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Off Topic Forums => Other Platforms => Wii (Nintendo) => Topic started by: indiraider on June 25, 2006, 01:46:00 AM

Title: Wii Hack
Post by: indiraider on June 25, 2006, 01:46:00 AM
Like the title?  biggrin.gif

This generation or more accurately describe the "soon to be coming generation", will be interesting for Nintendo. This is because it will be the first time they use any standard non proprietary media. But they went all the way and announced they will have standard SD cards as memory and USB hard drives as memory also. Also, this time they will use standard DVDs not the mini-DVD crap! The question I'm asking is how long will it take for this thing to get hacked? Always (i mean always) Nintendo has done some PHYSICAL protection for their software to run homebrew or "backups". The for the SNES it was the shape of the cart and actually getting on. For the GC it was again the shape or size of the disk and getting the disk. For the GB/GC/GBA/DS/DSL it was finding and buying expensive flash-card (which surprising enough no one really knows about from outside the scene). And after getting the game into the machine, Nintendo did really nothing to prevent piracy/homebrew on the software side of the system, and did not really seem to care about the few who managed to do it. Not to the extent of MS. With non-propriety media and a simple machine, wii may be able to get a soft hack in a matter of days, break the encryption on the DVDs, and start homebrew/backups. Imagine the possibilities on homebrew for the wii.

1. Connectivity via DS touch screen- from what I heard on various sites it could transfer menus and be a controller for the wii. Imagine XBMC for the wii using the DS/DSL as a controller to actually see the album or movie cover you want on the touch screen and select it that way (the wii is supposed to work with standard USB 2.0 External HDs). that's just the begging, what about Full on homebrew games with the DS.

2. the virtual console- who really wants to pay 8 bux for an 10 year old N64 game? Perfect emulation, no need to write emulators.

3. Imagine homebrew using the wii controller- This is self explanatory.

If hacked this may be the the biggest homebrew scene EVER.
Cheap price+standard media+revolutionary control+ds=best scene

I forgot to mention there is 512mb of built in flash memory too
References: SD cards
DVDs and SDs
Title: Wii Hack
Post by: dohopoki on June 25, 2006, 03:38:00 AM
I think you're being overly optimistic on soft mod happening within days. I could be wrong, since I know nothing of gamecube modding but I don't think disc size was the biggest problem. Japan had that version of that ran DVDs for one.

Have they even said they were using DVDs? Last I heard (it was a while ago) they only said it was the size of a standard DVD.

I also haven't heard official word on $10 n64 games but even if that is how much they'll be, it's not that bad. We don't know how the virtual console works but I doubt it'll be running Super Mario 64 !.n64. They've said some games will be improved with smoother graphics and better frame rates, I'm personally betting 64 gets the blunt of these kinds of updates. So if you want free emulation on your Wii it probably won't be on the virtual console until someone figures out how to break the file protection they'll no doubt put on each game from verifying it's on the right console and they start distrubuting them online. They might even make you have your Wii hooked up to the internet to get the verification, after all if you're buying games, you have the internet.

This post has been edited by dohopoki: Jun 25 2006, 10:50 AM
Title: Wii Hack
Post by: Chron Johnson on June 25, 2006, 11:14:00 AM
Well about the size of the Gamecube disc...you can just take the top off.  If anything the Gamebit screws holding the case in (same as SNES, N64, etc) are more protective.  I learned about Gamecube hacking...it was easy, the hardest part was dealing with its "scene".  Misinformation sabotaged me a number of times...let's hope that a given "scene"'s greatness is proportionate to the headiness of the console.
Title: Wii Hack
Post by: indiraider on June 25, 2006, 01:16:00 PM
I agree with you, its really different this time for nintendo and very interesting because of their willingness to steer away from propriatary features of the console. To your knowledge was there any physical protection for the Gamecube? Because the action replay method you just need to put an encrypted file, i think Gcos or something to boot a back up. I was very easy, it will be interesting for the Wii scene if its easy like that. Especially since the dev kit is under $200.
Title: Wii Hack
Post by: Chron Johnson on June 26, 2006, 04:24:00 PM
I've seen the Action Replay method implemented with simple SD flash media jammed into the memory slot via an adaptor...the guy on IRC was trying to convince me that mod chips were foolish when one could simply make such a flash device that would make any GC it was inserted into modded fully.  There are like 50 ways to crack a Gamecube.  There's this XenoGC too which directly attacks the DVD protection.  The Qoob operates by tapping into the Broadband Adaptor port along with two points on the BIOS chip...as does the Viper Pro.  Hacking the Gamecube seems only limited by the Gamecube's relatively uninteresting nature...a scene does not coalesce to hack the uninteresting.
Title: Wii Hack
Post by: atomiX on June 26, 2006, 08:53:00 PM
Although the cartridge-based Nintendo consoles didn't have software protection (except for the DS) that I know of, the cartridge format itself can be considered a type of protection. There is no comparison of piracy on cartridge-based systems vs. optical-based systems...optical drive media are obviously easier to pirate so the cartridge did deter piracy to some extent mostly because of the costs involved.

