I am taking a slightly different aproach to this port. I am seriously thinking about ditching the user interface. It's not really much to it, and it would be far quicker for me to wrap the game with a custom user interface (like ZsnexBox). i.e the user could configure the corntrols, select episode, etc...
This is just an idea. It depends on what's quickest. I wasn't a fan of ZSNES interface. I will likely continue my port, since I am primarilly doing it to get some more programming experience. I would like to get it running on the Xbox. Some things I've thought about adding are rumble (that can be turned off), hd resolutions, ms soundtrack support, and dual analog halo type control. Xmv for the movies and wma for the music is the likely choice for me. Of course, none of this (or even the port) is a for certain.
Having multiple projects for the same product is not a bad idea (unless they produce the same thing). They each may have strengths the other doesn't. Plus, I tend to work better alone on these types of projects. Waiting on other contributers is a restriction I would rather do without. It does sound like the other port is coming along nicely though.
However, a word of advice: The windows work you've done is a major milestone, but don't underestimate what's involved in getting it on the Xbox. All the input, some sound, and all the win32 specific code will have to be replaced, worked around (which can introduce all new problems), etc.. as well as dealing with general Xbox programming. Best of luck to you and feel free to ask any questions over stumbling blocks you may encounter. Chances are I may have allready figured it out.
I am working in stages. My current goal is to get a level to load (no sound or input) and render on the Xbox. I have the wondows version nearly ready to start the Xbox port for this purpose. I will post the status when there is some.
This post has been edited by nes6502: Jan 14 2008, 01:15 AM