Hey.. I would love to contibute. Can you give more details, can the menus/selection areas be 3d too, if so I can knock up some meshes for them. Can I export viewpoints in both the menus and the arenas (I suppose does the camera move in the menus is what I am asking)
What units/scale are you working in, in max for arenas?
Is there(or can there be) a fly into the arenas at start of fight. Or do you intend for a 3d looking 2d fighter (kinda always side on) ??
Do I make a full 3d scene, complete with skybox, ground etc. Or is it map tricks, so looks 3dish ?
Are there a set amount of poses per character, are the poses keyframed, or will the mesh simply jump to that pose ?
Do I just animate a set of moves in one .max file with character studio (Like a kata), or are they needed in separate files?
Max poly counts and max map sizes too..
I figure, minimum of 2 maps per charcter, so ppl can make new clothes without changing the heads for instance. Maybe that could apply to models too, so people can swap heads/hands/feet/torso etc etc... just a thought. (I assume grouped meshes will work too)
What a great concpet guys............ Hope I can help.....
I have this... She needs cleaning up, but maybe could be set as the base template for ppl for things like scale etc, if is suitable I will rig. She is around 2000 polys as is. could simplify easily (I started on the head as you can see, excuse the pink catsuit

she will be a robotic ninja soon)

I have a few high poly's I been working on for fun too, if anyone wants to maybe try some fmv, is that an option???