However, it's still ignorant to say that the Wii will be cracked within days because it will be using DVD media. Lets not forget that the Gamecube, PS2 and Xbox also use DVD. In these cases, it's not the media that's the problem, it's the proprietary filesystems/disc structures that are used to store the game data that protect the contents. Of course they say that they'll be using DVDs for the Wii but how much are you willing to bet that they won't be using something that can easily be copied and/or read on a PC. Look at the PS2 and PS1, the games could be copied as soon as the system came out but could you play them right away? Of course not.

Using widely-available media like SD cards and USB mass storage isn't much either...protection will be placed on those as well.

All that being said, I'm not saying I wouldn't want to see homebrew on the Wii. I wouldn't mind having better N64 emulation on a console...

This post has been edited by atomiX: Jun 27 2006, 03:58 AM
Title: Wii Hack
Post by: Kthulu on November 25, 2006, 07:08:00 PM
there are 2 basic motivations for hacking consoles in general:
1.  piracy
a.  to play with emulators
b.  to play on the original system

2.  homebrew

a.  run alt-os
b.  run emulators
c.  run media centers

i'm blah because #2 is the primary reason why i would be interested in hacking and also what helped form such a strong hacking community for the Xbox.  #2 really has little chance of flourishing around the Wii when you can run Linux on a PS3 out-of-the-box so-to-speak and big-N has already included the 'virtual console'.  2a is all that is really necessary to accomplish 2b and 2c.  1a has as much chance of happening and appeal as a gamecube emu for the PC IMO (very probable that wii and gc games will run well on PC emus in a year or 2, but most likely sans wii-remote which really = gc emulation, therefore, uninteresting because gc systems and games will be so cheap)
1b is also very probable within 6mos to a year.  this will be very appealing to some, but like i said not fertile soil for a flourishing 'scene'.  in fact, i doubt even 1b would be interesting to many.  who (supposedly) wants a wii?  nintendo die-hards whose conscience would weigh too much at the prospect of cheating big-N and the casual gamer that big-N is trying to appeal to.  these 'casual gamers' are not going to be the sort to hack their wii.

3.  This would be an item of great interest to me and i believe many others.  However, this motivation is exclusive to the Wii.  A hack that will take existing rom-dumps, put them on SD or USB memory, and make them playable via the Wii's 'virtual console'.  if this happens, i would by a Wii when the price gets to $200.  If not, then I will wait until the price is $100...however long that may be.

This post has been edited by Kthulu: Nov 26 2006, 03:12 AM
Title: Wii Hack
Post by: {EH}Talon on November 25, 2006, 09:17:00 PM
Well Wii hacking is kinda boring at the moment , the internet browser redirect "Hack" ( i use quotes cause it isnt hacking anything really , its just redirecting a website to another one !) after the first time you see google on the Wii it totally looses its fun factor ,

I was trying to copy the Red Steel game i have and for some reason i cannot see any files on my pc when i stick it in my drive


Im gonna try to edit some channels when i get my SD card... atleast that sounds a little more fun lol
Title: Wii Hack
Post by: ILLusions0fGrander on November 25, 2006, 11:41:00 PM
i think if homebrew figured out how to use the wii-remotes fully, it would be really bad ass.

