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Author Topic: Star Control 2 Source Code Out...  (Read 1332 times)

Joshua Wood

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Star Control 2 Source Code Out...
« Reply #60 on: April 13, 2006, 02:50:00 AM »

QUOTE(XaRaNn @ Feb 24 2006, 07:08 AM) *

just checked, and joker's site is still up

so just get it http://www.crusaders.no/~joker/sc2/ then run the .bat and it'll download and build everything for you

i think the fire problem was only inside the keys.cfg, and the one presently on joker's site works fine.



I re-got this file after your post, and just tested it. It still doesn't work for me. A is special fire only, I still can't regular fire.... could you post your key.cfg please?
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jeighty3

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Star Control 2 Source Code Out...
« Reply #61 on: April 13, 2006, 01:24:00 PM »

any new updates on enabling 2 player super melee mode?  Also has anyone figured out how to keep the game from crashing once you undertake the final mission?
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XaRaNn

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Star Control 2 Source Code Out...
« Reply #62 on: April 13, 2006, 10:37:00 PM »

i just used a merge program to compare my keys with the one inside the rar on joker's site and there indentical.

so i really don't have a clue, maybe it's a setting inside the compiled xbe.

i didn't get to the ending yet, so i dunno if that crash happens for everyone
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Pablonfist

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Star Control 2 Source Code Out...
« Reply #63 on: April 14, 2006, 12:26:00 PM »

You mean that Super melee 2 players mode works with you?
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XaRaNn

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Star Control 2 Source Code Out...
« Reply #64 on: April 15, 2006, 07:38:00 AM »

i've only tried super melee against computer.
i was referring to people saying you can only use the special attack, the version i got i can use both regular and special attacks, in both single and multi player modes.
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Pablonfist

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Star Control 2 Source Code Out...
« Reply #65 on: April 15, 2006, 11:35:00 AM »

Ah, ok.

I got the download from the jockers site too, and never had a problem with the speial attacks.

I played multiplayer with the computer with no problem, but when I tried to play against one of my friends, to my sad surprise both pads control the same ship...

I never played the story mode on the Xbox (have already on 3DO) but a friend of mine did and as far as I know, the 3 main bugs are that you can remine any planet, game crashes at the final battle place (that would suck very bad for any who play the game to finish the story mode for the first time at the xbox) and the multiplayer one (The one I wished was fix).

If any one know a Keys.cfg that works for multiplayer please let me know (unless is forbidden)
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Joshua Wood

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Star Control 2 Source Code Out...
« Reply #66 on: April 16, 2006, 07:31:00 PM »

Ok, I got the xbe again and it seems to work now for both fires. Perhaps mine was an older build, although they were exactly the same file size (didn't binary compare them though).
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searchmonkey

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Star Control 2 Source Code Out...
« Reply #67 on: May 25, 2006, 01:48:00 AM »

so i am one of the peeps that never got to play this on the 3do or PC...  
I am wondering if anybody was thinking about picking this back up,  would love to experince the endgame =)

thanks

-searchmonkey-
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bown

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Star Control 2 Source Code Out...
« Reply #68 on: May 31, 2006, 04:39:00 AM »

Thank you guys SO much for porting this.  I played this game for a LONG time on the PC.  Never got to the endgame of the single player, but got close.  Maybe I'll get into it again.  I think I still have the starmap that came in the box.

Anyway, just a quick question.  Is there any way to exit Super Melee 2 mode?  I just have to power cycle the xbox.

Also (just as a nitpick) it would be nice to restart the default dashboard when exiting the game.  For me the screen just stays black.
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Seds

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Star Control 2 Source Code Out...
« Reply #69 on: December 24, 2006, 12:23:00 AM »

I know it has been awhile but it would be really awesome and mean alot to me if someone fixed this up and finished it! Really speaking about the three-four bugs that still exist.
1. Ships aren't circling homeworlds (unimportant)
2. Freezes at the end (important)
3. Reminable planets (unimportant)
4. Super melee mode controller config (important)
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XaRaNn

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Star Control 2 Source Code Out...
« Reply #70 on: December 24, 2006, 03:27:00 AM »

QUOTE(Seds @ Dec 24 2006, 02:30 AM) *

I know it has been awhile but it would be really awesome and mean alot to me if someone fixed this up and finished it! Really speaking about the three-four bugs that still exist.
1. Ships aren't circling homeworlds (unimportant)
2. Freezes at the end (important)
3. Reminable planets (unimportant)
4. Super melee mode controller config (important)



Not to mention the source has had several big updates since the port.

Last time i spoke to joker in #avalaunch (6months+) he seemed totally uninterested in working on the project again.
When i inquired him about a possible source release, he left me with the impression of a very unoptimistic "maybe".

So pretty much the only chance we may see a completed port of this would be for someone else to pick up the newest sources and start over.
I think it is also listed as "maybe" in xport's list. But then again so are about 50 more games.

It's really an awesome classic game tho, and alot more suited to console+couch+TV play than the PC.
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A600

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Star Control 2 Source Code Out...
« Reply #71 on: December 24, 2006, 06:40:00 AM »

An Ur-Quan Masters updated port is in my TODO list (the recently released 0.60 version supports network SuperMelee)
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XaRaNn

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Star Control 2 Source Code Out...
« Reply #72 on: December 24, 2006, 10:10:00 AM »

QUOTE(A600 @ Dec 24 2006, 08:47 AM) *

An Ur-Quan Masters updated port is in my TODO list (the recently released 0.60 version supports network SuperMelee)


Now that's just too hot.
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robot2

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Star Control 2 Source Code Out...
« Reply #73 on: December 24, 2006, 10:00:00 PM »

Getting a file from the horrible fileplanet that like the xbox auto update for this port, will let you dl whatever components you need for the pc version. I found this while doing a search for the movie files a few are having trouble finding (this includes me). If I actually get a hold of them will post more info here.

Does anyone have the newest key.config file? The updater tells me the link in the bat file is no longer valid (as well as the link that held the movies originally)


UPDATE: the UQM updater will update everything else but offers no movies option. Can anyone that has the movie files throw them up on a torrent site or rapidshare, etc? thanks

This post has been edited by robot2: Dec 25 2006, 06:16 AM
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Joshua Wood

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Star Control 2 Source Code Out...
« Reply #74 on: December 24, 2006, 11:33:00 PM »

QUOTE(A600 @ Dec 24 2006, 02:47 PM) *

An Ur-Quan Masters updated port is in my TODO list (the recently released 0.60 version supports network SuperMelee)


Awesome. Since it seems like there's not gonna be more (or maybe a few) actual games released in 07, it's people like A600, Xport, Nes6502 and others that will make 07 still a great xbox year. Thanks to all.
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