following error @ the end of the build process:

CODE
Building textures.xpr
Running Task [Build textures.xpr]
File [XBMC\Tools\XBMCTex\XBMCTex.exe] Args [-input "XBMC\skin\Project Mayhem III\media" -quality high -output "XBMC\skin\Project Mayhem III\media"]
Cannot init D3D device: 88760827
Task [Build textures.xpr] Complete
Error textures.xpr not found


any thoughts?
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 16, 2006, 01:17:00 PM
QUOTE(gehx @ Oct 16 2006, 07:51 PM) *

running version XBMCDBR 20061016 of XBMC Toolkit I get the following error @ the end of the build process:

CODE
Building textures.xpr
Running Task [Build textures.xpr]
File [XBMC\Tools\XBMCTex\XBMCTex.exe] Args [-input "XBMC\skin\Project Mayhem III\media" -quality high -output "XBMC\skin\Project Mayhem III\media"]
Cannot init D3D device: 88760827
Task [Build textures.xpr] Complete
Error textures.xpr not found


any thoughts?


Are you running via remote desktop?
XBMCTex seems to need a proper DirectX compatible device available to build textures.xpr
Remote Desktop doesn't have this.
I'm afraid there's nothing I can do, it's an issue with XBMCTex and not XBMCDBR.
see http://www.xboxmediacenter.com/forum/showthread.php?p=112414 for details.
If possible, can you try running it not using remote desktop, and just as a standard login.

HTH
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 16, 2006, 01:37:00 PM
QUOTE(jgawera @ Oct 16 2006, 03:24 PM) *

Are you running via remote desktop?
XBMCTex seems to need a proper DirectX compatible device available to build textures.xpr
Remote Desktop doesn't have this.
I'm afraid there's nothing I can do, it's an issue with XBMCTex and not XBMCDBR.
see http://www.xboxmediacenter.com/forum/showthread.php?p=112414 for details.
If possible, can you try running it not using remote desktop, and just as a standard login.

HTH
J


that's exactly what I was doing, trying now from PC.  once it starts can I fire up a rdp connection w/o XBMCTex getting hosed?
Title: Xbmc Toolkit ( Pc Applications )
Post by: xavierh on October 16, 2006, 01:54:00 PM
Thanks for the information. It is good to see that the project is "alive 'n kickin' ". I was using until last week the batch file version of xbmcdbr.

I have done another build using the latest code in CVs and everything is working fine. One thing that I have noticed is that the file dsstdfx.bin is being copied as part the build. If you  check the build.bat file that comes with xbmc this file is deleted.

I have a request:
Can you include an option to that does not feteches the code in sourceforge, for those that use other tools like tortoiseCVS or WinCVs to get the code.

how difficult can it be to add proxy server settings support to you can then pass as parameters to CVS (in case you are behind a proxy server?

Keep up the good work and let us know if you need help with testing new features, etc.
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 16, 2006, 02:18:00 PM
Ok, now I'm getting

CODE
Error default.xbe not found
MessageBox: [Build Error] Build of XBMC Failed!
Please check the log file for details...


Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 16, 2006, 02:25:00 PM
QUOTE
that's exactly what I was doing, trying now from PC. once it starts can I fire up a rdp connection w/o XBMCTex getting hosed?


XBMCTex is the first thing done after getting the code from CVS. The next thing is the build ;using visual studio. Once that starts, you should be fine to swithc to your remote desktop session.

QUOTE
I have done another build using the latest code in CVs and everything is working fine. One thing that I have noticed is that the file dsstdfx.bin is being copied as part the build. If you check the build.bat file that comes with xbmc this file is deleted.


Thanks for pointing that out, i'll have a good look through the batch script, and make sure there's nothing else i'm missing.

QUOTE
Can you include an option to that does not feteches the code in sourceforge, for those that use other tools like tortoiseCVS or WinCVs to get the code.

That's definately on the list of things to do.

QUOTE

how difficult can it be to add proxy server settings support to you can then pass as parameters to CVS (in case you are behind a proxy server?

I'm not sure about this, can you post these as official feature requests on the SF page, then I can keep track of them.

Thanks.
J


QUOTE(gehx @ Oct 16 2006, 09:25 PM) *

Ok, now I'm getting

CODE
Error default.xbe not found
MessageBox: [Build Error] Build of XBMC Failed!
Please check the log file for details...



Can you see what's in the vs2003log.txt?
Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 16, 2006, 02:39:00 PM
QUOTE(jgawera @ Oct 16 2006, 04:32 PM) *

XBMCTex is the first thing done after getting the code from CVS. The next thing is the build ;using visual studio. Once that starts, you should be fine to swithc to your remote desktop session.
Thanks for pointing that out, i'll have a good look through the batch script, and make sure there's nothing else i'm missing.
That's definately on the list of things to do.
I'm not sure about this, can you post these as official feature requests on the SF page, then I can keep track of them.

Thanks.
J
Can you see what's in the vs2003log.txt?
Thanks
J


CODE

Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\xbmc.vcproj' failed to open.
Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\xbmc\lib\libFileZilla\XBFileZilla.vcproj' failed to open.
Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\guilib\guilib.vcproj' failed to open.
The following files specified on the command line:

    xbox

could not be found and will not be loaded.---------------------- Done ----------------------

    Clean: 0 succeeded, 0 failed, 0 skipped
 



Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\xbmc.vcproj' failed to open.
Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\xbmc\lib\libFileZilla\XBFileZilla.vcproj' failed to open.
Project 'C:\xbox\xbmc\XBMCDBR\XBMCDBR-20061016\XBMCDBR 20061016\XBMCDBR_1.0.2068\XBMCDBR\XBMC\guilib\guilib.vcproj' failed to open.
The following files specified on the command line:

    xbox

could not be found and will not be loaded.---------------------- Done ----------------------

    Build: 0 succeeded, 0 failed, 0 skipped
Title: Xbmc Toolkit ( Pc Applications )
Post by: Paperstack.1 on October 16, 2006, 05:10:00 PM
Thanks for the help jgawera, it was the module name that was incorrect   (IMG:style_emoticons/default/biggrin.gif)

I just compiled XBMCDBR (Outputs the .exe's in C:\Development\XBMCDBR\XBMCDBR Settings Wizard\bin\Debug & C:\Development\XBMCDBR\XBMCDBR\bin\Debug) and see that they're both version 1.0.2480.34112 (you can see this when you hover the mouse pointer over the .exe file). I would like to know if this is the correct version just to be sure that I did the compile correctly. After this, I'll give it a test run to see if XBMC was correctly compiled

Thanks again for any info and help   (IMG:style_emoticons/default/smile.gif)

This post has been edited by Paperstack.1: Oct 17 2006, 12:12 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: rainingdesign on October 16, 2006, 09:41:00 PM
CODE
Building textures.xpr
Running Task [Build textures.xpr]
File [XBMC\Tools\XBMCTex\XBMCTex.exe] Args [-input "XBMC\skin\Project Mayhem III\media" -quality high -output "XBMC\skin\Project Mayhem III\media"]
Cannot init D3D device: 8876086a
Task [Build textures.xpr] Complete
Error textures.xpr not found


getting that too
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 16, 2006, 10:32:00 PM
@rainingdesign
See above, if you're trying this via remote desktop it won't work.

@Paperstack.1
I'm not sure where that version comes from. Just try it and see

@gehx
Can you see if those .vcproj files exist where it thinks they should?
It looks to me like those files are missing. maybe something went wrong with the CVS checkout.
You could try loading the XBMC.sln in visual studio and doing a build in there just to make sure you've got everything.

Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 16, 2006, 10:58:00 PM
QUOTE(jgawera @ Oct 17 2006, 12:39 AM) *

@gehx
Can you see if those .vcproj files exist where it thinks they should?
It looks to me like those files are missing. maybe something went wrong with the CVS checkout.
You could try loading the XBMC.sln in visual studio and doing a build in there just to make sure you've got everything.


when I load xbmc.sln in visual studio it tells me it can't find:

XBMC\xbmc.vcproj
XBMC\lib\libFileZilla\XBFileZilla.vcproj
XBMC\guilib\guilib.vcproj

However, the files are there  (IMG:style_emoticons/default/uhh.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 17, 2006, 11:55:00 PM
QUOTE(gehx @ Oct 17 2006, 01:05 AM) *

when I load xbmc.sln in visual studio it tells me it can't find:

XBMC\xbmc.vcproj
XBMC\lib\libFileZilla\XBFileZilla.vcproj
XBMC\guilib\guilib.vcproj

However, the files are there  (IMG:style_emoticons/default/uhh.gif)


UPDATE:

I reinstalled my OS awhile back & didn't install the Xbox Developers Kit...that would explain the above errors. So I installed it, however, I'm still getting:

Error default.xbe not found

Any ideas?
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on October 18, 2006, 12:18:00 AM
If default.xbe is not found, that means the visual studio build failed.