just depends on the interest of the people who have the skills to do these great things for the scene.
Title: Wii Hack
Post by: c-pimp on November 27, 2006, 02:42:00 PM
bahh... virtual console.... they make you pay 10$ for n64 8$ for snes and below that is 5$ I think....
but however you are not purchasing the game.... you are licensing the game and if you have to do a system format for any reason and you dont backup your games properly then you will no longer have them and will have to rebuy them again.... which is retarded considering i have the cartridges still in my other room for all the games I would even use the virtual console for.... golden eye, mario 64, snes zelda... and such...
pffft...
just my two cents...
and also from what I have read people were able to load gcos and run homebrew thru virtual console so far however they cannot run backups because its not same dvd drive in the machine which the backups depend on a certain dev command to be sent or some shit like that... i dunno but so far gcos can be ran from what I have read you can use the max drive pro but only after loading it with the freeloader gamecube cd.... also freeloader still loads imports and apparantly will run max drive pro from what I hear... i was never into gc scene so i dont have any of this shit...
apparantly however there has been talk of all this in a discussion on maxconsole forum so you should check up with them there if you are interested....
for me right now im fine with freeloader loading my imports for gc...
peace
-James

(got carried away giving my two cents)
Title: Wii Hack
Post by: Kthulu on November 27, 2006, 07:37:00 PM
QUOTE(c-pimp @ Nov 27 2006, 04:42 PM) View Post

bahh... virtual console.... they make you pay 10$ for n64 8$ for snes and below that is 5$ I think....
but however you are not purchasing the game.... you are licensing the game and if you have to do a system format for any reason and you dont backup your games properly then you will no longer have them and will have to rebuy them again.... which is retarded considering

that's why i would be interested in a hack that would massage existing roms (choose your method of aquisition) into a format that would be usable by the virtual console.
QUOTE(c-pimp @ Nov 27 2006, 04:42 PM) View Post
and also from what I have read people were able to load gcos and run homebrew thru virtual console so far however they cannot run backups because its not same dvd drive in the machine which the backups depend on a certain dev command to be sent or some shit like that... i dunno but so far gcos can be ran from what I have read you can use the max drive pro but only after loading it with the freeloader gamecube cd.... also freeloader still loads imports and apparantly will run max drive pro from what I hear... i was never into gc scene so i dont have any of this shit...

i knew this stuff existed for the gamecube.  are you saying it works on the Wii as well?
Title: Wii Hack
Post by: doberman on November 28, 2006, 11:57:00 AM
For now nothing beat what can be done with XBMC! If they are able to figure out a way to have a multimedia player like XBMC for Wii, it will be amazing!...

I use my xbox only for xbmc... and I wish I could replace it with something nicer  (IMG:style_emoticons/default/smile.gif)
Title: Wii Hack
Post by: SR388 on November 28, 2006, 01:39:00 PM
wouldn't it be WMC then?  (Wii Media Center)
Title: Wii Hack
Post by: BoNg420 on November 28, 2006, 01:42:00 PM
why would you want wii media center, it will only be able to do 480P with the comp cables, its cheaper to softmod/hardmod a xbox for a media center.
Title: Wii Hack
Post by: SR388 on November 28, 2006, 04:44:00 PM
for the same reason there are half of the homebrew progs for the xbox, some my suck, but it is still cool because you can run that kind of stuff

idk why WMC, but it would be cool

personally, I hardly use XBMC on the xbox
Title: Wii Hack
Post by: epsilon72 on November 29, 2006, 09:01:00 AM
QUOTE(indiraider @ Jun 25 2006, 12:53 AM) *
For the GC it was again the shape or size of the disk and getting the disk.


Nope - if you put a burned game backup mini-dvd in the gamecube, it would not run by itself.  The cube has more security than just the size of the disc..... (IMG:style_emoticons/default/sleep.gif)
Title: Wii Hack
Post by: SR388 on November 29, 2006, 10:57:00 AM
yea, but it does stop some people

I would imagine that it would have some encryption as well, nintendo isn't stupid
Title: Wii Hack
Post by: Lord Serebi on December 02, 2006, 09:52:00 AM
wow, nintendo's last gen system had the best security out of xbox and ps2. Seriously, its not because lack of a scene or anything, the Gamecube took YEARS To get hacked. The first viper modchip came out like early 2005. The softmod hack gamecube had for the longest time was lame, streaming games was 'cool' but the cube's ethernet adapter was capped at 10mbps so alot of games would lag out ON YOUR LOCAL NETWORK. lame.

