Belials Bad Brain;Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Limit removing source port
Changes: 1 map on map01
Issues: Teleportation ambushes cause system crashes, save often. Orange key area has wall that will not open after hitting switch.
Link:
http://www.doomworld.com/idgames/index.php?id=15216Teleporting enemies cause insta-death in many doom ports, and vice-versa when your player teleports onto enemies. In Xbox Odamex, it seems to cause the Xbox to crash instead of returning to the menu. I got pretty far into this level, and ending up dropping into an area after running over the orange key. Once I cleared out the Arch Viles guarding the switches, a path opened up. At this point a switch was supposed to drop a wall, but it did not.
The Community Chest Project;Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Boom compatible
Changes: 32 maps beginning on map01
Issues: See *, **, and below
Link:
http://www.doomworld.com/idgames/index.php?id=12021- Map 01, 02, 16, 17, 18, 19, 32 all work.
- Map 20 does not work.
- Map18 has possible random crash after killing Mastermind**.
- Map20 crashes Odamex when attempting to load.
The Community Chest Project 2;Odamex: 0.5.4
Iwad: Doom2, or Freedoom equivalent
Port: Boom compatible
Changes: 32 maps beginning on map01
Issues: See *, and below.
Link:
http://www.doomworld.com/idgames/index.php?id=13024- Map 01, 16, and 32 work.
- Map 02, and 17 do not work.
- Map02 has door that does not open when switch is hit
(at very start of level).
- Map17 crashes Odamex when attempting to load.
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* Because of the nature of these team, or contest, megawads
(complete level set replacements), I have randomly jumped around from level to level for testing. Each member does his/her own map with different techniques, and sometimes features, used.
** I noticed that when you kill
special enemies like the Spider Mastermind, or Cyberdemon, that crashes are more likely to occur. These enemies have a special function that is called when they die, allowing creative mappers to use them as event triggers. Maybe this causes issues with Odamex?
I did a quick test by using Xbmc shortcuts to warp to the last boss stage of Ultimate Doom, and Doom 2.
- One test of Ultimate Doom showed the game ending properly after defeating the Spider Mastermind.
- Doom 2 crashed back to the Odamex menu the first time I killed the Icon of Sin. With one follow up test, the game ended properly.
I suppose I should actually play through the Freedom iwads to test the boss battles, and that the BOOM levels themselves are completable.
This post has been edited by NobodyHere: Today, 12:46 AM