QUOTE(sirlemonhead @ Jan 14 2008, 12:26 AM)

It still exists only on the PC at the moment. It's got the D3D 8 renderer in.
Sound works, and shouldn't be an issue as it's DirectSound. I assume for the xbox it'd be pretty much ready to go? maybe minor changes? I dunno.. not looked into the xbox yet. Just waiting to have a 100% working d3d8 pc version going first.
That's great, sounds like you're seventy-five percent done (although the last ten percent can sometimes take as long the previous ninety percent to complete).
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At the moment I'm working on converting the menu to fully 3D rendered textured quads.
A quad? What's that?
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Not 100% done yet but getting close. Then I need to fix an odd issue I have with transparency in game. Random objects in the game become transparent, and the decals are a bit funky. I'll throw up a screenshot later.
That'll be great. Will it need optimising for the speed and memory of the XBox?
Does your Windows build play the movies, in any format yet?
And do you have any ideas for the control scheme yet?
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It's a bit pointless for him to start his own port though considering i've done most of the work already..
It would be more efficent for the two of you to work together, or at least for you both to continue from the work you've done so far, but Nes6502 might prefer to start from scratch. Hope he does start with your progress though, as it will speed things up for us!
Although from the sounds of it you had things well in hand anyway. Still two geniuses are better than one