Nintendo uses INTERESTING protections. Really what we are all waiting for is a game producer to leave some exploitable code in, thats how the scenes have been doing these softmod hacks for some time now.

Phantasy Star Online for the cube

Ps1 games for the ps2

SPlinter Cell, Mech Assault and 007 for the xbox


yes we all want to use what we've learned from previous generations of hacking on the next gen but don't diss nintendo saying they neglect coded protections.
Title: Wii Hack
Post by: spyder2k5 on December 04, 2006, 10:53:00 PM
QUOTE(indiraider @ Jun 25 2006, 02:53 AM) *

Like the title?  (IMG:style_emoticons/default/biggrin.gif)

This generation or more accurately describe the "soon to be coming generation", will be interesting for Nintendo. This is because it will be the first time they use any standard non proprietary media. But they went all the way and announced they will have standard SD cards as memory and USB hard drives as memory also. Also, this time they will use standard DVDs not the mini-DVD crap! The question I'm asking is how long will it take for this thing to get hacked? Always (i mean always) Nintendo has done some PHYSICAL protection for their software to run homebrew or "backups". The for the SNES it was the shape of the cart and actually getting on. For the GC it was again the shape or size of the disk and getting the disk. For the GB/GC/GBA/DS/DSL it was finding and buying expensive flash-card (which surprising enough no one really knows about from outside the scene). And after getting the game into the machine, Nintendo did really nothing to prevent piracy/homebrew on the software side of the system, and did not really seem to care about the few who managed to do it. Not to the extent of MS. With non-propriety media and a simple machine, wii may be able to get a soft hack in a matter of days, break the encryption on the DVDs, and start homebrew/backups. Imagine the possibilities on homebrew for the wii.

1. Connectivity via DS touch screen- from what I heard on various sites it could transfer menus and be a controller for the wii. Imagine XBMC for the wii using the DS/DSL as a controller to actually see the album or movie cover you want on the touch screen and select it that way (the wii is supposed to work with standard USB 2.0 External HDs). that's just the begging, what about Full on homebrew games with the DS.

2. the virtual console- who really wants to pay 8 bux for an 10 year old N64 game? Perfect emulation, no need to write emulators.

3. Imagine homebrew using the wii controller- This is self explanatory.

If hacked this may be the the biggest homebrew scene EVER.
Cheap price+standard media+revolutionary control+ds=best scene

I forgot to mention there is 512mb of built in flash memory too
References: SD cards
DVDs and SDs



ever hear of being watched? while i love the Wii and its updates it downloads and communicates with Nintendo ALL the time.... with this being said.... anything ran on the Wii will not only mean Nintendo will know but they may tell ur Wii to stop functioning ooo u could turn off updates.... then it would still connect to the internet... and well communicate... so when u think about doing this think about what Nintendo may see/do
Title: Wii Hack
Post by: SR388 on December 04, 2006, 11:10:00 PM
or you could just have a wii with the wireless communication chip disconected
Title: Wii Hack
Post by: spyder2k5 on December 04, 2006, 11:14:00 PM
still if u need an update or want to use the Wii's online crap u will then be busted...
Title: Wii Hack
Post by: SR388 on December 04, 2006, 11:17:00 PM
get 2
Title: Wii Hack
Post by: spyder2k5 on December 04, 2006, 11:24:00 PM
QUOTE(SR388 @ Dec 5 2006, 01:17 AM) *

get 2


hahaha well thats not a good workaround for the average consumer
Title: Wii Hack
Post by: SR388 on December 05, 2006, 12:22:00 AM
I'm sure that when mods do come out, they won't very good and easily detectable at first, but they will get more advanced with time and I am sure that we won't have a problem with it once the mods have reached max patential
Title: Wii Hack
Post by: 12229psp on December 05, 2006, 02:18:00 AM
Prolly wont be that hard or that easy........just takes time.
however in the meantime i started a wii hack channels site hopefully it will grow and its a full wii hack forums also www.wiihackchannels.cjb.net

