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Author Topic: Doom Legacy  (Read 444 times)

Carcharius

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Doom Legacy
« Reply #15 on: March 30, 2005, 03:25:00 AM »

QUOTE(C_7 @ Mar 28 2005, 02:20 AM)
I've a few weeks before I start a new job that I could spend on this.
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Carcharius

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Doom Legacy
« Reply #16 on: March 30, 2005, 03:26:00 AM »

Edit - double post - stupid server!!
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XDelusion

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Doom Legacy
« Reply #17 on: March 30, 2005, 04:17:00 AM »

I dunno, looks like all of us who have got our hands on 3, are spending all of our time with the classics it came with. smile.gif

Once people see this in GL Mode, and all the new things can be done in the MODs, people are REALLY going to turn there heads. No doubt probably having more fun than they do with Quake 1 and 2.
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XDelusion

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Doom Legacy
« Reply #18 on: March 30, 2005, 05:40:00 AM »

OH, what do you know...

...you can separate the Classics from the rest of the game...


...and do custom sound tracks... hmmm. smile.gif
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incognegro

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Doom Legacy
« Reply #19 on: March 30, 2005, 09:21:00 AM »

I care quite a bit and i already have the doom 3 bundle. It just doesnt have the same engine and customization possibilities as doom legacy. Carcharius, I'm happy so much progress has been made on my fav homebrew game (Ballzy is pretty close). I'm looking forward to this release, wish I could help. I'll probably just play the official doom stuff just for the four player.
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XDelusion

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Doom Legacy
« Reply #20 on: March 30, 2005, 02:02:00 PM »

of course not, Legacy rules man.
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XDelusion

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Doom Legacy
« Reply #21 on: May 04, 2005, 10:52:00 PM »

http://www.newdoom.com/hosted/dlw/


All of this, and more. smile.gif
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XDelusion

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Doom Legacy
« Reply #22 on: May 05, 2005, 08:07:00 PM »

We can't load MODs atm, we are still waiting on a launcher for Legacy, and thus far, I don't think Carcharius has gotten the help he deserves. So being that he's a one man army, it may be a while till that pWAD support is a reality.
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cam_cow88

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Doom Legacy
« Reply #23 on: May 12, 2005, 04:57:00 PM »

I think I'm doing something wrong. I load the pre-alpha version and the loader comes up but my only option is to exit with "X", if I push "A" it freezes. The legacy.xbe is in the same folder. Any help would be great, thanks.
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StickyIckyBud

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« Reply #24 on: September 09, 2005, 08:36:00 PM »

I found a crappy hack to load custom wads.  My example uses the classic mrdoom30.wad  Although until I can take a look @ Carcharius' launcher code, its kind of useless because you can't set a frag limit.

download a wad file editor, like wadmn103.zip:
ftp://[email protected]/data/wadmn103.zip

run the app and open the doom2.wad file.
copy everything to the output wad list.
open the mrdoom30.zip (or whatever custom wad)
copy everything over to the right on the output wad list (overwrite existing maps, textures, etc. that are supposed to be replaced anyway)
write output wad to some other file name, it will be a full 13 meg compleate wad file.

Now get into IWADS.XML

add the following code,
   <wad>
      <name>Mr. Doom 30</name>
      <path>IWADS\mrdoom30.wad</path>
      <image>IMAGES\mrdoom.PNG</image>
   </wad>

right above the </iwad> command.

now download this png file:
http://myspace-057.v...219949057_m.jpg
rename is to mrdoom.png

Then put it on your xbox in the images folder, probably somewhere around here:
E:\GAMES\DoomLegacy\WADS\IMAGES

next time you start legacy on your xbox you will have a new menu item for mrdoom30.wad.  You will be able to play level one against bots.  But you can never leave because bots are stuipd and there is no frag limit.

Is anyone still working on this project or do I have to start from scratch?
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XDelusion

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« Reply #25 on: September 10, 2005, 12:30:00 PM »

This SUX. We got a Legacy update right around the corner, one which will feature Hi-Res textures support and Quake 3 models amongst other things, and NO ONE is capable of writing a simple little launcher for it. sad.gif

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Carcharius

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« Reply #26 on: September 10, 2005, 12:36:00 PM »

QUOTE(XDelusion @ Sep 10 2005, 08:41 PM)
This SUX. We got a Legacy update right around the corner

Not from me there isn't - I'm finished with any Doom related projects.

There hasn't been enough interest in the Legacy port to warrant continuing the project.

In fact I don't even know where the source to it is these days!
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Likklebaer

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« Reply #27 on: September 10, 2005, 04:29:00 PM »

QUOTE(XDelusion @ Sep 10 2005, 08:41 PM)
...one which will feature Hi-Res textures support and Quake 3 models amongst other things...
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XDelusion

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« Reply #28 on: September 10, 2005, 04:52:00 PM »

Carcharius: That's sad to hear, if anything the lack of interest has to be attributed to lack of knowledge. If people were aware of what all this engine does...

...well I don't think they would be near as excited for Quake 3. Not that Quake 3 is bad, but it ain't easy to dev for, and you can do A LOT of what Q3 does in Legacy.


Even in it's abandoned state it would be a million times better with a simple launcher. That's all it needed, but now it goes un-sung.
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VampX

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Doom Legacy
« Reply #29 on: September 10, 2005, 06:02:00 PM »

QUOTE(Likklebaer @ Sep 11 2005, 01:40 AM)
*yuck!*
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