Check the vs2003log.txt for details.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on October 18, 2006, 05:22:00 AM
QUOTE(gehx @ Oct 18 2006, 01:02 AM) *

UPDATE:

I reinstalled my OS awhile back & didn't install the Xbox Developers Kit...that would explain the above errors. So I installed it, however, I'm still getting:

Error default.xbe not found

Any ideas?

  Be sure you installed V S 2003 1st then reboot and install Xbox SDK next.
Title: Xbmc Toolkit ( Pc Applications )
Post by: xavierh on October 18, 2006, 01:49:00 PM
QUOTE(Flamez @ Oct 18 2006, 12:29 PM) *

Be sure you installed V S 2003 1st then reboot and install Xbox SDK next.



Call me paranoid but my "xbmc building machine" is actually a vmware virtual machine that I can move around and of course I have backup from time to time, in case my main computer dies...
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 18, 2006, 03:56:00 PM
QUOTE(jgawera @ Oct 18 2006, 02:25 AM) *

If default.xbe is not found, that means the visual studio build failed.

Check the vs2003log.txt for details.



here's the log

CODE

The following files specified on the command line:

    xbox

could not be found and will not be loaded.------ Clean started: Project: xbmc, Configuration: Release Xbox ------
Deleting intermediate files and output files for project 'xbmc', configuration 'Release|Xbox'.
 
------ Clean started: Project: guilib, Configuration: Release Xbox ------
Deleting intermediate files and output files for project 'guilib', configuration 'Release|Xbox'.
 
------ Clean started: Project: XBFileZilla, Configuration: Release Xbox ------
Deleting intermediate files and output files for project 'XBFileZilla', configuration 'Release|Xbox'.
 
---------------------- Done ----------------------

    Clean: 3 succeeded, 0 failed, 0 skipped
 



The following files specified on the command line:

    xbox

could not be found and will not be loaded.------ Build started: Project: XBFileZilla, Configuration: Release Xbox ------
Compiling...
SpeedLimit.cpp
ExternalIpCheck.cpp
Accounts.cpp
Compiling...
md5.cpp
StdAfx.cpp
MFC64bitFix.cpp
ListenSocket.cpp
FileLogger.cpp
AdminSocket.cpp
AdminListenSocket.cpp
AdminInterface.cpp
xbinput.cpp
version.cpp
TransferSocket.cpp
Thread.cpp
ServerThread.cpp
Server.cpp
Permissions.cpp
Options.cpp
MarkupSTL.cpp
AsyncSocketEx.cpp
source\AsyncSocketEx.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.pdb'
xbwindows.cpp
xbwindows.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
xbtimer.cpp
xbtimer.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
xbserver.cpp
xbserver.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
xbnetwork.cpp
xbnetwork.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
XBFileZillaImp.cpp
XBFileZillaImp.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
XBFileZilla.cpp
XBFileZilla.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
windows.cpp
windows.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
bsdsfv.cpp
bsdsfv.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\lib\libfilezilla\release\vc70.idb'
 
Build log was saved at "file://c:\xbox\xbmc\Xbmcdbr\XBMCDBR-20061016.new\Xbmcdbr 20061016\Xbmcdbr_1.0.2068\Xbmcdbr\Xbmc\xbmc\lib\libFileZilla\Release\BuildLog.htm"
XBFileZilla - 9 error(s), 0 warning(s)
------ Build started: Project: guilib, Configuration: Release Xbox ------
Compiling...
xbutil.cpp
xbresource.cpp
xbinput.cpp
tinyxmlparser.cpp
tinyxmlerror.cpp
tinyxml.cpp
tinystr.cpp
xbfont.cpp
mouse.cpp
keyboard.cpp
XMLUtils.cpp
VisibleEffect.cpp
TextureManager.cpp
TextureBundle.cpp
SkinInfo.cpp
PackedTexture.cpp
LocalizeStrings.cpp
Key.cpp
IWindowManagerCallback.cpp
include.cpp
GUIWindowManager.cpp
GUIWindow.cpp
GUIVisualisationControl.cpp
GUIVideoControl.cpp
GUIToggleButtonControl.cpp
GUIThumbnailPanel.cpp
GUITextBox.cpp
GUIStandardWindow.cpp
GUISpinControlEx.cpp
GUISpinControl.cpp
GUISound.cpp
GUISliderControl.cpp
GUISettingsSliderControl.cpp
GUISelectButtonControl.cpp
GUIRSSControl.cpp
GUIResizeControl.cpp
GUIRAMControl.cpp
GUIRadioButtonControl.cpp
GUIProgressControl.cpp
GUIMultiImage.cpp
GUIMoverControl.cpp
GUIMessage.cpp
GUIListItem.cpp
GUIListExItem.cpp
GUIListControlEx.cpp
GUIListControl.cpp
GUIList.cpp
GUILabelControl.cpp
GUIItem.cpp
GUIIncludes.cpp
guiImage.cpp
GUIFontXPR.cpp
GUIFontTTF.cpp
GUIFontManager.cpp
GUIFontBase.cpp
GUIFont.cpp
GUIFadeLabelControl.cpp
GUIEditControl.cpp
GUIDialog.cpp
GuiControlFactory.cpp
GUIControl.cpp
GUIConsoleControl.cpp
GUICheckMarkControl.cpp
GUIButtonScroller.cpp
GUIButtonControl.cpp
GUIAudioManager.cpp
GraphicContext.cpp
AudioContext.cpp
AnimatedGif.cpp
ActionManager.cpp
Creating library...
 