This post has been edited by 12229psp: Dec 5 2006, 10:18 AM
Title: Wii Hack
Post by: omegajedi on December 05, 2006, 06:06:00 AM
QUOTE(SR388 @ Dec 5 2006, 12:10 AM) View Post

or you could just have a wii with the wireless communication chip disconected


Everytime you want to run illegal hacks you just put your tinfoil hat on you Wii.
Title: Wii Hack
Post by: SR388 on December 05, 2006, 12:20:00 PM
QUOTE(omegajedi @ Dec 5 2006, 05:13 AM) View Post

Everytime you want to run illegal hacks you just put your tinfoil hat on you Wii.



 jester.gif
I can see the hat mods already
Title: Wii Hack
Post by: firestorm2yk on December 08, 2006, 06:07:00 AM
Can anyone confirm if the max drive pro method works for the wii?

http://forums.afterdawn.com/thread_view.cfm/1/292668

Title: Wii Hack
Post by: dragon_zero101 on February 04, 2020, 11:41:00 AM
I don't know isn't there some kind of way to copy the VC games onto the sd card and read it with the computer and put the VC game and the rom side by side and see what the difference is? Because we all know that there is a certain code in it for the Wii to reconize it as a genuine VC game. Coudn't someone just do that and figure out how to put the code on the rom. But then again how would we know what kind of "emulator" that nintendo uses for the roms? I don't know, I guess my mind just works differently then everybody elses.
Title: Wii Hack
Post by: ace_012 on January 07, 2007, 11:51:00 AM
QUOTE(dragon_zero101 @ Jan 7 2007, 01:41 PM) View Post

I don't know isn't there some kind of way to copy the VC games onto the sd card and read it with the computer and put the VC game and the rom side by side and see what the difference is? Because we all know that there is a certain code in it for the Wii to reconize it as a genuine VC game. Coudn't someone just do that and figure out how to put the code on the rom. But then again how would we know what kind of "emulator" that nintendo uses for the roms? I don't know, I guess my mind just works differently then everybody elses.


Haha I have dislexia...anyways I thought the way it works is that the wii knows you legally own the vc game because when you buy it off the shopping channel you are like givin legal rights to ti and when you sell your wii there is a option to like erase the ownership of the vc game? I don't think I explained it to well  blink.gif BUt it isn't the fact that the vc game has code in it, its the shopping channel part and your wii knows if u own it or something. IDK!
Title: Wii Hack
Post by: Y26tav on January 07, 2007, 01:10:00 PM
when you download a vc games you get two files. the rom and then an enabler. you can copy the rom off it is a .bin file but without the other file it will not work on any other wii.
Title: Wii Hack
Post by: twistedsymphony on January 11, 2007, 12:00:00 PM
QUOTE(SR388 @ Dec 5 2006, 01:10 AM) View Post

or you could just have a wii with the wireless communication chip disconected


a much easier method would be to simply set it to a static IP of 0.0.0.0  rolleyes.gif

The way my network is setup it wont connect properly until I manually set the gateway... you could also block the MAC address in your router. There are a whole number of simple ways you could keep the Wii from getting online without opening it up.
Title: Wii Hack
Post by: Y26tav on January 11, 2007, 07:13:00 PM
QUOTE(twistedsymphony @ Jan 11 2007, 09:07 PM) View Post

a much easier method would be to simply set it to a static IP of 0.0.0.0  rolleyes.gif

The way my network is setup it wont connect properly until I manually set the gateway... you could also block the MAC address in your router. There are a whole number of simple ways you could keep the Wii from getting online without opening it up.


.... you could just disable wii connect 24....
Title: Wii Hack
Post by: grogger13 on January 13, 2007, 12:26:00 AM
yeah. i have been looking for a wii moding site.  From the hackers convetion it seems like the wii is already pretty modded, but i cant find anything on it.

Title: Wii Hack
Post by: gainpresence on January 13, 2007, 01:17:00 AM
My guess is that the shit will go down at maxconsole..  but there's work going on at several different sites, including this one.

The GC never had it's own scene site either IIRC.
Title: Wii Hack
Post by: xiaNaix on January 13, 2007, 02:32:00 AM
Nothing ever goes down at MaxConsole.  Zeus just copies his news posts from other sites.

