QUOTE(Clockface @ Feb 12 2010, 06:55 AM)
This is fantastic news! DoomX (XBox) is already brilliant, and to me it only lacks three things;
- the ability to play some maps, such as the Aliens mod, and other Dehacked stuff (or whatever it's called, I'm not up on the technicalities),
Odamex supportes dehacked and boom maps. I just loaded AliensTC to see if those specific wads work and they worked fine.
QUOTE(Clockface @ Feb 12 2010, 06:55 AM)
- an option to make the text larger, as in high resolution mode the text is hard to read as it stays in low resolution so it's very small,
Odamex already has this option. You can enable or disable the scaling of text. I like the text small so I don't scale it but it will be scaled in my next video.
QUOTE(Clockface @ Feb 12 2010, 06:55 AM)
and
- the ability for the program to use different save slots for each map. As it is, all save slots for any one Doom version are used for every map for that Doom version, so that (for example), Doom 2, Doomed to Die, and any Doom 2 maps all save to the Doom 2 save slots. So you have to manually remember which save slot is for which user made level you saved it in, which is very impractical.
It would be fantastic if your version of Doom when you add it to the XBox could either have different save slots for each map file that was loaded, or if every save slot was automatically named in the format:
[map name] + [date] + [time]
so that, for example, if the date and time was 20/12/2010 and the time was 5:17, then for a save done in a map that came as part of Doom 2, the the save name would be:
20-12-1010--05-17
but if the map loaded was a user made map called, say, Marsatt, then the save file would be called:
Marsatt 20-12-1010--05-17
etc.
Please consider these requests, as they would make the game much better on the XBox.
I have been thinking about this myself. First, I will be automatically inserting the date into the save slot. I can add the name of the wad as well but I will probably have to limit it to the name of the first wad loaded only. You can stack wads and were I to insert them all it could get messy.
Also, I plan to implement an onscreen keyboard so you will be able to insert your own text into the field. If someone happened to have a USB adapter to plug into their controller port (which can be had for a couple bucks) you would also be able to use a regular keyboard. You could use a keyboard and mouse to play if that is what suites you. It is important that you be able to insert text though as people playing on other platforms may talk to you while you are playing online. We wouldn't to appear to be rude by not responding.
Currently Odamex uses the same save slots no matter what you have loaded (even between different iwads.) This is something I think the Odamex team could consider.
Thank you for your interest.