Build log was saved at "file://c:\xbox\xbmc\Xbmcdbr\XBMCDBR-20061016.new\Xbmcdbr 20061016\Xbmcdbr_1.0.2068\Xbmcdbr\Xbmc\guilib\Release\BuildLog.htm"
guilib - 0 error(s), 0 warning(s)
------ Build started: Project: xbmc, Configuration: Release Xbox ------
Performing Pre-Build Event...
Texture: Wrote titleimage out in format D3DFMT_DXT1 (8192 bytes)
     128 x 128, 1 levels
Texture: Wrote saveimage out in format D3DFMT_DXT1 (2048 bytes)
     64 x 64, 1 levels
Compiling...
scrobbler.cpp
sqlitedataset.cpp
qry_dat.cpp
dataset.cpp
XBMCweb.cpp
XBMChttp.cpp
XBMCConfiguration.cpp
WebServer.cpp
SpyceModule.cpp
xbmcmodule.cpp
xbmcguimodule.cpp
window.cpp
xbmc\lib\libPython\xbmcmodule\window.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
pyutil.cpp
xbmc\lib\libPython\xbmcmodule\pyutil.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
PythonPlayer.cpp
xbmc\lib\libPython\xbmcmodule\PythonPlayer.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
pyplaylist.cpp
xbmc\lib\libPython\xbmcmodule\pyplaylist.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
player.cpp
xbmc\lib\libPython\xbmcmodule\player.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
listitem.cpp
xbmc\lib\libPython\xbmcmodule\listitem.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
keyboard.cpp
xbmc\lib\libPython\xbmcmodule\keyboard.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
infotagvideo.cpp
xbmc\lib\libPython\xbmcmodule\infotagvideo.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
infotagmusic.cpp
xbmc\lib\libPython\xbmcmodule\infotagmusic.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIPythonWindowDialog.cpp
xbmc\lib\libPython\xbmcmodule\GUIPythonWindowDialog.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIPythonWindow.cpp
xbmc\lib\libPython\xbmcmodule\GUIPythonWindow.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
dialog.cpp
xbmc\lib\libPython\xbmcmodule\dialog.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
controltextbox.cpp
xbmc\lib\libPython\xbmcmodule\controltextbox.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
controlspin.cpp
xbmc\lib\libPython\xbmcmodule\controlspin.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
controllist.cpp
xbmc\lib\libPython\xbmcmodule\controllist.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
controllabel.cpp
xbmc\lib\libPython\xbmcmodule\controllabel.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
controlimage.cpp
xbmc\lib\libPython\xbmcmodule\controlimage.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
controlfadelabel.cpp
xbmc\lib\libPython\xbmcmodule\controlfadelabel.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
controlcheckmark.cpp
xbmc\lib\libPython\xbmcmodule\controlcheckmark.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
controlbutton.cpp
xbmc\lib\libPython\xbmcmodule\controlbutton.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
control.cpp
xbmc\lib\libPython\xbmcmodule\control.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
action.cpp
xbmc\lib\libPython\xbmcmodule\action.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
XBPyThread.cpp
xbmc\lib\libPython\XBPyThread.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
XBPythonDll.cpp
xbmc\lib\libPython\XBPythonDll.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
XBPython.cpp
xbmc\lib\libPython\XBPython.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.idb'
VisualisationFactory.cpp
Visualisation.cpp
fft.cpp
EmuFileWrapper.cpp
exports_xbox_dx8.cpp
exports_socket.cpp
exports_reg.cpp
exports_python.cpp
exports_ole32.cpp
exports_msvcrt.cpp
exports_misc.cpp
exports_kernel32.cpp
emu_socket.cpp
emu_ole32.cpp
emu_msvcrt.cpp
emu_misc.cpp
emu_kernel32.cpp
emu_dx8.cpp
emu_dummy.cpp
DllLoaderContainer.cpp
DllLoader.cpp
dll_util.cpp
dll_tracker_socket.cpp
dll_tracker_memory.cpp
dll_tracker_library.cpp
dll_tracker_file.cpp
dll_tracker_critical_section.cpp
dll_tracker.cpp
dll.cpp
coff.cpp
XBoxRenderer.cpp
RGBRenderer.cpp
RenderManager.cpp
PixelShaderRenderer.cpp
ComboRenderer.cpp
YMCodec.cpp
WMACodec.cpp
WAVPackcodec.cpp
WAVcodec.cpp
SPCCodec.cpp
SIDCodec.cpp
SHNcodec.cpp
ReplayGain.cpp
paplayer.cpp
OGGcodec.cpp
NSFCodec.cpp
MPCcodec.cpp
MP3codec.cpp
ModuleCodec.cpp
GYMCodec.cpp
FLACcodec.cpp
FileReader.cpp
DTSCodec.cpp
DTSCDDACodec.cpp
CubeCodec.cpp
CodecFactory.cpp
CDDAcodec.cpp
AudioDecoder.cpp
APEcodec.cpp
AIFFcodec.cpp
AdplugCodec.cpp
AC3Codec.cpp
AC3CDDACodec.cpp
AACcodec.cpp
DVDSubtitleStream.cpp
DVDSubtitleParserSubrip.cpp
DVDSubtitleLineCollection.cpp
DVDFactorySubtitle.cpp
DVDStateSerializer.cpp
DVDInputStreamNavigator.cpp
DVDInputStreamMemory.cpp
DVDInputStreamHttp.cpp
DVDInputStreamFile.cpp
DVDInputStream.cpp
DVDFactoryInputStream.cpp
DVDFactoryDemuxer.cpp
DVDDemuxUtils.cpp
DVDDemuxShoutcast.cpp
DVDDemuxFFmpeg.cpp
DVDDemux.cpp
DVDOverlayCodecCC.cpp
DVDVideoPPFFmpeg.cpp
DVDVideoCodecLibMpeg2.cpp
DVDVideoCodecFFmpeg.cpp
DVDAudioCodecPcm.cpp
DVDAudioCodecPassthrough.cpp
DVDAudioCodecLPcm.cpp
DVDAudioCodecLibMad.cpp
DVDAudioCodecLibFaad.cpp
DVDAudioCodecLibDts.cpp
DVDAudioCodecLiba52.cpp
DVDAudioCodecFFmpeg.cpp
DVDFactoryCodec.cpp
DVDCodecUtils.cpp
DVDStreamInfo.cpp
DVDPlayerVideo.cpp
DVDPlayerSubtitle.cpp
DVDPlayerAudio.cpp
DVDPlayer.cpp
DVDPerformanceCounter.cpp
DVDOverlayRenderer.cpp
DVDOverlayContainer.cpp
DVDMessageTracker.cpp
DVDMessageQueue.cpp
DVDMessage.cpp
DVDDemuxSPU.cpp
DVDClock.cpp
DVDAudio.cpp
mplayer.cpp
xbox_video.cpp
audio.cpp
AsyncDirectSound.cpp
Ac97DirectSound.cpp
ssrc.cpp
ModPlayer.cpp
dlgcache.cpp
xbmc\cores\dlgcache.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
XKUtils.cpp
xbmc\xbox\XKUtils.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
XKSHA1.cpp
xbmc\xbox\XKSHA1.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
XKRC4.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKRC4.h
XKHDD.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKHDD.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKRC4.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKSHA1.h
XKGeneral.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\xkgeneral.h
XKEEPROM.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKExports.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKUtils.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKGeneral.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKRC4.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKSHA1.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKCRC.h
XKCRC.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKCRC.h
xbstopwatch.cpp
xbeheader.cpp
VoiceManager.cpp
VoiceCommunicator.cpp
Network.cpp
MediaPacketQueue.cpp
IoSupport.cpp
XeniumLCD.cpp
Xenium.cpp
x3lcd.cpp
smartxxlcd.cpp
LCDFactory.cpp
LCD.cpp
EncoderWav.cpp
EncoderVorbis.cpp
EncoderLame.cpp
Encoder.cpp
CDDARipper.cpp
CDDAReader.cpp
ScreenSaverFactory.cpp
ScreenSaver.cpp
FatXFileSystem.cpp
FatXDevice.cpp
Fat32FileSystem.cpp
Fat32Device.cpp
dosfs.cpp
QueryParams.cpp
DirectoryNodeTop100.cpp
DirectoryNodeSongTop100.cpp
DirectoryNodeSong.cpp
DirectoryNodeRoot.cpp
DirectoryNodeOverview.cpp
DirectoryNodeGenre.cpp
DirectoryNodeArtist.cpp
DirectoryNodeAlbumTop100Song.cpp
DirectoryNodeAlbumTop100.cpp
DirectoryNodeAlbumRecentlyPlayedSong.cpp
DirectoryNodeAlbumRecentlyPlayed.cpp
DirectoryNodeAlbumRecentlyAddedSong.cpp
DirectoryNodeAlbumRecentlyAdded.cpp
DirectoryNodeAlbumCompilationsSongs.cpp
DirectoryNodeAlbumCompilations.cpp
DirectoryNodeAlbum.cpp
DirectoryNode.cpp
ZipManager.cpp
ZipDirectory.cpp
XBMSDirectory.cpp
VirtualPathDirectory.cpp
VirtualDirectory.cpp
UPnPDirectory.cpp
StackDirectory.cpp
xbmc\FileSystem\StackDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
SndtrkDirectory.cpp
xbmc\FileSystem\SndtrkDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
SMBDirectory.cpp
xbmc\FileSystem\SMBDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
SmartPlaylistDirectory.cpp
xbmc\FileSystem\SmartPlaylistDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
SIDFileDirectory.cpp
xbmc\FileSystem\SIDFileDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ShoutcastRipFile.cpp
xbmc\FileSystem\ShoutcastRipFile.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ShoutcastDirectory.cpp
xbmc\FileSystem\ShoutcastDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
RTVDirectory.cpp
xbmc\FileSystem\RTVDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
RarManager.cpp
xbmc\FileSystem\RarManager.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
RarDirectory.cpp
xbmc\FileSystem\RarDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
PlaylistFileDirectory.cpp
xbmc\FileSystem\PlaylistFileDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
PlaylistDirectory.cpp
xbmc\FileSystem\PlaylistDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
OGGFileDirectory.cpp
xbmc\FileSystem\OGGFileDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
NSFFileDirectory.cpp
xbmc\FileSystem\NSFFileDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MusicDatabaseDirectory.cpp
xbmc\FileSystem\MusicDatabaseDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MultiPathDirectory.cpp
xbmc\FileSystem\MultiPathDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MemUnitDirectory.cpp
xbmc\FileSystem\MemUnitDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
LastFMDirectory.cpp
