QUOTE(Koooi @ Feb 27 2010, 03:38 AM)

3. Will there be also a deh-Support from the Wads? So that i can play finally Goldeneye. Because i know all Wads with a deh in it don“t working in the Doom-Ports before!
On a side note there is a goldeneye version that does not require the .deh file. This version will run off both doomlegacy on xbox and doomx. (even though i was under the impression that doom legacy only supported commercial wads, well goldeneye works)
It is a temperamental wad and i have found that you need to compile the wad with the two that come with it obviously.. there should be oge64lev.wad and ogold64.wad (at least these are what mine are called)
use patcher (which can be found here
http://home.pacbell....nn/patcher.zip) to merge these two together to make a merged wad, your command line for patcher should read - mer ogold64.wad oge64lev.wad gold64merged.wad -
Once you have created the merged wad you then must merge that with your doom 2 wad as it does not seem to work as a pwad. Therefore your command line in patcher should be
- mer doom2.wad gold64merged.wad goldeneye.wad -
This should make a working goldeneye wad playable in doomx or doomlegacy. Though there seems to be issues in the 4th level no matter which port you use. However the Facility happens to be the best level and runs fine.