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Author Topic: New Project: 3d Fighter  (Read 1841 times)

the_Watchers_eye

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New Project: 3d Fighter
« Reply #75 on: December 14, 2005, 11:32:00 AM »

hi, just like to say well done on this project, as i am sure it is a difficult task to get as far as you have....

2ndly would like to offer my help if its required.... I am a proffesional games tester [tested games for the xbox 360] so can help you with bug reporting, and secondly can help in the sound/music department....

simply send me a PM.... also if you need help on any other games that you are working on then again just PM me....
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vicviper74

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New Project: 3d Fighter
« Reply #76 on: December 21, 2005, 11:53:00 AM »

Sorry been gone I had a 30 day ban sad.gif  for some wrong doings. Now im thirty days older and a hellofalot wiser. No more ftp crap for me sleep.gif  lol anywho the reason I'm posting is i saw a few screen shots of a first person shooter Wha is that game? cause I was about to be a happy camper thinking it was on xbox. but more thank likely its a Couter strike source. So put the gun to my head  torch.gif  and fire away and destroy all my dreams of a homebrew FPS ONLINE MULTIPLAYER
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SHiZNO

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New Project: 3d Fighter
« Reply #77 on: January 14, 2006, 11:36:00 AM »

Scorpion is now playable, soon as I do some texture swaps sub zero, reptile, smoke etc will be in also

This post has been edited by SHiZNO: Jan 14 2006, 07:36 PM
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SHiZNO

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New Project: 3d Fighter
« Reply #78 on: January 18, 2006, 09:37:00 AM »

Sub zero is now playable, and has cool combo capabilitys thanks to his sweep slide
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Heet

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New Project: 3d Fighter
« Reply #79 on: January 25, 2006, 04:22:00 AM »

cant wait!  Your pool game rocks btw. (IMG:style_emoticons/default/tongue.gif)

This post has been edited by Heet: Jan 25 2006, 12:24 PM
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LTstab

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New Project: 3d Fighter
« Reply #80 on: August 08, 2006, 01:32:00 AM »

hey ne one here use maya 7.0 or what programs u guys use? i am using a maya ple (personal leraning edition) and am haveing trouble with well... everything i dont know even how to texture  uhh.gif so if any of u can give me a hand i would be forever greatefull.

email me at [email protected] and or
[email protected]

thanks
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Odb718

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New Project: 3d Fighter
« Reply #81 on: August 10, 2006, 10:33:00 AM »

right now 3DS is the only program Aftershock has an exporter for so that's the only program to do the final steps with. editing the mesh polys with maya is fine, you just have to do all of the texturing with 3DS 7. They don't have the exporter for 8 yet.

Get 3DS max 7 and learn how to UVW map. You can read this tutorial. The pics have been lost to the AOL internets god, but there might be some usefull info for ya.

Otherwise google uvw map tutorials for 3DS. I found one with a shark that helped me out a lot.

*found it. Here's the link.

As it stands now, fighter needs to have only one image for the entire texture job. It's kinda hard at first but once you do it more and more it gets easier.
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rocky5

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New Project: 3d Fighter
« Reply #82 on: August 09, 2007, 10:05:00 PM »

What happend to this project it was looking good.
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Maturion

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New Project: 3d Fighter
« Reply #83 on: October 03, 2007, 10:12:00 AM »

Yeah, it would be nice if it would come out soon. But I guess it's dead. Will it still come out?
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Pulsemasta

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New Project: 3d Fighter
« Reply #84 on: March 11, 2010, 02:40:00 AM »

I know, 3 year old thread, but....

If any Aftershock devs are still around and reading this, would it be possible for you to release the source code to this project?? It seemed to have a lot of promise. Hope this reaches someone.
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