xbmc\FileSystem\LastFMDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ISO9660Directory.cpp
xbmc\FileSystem\ISO9660Directory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
iso9660.cpp
xbmc\FileSystem\iso9660.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
IFile.cpp
IDirectory.cpp
HDDirectory.cpp
FTPParse.cpp
FTPDirectory.cpp
FileZip.cpp
FileXBMSP.cpp
FileSndtrk.cpp
FileSmb.cpp
FileShoutcast.cpp
FileRTV.cpp
FileRar.cpp
FileMusicDatabase.cpp
FileMemUnit.cpp
FileLastFM.cpp
FileISO.cpp
FileHD.cpp
FileFactory.cpp
FileDAAP.cpp
FileCurl.cpp
FileCDDA.cpp
File.cpp
FactoryFileDirectory.cpp
FactoryDirectory.cpp
DllLibCurl.cpp
DirectoryHistory.cpp
DirectoryCache.cpp
Directory.cpp
DAAPDirectory.cpp
xbmc\FileSystem\DAAPDirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
cdioSupport.cpp
xbmc\FileSystem\cdioSupport.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
cddb.cpp
xbmc\FileSystem\cddb.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
CDDADirectory.cpp
xbmc\FileSystem\CDDADirectory.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ThumbLoader.cpp
xbmc\ThumbLoader.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
PictureThumbLoader.cpp
xbmc\PictureThumbLoader.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
BackgroundInfoLoader.cpp
SlideShowPicture.cpp
GUIWindowWeather.cpp
GUIWindowVisualisation.cpp
GUIWindowSystemInfo.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKExports.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKUtils.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKGeneral.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKRC4.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKSHA1.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKCRC.h
GUIWindowSlideShow.cpp
GUIWindowScriptsInfo.cpp
GUIWindowScripts.cpp
GUIWindowScreensaver.cpp
GUIWindowPrograms.cpp
GUIWindowPointer.cpp
GUIWindowPictures.cpp
GUIWindowOSD.cpp
GUIWindowLoginScreen.cpp
GUIWindowHome.cpp
GUIWindowFullScreen.cpp
GUIWindowFileManager.cpp
GUIWindowBuddies.cpp
GUIViewStatePicturesProgramsScripts.cpp
GUIMediaWindow.cpp
GUIDialogYesNo.cpp
GUIDialogVolumeBar.cpp
GUIDialogVisualisationSettings.cpp
GUIDialogVisualisationPresetList.cpp
GUIDialogVideoSettings.cpp
GUIDialogVideoBookmarks.cpp
GUIDialogTrainerSettings.cpp
GUIDialogSubMenu.cpp
GUIDialogSettings.cpp
GuiDialogSelect.cpp
GUIDialogSeekBar.cpp
GUIDialogProgress.cpp
GUIDialogProfileSettings.cpp
GUIDialogPlayerControls.cpp
GUIDialogOK.cpp
GUIDialogNumeric.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox/xkgeneral.h
GUIDialogNetworkSetup.cpp
GUIDialogMuteBug.cpp
GUIDialogMusicOSD.cpp
GUIDialogMediaSource.cpp
GUIDialogLockSettings.cpp
GUIDialogKeyboard.cpp
xbmc\GUIDialogKeyboard.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogKaiToast.cpp
xbmc\GUIDialogKaiToast.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogInvite.cpp
xbmc\GUIDialogInvite.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogHost.cpp
xbmc\GUIDialogHost.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogGamepad.cpp
xbmc\GUIDialogGamepad.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogFileStacking.cpp
xbmc\GUIDialogFileStacking.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
GUIDialogFileBrowser.cpp
GUIDialogContextMenu.cpp
GUIDialogButtonMenu.cpp
GUIDialogBoxBase.cpp
GUIDialogAudioSubtitleSettings.cpp
VideoDatabase.cpp
Song.cpp
ProgramDatabase.cpp
MusicDatabase.cpp
Database.cpp
XBVideoConfig.cpp
XBInputEx.cpp
XBAudioConfig.cpp
XBApplicationEx.cpp
xbmc\XBApplicationEx.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Win32Exception.cpp
xbmc\utils\Win32Exception.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Weather.cpp
xbmc\utils\Weather.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Util.cpp
xbmc\Util.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
URL.cpp
xbmc\URL.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
UdpClient.cpp
xbmc\utils\UdpClient.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Trainer.cpp
xbmc\utils\Trainer.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ThumbnailCache.cpp
xbmc\ThumbnailCache.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Thread.cpp
xbmc\utils\Thread.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Temperature.cpp
xbmc\Temperature.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
SystemInfo.cpp
xbmc\utils\SystemInfo.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
StringUtils.cpp
xbmc\StringUtils.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Splash.cpp
SortFileItem.cpp
Sntp.cpp
SingleLock.cpp
Shortcut.cpp
SharedSection.cpp
SectionLoader.cpp
RssReader.cpp
RegExp.cpp
Profile.cpp
Picture.cpp
PartyModeManager.cpp
NfoFile.cpp
Mutex.cpp
MusicSong.cpp
MusicInfoScraper.cpp
MusicAlbumInfo.cpp
memutil.cpp
xbmc\memutil.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MemoryUnitManager.cpp
xbmc\utils\MemoryUnitManager.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MediaMonitor.cpp
xbmc\utils\MediaMonitor.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
MediaManager.cpp
xbmc\MediaManager.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
log.cpp
xbmc\utils\log.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
LED.cpp
xbmc\utils\LED.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
LangInfo.cpp
LangCodeExpander.cpp
KaiVector.cpp
KaiRequestList.cpp
KaiClient.cpp
InfoLoader.cpp
IMDB.cpp
HttpHeader.cpp
HTTP.cpp
HTMLUtil.cpp
HTMLTable.cpp
HddSmart.cpp
GUIPassword.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox/xkutils.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKExports.h
GUIInfoManager.cpp
fstrcmp.cpp
FilterFlickerPatch.cpp
FileItem.cpp
FanController.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\utils\../xbox/XKExports.h
Event.cpp
DynamicDll.cpp
DownloadQueueManager.cpp
DownloadQueue.cpp
DNSNameCache.cpp
DetectDVDType.cpp
DelayController.cpp
xbmc\utils\DelayController.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
DateTime.cpp
xbmc\DateTime.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
CriticalSection.cpp
xbmc\utils\CriticalSection.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Crc32.cpp
xbmc\Crc32.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
CharsetConverter.cpp
xbmc\utils\CharsetConverter.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
CdgVoiceManager.cpp
xbmc\CdgVoiceManager.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
CdgParser.cpp
xbmc\CdgParser.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Cdg.cpp
xbmc\Cdg.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ButtonTranslator.cpp
xbmc\ButtonTranslator.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
AutoSwitch.cpp
xbmc\AutoSwitch.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Autorun.cpp
xbmc\Autorun.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
AutoPtrHandle.cpp
xbmc\AutoPtrHandle.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
Archive.cpp
xbmc\utils\Archive.cpp(0) : fatal error C1033: cannot open program database 'c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\release\vc70.pdb'
ApplicationMessenger.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox/xkutils.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKExports.h
AlarmClock.cpp
VorbisTag.cpp
OggTag.cpp
MusicInfoTagLoaderYM.cpp
MusicInfoTagLoaderWMA.cpp
MusicInfoTagLoaderWavPack.cpp
MusicInfoTagLoaderWav.cpp
MusicInfoTagLoaderSPC.cpp
MusicInfoTagLoaderSid.cpp
MusicInfoTagLoaderShn.cpp
MusicInfoTagLoaderOgg.cpp
MusicInfoTagLoaderNSF.cpp
MusicInfoTagLoaderMPC.cpp
MusicInfoTagLoaderMP4.cpp
MusicInfoTagLoaderMP3.cpp
MusicInfoTagLoaderMod.cpp
MusicInfoTagLoaderGYM.cpp
MusicInfoTagLoaderFlac.cpp
musicInfoTagLoaderFactory.cpp
MusicInfoTagLoaderDatabase.cpp
MusicInfoTagLoaderCDDA.cpp
MusicInfoTagLoaderApe.cpp
MusicInfoTagLoaderAdplug.cpp
MusicInfoTagLoaderAAC.cpp
musicInfoTag.cpp
MusicInfoScanner.cpp
MusicInfoLoader.cpp
Id3Tag.cpp
FlacTag.cpp
APEv2Tag.cpp
PlayListWPL.cpp
PlayListPLS.cpp
PlayListPlayer.cpp
PlayListM3U.cpp
PlayListFactory.cpp
PlayListB4S.cpp
PlayList.cpp
GUIWindowVideoYear.cpp
GUIWindowVideoTitle.cpp
GUIWindowVideoPlaylist.cpp
GUIWindowVideoOverlay.cpp
GUIWindowVideoInfo.cpp
GUIWindowVideoGenre.cpp
GUIWindowVideoFiles.cpp
GUIWindowVideoBase.cpp
GUIWindowVideoActors.cpp
GUIViewStateVideo.cpp
SmartPlaylist.cpp
GUIWindowMusicSongs.cpp
GUIWindowMusicPlaylist.cpp
GUIWindowMusicOverlay.cpp
GUIWindowMusicNav.cpp
GuiWindowMusicInfo.cpp
GUIWindowMusicBase.cpp
GUIViewStateMusic.cpp
GUIViewState.cpp
GUIViewControl.cpp
GUIDialogMusicScan.cpp
VideoSettings.cpp
SettingsControls.cpp
Settings.cpp
GUIWindowSettingsScreenCalibration.cpp
GUIWindowSettingsProfile.cpp
GUIWindowSettingsCategory.cpp
GUIWindowSettings.cpp
GUISettings.cpp
XboxMediaCenter.cpp
stdafx.cpp
KaiItem.cpp
CueDocument.cpp
Credits.cpp
BuddyItem.cpp
ArenaItem.cpp
Application.cpp
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKExports.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKUtils.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKGeneral.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKRC4.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKSHA1.h
Compiling for XBOX: c:\xbox\xbmc\xbmcdbr\xbmcdbr-20061016.new\xbmcdbr 20061016\xbmcdbr_1.0.2068\xbmcdbr\xbmc\xbmc\xbox\XKCRC.h
 
