Just wanted to update...
I've sent the source off to someone to check to see if it can be compiled... But I've not heard anything back yet.
Since then I've gotten a copy of the QuakeX 1.01 source from someone I sent it to last year. I sent it to this guy because he is the admin of a still active Quake 1 server that I used to frequent. For some reason QuakeX was triggering his antibot check. (doesnt trigger it with winquake or glquake on my pc) He happened to be in the server playing when I logged in and kept getting kick/banned. Luckly he was interested in hearing more about the port and trying to figure out the cause of my problem. He said the logs seemed to say my client was blocking some packets. He asked for the source so I sent it to him so he could try to find the cause. But I never heard back from him.
During my efforts to find the source I emailed him as a long shot asking if he had a copy... and he did! So I know the source I got from him is as it was released and is compileable so I'm comfortable releaseing that.
But,
I sent the person on the forum a copy of what I strongly beleve to be a QuakeX 1.00b source. Its the source I got from lantus to be able to make QuakeX 1.01. Basicly it is the 1.00 source with networking enabled. Few other changes were made and it is closer to the stock id source than 1.01 is. I think it would be better for murgeing in changes from other engines (MakaQu) than the 1.01 source.
But like I said I havent heard back from the person I sent the source to yet... so I'm not 100% positive that is the source. Just around 95%. When I do post the source I'd like to post the 1.00b and 1.01 sources at the same time so people can decide which source they want to work from.