The XenoGC Team are working on a drivemod that should be available soon.  Others are working on similar devices.  The Cobra Team hinted recently that they too are working on a chip.

There are methods available for backing up the discs but you need a specific drive and the only publicly available tools take approximately 70+ hours to dump the entire disc.  Modified drive firmware is only in the hands of high-level sceners.

Most of the Wii modding/hacking sites where actual progress is happening are kept in tight circles.  There are plenty of forums and whatnot where kiddies think they can hex edit their way to a solution but they are not worth wasting your time on.  If you're looking for real information, I suggest my own site...

http://www.wiinewz.com

For homebrew type stuff, Google "LiquidIce's Nintendo Wii Hacks" site.  I tried to post the link but some sort of filter prevented it.
Title: Wii Hack
Post by: terribly on January 13, 2007, 01:42:00 PM
QUOTE(xiaNaix @ Jan 13 2007, 04:39 AM) View Post

Most of the Wii modding/hacking sites where actual progress is happening are kept in tight circles.  There are plenty of forums and whatnot where kiddies think they can hex edit their way to a solution but they are not worth wasting your time on.  If you're looking for real information, I suggest my own site...


Painfully true.

I'm sick of trying to find news and it's some idiot 13 year old going "zomg k i think i no how 2 crak the wii.  all u haf 2 do is hack the program somehow, rite some code to run ur own programs and ur gold!"

+1 to Liquidice's blog.  MaxConsole is good for news too (but generally not the first place things get posted).  Often Digg gets news, but it's "real" news: don't expect to find information about the console being hacked on it.
Title: Wii Hack
Post by: indiraider on January 13, 2007, 08:36:00 PM
QUOTE
I suck the cock cause I make multiple accounts to promote my pos site


here is the link if you want it (its not my site btw)

 it wont let me post it. I could probably beat pun intended the filter by spacing it but i wont do it if there isnt any demand for it. But just try goggling wii mod wii and forum in order to get it
Title: Wii Hack
Post by: indiraider on January 13, 2007, 08:59:00 PM
QUOTE(kalle_19 @ Jan 11 2007, 07:09 PM) View Post

Yeah, right: No ones knows about the flash-cards - http://en.wikipedia...._specifications


What I meant to say was that flash cards are not as common as lets say the dreamcast hack where everyone was doing it (even your little sister).

For optical media it is very easy to pirate applications and games because of the open ended digital structure it had (rip it burn it). Furthermore if a hack is hard for the standard newb to achieve than video game companies don't really care if its used as much as a hd-loader/ dreamcast hack. They probably put it into a fight club like equation where its the costs they lose versus the cost of fixing it.
Title: Wii Hack
Post by: Y26tav on January 14, 2007, 05:02:00 PM
QUOTE(Killazincorp @ Jan 14 2007, 11:36 PM) View Post

If the vc games come with a .bin rom file and a emulator file could you in return use an SD card and put additional rom files on the wii to be played with the emulator they give? Or is each rom file coded to a specificly to its emulator file it comes with?


when you download a vc game it comes with a rom and an " enabler" file that allows the rom to be played and adds it to the menu on the console. so without understanding how to make a "enabler" file to go along with any rom you wish to put on your wii you would not be able to play it.
Title: Wii Hack
Post by: twistedsymphony on January 15, 2007, 07:11:00 AM
QUOTE(indiraider @ Jan 13 2007, 10:43 PM) View Post

Edit: I tried posting a forum for the wii called wii mod wii and I got this message

here is the link if you want it (its not my site btw)

 it wont let me post it. I could probably beat pun intended the filter by spacing it but i wont do it if there isnt any demand for it. But just try goggling wii mod wii and forum in order to get it


The admin for that site created multiple accounts on these boards and spammed his URL which earned his site a place on the filtered list and him a permanent ban.

It's unfortunate but XS doesn't want to affiliate themselves with any site that practices spamming to improve their user base.

He could have very easily started contributing useful information and referenced his site where appropriate/kept a link in his sig, or paid to advertise on XS if he really wanted more hits.

instead we just got a bunch of "Hey check out my new Wii moding site...Please sign up for the forums... blah blah blah"