Build log was saved at "file://c:\xbox\xbmc\Xbmcdbr\XBMCDBR-20061016.new\Xbmcdbr 20061016\Xbmcdbr_1.0.2068\Xbmcdbr\Xbmc\Release\BuildLog.htm"
xbmc - 91 error(s), 0 warning(s)
---------------------- Done ----------------------

    Build: 1 succeeded, 2 failed, 0 skipped
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 18, 2006, 06:05:00 PM
QUOTE(Flamez @ Oct 18 2006, 07:29 AM) *

Be sure you installed V S 2003 1st then reboot and install Xbox SDK next.


Yep, that's what I did....I also installed VS 2003 and Xbox SDK on my laptop and am getting the same error  (IMG:style_emoticons/default/uhh.gif)  
It's gotta be something on my end, but I can't figure out what.  I did full installs of both apps.
Anyone have any ideas?

Thx again for all of your help and insight.

This post has been edited by gehx: Oct 19 2006, 01:13 AM
Title: Xbmc Toolkit ( Pc Applications )
Post by: Paperstack.1 on October 18, 2006, 09:17:00 PM
I went to test the program out when I saw one option missing from the settings wizard: there's no "Save" button for custom configuration. Right now i'm just editing the settings.xml file to ftp and place the executable in the right location on my hard drive.   (IMG:style_emoticons/default/smile.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 20, 2006, 03:15:00 PM
QUOTE(gehx @ Oct 18 2006, 08:12 PM) *

Yep, that's what I did....I also installed VS 2003 and Xbox SDK on my laptop and am getting the same error  (IMG:style_emoticons/default/uhh.gif)  
It's gotta be something on my end, but I can't figure out what.  I did full installs of both apps.
Anyone have any ideas?

Thx again for all of your help and insight.


I just reinstalled XP and VS and the XDK...still getting the same error.....anyone w/ some thoughts?

thx again for all of your help.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on October 20, 2006, 04:31:00 PM
QUOTE(gehx @ Oct 20 2006, 04:22 PM) *

I just reinstalled XP and VS and the XDK...still getting the same error.....anyone w/ some thoughts?

thx again for all of your help.


What version of VS 2003 you using?   Pro?  Standard ? or Enterprise?
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on October 20, 2006, 05:34:00 PM
QUOTE(Flamez @ Oct 20 2006, 06:38 PM) *

What version of VS 2003 you using?   Pro?  Standard ? or Enterprise?


Pro
Title: Xbmc Toolkit ( Pc Applications )
Post by: killerxbox on October 27, 2006, 04:28:00 PM
Been using this program for a while and it's great. One question: when I FTP new builds to my box, XBMC shows up as version 1.0 and I know we're up to version 2.0.  This normal?
Title: Xbmc Toolkit ( Pc Applications )
Post by: rainingdesign on November 01, 2006, 10:08:00 PM
latest build

CODE
http://d01.megashares.com/?d01=449cec0
Title: Xbmc Toolkit ( Pc Applications )
Post by: faan_skit on November 01, 2006, 11:17:00 PM
QUOTE(rainingdesign @ Nov 2 2006, 07:15 AM) *

latest build

CODE
http://d01.megashares.com/?d01=449cec0



And how does this version differ from from the one available at Sourceforge? The CVS database has been untouched since the release of 2.0. Seriously, I'd hesitate to download this software and instead I'd pick up the latest release from sourceforge:

http://sourceforge.net/project/showfiles.p...ckage_id=208124

If you've improved the software, please submit the changed files as patches so that the coders of the project can analyse the changes.

/FS
Title: Xbmc Toolkit ( Pc Applications )
Post by: rainingdesign on November 02, 2006, 06:21:00 PM
QUOTE(faan_skit @ Nov 1 2006, 11:24 PM) *

And how does this version differ from from the one available at Sourceforge? The CVS database has been untouched since the release of 2.0. Seriously, I'd hesitate to download this software and instead I'd pick up the latest release from sourceforge:

http://sourceforge.net/project/showfiles.p...ckage_id=208124

If you've improved the software, please submit the changed files as patches so that the coders of the project can analyse the changes.

/FS


well new guy, I compiled the latest code.. thats it, dont like it, dont download it (IMG:style_emoticons/default/smile.gif)
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 03, 2006, 03:14:00 AM
Is there something going on with SF... I always get cvonnection refused.
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on November 03, 2006, 04:09:00 AM
QUOTE(rainingdesign @ Nov 2 2006, 08:28 PM) *

well new guy, I compiled the latest code.. thats it, dont like it, dont download it (IMG:style_emoticons/default/smile.gif)


 (IMG:style_emoticons/default/laugh.gif) talk 'bout the pot calling the kettle black!!
Title: Xbmc Toolkit ( Pc Applications )
Post by: killerxbox on November 03, 2006, 11:18:00 AM
QUOTE(rainingdesign @ Nov 2 2006, 06:15 AM) *

latest build

CODE
http://d01.megashares.com/?d01=449cec0



Thanks.
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 04, 2006, 11:19:00 AM
Suggestions, corney but hey...

 

1. Textures.xpr is built lower case (textures.xpr)

2. Include the changelog for PM3.

 

Gonna mess with source code and see if I can tweak it.

Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 04, 2006, 11:43:00 AM
Typo in source frmMain.cs line 311 should be: XBMC\\xbmc.sln not found but is

XBMC\\xbmc.sln nout found

 

 

We really need the ability to update posts here....

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 16, 2006, 07:32:00 AM
Apparantly XBMC is moving from CVS to SVN so XBMCDBR will stop working sometime soon.
I suggest you get a build going now if you feel you must have the latest and greatest.

Once the move is complete i'll update XBMCDBR to use SVN instead of CVS, this shouldn't be too big a deal, but you never know.

Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on November 16, 2006, 12:25:00 PM
nothing on the xbmc forums yet, but a google for > xbmc svn < yielded this link: http://pastebin.ca/248036

which documents the svn checkout procedure. I pasted https://svn.sourcefo...bmc/trunk/XBMC/ into TortoiseSvn in Windows Explorer and it seems to work. I'm running the xbmc official Build.bat right now.


Important note: A comparison of

http://xbmc.svn.sour...bmc/trunk/XBMC/

and

http://xbmc.cvs.sour....net/xbmc/XBMC/

it looks like the svn has more recent changes than the cvs, therefore I assume the cvs is no longer maintained. Time to switch.


hth,
Geoff
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 16, 2006, 01:17:00 PM
OK guys, I think I've got this working now.
I'm running a build now and if all is fine I'll commit the changes to CVS.

I'm using the command line SVN client from tigris.org and I'm fairly sure it's OK to redistribute the binaries with just the licence on their website. If anyone knows more about this then let me know.

I'll add these files to the CVS aswell, so anyone checking out XBMCDBR will get them.

If all goes well, I'll post here and let you know when the new version is in CVS. It would be nice if people that can build XBMCDBR did so and let me know their findings. Assuming there are no major problems, I'll package up a binary release and put it on SF for all to enjoy.

Laters

PS
Lexicon, thanks very much, was useful info. I probably wouldn't have bothered until team XBMC announced something or everyone complained that it had stopped working smile.gif But then I'm not sure if team XBMC were planning on announcing this, I just stumbled across a mention of it in the XBMC forum.

Anyway, hopefully it's done now

J
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 17, 2006, 12:26:00 AM
CODE
svn checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC


And after a while I get

CODE
svn: REPORT request failed on '/svnroot/xbmc/!svn/vcc/default'
svn: REPORT of '/svnroot/xbmc/!svn/vcc/default': Could not read response body: Secure connection truncated (https://svn.sourceforge.net)


This may be because Team XBMC haven't finished setting things up, or could be something else.
Let me know what your findings are.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 17, 2006, 03:30:00 AM
I've done a bit more digging, seems to be a fairly common problem with svn on sourceforge.
However, if you just keep doing svn checkout .... it carries on from where it failed (i think) and so eventually you get all the code.
So I could just keep trying until I get "Checked out revision XXXX"

Does anybody know if it's OK to use svn checkout instead of update.
It seems that checkout will only download new stuff if you've already done a checkout.
So i'm not sure what the point of update is.

I may modify my version to keep trying checkout and see how it goes.
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on November 17, 2006, 05:46:00 AM
QUOTE
I've done a bit more digging, seems to be a fairly common problem with svn on sourceforge.
However, if you just keep doing svn checkout .... it carries on from where it failed (i think) and so eventually you get all the code.


yeah, this happened to me, I thought it was just something weird at my end (I only tried it once). Actually, in my case I used the TortoiseSvn gui, doing the initial checkout, it failed partway through, and then I used the gui to do an update.


QUOTE

So I could just keep trying until I get "Checked out revision XXXX"


makes sense to me...

QUOTE

Does anybody know if it's OK to use svn checkout instead of update.
It seems that checkout will only download new stuff if you've already done a checkout.
So i'm not sure what the point of update is.


I don't have any real world experience with svn - this does seem a little strange, doesn't it?

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 18, 2006, 03:01:00 AM
Right then, i've made the changes, and they're in CVS on sourceforge.
Those that can build XBMCDBR please give it a try. Let me know how you get on.
Once I get a few reports of success i'll do a binary release.

