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OG Xbox Forums => Software Forums => Development => Topic started by: gavroche on August 03, 2004, 05:28:00 PM

Title: Xe File Format
Post by: gavroche on August 03, 2004, 05:28:00 PM
Hi,

Does anyone know the spec of the XE file format?   As most XBE headers start with XBEH, the files I am trying to run have XE in the file header.

If you have any info, I would be glad if you could share it.

I am working on a bootloader that will allow anyone to natively boot XBE code on an IBM compatible system.... more details will be released soon.

Thanks
Title: Xe File Format
Post by: C4TRMNTOR on August 06, 2004, 12:54:00 AM
Hey man, I remembered ArmyofONE was trying to sell (probably) one of the earliest Crystal Dev. Kits made. He mentioned that it ran .XE instead of .XBE. Send him a massage, he may have stuff you're looking for. For info about it, check out: http://forums.xbox-scene.com/index.php?showtopic=101440&hl=

This post has been edited by C4TRMNTOR on Aug 6 2004, 07:55 AM
Title: Xe File Format
Post by: x-boxer65 on August 11, 2004, 03:18:00 PM
I think that the alpha dev kits run those types of files.
Title: Xe File Format
Post by: gavroche on August 11, 2004, 04:24:00 PM
QUOTE (x-boxer65 @ Aug 11 2004, 09:18 PM)
I think that the alpha dev kits run those types of files.

 If you read my sig, you will reallise that I know that aready, since I have the .XE devkit.  BUT, I just wanted to know the differences in the file header.