It now uses the command line svn client and will attempt up to 10 checkouts to try and get a complete set of sources. Mine seems to work after 2 or 3 attempts.
It should log each attempt and at the end should tell you how many checout attempts were made.
Also while I was at it, I updated it so that you can use local sources (no checkout) This feature was requested a long time ago, sorry it took so long smile.gif If you want to try this then you need to edit settings.xml
Supported built types are as follows.
fresh - this will delete existing sources then do checkouts until it gets it all
update - this will leave existing sources and do checkouts until it gets it all
local - this won't touch existing sources and go on to the build

I haven't actually tested the local option, so please give it a try if you fancy.

Also, it should filter out any .svn folders and other stuff that is normally filtered by build.bat

Let me know how you get on.
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on November 18, 2006, 04:52:00 AM
CODE
Settings:[Get Source Mode [update]]
Settings:[Batch Mode [True]]
Settings:[FTP Mode [file]]
XBMCDBR C# Edition
Running Task [SVN checkout 1]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 1] Complete
Running Task [SVN checkout 2]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 2] Complete
Running Task [SVN checkout 3]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 3] Complete
Running Task [SVN checkout 4]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 4] Complete
Running Task [SVN checkout 5]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 5] Complete
Running Task [SVN checkout 6]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 6] Complete
Running Task [SVN checkout 7]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 7] Complete
Running Task [SVN checkout 8]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 8] Complete
Running Task [SVN checkout 9]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 9] Complete
Running Task [SVN checkout 10]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
Task [SVN checkout 10] Complete
Building textures.xpr
Running Task [Build textures.xpr]


Anyway, I'll clean out my build directory and try a fresh checkout. I'll report back.
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on November 18, 2006, 05:14:00 AM
sorry, it was a path problem, it couldn't find svn.exe (I had that studd in \svn\, not \tools\svn.  rolleyes.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 18, 2006, 07:08:00 AM
Scratch that, it didnt get the complete directory structure so when it came time to build textures.xpr it bombed skipped tools and the like...
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 18, 2006, 07:31:00 AM
Seperate issue, local build (though not available in the GUI yet) works wonderfully. I did the tortis SVN thing (still took like 5 tries to complete the structure).
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 18, 2006, 07:53:00 AM
The command line svn client should be in XBMCDBR CVS under debug/tools/svn

If you checkout XBMCDBR sources, you should be able to build and run it.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 19, 2006, 12:26:00 AM
Thanks for that, while you're at it you could add a checkbox or something for batch mode smile.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on November 19, 2006, 05:01:00 AM
QUOTE(HarshReality @ Nov 19 2006, 08:00 AM) View Post

Hmm, where is batch mode?


  <batchMode>true</batchMode>

this was added into the settings.xml a while back to allow the xbmcdbr to run and terminate entirely with no message boxes. i.e. great for those who have a daily build scheduled.


Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 19, 2006, 07:26:00 AM
I think there should be a checkbox or something to say batch mode on/off
which either adds
<batchMode>true</batchMode>
or
<batchMode>false</batchMode>
depending on if it is selected or now.
check earlier in this thread (a few pages back), should be explained there.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on November 24, 2006, 07:21:00 PM
QUOTE(HarshReality @ Nov 20 2006, 06:28 PM) View Post

I saw it in the executable code, will see about doing a bit of bending to find a place for it and getting it hung but I do 5 16 hour days which pretty much leaves me drained out. Soon as I can though I will get it changed tested at home and hung for ya.



Any Updates to this yet?

Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on November 26, 2006, 12:44:00 AM
Well, hold in mind I am a bender I manipulate code but creating it has always posed a problem for me. I have it there and the help dialog but the trick is the new settings variable and when I add the thing it alwyas errors out in a debug mode caused by an unhandled exception error. Soon as I get it though you guys/girls will be the first to know..Oc course if naybody gets it before me then chime in anytime wink.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on November 28, 2006, 11:13:00 PM
Heh, no worries.

Just a quickie to say that it now builds the changelog using svn log and the changelog formatting tool in XBMC.

This is all in CVS.
Once we get the extra checkbox in the settings tool i'll do another binary release.
Title: Xbmc Toolkit ( Pc Applications )
Post by: Jann on December 10, 2006, 02:53:00 AM
QUOTE(Halloween Jack @ Dec 6 2006, 06:49 PM) View Post

I built this from CVS source today -

I get this SVN error.

svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted

Any ideas on what I did wrong?

Thanks!


hi , same here , i cant get it to work since last update....

sometimes xbmcdbr stucks with :

QUOTE

Settings:[Get Source Mode [fresh]]
Settings:[Batch Mode [False]]
Settings:[FTP Mode [none]]
XBMCDBR C# Edition
Removing old sources
Old sources removed


bye bye
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on December 10, 2006, 04:35:00 PM
I am down to a single error... since I dont know a whole lot about coding it has me at a stand still.
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on December 10, 2006, 05:00:00 PM
OK, I am a twit....



http://harshreality....bmc/frmMain.rar



IPB Image



Should've signed my name in there somewhere LOL
Anything else we want to add or questions issues feel free to hit me up on Yahoo.... so why is the build bombing about the time it copies UserData for me?
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on December 10, 2006, 06:01:00 PM
Seems to bomb @ rar prep....
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 10, 2006, 11:01:00 PM
Have you got winrar installed?

Um, can you post the log file.

Thanks for the sources, i'll do a release very soon.
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on December 11, 2006, 07:39:00 AM
Yes, winrar is installed (v3.20) I reinstalled in case it was a glitch or registry alteration.

 

LOG

Copying visualisations directory to build
Copying UserData directory to build
MessageBox: [Copy/WinRAR Error] Preparation of Build Failed!
Please try again later...
Checking if FTP is needed
Finish()
MessageBox: [DBR Complete] Success!
Please enjoy XBMC.

 

Oddly enough, shouldn't the build stop rather than going on to a "Complete Enjoy" message if it errors out?

 

I sense... me opening vs.net again...

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 11, 2006, 10:42:00 AM
HarshReality,
I've added a few changes to the CVS version, give them a try if you get a chance.
Among the changes are: Better reporting of errors if something goes wrong.
I've moved the copying of patches to before it builds either the xbe or the textures.

Give it a ty, if it still goes wrong, it should log more detail about ht eexception.

It will probably still go on to teh success popup, the logic in the main class needs a good reorganisation, i'll do that after I get this release out.

Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: Halloween Jack on December 12, 2006, 06:57:00 AM
I guess I am doing something wrong in my compile as I still get


svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted


and I unable to build from "local" even though my settings.xml is configured that way. It always builds "fresh".

Any chance of a binary release?

Thanks!
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 12, 2006, 08:08:00 AM
@Jack
I'll do a binary release tonight I hope
If that doesn't work, can you try just doing an svn checkout on it's own?

@HarshReality
Sorry, forgot to commit the wizard, now done. Thanks for that.
I had to rearange it slightly because the settings reader in the main app expects them to be in a certain order.

I'll be fixing that sometime soon aswell smile.gif

Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 12, 2006, 01:00:00 PM
XBMCDBR 20061212 released
http://sourceforge.n...lease_id=470804

Let me know if you have any problems

Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on December 12, 2006, 04:59:00 PM
QUOTE(jgawera @ Dec 12 2006, 03:07 PM) View Post

XBMCDBR 20061212 released
http://sourceforge.n...lease_id=470804

Let me know if you have any problems

Thanks
J


I downloaded it and am getting an error

here's a snip from my log:

CODE
File [XBMC\Release\xbmc.map] not found, no problem
Post Clean Done
Running Task [Build XBMC]
File ["C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\IDE\devenv.exe"] Args [ /out "Logs\VS2003Log.txt" /build release xbox "XBMC\xbmc.sln]
Task [Build XBMC] Complete
Found default.xbe, build OK
Building textures.xpr
Running Task [Build textures.xpr]
File [XBMC\Tools\XBMCTex\XBMCTex.exe] Args [-input "XBMC\skin\Project Mayhem III\media" -quality high -output "XBMC\skin\Project Mayhem III\media"]
Cannot init D3D device: 8876086a
Task [Build textures.xpr] Complete
Error textures.xpr not found
MessageBox: [Build Error] Build of XBMC Failed!


I'm not running it while using remote desktop.

any suggestions as to what I can do to rectify this?

my setup is XP all service packs, full install of VS2003 architect, full install of XDK 5933
Title: Xbmc Toolkit ( Pc Applications )
Post by: gehx on December 12, 2006, 09:01:00 PM
QUOTE(Flamez @ Dec 12 2006, 08:36 PM) View Post

I had to preform the above command line thing to get it to work, but after that it worked great!  
Thanks so much for all you guys hard work!
I used to have this problem in the start, but i switched from VS2003 Architect to VS2003 Pro and it work great!  hope this helps.


Thx Flamez, you gave me an idea so I reinstalled VS2003 and the XDK.  Success!

Thank you and thx to the devs of the XBMC Toolkit, but most importantly, thx to the devs on the XBMC project for such a great dash  pop.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: fropal on December 17, 2006, 03:22:00 AM
Hi to everyone,
just want to report that the new build of xbmcdbr works great,
besides the little problem mentioned and solved by Flamez (thx to you).

So thanks to all working on this one and please continue the great work.
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on December 17, 2006, 05:47:00 AM
-Success Message Box-

Batch Mode should suppress the msg box and allow the program to terminate on its own, but now it's showing up (at least now it's after the final ftp, but still, it should be gone if batch mode is true).

Thanks.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 17, 2006, 11:04:00 PM
lexicon
Are you still using your old settings.xml still, that may cause this problem.
Try generating a new settings file using the settings wizard.

Also, it should log the setting it is using at the start, something like batchmode=true.
If this is wrong then you know it's reading the settings wrong.

let me know how you get on.
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on December 18, 2006, 07:49:00 AM
CODE
                    else if(xmlreadSettings.NodeType == XmlNodeType.Element)
                    {
                        String strSettings = xmlreadSettings.Name;
                        if(strSettings == "batchMode")
                        {
                            if(xmlreadSettings.Value == "yes")
                            {
                                batchMode = true;
                            }
                        }
                    }


I suggest that the wizard is correct, and the dbr should be changed to if(strSettings == "batchmode").
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on December 18, 2006, 12:44:00 PM
CODE
                while(xmlreadSettings.Read())
                {
                    if(xmlreadSettings.NodeType == XmlNodeType.Text)
                    {
                        String strSettings = xmlreadSettings.Value;
                        m_listSettings.Insert(nCount,strSettings);
                        nCount++;
                    }
                    else if(xmlreadSettings.NodeType == XmlNodeType.Element)
                    {
                        String strSettings = xmlreadSettings.Name;
                        if(strSettings == "batchmode")
                        {
                            if(xmlreadSettings.Value == "yes")
                            {
                                batchMode = true;
                            }
                        }
                    }
                    else
                    {
                        m_listSettings.Insert(nCount, "");
                    }
                }// while



to this (i.e. the addition of a "xmlreadSettings.Read()" upon finding the batchmode item:

CODE
                while(xmlreadSettings.Read())
                {
                    if(xmlreadSettings.NodeType == XmlNodeType.Text)
                    {
                        String strSettings = xmlreadSettings.Value;
                        m_listSettings.Insert(nCount,strSettings);
                        nCount++;
                    }
                    else if(xmlreadSettings.NodeType == XmlNodeType.Element)
                    {
                        String strSettings = xmlreadSettings.Name;
                        if(strSettings == "batchmode")
                        {
                            xmlreadSettings.Read();
                            if(xmlreadSettings.Value == "yes")
                            {
                                batchMode = true;
                            }
                        }
                    }
                    else
                    {
                        m_listSettings.Insert(nCount, "");
                    }
                }// while
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on December 20, 2006, 03:45:00 AM
I've checked in the above change, and it seems to work fine.
The settings parser is due a rewrite, it shouldn't be dependant on the order of the elements.

I'll get round to that soon.

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on January 07, 2007, 02:46:00 PM
I've not done anything on this over the holidays.
There is a changelog of everything that is checked in under the docs folder of XBMCDBR in CVS. I do keep this up to date with any changes I check in. And I usually post here aswell smile.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: LightningStruckMyXbox on January 14, 2007, 12:39:00 PM
CODE

Settings:[Get Source Mode [fresh]]
Settings:[Batch Mode [False]]
Settings:[FTP Mode [none]]
XBMCDBR C# Edition
Removing old sources
Old sources removed


Then it stops. Just says that forever.

If I drop it into my XBMC svn folder root I get this:
CODE

Settings:[Get Source Mode [fresh]]
Settings:[Batch Mode [False]]
Settings:[FTP Mode [none]]
XBMCDBR C# Edition
Removing old sources
Access to the path "all-wcprops" is denied.
Failed to remove old sources, continuing anyway
Running Task [SVN checkout 1]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 1] Complete
Running Task [SVN checkout 2]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 2] Complete
Running Task [SVN checkout 3]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 3] Complete
Running Task [SVN checkout 4]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 4] Complete
Running Task [SVN checkout 5]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 5] Complete
Running Task [SVN checkout 6]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 6] Complete
Running Task [SVN checkout 7]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 7] Complete
Running Task [SVN checkout 8]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 8] Complete
Running Task [SVN checkout 9]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 9] Complete
Running Task [SVN checkout 10]
File [tools\svn\svn] Args [ checkout https://svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC]
svn: 'xbmc' is already a working copy for a different URL
Task [SVN checkout 10] Complete
Checkout failed


Then a popup comes up and says "SVN Fresh failed. Please try again later"

Any help is greatly appreciated. Thanks.
Title: Xbmc Toolkit ( Pc Applications )
Post by: LightningStruckMyXbox on January 14, 2007, 02:37:00 PM
(Won't let me edit my post damnit!)

Now it fails because It can't find default.xbe. I have the XDK and VS.net 2003 installed.



Also, why is the logo for this program the same as Blender!?
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on January 21, 2007, 01:04:00 PM
jgawera,

I 'think' the above request would easiest be met by simply adding a setting and then if that setting is true post build-copy and pre-rar delete Userdata. Maybe you would consider an SVN alteration the way the XBMC guys have or getting a copy of your current source so I could get at it please.

 

I just did the CVS thing and its saying nothing done in source since Dec. 24



Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on January 27, 2007, 08:00:00 AM
I am interested to know why you wouldn't want to include the UserData folder in the final build.
It comes from the XBMC CVS, so is part of XBMC.

I personaly have my own custom settings in the Custum Extras\UserData folder, and these get included so that when I upload to the xbox I at least get those defaults. If I change some settings on the xbox I try to remember to copy userdata back up to my custom extras folder so that it is included in the next build.

Anyway, it's not a big deal to add it, and to make it optional is simple, just wondering why it is needed, I don't want XBMCDBR to become bloated with millions of options, and it's a slippery slope when people start asking for little tweaks. I'd generally prefer not to make things optional as it keeps things simple. We should try and agree what the correct behaviour is and make that what it does. XBMCDBR is designed to be simple.

The source is available, and if you want to change it for yourself you can, that's the beauty of open source. If you'd like to submit a patch then it'll be considered for inclusion in the official release.  I don't think XBMCDBR can be a one size fits all solution. Maybe in the future it will be extendable via batch scripts, and people can share those batch scripts that they find useful. At the moment advanced useres can just as easily supply patches, and sourceforge has a good mechanism for distributing those patches.

It's not like patches will quickly become out of date as the code doesn't change very quickly.

I'm sorry if this post sounds like a bit of a rant and rave, it's not meant to be. It is just a collection of thoughts and ideas that I'd like to share with the you, the community. As always, comments and suggestions are welcome.

As for current development, I haven't had much of a chance to do anything on XBMCDBR if a major problem comes up, or something stops working i'll do my best to take a look at it ASAP. Otherwise it is not a top priority for me at this time.

And finally... XBMC rocks smile.gif
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: SpecTrax on February 13, 2007, 03:56:00 AM
hi

its been quite a while since i used XBMCDBR, but im planning to start using it again, since my old script doesnt handle the new SVN.

But i get an error i dont understand..and the scripts fails (i have the XDK and VS2003 installed)

Settings:[Get Source Mode [fresh]]
Settings:[Batch Mode [False]]
Settings:[FTP Mode [none]]
XBMCDBR C# Edition
Removing old sources
Old sources removed
Running Task [SVN checkout 1]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 1] Complete
Running Task [SVN checkout 2]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 2] Complete
Running Task [SVN checkout 3]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 3] Complete
Running Task [SVN checkout 4]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 4] Complete
Running Task [SVN checkout 5]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 5] Complete
Running Task [SVN checkout 6]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 6] Complete
Running Task [SVN checkout 7]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 7] Complete
Running Task [SVN checkout 8]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 8] Complete
Running Task [SVN checkout 9]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 9] Complete
Running Task [SVN checkout 10]
File [tools\svn\svn] Args [ checkout https://svn.sourcefo...bmc/trunk/XBMC/ XBMC]
svn: PROPFIND request failed on '/svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of '/svnroot/xbmc/trunk/XBMC': Server certificate verification failed: issuer is not trusted (https://svn.sourceforge.net)
Task [SVN checkout 10] Complete
Checkout failed


regards
Title: Xbmc Toolkit ( Pc Applications )
Post by: SpecTrax on February 13, 2007, 02:47:00 PM
nevermind...solved it smile.gif
Title: Xbmc Toolkit ( Pc Applications )
Post by: 7s7 on February 14, 2007, 04:37:00 PM
QUOTE(SpecTrax @ Feb 13 2007, 10:54 PM) View Post

nevermind...solved it smile.gif



How ?? having the same problem, but am missing whats going on.
Title: Xbmc Toolkit ( Pc Applications )
Post by: 7s7 on February 14, 2007, 05:38:00 PM
QUOTE(7s7 @ Feb 15 2007, 12:44 AM) View Post

How ?? having the same problem, but am missing whats going on.



Sorry missed fix on previous page. All sorted
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on March 27, 2007, 11:27:00 PM
Hi everyone,
No I haven't forgotten you, been a bit busy, but managed to do a bit on XBMCDBR last night.

Here's the changelog
- Updated: Now calls xbepatch after building.
- Updated: The main window now doesn't clear it's output after each stage
- Updated: The settings class is now more robust and easier update.

All changes are checked in to CVS

I've not had a chance to test it properly yet. Please feel free to check out the sources and give it a go.

Let me know if you've got any problems.

PS
Just out of interest, does anyone know what xbepatch actually does. I only put it in because I noticed that hte official build.bat puts it in.


J
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on March 28, 2007, 08:10:00 PM
jgawera,
is it possible to run the program without the finish message popup at the end? I'm trying to make my virtual machine shut off after the program is complete and cant seem to do it without the program ending.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on March 28, 2007, 11:44:00 PM
@Flamez
The sources are in CVS on sourceforge
http://sourceforge.net/projects/xbmctk
I'm not sure I understand the svn problem. Do you have a log file or something?

@danomoseley
I think if you enable batch mode it won't display popup messages.
If it does, then it's a bug, please let me know how you get on.

Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on March 29, 2007, 05:52:00 AM
It actually doesnt look like I'm getting into batch mode, my settings file says:
<batchmode>yes</batchmode>
but when the program is run I get:
Settings:[Batch Mode [False]]

So, I geuss it looks like a bug in parsing the xml file. Is there any secret behind compiling the program? Is the xdk needed? I did it without the xdk with no errors or warnings and the program just wouldn't run.
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on March 29, 2007, 06:20:00 AM
With the CVS build I just built everything seems to be working just fine. Thanks.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on March 30, 2007, 02:32:00 PM
I've just made some further updates to XBMCDBR.
I've reorganised the main class a little.
I've also added an option to build XBMC_PC.
Please see Instructions.txt for more details on how this works.

Let me know if you have any problems.
Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on April 03, 2007, 06:49:00 PM
jwawera I hope you don't mind that I've done an update / almost complete rewrite to xbmcdbr. Check it out here, and let me know what you think of it.

dailyXBMC:
http://www.box.net/shared/1eg5ydigqa

I call it dailyXBMC mainly because the project started out to make it easier for me to run the process completely automated at night.
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on April 04, 2007, 01:42:00 AM
Watch here for new updates, there have already been several revisions since my last post:

http://public.box.net/dXBMC

Any testing is greatly appreciated, all suggestions are welcome as well.
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on April 04, 2007, 02:32:00 AM
CODE

cvs -z3 -d:pserver:[email protected]:/cvsroot/xbmctk co -P XBMCDBR
Title: Xbmc Toolkit ( Pc Applications )
Post by: danomoseley on April 04, 2007, 01:20:00 PM
Let's see, where to start with what I've changed.. I'll start putting together a changelog / revisions list, and a new features list as well. When I get to posting a new thread I'll post the link here as well.
Title: Xbmc Toolkit ( Pc Applications )
Post by: HarshReality on April 15, 2007, 12:12:00 PM
Since the option for making the PC exe has been added how about just one more.... create and include a changelog.txt file using the changelog.exe in XBMC\tools\Changelog.

 

Ive tried several times using the directory structure of XBMCTK but fail terribly. If anybody knows the string to build the thing so I can make a batch file post it up... I'm a bit tired of guesswork and experimentation and miss my log so I can just pp it open and get info on alterations.

Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on April 17, 2007, 01:12:00 AM
HarshReality
Get the latest sources from CVS, when you do a build, it should create and copy the changelog.txt to the root of your build files (so the same place as default.xbe)

Also, there is a changelog.bat file which will create a changelog.txt for the latest 100 entries. Useful if you want to see if it's worth doing a build or not.

Let me know how it goes.

J
Title: Xbmc Toolkit ( Pc Applications )
Post by: lexicon on April 17, 2007, 05:18:00 PM
QUOTE(danomoseley @ Apr 4 2007, 03:49 AM) View Post

Watch here for new updates, there have already been several revisions since my last post:

http://public.box.net/dXBMC

Any testing is greatly appreciated, all suggestions are welcome as well.


I see the file commandline args.txt, but can you provide sample syntax? Say for a build type of local and ftp'ing the file to 192.168.0.2, user: foo password: bar.

Does it run the svn's official build.bat?

Thanks!
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on April 20, 2007, 12:37:00 AM
The settings for tortoise CVS are:

Protocol: Password server (:pserver)
Server: xbmctk.cvs.sourceforge.net
Repository Folder: /cvsroot/xbmctk
Username: anonymous
Module XBMCDBR

other fields are blank

Hope that works for you.
Title: Xbmc Toolkit ( Pc Applications )
Post by: duarte2005 on June 05, 2007, 06:34:00 AM
QUOTE(danomoseley @ Apr 4 2007, 09:18 AM) View Post

Watch here for new updates, there have already been several revisions since my last post:

http://public.box.net/dXBMC

Any testing is greatly appreciated, all suggestions are welcome as well.



i'll give this a bash, i like the idea...
Title: Xbmc Toolkit ( Pc Applications )
Post by: 7s7 on July 19, 2007, 05:23:00 AM
Hi have put off doing a build for a while and am now getting the following, does ant one have any clues thanks.

svn: PROPFIND request failed on ' /svnroot/xbmc/trunk/XBMC'
svn: PROPFIND of ' svnroot/xbmc/trunk/XBMC': Could not reolve hostname 'svn.sourcrforge.net' : the requested name is valid and was found in the database, but it does not have the correct associated data being resoved for. (httpS://svn.sourceforge.net)

Thanks for any help
Title: Xbmc Toolkit ( Pc Applications )
Post by: 7s7 on July 19, 2007, 06:30:00 AM
2007-07-09 10:43:54 - Project Subversion (SVN) Service )   As announced, support for the deprecated subversion access method (svn.sourceforge.net) was removed. Please use the PROJECT.svn.sourceforge.net access method that is described in our docs.

looks like the path in XBMCDBR needs to be changed, the above is a source forge annoncement found here http://sourceforge.n.../A04#1184001090
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on July 26, 2007, 01:45:00 PM
CODE
tools\svn\svn checkout https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk/XBMC/ XBMC

when in the Debug directory under XBMCDBR

Then use XBMCDBR as normal.


HTH
J

Title: Xbmc Toolkit ( Pc Applications )
Post by: ylanday69 on August 05, 2007, 04:45:00 PM
hi, i just downloaded the toolkit, trouble is i cant get the Microsoft Xbox SDK 5849 or the Visual Studio .NET 7.1 (2003) Professional. could some1 please upload a compiled version to megaupload or something, those upload sites are anonymous so i id say its a pretty fair ask. thanks in advance!
Title: Xbmc Toolkit ( Pc Applications )
Post by: djdafreund on August 05, 2007, 08:23:00 PM
Since you didn't read the rules here, that question will get you instantly banned. Careful not to ask where to the SDK
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on September 24, 2007, 02:56:00 PM
QUOTE(HarshReality @ Sep 14 2007, 07:46 PM) View Post

Suggestion for an update... Build type: Standard, Debug or LTCG


OK, just for that suggestion you can test it smile.gif
(I've done a release version and it seemed fine.)

The latest code is now in CVS.

I've now created a virtual machine for building XBMC and XBMCDBR no need to install flakey visual studio on my box. This may throw up other issues as it's a brand new development environment.

If this works, i'll do a few more tweaks and it's high time I did an official release.

Let me know how this all goes
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: Flamez on January 09, 2008, 09:30:00 AM
Hey!

Its been awhile since i checked back and really got back into my XBOX.  Any news on an update or release of your great XBMC builder?

Thanks
Title: Xbmc Toolkit ( Pc Applications )
Post by: jgawera on January 15, 2008, 09:14:00 AM
No new release, but if you get the latest version from CVS, that should work just fine.

If you have any problems, post here and i'll see what I can do.

Thanks
J
Title: Xbmc Toolkit ( Pc Applications )
Post by: bl0wme on January 24, 2008, 02:39:00 PM
QUOTE(bl0wme @ Jan 23 2008, 06:05 PM) View Post

Visual Studio .NET was not found!!!
Make sure it's installed properly !!!

Tryck ned valfri tangent för att fortsätta...

useing vista x64 tried to change Set RegCmd=Reg Query in the .bat file but it cant find my visual studio .net 2003

tried to add a line in reg

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\devenv.exe]
@="c:\\program files (x86)\\Microsoft Visual Studio .NET 2003\\Common7\\IDE\\devenv.exe"
"path"="C:\\program files (x86)\\Microsoft Visual Studio .NET 2003\\Common7\\IDE\\"

finaly got it to work.. found the other version of c+ edition with cvs